Difference between revisions of "Mods, hacks and fan-translations"

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Some people are not satisfied with how their favorite game looks and plays like. So, they resort to altering this game to mold it in the game they wish it has been. This practice is known as '''modding''', or '''hacking''', or '''romhacking'''. It's prevalent in PC games, but it's also done for console and handheld games.
 
Some people are not satisfied with how their favorite game looks and plays like. So, they resort to altering this game to mold it in the game they wish it has been. This practice is known as '''modding''', or '''hacking''', or '''romhacking'''. It's prevalent in PC games, but it's also done for console and handheld games.
  
==How To Apply Mods==
+
==How to apply mods==
''Main Page: [[Apply ROM Hacks and Translations‎]]''
+
''Main page: [[Apply ROM hacks and translations‎]]''
  
==Types of Mods==
+
==Types of mods==
*Mods alter the game files
+
*Mods that alter the game files
*They're permanently included in the ISO/ROM  
+
*Mods that are included in the ISO/ROM
 
*They exist within hardware constraints
 
*They exist within hardware constraints
  
''If you're looking for enhancements that are outside what the hardware can achieve (high-resolution sprite/texture replacement) then check this page: [[Texture Packs]] or [[Frames_per_second|60FPS patches]]''
+
''If you're looking for enhancements that are outside what the hardware can achieve (high-resolution sprite/texture replacement) then check this page: [[Texture packs]] or [[Frames_per_second|60FPS patches]]''
  
===Fan-Translations===
+
===Fan-translations===
 
Games released only in foreign countries (like Japan) often have enthusiasts translating them to their language. After they whip up a translation on some script dump text document they extracted or transcripted from the game, they insert it back in the game.
 
Games released only in foreign countries (like Japan) often have enthusiasts translating them to their language. After they whip up a translation on some script dump text document they extracted or transcripted from the game, they insert it back in the game.
  
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*Font  
 
*Font  
 
*Graphics (title screen and in-game graphics with text)  
 
*Graphics (title screen and in-game graphics with text)  
*Programming (in case game has no variable width text)
+
*Programming (in case game has no variable with text)
  
 
Examples:
 
Examples:
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*[https://www.romhacking.net/translations/961/ Fire Emblem: Mystery of the Emblem] (SNES)
 
*[https://www.romhacking.net/translations/961/ Fire Emblem: Mystery of the Emblem] (SNES)
  
===Anti-Piracy Fix===
+
===Anti-piracy fix===
GBA and DS games don't take too kindly to flashcards. If it's not a black screen at startup, then some roadblock would be implemented by devs to trigger in-game and render all progress impossible. Region-locked games have it even worse, especially import ones. They could use some alteration to the ROM image so that the programming check doesn't go off.
+
GBA and DS games don't take too kindly to flashcards. If it's not a black screen at start-up, then some roadblock would be implemented by developers to trigger in-game and render all progress impossible. Region-locked games have it even worse, especially import ones. They could use some alteration to the ROM image so that the programming check doesn't go off.
  
 
'''Changes:'''
 
'''Changes:'''
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*[https://www.romhacking.net/hacks/541/ Terranigma] (SNES): NTSC version patch (changes region, removes region locking programming)
 
*[https://www.romhacking.net/hacks/541/ Terranigma] (SNES): NTSC version patch (changes region, removes region locking programming)
  
===Intro Screens===
+
===Intro screens===
 
Some warez groups for distributing ROMs like to add lengthy unskippable intros with rotating rainbow text and crappy messages, that appear before the game begins executing. Unfortunately, this practice is still going on with some newly released games.
 
Some warez groups for distributing ROMs like to add lengthy unskippable intros with rotating rainbow text and crappy messages, that appear before the game begins executing. Unfortunately, this practice is still going on with some newly released games.
  
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*Lots of Homebrew stuff, depending on the author
 
*Lots of Homebrew stuff, depending on the author
  
===Balance Mods===
+
===Balance mods===
 
Mostly done for RPGs with an obscenely high encounter rate, games with a lot of grinding, or inconsistent enemy difficulty. There's also rebalancing mods for games that suffer from some bosses being bullet sponges, and absurd prices (like the dreaded triforce quest in WW) leading to padding or unnecessary frustration.
 
Mostly done for RPGs with an obscenely high encounter rate, games with a lot of grinding, or inconsistent enemy difficulty. There's also rebalancing mods for games that suffer from some bosses being bullet sponges, and absurd prices (like the dreaded triforce quest in WW) leading to padding or unnecessary frustration.
  
