Difference between revisions of "MAME compatibility list"

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====Atari Discrete Logic====
 
====Atari Discrete Logic====
Several games like Pong (1972), Breakout and other Pong derivatives work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/pong.cpp MAME]. [http://www.system16.com/hardware.php?id=756&gid=435#435 Many more games] don't seem to be covered.
+
Several games like Pong (1972), Breakout and other Pong derivatives work well in [https://github.com/mamedev/mame/blob/master/src/mame/atari/pong.cpp MAME]. [http://www.system16.com/hardware.php?id=756&gid=435#435 Many more games] don't seem to be covered.
  
 
====Atari 6800 Based====
 
====Atari 6800 Based====
 
<!-- Draft. Needs to find all drivers. -->
 
<!-- Draft. Needs to find all drivers. -->
[http://www.system16.com/hardware.php?id=758 Some or all games] may work in MAME. [https://github.com/mamedev/mame/blob/master/src/mame/drivers/destroyr.cpp Destroyer], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/dragrace.cpp Drag Race].
+
[http://www.system16.com/hardware.php?id=758 Some or all games] may work in MAME. [https://github.com/mamedev/mame/blob/master/src/mame/atari/destroyr.cpp Destroyer], [https://github.com/mamedev/mame/blob/master/src/mame/atari/dragrace.cpp Drag Race].
  
 
====Atari 68000 Based====
 
====Atari 68000 Based====
Some or many games that ran on this system are supported in their own namesake drivers and work well in MAME. [http://www.system16.com/hardware.php?id=767 Many games] are supported in own drivers: [https://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp Bad Lands], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/batman.cpp Batman], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/blstroid.cpp Blasteroids], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/foodf.cpp Food Fight], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp Klax], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/offtwall.cpp Off the Wall], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/rampart.cpp Rampart], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/relief.cpp Relief Pitcher], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/shuuz.cpp Shuuz], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/skullxbo.cpp Skull & Crossbones], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/toobin.cpp Toobin'], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/vindictr.cpp Vindicators] and [https://github.com/mamedev/mame/blob/master/src/mame/drivers/xybots.cpp Xybots].
+
Some or many games that ran on this system are supported in their own namesake drivers and work well in MAME. [http://www.system16.com/hardware.php?id=767 Many games] are supported in own drivers: [https://github.com/mamedev/mame/blob/master/src/mame/atari/badlands.cpp Bad Lands], [https://github.com/mamedev/mame/blob/master/src/mame/atari/batman.cpp Batman], [https://github.com/mamedev/mame/blob/master/src/mame/atari/blstroid.cpp Blasteroids], [https://github.com/mamedev/mame/blob/master/src/mame/atari/foodf.cpp Food Fight], [https://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp Klax], [https://github.com/mamedev/mame/blob/master/src/mame/atari/offtwall.cpp Off the Wall], [https://github.com/mamedev/mame/blob/master/src/mame/atari/rampart.cpp Rampart], [https://github.com/mamedev/mame/blob/master/src/mame/atari/relief.cpp Relief Pitcher], [https://github.com/mamedev/mame/blob/master/src/mame/atari/shuuz.cpp Shuuz], [https://github.com/mamedev/mame/blob/master/src/mame/atari/skullxbo.cpp Skull & Crossbones], [https://github.com/mamedev/mame/blob/master/src/mame/atari/toobin.cpp Toobin'], [https://github.com/mamedev/mame/blob/master/src/mame/atari/vindictr.cpp Vindicators] and [https://github.com/mamedev/mame/blob/master/src/mame/atari/xybots.cpp Xybots].
  
 
====Atari Dual 68000 Based====
 
====Atari Dual 68000 Based====
Only [http://www.system16.com/hardware.php?id=772 2 games were officially released] on this board but two more prototypes are also covered in the [https://github.com/mamedev/mame/blob/master/src/mame/drivers/eprom.cpp driver for one] of the games. They all work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/thunderj.cpp MAME].
+
Only [http://www.system16.com/hardware.php?id=772 2 games were officially released] on this board but two more prototypes are also covered in the [https://github.com/mamedev/mame/blob/master/src/mame/atari/eprom.cpp driver for one] of the games. They all work well in [https://github.com/mamedev/mame/blob/master/src/mame/atari/thunderj.cpp MAME].
  
 
==Apple==
 
==Apple==
Line 75: Line 75:
  
 
===Commodore Plus/4===
 
===Commodore Plus/4===
The Plus/4 computer and the budget-priced C16 and C116 variants work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/plus4.cpp MAME]. 3 prototype models work well, although 1 has imperfect GFX.
+
The Plus/4 computer and the budget-priced C16 and C116 variants work well in [https://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp MAME]. 3 prototype models work well, although 1 has imperfect GFX.
  
 
===Commodore 65===
 
===Commodore 65===
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Boots to "FATAL ERROR ENCOUNTERED, BOOT HALTED" message due to the front panel is not properly emulated. Also, I/O and DAC emulations haven't been implemented so this cannot be used to probe anything even if it could boot to OS.
 
Boots to "FATAL ERROR ENCOUNTERED, BOOT HALTED" message due to the front panel is not properly emulated. Also, I/O and DAC emulations haven't been implemented so this cannot be used to probe anything even if it could boot to OS.
 
===HP 9816===
 
===HP 9816===
The keyboard is not emulated so it doesn't boot, stucking at "keyboard missing" error.
+
The keyboard is not emulated so it doesn't boot, getting stuck at a "keyboard missing" error.
  
