Difference between revisions of "Mednafen"
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==Review== | ==Review== | ||
− | + | Mednafen only has a command line interface, so its interface might be hard to use to new users. | |
− | The | + | The best cores in Mednafen are those that are original - which are the PS1, PCE, PC-FX and Virtual Boy cores. The PCE core is one of the best emulators for that system, with a Fast and Accurate version. The PS1 core is native resolution only, and features high degree of accuracy and compatibility. The Virtual Boy core is one of the best for the system, although it does not attempt to reproduce the 3D. |
Other cores improve upon emulators that have been long abandoned and rarely updated. These include the Neo Geo Pocket, WonderSwan Color and Atari Lynx cores. | Other cores improve upon emulators that have been long abandoned and rarely updated. These include the Neo Geo Pocket, WonderSwan Color and Atari Lynx cores. | ||
− | Other cores are less useful, as there are better options in stand-alone emulators | + | Other cores are less useful, as there are better options in stand-alone emulators (NES, Genesis, Master System and SNES). These cores might even be based on out-dated versions. For instance, the SNES core is based on an old outdated version of bSNES. This is before the performance/accuracy/balanced cores - 0.50x territory - with a couple of changes by Ryphecha. |
It is unknown at this time whether Mednafen's GBA core is better than VBA-M. | It is unknown at this time whether Mednafen's GBA core is better than VBA-M. | ||
− | [[RetroArch]] uses the PS1, PCE, Neo-Geo Pocket, Virtual Boy, and WonderSwan cores of Mednafen so it might make sense to use that instead. | + | [[RetroArch]] uses the PS1, PCE, Neo-Geo Pocket, Virtual Boy, and WonderSwan cores of Mednafen, so it might make sense to use that instead. |
==Using Mednafen== | ==Using Mednafen== | ||
− | + | Mednafen is pretty easy to get up and running. You can use a frontend like medgui. However, a good text editor like [http://www.notepad-plus-plus.org/ Notepad++] is all you need if you need to change settings. | |
− | === | + | ===BIOS=== |
− | Most | + | Most cores do not require any BIOS except for the PS1, PCE-CD and PC-FX cores. BIOS files need to be placed into a folder called "firmware" in your Mednafen directory. Mednafen is very picky about which BIOS to use. The ones that you might need are: |
PS1: | PS1: | ||
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===CUE=== | ===CUE=== | ||
− | For most systems Mednafen only needs the rom file but to load PS1 games Mednafen requires CUE sheets to know where the music data is. Ensure that the CUE sheet is properly set up in order for the game to run. See the [[Cue sheet (.cue)]] for more. | + | For most systems, Mednafen only needs the rom file; but to load PS1 games, Mednafen requires CUE sheets to know where the music data is. Ensure that the CUE sheet is properly set up in order for the game to run. See the [[Cue sheet (.cue)]] page for more info. |
===Loading a game=== | ===Loading a game=== | ||
− | + | To load a game in Mednafen, simply drag and drop your rom or CUE file onto mednafen.exe, or if you prefer, you can use the command line. Mednafen requires no special commands, such as the desired system. For example, in Windows, the command would look like C:/Emulators/Mednafen/mednafen.exe C:/Roms/Nintendo/battletoads.nes | |
===Dual Analog Controllers with PS1=== | ===Dual Analog Controllers with PS1=== | ||
− | To | + | To enable analog sticks and rumble on DualShock controllers, open the mednafen-09x.cfg file, search for "psx.input.port1" and change gamepad to DualShock. Do this for port2 if you wish to play multiplayer games with the features of Dualshock controllers. |
===Configuring Controls=== | ===Configuring Controls=== | ||
− | Once in game to configure your controller at any time press | + | Once in-game, to configure your controller at any time, press Alt+Shift+1 and it will guide you through the setup. Press Alt+Shift+2 and so on for each additional controller for multiplayer. |
===Graphical Enhancements=== | ===Graphical Enhancements=== | ||
====Sprite Limit==== | ====Sprite Limit==== | ||
− | + | This is a feature on older systems, due to hardware limitations, that makes it only display so many sprites could be on screen at the same time. Most systems got around this limitation by alternating which sprites were on screen each refresh, causing the sprite to flicker. Mednafen's default settings are true to the original system limits, but this can be disabled in the cfg file. Here is the list of options from the cfg file to change from 0 to 1 if you don't wish to have the limit. | |
*pcfx.rom | *pcfx.rom | ||
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*pcfx.nospritelimit | *pcfx.nospritelimit | ||
===Cheats=== | ===Cheats=== | ||
− | Mednafen supports the usual cheats such as | + | Mednafen supports the usual cheats such as GameShark, Code Breaker, and Action Replay. The cheats menu can be accessed with ALT+C. |
