Difference between revisions of "Mugen"
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;Paintown: An open-source implementation, notable for being ported on Android, Wii and PS3. | ;Paintown: An open-source implementation, notable for being ported on Android, Wii and PS3. | ||
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+ | ==External links== | ||
+ | * [https://mugen.fandom.com/wiki/The_MUGEN_Database MUGEN Database] | ||
+ | * [https://mugenarchive.com/ MUGEN ARCHIVE] | ||
[[Category:Not really emulators]] | [[Category:Not really emulators]] | ||
+ | [[Category:Game engines]] |
Revision as of 14:14, 6 May 2022
Developer(s) | Elecbyte |
---|---|
Latest version | 1.1 beta 1 |
Active | No |
Platform(s) | Multi-platform |
Type | Game engine |
Programmed in | C |
License | Freeware |
Mugen (stylized as M.U.G.E.N) is a customizable 2D fighting game engine designed by Elecbyte. The content is created by the community and it includes fighters that are original or based off popular figures. This is the ultimate choice for the most complete crossover fighting game.
Implementations
Name | Platform(s) | Latest version | FLOSS | Active | Recommended |
---|---|---|---|---|---|
Mugen | 1.1 beta 1 | ✗ | ✗ | ✓ | |
Ikemen GO | git | ✓ | ✓ | ✓ | |
Paintown | |
3.6.1 | ✓ | ✗ | TBD |
Comparisons
- Mugen
- The original closed-source engine. Hasn't been updated since 2013.
- Ikemen GO
- The current open-source implementation of Mugen. It is a remake of the Ikemen engine.
- Paintown
- An open-source implementation, notable for being ported on Android, Wii and PS3.