 
==IBM==
 
==IBM==
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===Irem M10/11/15===
 
===Irem M10/11/15===
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp MAME].
+
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m10.cpp MAME].
  
 
===Irem M14===
 
===Irem M14===
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m14.cpp MAME].
+
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m14.cpp MAME].
  
 
===Irem M27===
 
===Irem M27===
Found in driver named after 1 of 4 games released on this system. [https://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp MAME].
+
Found in driver named after 1 of 4 games released on this system. [https://github.com/mamedev/mame/tree/master/src/mame/irem/redalert.cpp MAME].
  
 
===Irem M52===
 
===Irem M52===
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp MAME].
+
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m52.cpp MAME].
  
 
===Irem M57===
 
===Irem M57===
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m57.cpp MAME].
+
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m57.cpp MAME].
  
 
===Irem M58===
 
===Irem M58===
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m58.cpp MAME].
+
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m58.cpp MAME].
  
 
===Irem M62===
 
===Irem M62===
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m62.cpp MAME].
+
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m62.cpp MAME].
  
 
===Irem M63===
 
===Irem M63===
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m63.cpp MAME].
+
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m63.cpp MAME].
  
 
===Irem M72===
 
===Irem M72===
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp MAME].
+
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m72.cpp MAME].
  
 
===Irem M90===
 
===Irem M90===
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m90.cpp MAME].
+
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m90.cpp MAME].
  
 
===Irem M92===
 
===Irem M92===
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp MAME].
+
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m92.cpp MAME].
  
 
===Irem M107===
 
===Irem M107===
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp MAME].
+
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m107.cpp MAME].
  
 
==Konami==
 
==Konami==
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===Twinkle Arcade===
 
===Twinkle Arcade===
 +
Based on the Sony PlayStation console hardware.
 +
 
Works, but with some input lag, minor texture glitches, and background animations won't play due to DVD Video decoder is yet to be emulated. A [https://github.com/987123879113/mame/tree/bemani fork] of MAME reads mpg videos as background animations from <code>iidx_videos</code> folder under the root folder of MAME (like how Laserdisc game emulators work), which would solve the issue of lacking background animations.
 
Works, but with some input lag, minor texture glitches, and background animations won't play due to DVD Video decoder is yet to be emulated. A [https://github.com/987123879113/mame/tree/bemani fork] of MAME reads mpg videos as background animations from <code>iidx_videos</code> folder under the root folder of MAME (like how Laserdisc game emulators work), which would solve the issue of lacking background animations.
 +
 +
The turntable is mapped as a steering wheel rather than a paddle, which would cause trouble if your controller uses absolute positioning for the turntable.
 +
 
===FireBeat Arcade===
 
===FireBeat Arcade===
 
Works well. Notice that a [https://987123879113.github.io/firebeatrtc/ keygen] is required to generate the password to recover the RTC in order to start the game for the first time.
 
Works well. Notice that a [https://987123879113.github.io/firebeatrtc/ keygen] is required to generate the password to recover the RTC in order to start the game for the first time.
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===Namco System 86===
 
===Namco System 86===
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos86.cpp MAME].
+
All games work well in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namcos86.cpp MAME].
  
 
===Namco System 1===
 
===Namco System 1===
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos1.cpp MAME].
+
All games work well in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namcos1.cpp MAME].
  
 
===Namco System 2===
 
===Namco System 2===
Many games work well, many others have imperfect GFX, sound & networking (?) in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp MAME].
+
Many games work well, many others have imperfect GFX, sound & networking (?) in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namcos2.cpp MAME].
  
 
===Namco System 21===
 
===Namco System 21===
Only a few of the 10 games released on this system work with imperfect GFX in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp MAME].
+
Only a few of the 10 games released on this system work with imperfect GFX in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namcos21.cpp MAME].
  
 
===Namco NA-1===
 
===Namco NA-1===
 
- Also NA-2
 
- Also NA-2
  
All but 1 games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcona1.cpp MAME], however they lack cocktail (tabletop) mode. ''X-Day 2'' has imperfect GFX.
+
All but 1 games work well in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namcona1.cpp MAME], however they lack cocktail (tabletop) mode. ''X-Day 2'' has imperfect GFX.
  
 
===Namco NB-1===
 
===Namco NB-1===
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namconb1.cpp MAME].
+
All games work well in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namconb1.cpp MAME].
  
 
===Namco System FL===
 
===Namco System FL===
Only two games were released on this system; they both work fairly well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcofl.cpp MAME]. ''Speed Racer'' has imperfect GFX, and it & ''Final Lap R'' lack networking (?).
+
Only two games were released on this system; they both work fairly well in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namcofl.cpp MAME]. ''Speed Racer'' has imperfect GFX, and it & ''Final Lap R'' lack networking (?).
  
 
===Namco System 22===
 
===Namco System 22===
 
- Also Namco Super System 22.
 
- Also Namco Super System 22.
  
Almost all games work with imperfect GFX; many have non-working networking (?) in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp MAME]. Notable games on this system include ''Air Combat'' (Start of the ''Ace Combat'' series), ''Ridge Racer 1-2'' and ''Time Crisis''. ''Alpine Surfer'' does not work yet.
+
Almost all games work with imperfect GFX; many have non-working networking (?) in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namcos22.cpp MAME]. Notable games on this system include ''Air Combat'' (Start of the ''Ace Combat'' series), ''Ridge Racer 1-2'' and ''Time Crisis''. ''Alpine Surfer'' does not work yet.
  