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'''Changes:'''
 
'''Changes:'''
*Stat Values
+
*Stat values
 
*Programming (not often)
 
*Programming (not often)
  
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** [http://balancedbrawl.net/ Balanced Brawl]
 
** [http://balancedbrawl.net/ Balanced Brawl]
  
===Restoring Cut Content===
+
===Restoring cut content===
Sometimes stuff gets cut from the game before it's released because devs ran short on time. Sometimes stuff gets censored because some offended people can't stand it existing, this can range from soccer moms in the nineties yelling "think of the children" while calling for censorship of M-rated games to people wanting games they see as potentially problematic banned today (GTA V being banned in Australian for "sexual violence"). Many companies self-censor based on what they think the majority of their international market may respond negatively to due to cultural differences or regional sensibilities (increasing the a character's age to prevent underage sexualization in countries with a different age of consent). It may also happen because it simply would be too costly to license. This sort of stuff often has some people rallying to restore it to the game using whatever little remnants remain.
+
Sometimes stuff gets cut from the game before it's released because developers ran short on time. Sometimes stuff gets censored because some offended people can't stand it existing, this can range from soccer moms in the nineties yelling "think of the children" while calling for censorship of M-rated games to people wanting games they see as potentially problematic banned today (GTA V being banned in Australian for "sexual violence"). Many companies self-censor based on what they think the majority of their international market may respond negatively to due to cultural differences or regional sensibilities (increasing the a character's age to prevent underage sexualization in countries with a different age of consent). It may also happen because it simply would be too costly to license. This sort of stuff often has some people rallying to restore it to the game using whatever little remnants remain.
  
 
'''Changes:'''
 
'''Changes:'''
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*Graphics
 
*Graphics
 
*Pointers to enable access to these otherwise inaccessible places
 
*Pointers to enable access to these otherwise inaccessible places
*potentially other things too
+
*Potentially other things too
  
 
Examples:
 
Examples:
Line 93: Line 93:
 
It's often swapping sound files from the English version with ones from the Japanese version, provided they use the same format (which they sometimes don't, and the need for a more throughout hacking).
 
It's often swapping sound files from the English version with ones from the Japanese version, provided they use the same format (which they sometimes don't, and the need for a more throughout hacking).
  
It's really popular, but frowned upon by hacking sites usually hosting content, since any patches would contain copyrighted data for voice performance of Japanese VAs. That's why you find these undub things directly pre-patched to ISOs on your favorite shady ROM site.
+
It's really popular, but frowned upon by hacking sites usually hosting content, since any patches would contain copyrighted data for voice performance of Japanese voice actors. That's why you find these undub things directly pre-patched to ISOs on your favorite shady ROM site.
  
 
'''Changes:'''
 
'''Changes:'''
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*FMVs
 
*FMVs
  
===Sprite/Model Swaps===
+
===Sprite/model swaps===
 
Ever wanted to play M.C. Kids (a genuinely fun game) but couldn't due to the game starring the unbearably repulsive hideous satanic abomination that is Ronald McDonald? Wanted to play as a dick / Mara in the original Super Mario Bros? Wanted to play as Zelda in the Legend of Zelda? All of this and more is possible (and has indeed been done) by the modders replacing the original 2D sprites or 3D models with the ones of their liking.
 
Ever wanted to play M.C. Kids (a genuinely fun game) but couldn't due to the game starring the unbearably repulsive hideous satanic abomination that is Ronald McDonald? Wanted to play as a dick / Mara in the original Super Mario Bros? Wanted to play as Zelda in the Legend of Zelda? All of this and more is possible (and has indeed been done) by the modders replacing the original 2D sprites or 3D models with the ones of their liking.
  
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Examples:
 
Examples:
*[https://www.romhacking.net/hacks/4205/ Pokemon Red/Blue Gender Selection] (GB)
+
*[https://www.romhacking.net/hacks/4205/ Pokémon Red/Blue Gender Selection] (GB)
*[https://www.romhacking.net/hacks/4263/ Pokemon Playable Blue] (GB): Lets you play as the original rival
+
*[https://www.romhacking.net/hacks/4263/ Pokémon Playable Blue] (GB): Lets you play as the original rival
 
*[https://www.romhacking.net/reviews/6713/ Sonic in Flicky] (GEN)
 
*[https://www.romhacking.net/reviews/6713/ Sonic in Flicky] (GEN)
  
===Level / Quest Hacks===
+
===Level/quest hacks===
 
When you take it one step further in changing how the game plays by modifying maps and levels. You could also alter the programming to create new gameplay mechanics (FLUDD in Mario 64 DS, Paint Gun in Portal) to accommodate the new level design and you might end up with a whole new game, Chinese-bootleg-style!
 