===Further Reading=== | ===Further Reading=== | ||
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#Run MedGui.exe | #Run MedGui.exe | ||
#You'll get a small window. On your left, you'll see two arrow buttons with a console/handheld icon in between. Choose your desired platform. | #You'll get a small window. On your left, you'll see two arrow buttons with a console/handheld icon in between. Choose your desired platform. | ||
− | #Click the button with the blue lightning icon and look for the folder that contains your game(s). The emulator looks for compressed archives by default, but you can still load uncompressed files by clicking on the drop down menu | + | #Click the button with the blue lightning icon and look for the folder that contains your game(s). The emulator looks for compressed archives by default, but you can still load uncompressed files by clicking on the drop down menu. |
− | #Pick your game | + | #Pick your game. |
− | #Click the button with a checkered red ball and joystick to start the game | + | #Click the button with a checkered red ball and joystick to start the game. |
− | #You'll then (very likely) get a message an update prompt. Click Yes, and wait | + | #You'll then (very likely) get a message an update prompt. Click Yes, and wait. |
#Start the game. If it asks you to update again, ignore it and restart the emulator. | #Start the game. If it asks you to update again, ignore it and restart the emulator. | ||
− | #While the game is loaded, press ALT + SHIFT + 1 to map your controller. You'll get several options per button (for example, UP 1, UP 2, UP 3, etc.). Just map the first one to your controller, and the rest to a key you'll never press. You will have to repeat this step for every emulator core | + | #While the game is loaded, press ALT + SHIFT + 1 to map your controller. You'll get several options per button (for example, UP 1, UP 2, UP 3, etc.). Just map the first one to your controller, and the rest to a key you'll never press. You will have to repeat this step for every emulator core. |
− | #Close the emulator | + | #Close the emulator. |
− | #Click the arrow button on the right side of the window. It should expand it | + | #Click the arrow button on the right side of the window. It should expand it. |
− | #Click Advanced Mode | + | #Click Advanced Mode. |
− | #Click the tab called Media/Network/Utility | + | #Click the tab called Media/Network/Utility. |
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#*"Password" which you can establish or leave blank | #*"Password" which you can establish or leave blank | ||
#When you're done fiddling with your settings, click Create standard.conf | #When you're done fiddling with your settings, click Create standard.conf | ||
− | #Click Create Server. A cmd window will appear | + | #Click Create Server. A cmd window will appear. |
− | #Click My IP to obtain your external IP address, and share it along with your port to your friend(s) | + | #Click My IP to obtain your external IP address, and share it along with your port to your friend(s). |
− | #Launch the game | + | #Launch the game. |
− | #Press T, and type /server localhost | + | #Press T, and type /server localhost. |
− | #Wait for | + | #Wait for other people to connect. |
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#In the Netplay-Client section, you have the following options: | #In the Netplay-Client section, you have the following options: | ||
#*"Host", which is the server's IP you'll connect to | #*"Host", which is the server's IP you'll connect to | ||
− | #*"Port, which is the one used by the server (which you should also have open on your end) | + | #*"Port, which is the one used by the server (which you should also have open on your end). |
− | #*"Password", blank if there is none | + | #*"Password", blank if there is none. |
− | #*"Nickname" where you type whatever you want | + | #*"Nickname" where you type whatever you want. |
− | #*"Localplayer" is the number of players that will also be playing from one computer | + | #*"Localplayer" is the number of players that will also be playing from one computer. |
− | #*"Small font" which makes the chat font smaller | + | #*"Small font" which makes the chat font smaller. |
#When you're done fiddling with your settings, launch the game. | #When you're done fiddling with your settings, launch the game. | ||
− | #Press T, and type /server IP_goes_here | + | #Press T, and type /server IP_goes_here. |
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Revision as of 02:39, 4 October 2013
Current version: | 0.9.32-WIP |
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Active: | Yes |
OS: | Multiplatform |
Authors: | Ryphecha, Mednafen Team |
Official website: | SouceForge |
Source code: | SourceForge |
Mednafen is a multi-system emulator, driven from the command-line. Many of its cores are ports of other emulators, but many of them are also original. Its Playstation and PC Engine original cores are notable for their high quality, compatibility and accuracy.
Mednafen is an acronym for "My Emulator Doesn't Need A Frickin' Excellent Name".