 
===Namco System 11===
 
===Namco System 11===
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===Namco ND-1===
 
===Namco ND-1===
Just 2 Namco game collections and 2 game were released on this board; they all have imperfect GFX in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp MAME].
+
Just 2 Namco game collections and 2 game were released on this board; they all have imperfect GFX in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namcond1.cpp MAME].
  
 
===Namco System 12===
 
===Namco System 12===
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===Namco System 23===
 
===Namco System 23===
 
- Also Namco Super System 23 & other variants.
 
- Also Namco Super System 23 & other variants.
 +
Boots into games, but runs quite slow with broken graphics and sounds hiccuping.<br/>
 +
Long-term MAME Contributor [https://old.reddit.com/r/emulation/comments/12zx5xw/mame_0254/jhwix6z/ "TheMogMiner"'s comment] with 0.254 release about Namco System 23: "In order to more easily debug the rendering pipeline on System 23, I've written (and am continuing to work on) an offline tool called "PIXXIII" - the Packet Inspector for (system) 23. [https://youtu.be/7y6fcdiedc4 Here's an unlisted demo video] of it playing back (and me messing around with) a frame capture from Rapid River.
 +
 +
It's already turned up some good results, and has already indicated the potential meaning of an unknown portion of the game's model data, I just haven't had time to dig further into it. With any luck, things should get better reasonably quickly once July rolls around. Hopefully that answers any questions people had about NS23 as it pertains to this release."
  
 
===Namco System 10===
 
===Namco System 10===
[http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/namco/index.html Preliminary support in MAME, probably nothing works in MAME yet]. Dumps of System 10 games are actually useless. Due to the extreme level of encryption and protection, sadly all these System 10 games will not be working in MAME anytime soon or maybe never.
+
Due to the extreme level of encryption and protection, no System 10 games were working previously.
 
+
However, enough progress has been made on emulation to the point where several games on this hardware now boot and are playable.
No games work yet in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp MAME].
 
  
 
==Nintendo==
 
==Nintendo==
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===Argus===
 
===Argus===
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/argus.cpp MAME].
+
[https://github.com/mamedev/mame/blob/master/src/mame/nmk/argus.cpp MAME].
  
 
===NMK16===
 
===NMK16===
 
- 16-bit hardware.
 
- 16-bit hardware.
  
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp MAME].
+
[https://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp MAME].
  
 
===NMK Medal===
 
===NMK Medal===
Only 1 game, ''Trocana'', was on this system. Basic [https://github.com/mamedev/mame/blob/master/src/mame/drivers/nmkmedal.cpp MAME driver].
+
Only 1 game, ''Trocana'', was on this system. Basic [https://github.com/mamedev/mame/blob/master/src/mame/nmk/nmkmedal.cpp MAME driver].
  
 
==Raw Thrills==
 
==Raw Thrills==
===Raw Thrills PC Based - Fast 'n' Furious Arcade===
+
===Raw Thrills PC Based - Fast 'n' Furious Arcade, Guitar Hero, Doodle Jump===
 +
Doesn't even do anything yet, TeknoParrot boots directly to game unfortunately.
 +
 
 +
==Bootleg==
 +
===Bounty Hunt===
 
Doesn't even do anything yet.
 
Doesn't even do anything yet.
  
Line 325: Line 337:
 
Nearly perfect.
 
Nearly perfect.
  
===Sega Master System/Game Gear===
+
===Sega Master System/Game Gear/Sega System E===
- And '''Sega System E''' arcade too.
 
  
Pretty damn accurate. MAME is quite a good emulator for this system. All System E arcade games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/segae.cpp MAME].
+
Pretty darn accurate. MAME is quite a good emulator for this system. All System E arcade games work well in [https://github.com/mamedev/mame/blob/master/src/mame/sega/segae.cpp MAME].
  
 
===Sega Genesis/Mega Drive===
 
===Sega Genesis/Mega Drive===
 
- And '''Sega System C/C-2''' arcades too.
 
- And '''Sega System C/C-2''' arcades too.
  
Runs most games fine. Some don't work that well, but it's got about a 95% compatibility rate. Almost all of the C/C-2 arcade games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp MAME] - only the Print Club games don't work.
+
Runs most games fine. Some don't work that well, but it's got about a 95% compatibility rate. Almost all of the C/C-2 arcade games work well in [https://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp MAME] - only the Print Club games don't work.
  
 
===Sega/Mega CD===
 
===Sega/Mega CD===
Line 357: Line 368:
  
 
===Advanced Pico Beena===
 
===Advanced Pico Beena===
Pretty Slow.
+
Driver Marked as "Imperfect" as of 0.262. it's ARM CPU is fairly demanding to emulate, so you will need a fast PC to run it at Full Speed.
 
[[Sega Pico]]
 
[[Sega Pico]]
  
Line 364: Line 375:
 
- Also Sega System 2 (Upgrade) works too.
 
- Also Sega System 2 (Upgrade) works too.
  
Both systems work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp MAME].
+
Both systems work well in [https://github.com/mamedev/mame/blob/master/src/mame/sega/system1.cpp MAME].
  
 
====Sega Appoooh====
 
====Sega Appoooh====
Just 2 games were released on this system, both work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/appoooh.cpp MAME].
+
Just 2 games were released on this system, both work well in [https://github.com/mamedev/mame/blob/master/src/mame/sega/appoooh.cpp MAME].
  