When you take it one step further in changing how the game plays by modifying maps and levels. You could also alter the programming to create new gameplay mechanics (FLUDD in Mario 64 DS, Paint Gun in Portal) to accommodate the new level design and you might end up with a whole new game, Chinese-bootleg-style!
  
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*Level data
 
*Level data
 
*Graphics (occasionally)
 
*Graphics (occasionally)
*3D Model of Level
+
*3D model of level
  
 
Examples:
 
Examples:
Line 125: Line 125:
 
*[https://sites.google.com/site/zeldaparallelworlds/home Zelda LTTP Parallel Worlds]
 
*[https://sites.google.com/site/zeldaparallelworlds/home Zelda LTTP Parallel Worlds]
  
===Asset Enhancement Hacks===
+
===Asset enhancement hacks===
GBA games suffered from games having brightened palettes (to compensate for the lack of back-lighting on the early models), and terrible sound quality. SNES games even had muffled sound samples and Megadrive games have questionable palette choices. Not to mention some FMVs in PS1 games being very low-quality for cost concerns, or having artifacts due to the shoddy implementation of hard subs, compared to cleaner versions of the same FMV on other platforms.
+
GBA games suffered from games having brightened palettes (to compensate for the lack of back-lighting on the early models), and terrible sound quality. SNES games even had muffled sound samples and Mega Drive games have questionable palette choices. Not to mention some FMVs in PS1 games being very low-quality for cost concerns, or having artifacts due to the shoddy implementation of hard subs, compared to cleaner versions of the same FMV on other platforms.
  
 
Some modders just went and fixed this up, by editing the files containing the sub-par assets to include a higher-quality version, though the replacements are still usually abiding by the hardware constraints. If you're looking for HD graphics you might want to check for emulator-based solutions enhancing the game on the go without actually altering the internal files.
 
Some modders just went and fixed this up, by editing the files containing the sub-par assets to include a higher-quality version, though the replacements are still usually abiding by the hardware constraints. If you're looking for HD graphics you might want to check for emulator-based solutions enhancing the game on the go without actually altering the internal files.
Line 133: Line 133:
 
*[http://www.romhacking.net/hacks/969/ Final Fantasy IV - Sound Restoration hack]
 
*[http://www.romhacking.net/hacks/969/ Final Fantasy IV - Sound Restoration hack]
  
===Scrubbing the game of Garbage Data===
+
===Scrubbing the game of garbage data===
''Main Page: [[Save_Disk_Space_for_ISOs#Padding]]''
+
''Main Page: [[Save_disk_space_for_ISOs#Padding]]''
  
 
==See Also==
 
==See Also==
 
*[http://www.romhacking.net/hacks/ ROMHacking.net's Hacks section]
 
*[http://www.romhacking.net/hacks/ ROMHacking.net's Hacks section]
*For tools and info on ROM hacking see [[ROM Hacking Resources]]
+
*For tools and info on ROM hacking see [[ROM hacking resources]]
  
 
[[Category:FAQs]]
 
[[Category:FAQs]]

Revision as of 02:18, 17 May 2022

Some people are not satisfied with how their favorite game looks and plays like. So, they resort to altering this game to mold it in the game they wish it has been. This practice is known as modding, or hacking, or romhacking. It's prevalent in PC games, but it's also done for console and handheld games.

How to apply mods

Main page: Apply ROM hacks and translations‎

Types of mods

  • Mods that alter the game files
  • Mods that are included in the ISO/ROM
  • They exist within hardware constraints

If you're looking for enhancements that are outside what the hardware can achieve (high-resolution sprite/texture replacement) then check this page: Texture packs or 60FPS patches

Fan-translations

Games released only in foreign countries (like Japan) often have enthusiasts translating them to their language. After they whip up a translation on some script dump text document they extracted or transcripted from the game, they insert it back in the game.

Changes:

  • Text
  • Font
  • Graphics (title screen and in-game graphics with text)
  • Programming (in case game has no variable with text)

Examples:

Anti-piracy fix

GBA and DS games don't take too kindly to flashcards. If it's not a black screen at start-up, then some roadblock would be implemented by developers to trigger in-game and render all progress impossible. Region-locked games have it even worse, especially import ones. They could use some alteration to the ROM image so that the programming check doesn't go off.

