Difference between pages "WonderSwan emulators" and "Byuu (emulator)"

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{{Infobox console
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{{Infobox emulator
|title = Bandai WonderSwan/Color
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|title         = byuu
|logo = WonderSwan-Black-Left.png
+
|logo         = byuulogo.png
|image = WonderSwan-Color-Blue-Left.png
+
|logowidth    = 150
|image2 = WonderSwanCrystal.png
+
|developer    = Near <small>(formerly known as byuu)</small>, [https://github.com/byuu/byuu/blob/master/CREDITS.md contributors]
|image3 = SwanCrystal-Wine-Left.png
+
|version      = {{ByuuVer}}
|imagecaption = '''Top:''' The WonderSwan.<br/>'''Middle:''' The WonderSwan Color.<br/>'''Bottom 2:''' The SwanCrystal <small>(Blue Violet & Red Wine).</small>
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|active        = No
|developer = Bandai
+
|platform      = [[Emulators on Windows|Windows]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Linux|Linux]]<br/>OpenBSD<br/>FreeBSD
|type = [[:Category:Handheld consoles|Handheld game console]]
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|architecture  =  
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]
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|target = [[Nintendo Entertainment System emulators|NES]], [[Super Nintendo emulators|SNES]], [[Game Boy/Game Boy Color emulators|GB]], [[Game Boy/Game Boy Color emulators|GBC]], [[Game Boy Advance emulators|GBA]], [[WonderSwan emulators|WS]], [[Master System emulators|SMS]], [[Master System emulators|GG]], [[Sega Genesis emulators|GEN]], [[PC Engine (TurboGrafx-16) emulators|PCE]], [[MSX emulators|MSX]], [[ColecoVision emulators|COL]]  
|release = 1999 <small>(WonderSwan)</small><br/>2000 <small>(WonderSwan Color)</small><br/>2002 <small>(Swan Crystal)</small>
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|compatibility = <small>100% for commercial titles. Some homebrew may have small defects</small>
|discontinued = 2003
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|accuracy = System-dependent
|emulated = {{✓}}
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|website      = [https://byuu.org/byuu byuu.org/byuu]
 +
|prog-lang    = C++
 +
|license      =
 +
|source        = [https://github.com/higan-emu/higan GitHub]
 
}}
 
}}
 +
'''byuu''' was an open-source, [[Multi-system emulators|multi-system emulator]]. It aimed to provide the accuracy of [[higan]], with the ease-of-use of [[bsnes]].  After the developer Near (formerly known as byuu) retired in July 2020, byuu was merged back into higan.
  
The '''WonderSwan''', '''WonderSwan Color''' and '''SwanCrystal''' are the fifth-generation handheld game consoles produced by [[wikipedia:Bandai|Bandai]] in 1999, 2000 and 2002, respectively. It is the brainchild of Game Boy/Color creator, [[wikipedia:Gunpei_Yokoi|Gunpei Yokoi]]. There were three versions eventually released: A black-and-white version, a color version, and a  '''Crystal''' version with an improved screen.
+
==Overview==
 +
byuu was an multi-system emulator that aimed to provide the accuracy of higan, with the ease-of-use of bsnes.
  
==Emulators==
+
It seeked to accomplish this by catering to the common 99% of use cases, rather than higan, which tries to cater to every niche. As such, certain advanced functionality was not available in byuu; however, the emulator was significantly easier to use, like bsnes.
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Latest Version
 
! scope="col"|<abbr title="WonderSwan">WS</abbr>
 
! scope="col"|<abbr title="WonderSwan Color">WSC</abbr>
 
! scope="col"|[[Libretro|Libretro Core]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
! colspan="9"|PC / x86
 
|-
 
|[[Mednafen]]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[{{MednafenURL|releases}} {{MednafenVer}}]
 
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|[[higan]]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://github.com/higan-emu/higan/releases {{higanVer}}]
 
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|[[BizHawk]]
 
|align=left|{{Icon|Windows}}
 
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
 
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
|[[MAME]]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[http://www.mamedev.org/release.html {{MAMEVer}}]
 
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}
 
|-
 
|[[Cygne]]
 
|align=left|{{Icon|Windows}}
 
|[http://cygne.emuunlim.com/ 2.1a]
 
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
 
|-
 
|[http://sourceforge.jp/projects/oswan/devel/ Oswan]
 
|align=left|{{Icon|Windows}}
 
|[http://sourceforge.jp/projects/oswan/releases/p5046 1.7.3]
 
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
 
|-
 
|[http://wsonline.emuunlim.com/ WonderScott]
 
|align=left|{{Icon|Windows|Web}}
 
|[https://www.zophar.net/ws/wonderscott.html 0.54b]
 