 
====Sega System 16====
 
====Sega System 16====
Caution: [https://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp MAME's driver] for this system name mainly covers the heavily bootlegged games from both System 16 / 18; however they roughly reflect the original hardware. Most games don't work, some others have imperfect GFX.
+
Caution: [https://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp MAME's driver] for this system name mainly covers the heavily bootlegged games from both System 16 / 18; however they roughly reflect the original hardware. Most games don't work, some others have imperfect GFX.
  
 
====Sega System 24====
 
====Sega System 24====
All games work, but some have imperfect GFX in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp MAME].
+
All games work, but some have imperfect GFX in [https://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp MAME].
  
 
====Sega System 18====
 
====Sega System 18====
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp MAME].
+
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp MAME].
  
 
====Sega System 32====
 
====Sega System 32====
[http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/s32convert.html All System 32 games' ROMS decrypted]. Virtually all games have imperfect GFX in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.cpp MAME].
+
[http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/s32convert.html All System 32 games' ROMS decrypted]. Virtually all games have imperfect GFX in [https://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp MAME].
  
 
====Kyugo====
 
====Kyugo====
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/kyugo.cpp MAME]. Only 1 bootlegged variant has imperfect GFX.
+
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/sega/kyugo.cpp MAME]. Only 1 bootlegged variant has imperfect GFX.
  
 
====Sega Model 1 Arcade====
 
====Sega Model 1 Arcade====
Reverse engineering isn't quite finished on the geometry DSP, so don't expect every game to work. Regardless, Virtua Fighter works fine.
+
Reverse engineering isn't quite finished on the geometry DSP, so don't expect every game to work. Regardless, Virtua Fighter and Virtua Racing work fine.
  
 
====Sega Model 2 Arcade====
 
====Sega Model 2 Arcade====
Again, reverse engineering hasn't been finished on the first model's DSP, but there are plenty of other problems that also need to be worked out. Last I checked, Virtua Cop 2's textures just display black. Virtua Fighter 2 just freezes after a bit due to bugs in the DSP comms.
+
Again, reverse engineering hasn't been finished on the first model's DSP, but there are plenty of other problems that also need to be worked out. As of 0.262, a reasonable amount of the games work, but your mileage will vary on the performance side, since not all of the working games run at full speed. (Moto Raid, Virtua Fighter 2 and Rail Chase 2 are the same ones as ElSemi’s attempt)
  
 
====Sega Model 3 Arcade====
 
====Sega Model 3 Arcade====
It's in better shape than [[Sega Model 2]], but it's slow and has lots of bugs. Virtua Fighter 3 either hangs or crashes a bit into gameplay, depending on what set you use.
+
It's in better shape than [[Sega Model 2]], but it's slow and has lots of bugs. Virtua Fighter 3 runs at around 50%-60% speed with a few texture glitches (Japan, Revision D) and Emergency Call Ambulance has a similar speed to Virtua Fighter 3, but textures glitches are slightly less frequent. The Lost World: Jurassic Park shows a broken menu displaying "coins" multiple times around the screen and in-game, the game does not actually play, it gets stuck in a sound loop and no models or textures load in after the menu, if a player 2 is brought in it will crash MAME. Dirt Devils boots after a long network check, and plays at a low fps and it feels like it is played in slow motion.
  
====Sega Naomi Arcade====
+
====Sega NAOMI Arcade====
It's okay, there are just too many bugs. It's also quite slow, as you can expect from most 3D games in MAME.
+
It's okay, there are just too many bugs. It's also quite slow, as is expected from most 3D games in MAME. As of MAME 0.262, a few of the games can run, like Crazy Taxi and 18 Wheeler: American Pro Trucker, but not well enough for an accurate or fun experience, but performance may vary on your hardware.
  
 
====Chihiro Arcade====
 
====Chihiro Arcade====
Basically an arcade [[Xbox emulators|Xbox]]. It boots OutRun 2, and not much else.
+
Basically an arcade [[Xbox emulators|Xbox]] variant. It boots OutRun 2 ,and others but sound is not implemented in a few of them yet.
====LindBergh Arcade====
+
====Lindbergh Arcade====
Doesn't even do anything yet, as video, audio and IO is yet to be implemented.
+
Video has been marked as "Ok" on many games, but sound remains unimplemented on quite a few games.
  
 
==[[wikipedia:Seibu Kaihatsu|Seibu Kaihatsu]]==
 
==[[wikipedia:Seibu Kaihatsu|Seibu Kaihatsu]]==
  
 
===Legionnaire===
 
===Legionnaire===
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp MAME driver]'s name refers to one game ''Legionnaire'' (By [[wikipedia:TAD Corporation|TAD Corp]], which probably made this hardware first). As of 2019, this driver/system is not even covered in System 16's database. Seibu's 2 games on hardware need emulated protection; 5 games from other firms work fine.
+
[https://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp MAME driver]'s name refers to one game ''Legionnaire'' (By [[wikipedia:TAD Corporation|TAD Corp]], which probably made this hardware first). As of 2019, this driver/system is not even covered in System 16's database. Seibu's 2 games on hardware need emulated protection; 5 games from other firms work fine.
  
 
===Seibu SPI System===
 
===Seibu SPI System===
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/seibuspi.cpp System] is almost good; but graphics need to be fixed. 2 puzzlers among 8 unique games work perfectly. Notable games: ''Raiden Fighters'' series & ''Viper Phase 1''.
+
[https://github.com/mamedev/mame/blob/master/src/mame/seibu/seibuspi.cpp System] is almost good; but graphics need to be fixed. 2 puzzlers among 8 unique games work perfectly. Notable games: ''Raiden Fighters'' series & ''Viper Phase 1''.
  
