Difference between revisions of "MelonDS"

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m (explained how to access system menu from melonDS)
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{{lowercase title}}
 
{{lowercase title}}
 
{{Infobox emulator
 
{{Infobox emulator
|title = melonDS
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|title = melonDS
|logo = MelonDS.png
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|logo = MelonDS.png
|logowidth = 80
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|logowidth = 80
|version = {{MelonDSVer}}
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|version = {{MelonDSVer}}
|active = Yes
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|active = Yes
|platform = Windows, Linux, [[Nintendo Switch emulators|Nintendo Switch]]
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|platform = Windows, Linux, [[Nintendo Switch emulators|Nintendo Switch]]
|target = [[Nintendo DS emulators|Nintendo DS]]
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|target = [[Nintendo DS emulators|Nintendo DS]]
|developer = [https://github.com/StapleButter StapleButter]<br/><small>[https://github.com/StapleButter/melonDS/graphs/contributors Repository contributors]</small>
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|developer = [https://github.com/Arisotura Arisotura]<br/><small>[https://github.com/Arisotura/melonDS/graphs/contributors Repository contributors]</small>
|architecture = x86_64
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|accuracy = Medium-Accurate
|website = [http://melonds.kuribo64.net/ melonds.kuribo64.net]
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|website = [http://melonds.kuribo64.net/ melonds.kuribo64.net]
|support = [https://www.patreon.com/staplebutter Patreon]
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|support = [https://www.patreon.com/staplebutter Patreon]
|source = [https://github.com/StapleButter/melonDS GitHub]
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|prog-lang = C++,C
 +
|license = GNU GPL v3
 +
|source = [https://github.com/Arisotura/melonDS GitHub]
 
}}
 
}}
'''melonDS''' is a work-in-progress [[Nintendo DS emulators|Nintendo DS emulator]] aiming for better performance than [[DeSmuME]] and to emulate Wi-Fi and local multiplayer capabilities. It's developed by StapleButter, a former contributor to [[DeSmuME]], and has been available as a [[libretro]] core since version 0.6.<!--What even is this number? I think a typo. Maybe 0.6.-->
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'''melonDS''' is a work-in-progress [[Nintendo DS emulators|Nintendo DS emulator]] aiming for better performance than [[DeSmuME]] and to emulate Wi-Fi and local multiplayer capabilities. It is developed by Arisotura (formerly known as StapleButter), a former contributor to DeSmuME, and has been available as a [[libretro]] core since version 0.6.
  
 
==Downloads==
 
==Downloads==
 
* '''[http://melonds.kuribo64.net/downloads.php Official builds]''' (Windows, Linux)
 
* '''[http://melonds.kuribo64.net/downloads.php Official builds]''' (Windows, Linux)
* '''[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still far from perfect, don't except to play games at full speed.  Is expected to improve when 0.8 is released)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref>
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* '''[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still far from perfect, don't except to play games at full speed yet)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref>
  
 
==Overview==
 
==Overview==
As of 0.7.2, melonDS has had major improvements such as savestates, microphone support, the ability to simulate the close/open function of the console's lid, and better timing.  Though it's still not at the same level of quality on some things as DeSmuME, it is getting <i>very</i> close with 0.8 expected to have decent OpenGL rendering, allowing for potential upscaling and better performance.
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As of 0.8.1, melonDS offers: savestates, microphone support, better compatibility, the ability to simulate the close/open function of the console's lid, OpenGL rendering and upscaling of 3D models, and Wi-fi/Local multiplayer (Still WIP).  Though it's not as mature as DeSmuME in some areas, it's a relatively simple emulator to use and has potential.
  
Even some of the additions that StapleButter introduced or plans to implement into melonDS such as increased accuracy of Wi-Fi networking emulation (and perhaps DSi mode in future) has forced its 'bigger brother', [[DeSmuME]], to relapse and start their own implementations. The DeSmuME team, has for a very long time, been very reticent, to the point of blank stubbornness, to have any emulation of key NDS technology like Wi-Fi linking.
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==Issues==
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Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since showed high hopes for 2019.  
  
==Issues==
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The UI is still pretty barebones with very little to tweak in terms of improving performance. This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks.
Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source.  [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since showed high hopes for 2019.  
 
  
The UI is still pretty barebones with very little to tweak in terms of improving performance, this is mainly due to developer goal of making a working emulation rather than provide game-specific hacks.
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The new OpenGL renderer is still in an experimental phrase and can cause issues with certain graphic cards such as not loading models correctly, freezing the screen, or, at worst, freezing your entire computer.  If any of these problem occur, try changing the upscaling back to <i>Native 1x</i> or changing the 3D renderer in the back to "Software".
  
 
==Getting Started==
 
==Getting Started==
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These files can be found [[Emulator_Files#Nintendo_DS / DSi|here]], just rename the BIOS to match.
 
These files can be found [[Emulator_Files#Nintendo_DS / DSi|here]], just rename the BIOS to match.
  
To boot to the DS's system menu you can either go to <b>System</b> -> <b>Run</b> or  <b>Config</b> -> <b>Emu settings</b> and uncheck "<i>Boot game directly</i>".
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In order to use the OpenGL renderer, you must have at least OpenGL 3.1.
 
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More information can be found [http://melonds.kuribo64.net/faq.php in this FAQ].
  
 
==References==
 
==References==

Revision as of 11:14, 23 June 2019

melonDS
MelonDS.png
Developer(s) Arisotura
Repository contributors
Latest version 0.8.2
Active Yes
Platform(s) Windows, Linux, Nintendo Switch
Emulates Nintendo DS
Accuracy Medium-Accurate
Website melonds.kuribo64.net
Support ($) Patreon
Programmed in C++,C
License GNU GPL v3
Source code GitHub

melonDS is a work-in-progress Nintendo DS emulator aiming for better performance than DeSmuME and to emulate Wi-Fi and local multiplayer capabilities. It is developed by Arisotura (formerly known as StapleButter), a former contributor to DeSmuME, and has been available as a libretro core since version 0.6.

Downloads

Overview

As of 0.8.1, melonDS offers: savestates, microphone support, better compatibility, the ability to simulate the close/open function of the console's lid, OpenGL rendering and upscaling of 3D models, and Wi-fi/Local multiplayer (Still WIP). Though it's not as mature as DeSmuME in some areas, it's a relatively simple emulator to use and has potential.

Issues

Like most emulators, development has been rocky with at one point the sole developer putting the project on a hiatus in May of 2018 leaving this to-do list for anyone who wished to contribute improving the emulator, which is still open-source. On July 2018 it was announced that development was going to continue for melonDS and has since showed high hopes for 2019.

The UI is still pretty barebones with very little to tweak in terms of improving performance. This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks.

The new OpenGL renderer is still in an experimental phrase and can cause issues with certain graphic cards such as not loading models correctly, freezing the screen, or, at worst, freezing your entire computer. If any of these problem occur, try changing the upscaling back to Native 1x or changing the 3D renderer in the back to "Software".

Getting Started

From the README on GitHub:

melonDS requires BIOS/firmware copies from a DS. Files required:
  • bios7.bin, 16KB: ARM7 BIOS
  • bios9.bin, 4KB: ARM9 BIOS
  • firmware.bin, 128/256/512KB: firmware
Firmware boot requires a firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.
DS BIOS dumps from a 3DS can be used with no compatibility issues. DSi BIOS dumps should be usable too, provided they were dumped properly.

These files can be found here, just rename the BIOS to match.

In order to use the OpenGL renderer, you must have at least OpenGL 3.1. More information can be found in this FAQ.

References