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
 
|-
 
|[https://www.zophar.net/ws/wscamp.html WSCamp]
 
|align=left|{{Icon|Windows}}
 
|[https://emulationrealm.net/downloads/file/237-wscamp 0.21]
 
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
 
|-
 
|[https://web.archive.org/web/20141105014113/http://www.xe-emulator.com/ Xe]
 
|align=left|{{Icon|Windows|Linux}}
 
|[https://web.archive.org/web/20141022230129/http://www.xe-emulator.com/index.php?m=download 2.16.2]
 
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
 
|-
 
! colspan="9"|Mobile / ARM
 
|-
 
|[[Mednafen]]
 
|align=left|{{Icon|Android|Linux}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
 
|[{{MednafenURL|releases/}} {{MednafenVer}}]
 
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
|-
 
! colspan="9"|Console
 
|-
 
|[http://dev-e.sakura.ne.jp/ eSwan]
 
|align=left|{{Icon|PSP}}
 
|[http://psp-news.dcemu.co.uk/eswan.shtml 0.09]
 
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
 
|-
 
|pSwan
 
|align=left|{{Icon|PSP}}
 
|0.07
 
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
 
|-
 
|Wonderstation
 
|align=left|{{Icon|PS2}}
 
|[https://www.thetechgame.com/Downloads/id=207041/wonderstation-oswan-ps2-01.html 0.1]
 
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{TBD}}
 
|-
 
|OswanDC
 
|align=left|{{Icon|DC}}
 
|[https://emulationrealm.net/downloads/file/1096-oswan-dc 0.15]
 
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
 
|}
 
<references group=N />
 
  
==Notes==
+
Unlike bsnes, byuu would also put accuracy at the forefront, at least at first, to uphold Near's vision for emulator design. This means that byuu would have higher system requirements and less enhancements than bsnes, but it will still aimed to offer more features than higan.
;WSCamp:A WonderSwan and WS Color emulator written by Toshi.  This was the first WonderSwan emulator to feature sound as well as gamepad support, and it has a very high compatibility rate and excellent speed. It was the most accurate WonderSwan emulator at the time in the early 2000's, beating out [[Cygne]] and Oswan.
 
;[[Cygne]]:The first WonderSwan emulator created on the Windows platform, written by DOX and released under the GNU General Public License. It had undergone massive improvements over its original DOS beta form in the early 2000's, including better timing and fixes to the SRAM. Cygne has a high compatibility rate, but lacks in speed and does not offer any sound support. Cygne supports both the original WonderSwan and the WonderSwan Color. However, it was abandoned in 2002.
 
;Oswan:Oswan is a WonderSwan/WS Color emulator based on the Cygne source code and authored by David Raingeard. Improvements upon the original Cygne source include the additional of sound support and many speed improvements. Oswan also features the ability to apply several video filters as well as color schemes to add color to WonderSwan Classic titles. It has been abandoned but two variants of it were released in 2007 and 2010.
 
;WonderScott:The second WonderSwan/WSC emulator, this WonderSwan emulator written in JavaScript was authored by Julien Frelat (Gollum) and released by the same team that made Boycott Advance. An online web format of WonderScott was also available at its official website, but is probably permanently inaccessible. It was somehow abandoned after its last version, v0.54b, was uploaded near the end of 2001 with poor compatibility.
 
  
'''Features & pages on recommended/available WonderSwan/WS Color emulators:'''
+
Essentially, think of it as the bridge between two extremes. The goal was to build on the success of bsnes, and to offer an easy-to-use interface for all of Near's emulator cores, rather than just for the SNES alone.
* [http://www.racketboy.com/retro/bandai-wonderswan-101-a-beginners-guide BANDAI WONDERSWAN 101: A BEGINNER’S GUIDE] (July 6th, 2007 by racketboy; updated June 19th, 2018. Old feature covering early WonderSwan emulation. Oswan and WSCamp were the recommended emulators according to the article. Both are too old by now and not recommended.)
 
* [https://en.wikibooks.org/wiki/PSP/Emulation_List#Bandai_WonderSwan Wikibooks.org] (PSP/Emulation List. 5 old emulators and ports for the PSP.)
 
* [http://www.vtemulation.net/emulators/windows/ws.php VTEmulation.net] (Old list of 3 old, early 2000's recommended emulators. Site no longer maintained.)
 
* [http://www.old-computers.com/MUSEUM/emulator.asp?c=1175&st=2 Old-Computers.com] (List of 5 old, early 2000's emulators. For reference only.)
 