 
==Seta==
 
==Seta==
  
 
===Seta 1st-gen===
 
===Seta 1st-gen===
Almost all games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp MAME], but some have imperfect sound and some others imperfect GFX. ''Crazy Fight'' is not unencrypted yet.
+
Almost all games work well in [https://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp MAME], but some have imperfect sound and some others imperfect GFX. ''Crazy Fight'' is not unencrypted yet.
  
 
===Seta 2nd-gen===
 
===Seta 2nd-gen===
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp MAME], but most have imperfect GFX & they all lack a cocktail (tabletop) mode.
+
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp MAME], but most have imperfect GFX & they all lack a cocktail (tabletop) mode.
  
 
===Seta Aleck64===
 
===Seta Aleck64===
 
- Based on the '''N64''' console hardware.
 
- Based on the '''N64''' console hardware.
  
All but one games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp MAME] with imperfect GFX. The sole exception is ''Magical Tetris Challenge''
+
All but one games work well in [https://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp MAME] with imperfect GFX. The sole exception is ''Magical Tetris Challenge''
  
 
==SNK Corporation==
 
==SNK Corporation==
Line 426: Line 437:
  
 
===Neo Geo MVS===
 
===Neo Geo MVS===
Perfect [https://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeo.cpp driver] support in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/neopcb.cpp  MAME].
+
Perfect [https://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp driver] support in [https://github.com/mamedev/mame/blob/master/src/mame/neogeo/neopcb.cpp  MAME].
 +
 
 +
===Hyper NeoGeo 64===
 +
Games boot with broken sound and 3D graphics. 2D graphics seems okay though.
  
 
==Sony==
 
==Sony==
Line 434: Line 448:
  
 
===PlayStation 2===
 
===PlayStation 2===
- Namco System 246/256 arcades (PS2 hardware ISN'T emulated in MAME. Just these two PS2-based Namco System or at least dumps of their games are designed for [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcops2.cpp MAME]. Nothing works yet.). [http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/system246/index.html Dump list].
+
- Namco System 246/256 arcades (PS2 hardware ISN'T emulated in MAME. Just these two PS2-based Namco System or at least dumps of their games are designed for [https://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp MAME]. Nothing works yet.). [http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/system246/index.html Dump list]. It shows just a blank background covering the attract mode
  
 
===PocketStation===
 
===PocketStation===
Line 442: Line 456:
  
 
===Taito Top Speed Hardware===
 
===Taito Top Speed Hardware===
Operation Thunderbolt and [https://github.com/mamedev/mame/blob/master/src/mame/drivers/topspeed.cpp Top Speed / Full Throttle], released on this system, work in MAME.
+
Operation Thunderbolt and [https://github.com/mamedev/mame/blob/master/src/mame/taito/topspeed.cpp Top Speed / Full Throttle], released on this system, work in MAME.
  
 
===Taito Z System===
 
===Taito Z System===
Chase H.Q., released on this system, should work in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_z.cpp MAME] now (Perhaps with imperfect GFX).
+
Chase H.Q., released on this system, should work in [https://github.com/mamedev/mame/blob/master/src/mame/taito/taito_z.cpp MAME] now (Perhaps with imperfect GFX).
  
 
===Taito G-Net===
 
===Taito G-Net===
[http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/GNET/index.html All games] should work in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp MAME] with imperfect sound.
+
[http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/GNET/index.html All games] should work in [https://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp MAME] with imperfect sound.
  
 
===Taito JC System===
 
===Taito JC System===
Line 454: Line 468:
  
 
===Taito Type X===
 
===Taito Type X===
Doesn't even do anything yet. It's not a good idea to emulate PC-based arcade hardware itself either. Loading them via compatible layers e.g. [[TeknoParrot]] is a more viable solution.
+
Doesn't even do anything yet. It's not a good idea to emulate PC-based arcade hardware itself either. Loading them via compatible layers e.g. [[TeknoParrot]] is a more viable solution, but it boots directly to game unfortunately.
  
 
==Tatsumi==
 
==Tatsumi==
 
===Tatsumi TX-1===
 
===Tatsumi TX-1===
Also known as 'Buggy Boy hardware'. 3 games supported in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/tx1.cpp MAME] - both Buggy Boy versions work, but 'TX-1' has imperfect audio. Ports of Buggy Boy titled as ''Speed Buggy'' were released on 1980's computer systems by Elite Systems.
+
Also known as 'Buggy Boy hardware'. 3 games supported in [https://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tx1.cpp MAME] - both Buggy Boy versions work, but 'TX-1' has imperfect audio. Ports of Buggy Boy titled as ''Speed Buggy'' were released on 1980's computer systems by Elite Systems.
  
 
===Tatsumi Lock-On===
 
===Tatsumi Lock-On===
Sole game, which uses superb sprite-scaling technology, works in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/lockon.cpp MAME].
+
Sole game, which uses superb sprite-scaling technology, works in [https://github.com/mamedev/mame/blob/master/src/mame/tatsumi/lockon.cpp MAME].
  