Changes:

  • Programming

Region

This could be as easy as changing some bytes in a header, or programming-out region locking as well as fixing how the game displays (for example, PS1 games display way off with only a superficial region change done).

Examples:

  • Terranigma (SNES): NTSC version patch (changes region, removes region locking programming)

Intro screens

Some warez groups for distributing ROMs like to add lengthy unskippable intros with rotating rainbow text and crappy messages, that appear before the game begins executing. Unfortunately, this practice is still going on with some newly released games.

They sometimes include trainers, that is hardcoded cheat codes for invincibility, infinite HP and so on.

Changes:

  • Programming (repointing initial part of executable code from game to intro screen)
  • Lots of Homebrew stuff, depending on the author

Balance mods

Mostly done for RPGs with an obscenely high encounter rate, games with a lot of grinding, or inconsistent enemy difficulty. There's also rebalancing mods for games that suffer from some bosses being bullet sponges, and absurd prices (like the dreaded triforce quest in WW) leading to padding or unnecessary frustration.

Many Android games have their microtransactions nulled by giving the player infinite money or removing cool-down timers.

Changes:

  • Stat values
  • Programming (not often)

Examples:

Restoring cut content

Sometimes stuff gets cut from the game before it's released because developers ran short on time. Sometimes stuff gets censored because some offended people can't stand it existing, this can range from soccer moms in the nineties yelling "think of the children" while calling for censorship of M-rated games to people wanting games they see as potentially problematic banned today (GTA V being banned in Australian for "sexual violence"). Many companies self-censor based on what they think the majority of their international market may respond negatively to due to cultural differences or regional sensibilities (increasing the a character's age to prevent underage sexualization in countries with a different age of consent). It may also happen because it simply would be too costly to license. This sort of stuff often has some people rallying to restore it to the game using whatever little remnants remain.

Changes:

  • Text
  • Graphics
  • Pointers to enable access to these otherwise inaccessible places
  • Potentially other things too

Examples:

Stuff getting scrapped before release:

Stuff getting removed from localizations:

Stuff getting modded to be more offensive:

  • Nudity mods

Undub

It's often swapping sound files from the English version with ones from the Japanese version, provided they use the same format (which they sometimes don't, and the need for a more throughout hacking).

It's really popular, but frowned upon by hacking sites usually hosting content, since any patches would contain copyrighted data for voice performance of Japanese voice actors. That's why you find these undub things directly pre-patched to ISOs on your favorite shady ROM site.

Changes:

  • Sound data
  • FMVs

Sprite/model swaps

Ever wanted to play M.C. Kids (a genuinely fun game) but couldn't due to the game starring the unbearably repulsive hideous satanic abomination that is Ronald McDonald? Wanted to play as a dick / Mara in the original Super Mario Bros? Wanted to play as Zelda in the Legend of Zelda? All of this and more is possible (and has indeed been done) by the modders replacing the original 2D sprites or 3D models with the ones of their liking.

Changes:

  • Graphics

Examples:

Level/quest hacks

When you take it one step further in changing how the game plays by modifying maps and levels. You could also alter the programming to create new gameplay mechanics (FLUDD in Mario 64 DS, Paint Gun in Portal) to accommodate the new level design and you might end up with a whole new game, Chinese-bootleg-style!

Some RPG mods take it one step further and alter storylines and quests left and right, adding enemies and so on.

Changes:

  • Level data
  • Graphics (occasionally)
  • 3D model of level

Examples:

Asset enhancement hacks

GBA games suffered from games having brightened palettes (to compensate for the lack of back-lighting on the early models), and terrible sound quality. SNES games even had muffled sound samples and Mega Drive games have questionable palette choices. Not to mention some FMVs in PS1 games being very low-quality for cost concerns, or having artifacts due to the shoddy implementation of hard subs, compared to cleaner versions of the same FMV on other platforms.

Some modders just went and fixed this up, by editing the files containing the sub-par assets to include a higher-quality version, though the replacements are still usually abiding by the hardware constraints. If you're looking for HD graphics you might want to check for emulator-based solutions enhancing the game on the go without actually altering the internal files.

Examples:

Scrubbing the game of garbage data

Main Page: Save_disk_space_for_ISOs#Padding

See Also