* [https://www.zophar.net/ws.html Zophar's Domain] (List of downloads for 5 old, early 2000's emulators.)
 
  
==Debugging==
+
After Near retired in July 2020, byuu was merged back into higan.
;[[Mednafen]]:This multi-system emulator is said to have great debugging and cheat engine features but, unfortunately, has a [https://www.reddit.com/r/emulation/comments/3llkck/comment/cv78kj7 CRC check function] similar to default MAME. A CRC check analyses a game ROM file for any change to its data and size, so a fan-translator or ROMhacker would have to edit filenames every time for every change, which is incredibly tedious. This is likely the reason why there have not been many hack and fan-translation patches being provided publicly for any game on several systems that are covered by Mednafen such as Wonderswan (this page's topic), Neo Geo and PC Engine/PCE CD. These systems don't tend to have many good alternative emulators, let alone ones with good quality debuggers.
 
;[[MAME]]:This well-known emulator of thousands of systems also has a normal CRC check algorithm to insure that the ROM file(s) of any supported game or clone, depending on the database/ROMset for a MAME version, match the data integrity and size of the same game/variant in the records. However, this does make it rather prickly for an aspiring ROMhacker. The MAME developers partly wanted this to reduce the nasty incidences of some sellers pawning circuit boards that were actually stuffed with user-made ROMhacks. There are a few ways around that - note that MAME developers still support genuine fan-translators, even for arcade games.
 
::1) Try using the HBMAME or MAMEUIFX frontend, which may support loading modified ROMs.
 
::2) If you don't zip the set and instead make a folder with the zipname inside your rompath with properly-named loose files inside there, MAME will fuss up, but it will run the game even though the CRCs don't match.
 
::3) With the new GEnie build system, it's pretty easy to build a one-game-off version of MAME that builds in seconds on pretty much any worthwhile PC.
 
:::''make SUBTARGET=rom_name DRIVERS=src/mame/drivers/whatever.c REGENIE=1''
 
;Oswan:A very good, worked and unused emulator. But it has a (poorly working) debugger, so making a hack patch on a WS game can be a lot smoother process with this software's tool than Mednafen's.
 
  
[[Category:Consoles]]
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==Forks==
[[Category:Handheld consoles]]
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* [https://github.com/FitzRoyX/byuuremix byuuremix]: a modified version with more ergonomic automaps, an acronymized system list, and faster setup time in Windows.
[[Category:Fifth-generation video game consoles]]
+
 
 +
==See also==
 +
* [[ares]] - Near's other [[Multi-system emulators|multi-system emulator]].
 +
 
 +
[[Category:Emulators]]
 +
[[Category:Multi-emulators]]
 +
[[Category:Super Nintendo emulators]]
 +
[[Category:Nintendo Entertainment System emulators]]
 +
[[Category:Game Boy/Game Boy Color emulators]]
 +
[[Category:Game Boy Advance emulators]]
 +
[[Category:Windows emulation software‏‎]]
 +
[[Category:Linux emulation software]]
 +
[[Category:macOS emulation software]]

Revision as of 01:11, 12 October 2021

byuu
Byuulogo.png
Developer(s) Near (formerly known as byuu), contributors
Latest version v4
Active No
Platform(s) Windows
macOS
Linux
OpenBSD
FreeBSD
Emulates NES, SNES, GB, GBC, GBA, WS, SMS, GG, GEN, PCE, MSX, COL
Compatibility 100% for commercial titles. Some homebrew may have small defects
Accuracy System-dependent
Website byuu.org/byuu
Programmed in C++
Source code GitHub

byuu was an open-source, multi-system emulator. It aimed to provide the accuracy of higan, with the ease-of-use of bsnes. After the developer Near (formerly known as byuu) retired in July 2020, byuu was merged back into higan.

Overview

byuu was an multi-system emulator that aimed to provide the accuracy of higan, with the ease-of-use of bsnes.

It seeked to accomplish this by catering to the common 99% of use cases, rather than higan, which tries to cater to every niche. As such, certain advanced functionality was not available in byuu; however, the emulator was significantly easier to use, like bsnes.

Unlike bsnes, byuu would also put accuracy at the forefront, at least at first, to uphold Near's vision for emulator design. This means that byuu would have higher system requirements and less enhancements than bsnes, but it will still aimed to offer more features than higan.

Essentially, think of it as the bridge between two extremes. The goal was to build on the success of bsnes, and to offer an easy-to-use interface for all of Near's emulator cores, rather than just for the SNES alone.

After Near retired in July 2020, byuu was merged back into higan.

Forks

  • byuuremix: a modified version with more ergonomic automaps, an acronymized system list, and faster setup time in Windows.

See also