Contents
Download
Supported systems
System | Based on code from: |
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Atari Lynx | Handy |
Game Boy Advance | VisualBoyAdvance |
Neo Geo Pocket Color | Neopop |
Nintendo Entertainment System | FCE Ultra |
Super Nintendo Entertainment System (only available in WIP) | bsnes |
Nintendo Virtual Boy (only available in WIP) | Original. NEC V810 CPU core based on Reality Boy. |
PC Engine | Original. CD-ROM interface based on PC2e. |
PC-FX | Original. NEC V810 CPU core based on Reality Boy. |
PlayStation (only available in WIP) | Original. |
WonderSwan Color | Cygne |
Sega Genesis (only available in WIP) | Genesis Plus |
Sega Master System and Game Gear | SMS Plus |
Review
Mednafen only has a command line interface, so its interface might be hard to use to new users.
The best cores in Mednafen are those that are original - which are the PS1, PCE, PC-FX and Virtual Boy cores. The PCE core is one of the best emulators for that system, with a Fast and Accurate version. The PS1 core is native resolution only, and features high degree of accuracy and compatibility. The Virtual Boy core is one of the best for the system, although it does not attempt to reproduce the 3D.
Other cores improve upon emulators that have been long abandoned and rarely updated. These include the Neo Geo Pocket, WonderSwan Color and Atari Lynx cores.
Other cores are less useful, as there are better options in stand-alone emulators (NES, Genesis, Master System and SNES). These cores might even be based on out-dated versions. For instance, the SNES core is based on an old outdated version of bSNES. This is before the performance/accuracy/balanced cores - 0.50x territory - with a couple of changes by Ryphecha.
It is unknown at this time whether Mednafen's GBA core is better than VBA-M.
RetroArch uses the PS1, PCE, Neo-Geo Pocket, Virtual Boy, and WonderSwan cores of Mednafen, so it might make sense to use that instead.
Using Mednafen
Mednafen is pretty easy to get up and running. You can use a frontend like medgui. However, a good text editor like Notepad++ is all you need if you need to change settings.
BIOS
Most cores do not require any BIOS except for the PS1, PCE-CD and PC-FX cores. BIOS files need to be placed into a folder called "firmware" in your Mednafen directory. Mednafen is very picky about which BIOS to use. The ones that you might need are:
PS1:
- scph5500.bin Required for Japan-region games.
- scph5501.bin Required for North America/US-region games.
- scph5502.bin Required for Europe-region games.
PCE-CD:
- syscard3.pce
PC-FX:
- pcfx.rom
CUE
For most systems, Mednafen only needs the rom file; but to load PS1 games, Mednafen requires CUE sheets to know where the music data is. Ensure that the CUE sheet is properly set up in order for the game to run. See the Cue sheet (.cue) page for more info.
Loading a game
To load a game in Mednafen, simply drag and drop your rom or CUE file onto mednafen.exe, or if you prefer, you can use the command line. Mednafen requires no special commands, such as the desired system. For example, in Windows, the command would look like C:/Emulators/Mednafen/mednafen.exe C:/Roms/Nintendo/battletoads.nes
Dual Analog Controllers with PS1
To enable analog sticks and rumble on DualShock controllers, open the mednafen-09x.cfg file, search for "psx.input.port1" and change gamepad to DualShock. Do this for port2 if you wish to play multiplayer games with the features of Dualshock controllers.
Configuring Controls
Once in-game, to configure your controller at any time, press Alt+Shift+1 and it will guide you through the setup. Press Alt+Shift+2 and so on for each additional controller for multiplayer.
Graphical Enhancements
Sprite Limit
This is a feature on older systems, due to hardware limitations, that makes it only display so many sprites could be on screen at the same time. Most systems got around this limitation by alternating which sprites were on screen each refresh, causing the sprite to flicker. Mednafen's default settings are true to the original system limits, but this can be disabled in the cfg file. Here is the list of options from the cfg file to change from 0 to 1 if you don't wish to have the limit.
- pcfx.rom
- nes.no8lim
- pce.nospritelimit
- pce_fast.nospritelimit
- pcfx.nospritelimit
Cheats
Mednafen supports the usual cheats such as GameShark, Code Breaker, and Action Replay. The cheats menu can be accessed with ALT+C.
Further Reading
http://mednafen.sourceforge.net/documentation/09x/mednafen.html
Frontends
Medgui
http://sourceforge.net/projects/medgui/
MedGui Reborn
http://forum.fobby.net/index.php?t=msg&th=924&start=0&
Mednaffe
https://code.google.com/p/mednaffe/
NetPlay
Cores that work with NetPlay:
- TG-16/PC Engine/PC-CD/SuperGrafx (option for both accuracy and fast cores)
- PC-FX
- NES
- Genesis (experimental but mostly functional; 2 Players only)
- Master System
- SNES
- Playstation 1
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How to |
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It's recommended that you download a frontend
If you're Connecting:
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