Difference between revisions of "MelonDS"

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==Downloads==
 
==Downloads==
 
* '''[http://melonds.kuribo64.net/downloads.php Official builds]''' (Windows, Linux)
 
* '''[http://melonds.kuribo64.net/downloads.php Official builds]''' (Windows, Linux)
* '''[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still is far from perfect, don't except to play games at full speed.  Is expected to improve when 0.8 is released)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref>
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* '''[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still far from perfect, don't except to play games at full speed.  Is expected to improve when 0.8 is released)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref>
  
 
==Issues==
 
==Issues==
 
The sole developer put the melonDS project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus on May 2018], leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source.  [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS.
 
The sole developer put the melonDS project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus on May 2018], leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source.  [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS.
  
As of 0.7.2, melonDS has had major improvements such as savestates, microphone support, the ability to close/open lid, and better timing.  Though it's still not at the same level of quality on some things as DeSmuME, it is getting <i>very</i> close with 0.8 expected to have decent OpenGL rendering, allowing for potential upscaling and better performance.  The UI is still pretty barebones with very little to tweak in terms of improving performance.
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As of 0.7.2, melonDS has had major improvements such as savestates, microphone support, the ability to simulate the close/open function of the console's lid, and better timing.  Though it's still not at the same level of quality on some things as DeSmuME, it is getting <i>very</i> close with 0.8 expected to have decent OpenGL rendering, allowing for potential upscaling and better performance.  The UI is still pretty barebones with very little to tweak in terms of improving performance.
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Even some of the additions that StapleButter introduced or plans to implement into melonDS such as increased accuracy of Wi-Fi networking emulation (and perhaps DSi mode in future) has forced its 'bigger brother', [[DeSmuME]], to relapse and start their own implementstions. The DeSmuME team, has for a very long time, been very reticent, to the point of blank stubbornness, to have any emulation of key NDS technology like Wi-Fi linking.
  
 
==Getting Started==
 
==Getting Started==

Revision as of 03:49, 18 December 2018

melonDS
MelonDS.png
Developer(s) StapleButter
Repository contributors
Latest version 0.8.2
Active Yes
Platform(s) Windows, Linux, Nintendo Switch
Architecture(s) x86_64
Emulates Nintendo DS
Website melonds.kuribo64.net
Support ($) Patreon
Source code GitHub

melonDS is a work-in-progress Nintendo DS emulator aiming for better performance than DeSmuME and to emulate Wi-Fi and local multiplayer capabilities. It's developed by StapleButter, a former contributor to DeSmuME, and has been available as a libretro core since version 0.6.

Downloads

  • Official builds (Windows, Linux)
  • Switch port (WIP) (Some games play at a playable frame rate, but is still far from perfect, don't except to play games at full speed. Is expected to improve when 0.8 is released)[1]

Issues

The sole developer put the melonDS project on a hiatus on May 2018, leaving this to-do list for anyone who wished to contribute improving the emulator, which is still open-source. On July 2018 it was announced that development was going to continue for melonDS.

As of 0.7.2, melonDS has had major improvements such as savestates, microphone support, the ability to simulate the close/open function of the console's lid, and better timing. Though it's still not at the same level of quality on some things as DeSmuME, it is getting very close with 0.8 expected to have decent OpenGL rendering, allowing for potential upscaling and better performance. The UI is still pretty barebones with very little to tweak in terms of improving performance.

Even some of the additions that StapleButter introduced or plans to implement into melonDS such as increased accuracy of Wi-Fi networking emulation (and perhaps DSi mode in future) has forced its 'bigger brother', DeSmuME, to relapse and start their own implementstions. The DeSmuME team, has for a very long time, been very reticent, to the point of blank stubbornness, to have any emulation of key NDS technology like Wi-Fi linking.

Getting Started

From the README on GitHub:

melonDS requires BIOS/firmware copies from a DS. Files required:
  • bios7.bin, 16KB: ARM7 BIOS
  • bios9.bin, 4KB: ARM9 BIOS
  • firmware.bin, 128/256/512KB: firmware
Firmware boot requires a firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.
DS BIOS dumps from a 3DS can be used with no compatibility issues. DSi BIOS dumps should be usable too, provided they were dumped properly.

These files can be found here, just rename the bios to match.

References