 
===Tatsumi (Machine name)===
 
===Tatsumi (Machine name)===
Tatsumi arcade machines were obscure compared to their more famous peers from bigger companies, but were renowned for strong use of scalable and rotatable sprites. Four games mostly not working in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/tatsumi.cpp MAME]. Notable games: ''Cycle Warriors, Apache 3''.
+
Tatsumi arcade machines were obscure compared to their more famous peers from bigger companies, but were renowned for strong use of scalable and rotatable sprites. Four games mostly not working in [https://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp MAME]. Notable games: ''Cycle Warriors, Apache 3''.
  
 
==Texas Instruments==
 
==Texas Instruments==
Line 491: Line 505:
  
 
[[Category:Compatibility lists]]
 
[[Category:Compatibility lists]]
 +
[[Category:Emulated By MAME|*]]

Latest revision as of 14:14, 12 March 2024

This is a VERY incomplete list of compatibility issues that MAME has with different systems.

Contents

Atari[edit]

Atari 2600[edit]

Rivals Stella in most cases, and is even better in some cases.

Atari 5200[edit]

Doesn't boot for some reason.

Atari 7800[edit]

Pretty much the most accurate emulator for this system.

Atari 8-bit[edit]

Relatively inaccurate. INC WSYNC, for instance, waits for 3 scanlines instead of just waiting for 1 scanline like it's supposed to.

Atari ST[edit]

No inputs anywhere, so you can't really use it.

Atari Jaguar[edit]

This one has lots of weird bugs. One being Tempest 2000 overwriting the cart ROM region. Stay away from it.

Atari arcades[edit]

Atari Discrete Logic[edit]

Several games like Pong (1972), Breakout and other Pong derivatives work well in MAME. Many more games don't seem to be covered.

Atari 6800 Based[edit]

Some or all games may work in MAME. Destroyer, Drag Race.

Atari 68000 Based[edit]

Some or many games that ran on this system are supported in their own namesake drivers and work well in MAME. Many games are supported in own drivers: Bad Lands, Batman, Blasteroids, Food Fight, Klax, Off the Wall, Rampart, Relief Pitcher, Shuuz, Skull & Crossbones, Toobin', Vindicators and Xybots.

Atari Dual 68000 Based[edit]

Only 2 games were officially released on this board but two more prototypes are also covered in the driver for one of the games. They all work well in MAME.

Apple[edit]

Apple I[edit]

Pretty much perfect.

Apple II[edit]

Also pretty much perfect, and it's got good emulation of a bunch of peripherals too! The later versions do have some problems with inverted text it seems.

Apple III[edit]

The first and only working emulator for this system, due to RBelmont reverse-engineering the weird banking system this one uses.

Macintosh 128K[edit]

Fairly decent.

Macintosh II[edit]

Seems OK.

Power Macintosh 6100/60[edit]

Boots System 7.6, But very unstable.

iPhone 2G (A1203)[edit]

Doesn't even do anything yet.

CAVE[edit]

CAVE CV-1000[edit]

Fairly decent, though the sound seems a bit chopped. Probably caused by inaccurate timing.

CAVE PC-Based[edit]

Doesn't even do anything yet.

Commodore[edit]

Vic-20[edit]

Really slow, and also kinda inaccurate.

Commodore 64[edit]

Kinda slow, and also kinda inaccurate.

Commodore Plus/4[edit]

The Plus/4 computer and the budget-priced C16 and C116 variants work well in MAME. 3 prototype models work well, although 1 has imperfect GFX.

Commodore 65[edit]

Commodore 128[edit]

Never even made it past the WIP stage. Don't even bother.

Amiga[edit]

Decent for OCS. Kinda iffy on everything else.

Game Park Holdings[edit]

GP32[edit]

Graphics/Sounds are glitches?, Runs very slow on Windows Systems (7/XP/Vista/10), Runs super slow on PSPDisp with Windows 7

Hewlett-Packard[edit]

HP-38G[edit]

Calculates well. Data transfer / PC link features aren't implemented yet.

HP-39G[edit]

Doesn't turn on.

HP-48GX[edit]

Calculates well. Data transfer / PC link features aren't implemented yet.

HP-48G[edit]

Calculates well. Data transfer / PC link features aren't implemented yet.

HP-48G+[edit]

Calculates well. Data transfer / PC link features aren't implemented yet.

HP-48SX[edit]

Calculates well. Data transfer / PC link features aren't implemented yet.

HP-48S[edit]

Calculates well. Data transfer / PC link features aren't implemented yet.

HP-49G[edit]

Warns there is no operating system so it cannot perform any calculation. Checked it's not caused by a broken ROM. Cannot pass ROM self-test.

HP-49G+[edit]

Doesn't even do anything.

HP 16500B[edit]

Boots to "FATAL ERROR ENCOUNTERED, BOOT HALTED" message due to the front panel is not properly emulated. Also, I/O and DAC emulations haven't been implemented so this cannot be used to probe anything even if it could boot to OS.

HP 9816[edit]

The keyboard is not emulated so it doesn't boot, getting stuck at a "keyboard missing" error.

IBM[edit]

PC 5150[edit]

It works fine for anything that doesn't require the cassette port or timing. Don't expect to run 8088 MPH on it.

PC/XT 5160[edit]

It works fine for anything that doesn't require timing.

PC/AT 5170[edit]

It works fine.

AT clones up to 486[edit]

It works just fine, barring some rare CPU core bugs.

AT clones with Pentium[edit]

Don't even bother. It pretty badly needs a rewrite to actually work. It also doesn't emulate any Super I/O chips, either.

IGS[edit]

PolyGameMaster (PGM)[edit]

Fairly decent, with some of the games having audio hiccups.

PolyGameMaster 2 (PGM2)[edit]

Fairly decent, with some of the games having audio hiccups. Also, networking functionalities are yet to be emulated.

PolyGameMaster 3 (PGM3)[edit]

Doesn't even do anything yet.

IGS PC Based[edit]

Only Speed Driver has been listed for now. Doesn't even do anything yet.

Various IGS gambling machines[edit]

Varies, machines made in the early 90s work decent while machines made in the late 90s to early 00s have more serious issues.

Irem[edit]

Irem M10/11/15[edit]

MAME.

Irem M14[edit]

MAME.

Irem M27[edit]

Found in driver named after 1 of 4 games released on this system. MAME.

Irem M52[edit]

MAME.

Irem M57[edit]

MAME.

Irem M58[edit]

MAME.

Irem M62[edit]

MAME.

Irem M63[edit]

MAME.

Irem M72[edit]

MAME.

Irem M90[edit]

MAME.

Irem M92[edit]

MAME.

Irem M107[edit]

MAME.

Konami[edit]

DJ Main Arcade[edit]

Works pretty well.

The turntable is mapped as a steering wheel rather than a paddle, which would cause trouble if your controller uses absolute positioning for the turntable.

Twinkle Arcade[edit]

Based on the Sony PlayStation console hardware.

Works, but with some input lag, minor texture glitches, and background animations won't play due to DVD Video decoder is yet to be emulated. A fork of MAME reads mpg videos as background animations from iidx_videos folder under the root folder of MAME (like how Laserdisc game emulators work), which would solve the issue of lacking background animations.

The turntable is mapped as a steering wheel rather than a paddle, which would cause trouble if your controller uses absolute positioning for the turntable.

FireBeat Arcade[edit]

Works well. Notice that a keygen is required to generate the password to recover the RTC in order to start the game for the first time.

Microsoft[edit]

MSX[edit]

Works pretty well.

MSX2[edit]

Works pretty well too.

MSX2+[edit]

Works okay.

Xbox[edit]

It doesn't work nearly as well as xemu, let's just put it that way. It's also ungodly amounts of slow thanks to no i386 dynarec.

NEC[edit]

PC Engine/TurboGrafx-16[edit]

It's only got one major problem. The game Air Zonk hangs due to imprecise timings. Other than that, it's fine.

PC Engine CD[edit]

Again, it's mostly fine, but you're gonna want to use the new video cores and also pray you have a good dump.

PC Engine SuperGrafx[edit]

Works fine.

PC-FX[edit]

Broken graphics and sounds with high-pitched noise. Seems unable to properly communicate with the CD-ROM.

PC-FXGA[edit]

Basically the same as PC-FX.

PC-88VA[edit]

Doesn't even do anything.

PC-88VA2[edit]

Shows it's in V2H mode, then doing nothing. Can't proceed to boot.

PC-8801MkIIFR[edit]

YM2203 and YM2608 sound mixing are unbalanced. Otherwise, runs pretty decent.

Namco[edit]

Namco System 86[edit]

All games work well in MAME.

Namco System 1[edit]

All games work well in MAME.

Namco System 2[edit]

Many games work well, many others have imperfect GFX, sound & networking (?) in MAME.

Namco System 21[edit]

Only a few of the 10 games released on this system work with imperfect GFX in MAME.

Namco NA-1[edit]

- Also NA-2

All but 1 games work well in MAME, however they lack cocktail (tabletop) mode. X-Day 2 has imperfect GFX.

Namco NB-1[edit]

All games work well in MAME.

Namco System FL[edit]

Only two games were released on this system; they both work fairly well in MAME. Speed Racer has imperfect GFX, and it & Final Lap R lack networking (?).

Namco System 22[edit]

- Also Namco Super System 22.

Almost all games work with imperfect GFX; many have non-working networking (?) in MAME. Notable games on this system include Air Combat (Start of the Ace Combat series), Ridge Racer 1-2 and Time Crisis. Alpine Surfer does not work yet.

Namco System 11[edit]

Works well in MAME.

Namco ND-1[edit]

Just 2 Namco game collections and 2 game were released on this board; they all have imperfect GFX in MAME.

Namco System 12[edit]

Works well in MAME.

Namco System 23[edit]

- Also Namco Super System 23 & other variants. Boots into games, but runs quite slow with broken graphics and sounds hiccuping.
Long-term MAME Contributor "TheMogMiner"'s comment with 0.254 release about Namco System 23: "In order to more easily debug the rendering pipeline on System 23, I've written (and am continuing to work on) an offline tool called "PIXXIII" - the Packet Inspector for (system) 23. Here's an unlisted demo video of it playing back (and me messing around with) a frame capture from Rapid River.

It's already turned up some good results, and has already indicated the potential meaning of an unknown portion of the game's model data, I just haven't had time to dig further into it. With any luck, things should get better reasonably quickly once July rolls around. Hopefully that answers any questions people had about NS23 as it pertains to this release."

Namco System 10[edit]

Due to the extreme level of encryption and protection, no System 10 games were working previously. However, enough progress has been made on emulation to the point where several games on this hardware now boot and are playable.

Nintendo[edit]

NES[edit]

The PPU for this core is per-scanline, so mid-frame effects generally don't work too well. The only reason it can even handle MMC5 games because of hacks! It really needs a video system rewrite and BAD.

SNES[edit]

Many timing issues here. It's probably not even as accurate as Snes9x. It really needs to be reworked.

Nintendo 64[edit]

See arcade hardware variant Seta Aleck64 under Seta's list.

This whole system has tons of timing issues. Tread lightly.

Game Boy/Game Boy Color[edit]

Lots of slight timing bugs, but other than that, it's fine.

Virtual Boy[edit]

Sorta works, but some games just completely crap out. It's also really slow.

Game Boy Advance[edit]

Many atrocious timing bugs, though endrift and MoochMcGee have tried to help clean it up. 16-bit unaligned accesses also aren't emulated correctly, so most of endrift's hardware tests fail.

NMK[edit]

- Stands for Nihon Maicom Kaihatsu.

Argus[edit]

MAME.

NMK16[edit]

- 16-bit hardware.

MAME.

NMK Medal[edit]

Only 1 game, Trocana, was on this system. Basic MAME driver.

Raw Thrills[edit]

Raw Thrills PC Based - Fast 'n' Furious Arcade, Guitar Hero, Doodle Jump[edit]

Doesn't even do anything yet, TeknoParrot boots directly to game unfortunately.

Bootleg[edit]

Bounty Hunt[edit]

Doesn't even do anything yet.

Sega[edit]

Sega SG-1000[edit]

Nearly perfect.

Sega Master System/Game Gear/Sega System E[edit]

Pretty darn accurate. MAME is quite a good emulator for this system. All System E arcade games work well in MAME.

Sega Genesis/Mega Drive[edit]

- And Sega System C/C-2 arcades too.

Runs most games fine. Some don't work that well, but it's got about a 95% compatibility rate. Almost all of the C/C-2 arcade games work well in MAME - only the Print Club games don't work.

Sega/Mega CD[edit]

Not that good. The extra processors throw in more timing problems.

Sega 32X[edit]

Lots of timing issues. There are also suspected SH2 core bugs that come up more frequently on the 32X due to most games being programmed in assembly instead of C like most other SH2 platforms.

Sega/Mega CD and 32X[edit]

This probably won't work that well.

Sega Saturn[edit]

- Also covers the Sega Titan Video arcade hardware.

It's a little better than Yabause, but with much nicer code.

Sega Dreamcast[edit]

Nowhere close to even nullDC. It's also very slow and only started booting games thanks to what amounts to a miracle.

Sega Pico[edit]

Not very good. Sega Pico

Advanced Pico Beena[edit]

Driver Marked as "Imperfect" as of 0.262. it's ARM CPU is fairly demanding to emulate, so you will need a fast PC to run it at Full Speed. Sega Pico

Sega Arcade hardware[edit]

Sega System 1[edit]

- Also Sega System 2 (Upgrade) works too.

Both systems work well in MAME.

Sega Appoooh[edit]

Just 2 games were released on this system, both work well in MAME.

Sega System 16[edit]

Caution: MAME's driver for this system name mainly covers the heavily bootlegged games from both System 16 / 18; however they roughly reflect the original hardware. Most games don't work, some others have imperfect GFX.

Sega System 24[edit]

All games work, but some have imperfect GFX in MAME.

Sega System 18[edit]

All games work well in MAME.

Sega System 32[edit]

All System 32 games' ROMS decrypted. Virtually all games have imperfect GFX in MAME.

Kyugo[edit]

All games work well in MAME. Only 1 bootlegged variant has imperfect GFX.

Sega Model 1 Arcade[edit]

Reverse engineering isn't quite finished on the geometry DSP, so don't expect every game to work. Regardless, Virtua Fighter and Virtua Racing work fine.

Sega Model 2 Arcade[edit]

Again, reverse engineering hasn't been finished on the first model's DSP, but there are plenty of other problems that also need to be worked out. As of 0.262, a reasonable amount of the games work, but your mileage will vary on the performance side, since not all of the working games run at full speed. (Moto Raid, Virtua Fighter 2 and Rail Chase 2 are the same ones as ElSemi’s attempt)

Sega Model 3 Arcade[edit]

It's in better shape than Sega Model 2, but it's slow and has lots of bugs. Virtua Fighter 3 runs at around 50%-60% speed with a few texture glitches (Japan, Revision D) and Emergency Call Ambulance has a similar speed to Virtua Fighter 3, but textures glitches are slightly less frequent. The Lost World: Jurassic Park shows a broken menu displaying "coins" multiple times around the screen and in-game, the game does not actually play, it gets stuck in a sound loop and no models or textures load in after the menu, if a player 2 is brought in it will crash MAME. Dirt Devils boots after a long network check, and plays at a low fps and it feels like it is played in slow motion.

Sega NAOMI Arcade[edit]

It's okay, there are just too many bugs. It's also quite slow, as is expected from most 3D games in MAME. As of MAME 0.262, a few of the games can run, like Crazy Taxi and 18 Wheeler: American Pro Trucker, but not well enough for an accurate or fun experience, but performance may vary on your hardware.

Chihiro Arcade[edit]

Basically an arcade Xbox variant. It boots OutRun 2 ,and others but sound is not implemented in a few of them yet.

Lindbergh Arcade[edit]

Video has been marked as "Ok" on many games, but sound remains unimplemented on quite a few games.

Seibu Kaihatsu[edit]

Legionnaire[edit]

MAME driver's name refers to one game Legionnaire (By TAD Corp, which probably made this hardware first). As of 2019, this driver/system is not even covered in System 16's database. Seibu's 2 games on hardware need emulated protection; 5 games from other firms work fine.

Seibu SPI System[edit]

System is almost good; but graphics need to be fixed. 2 puzzlers among 8 unique games work perfectly. Notable games: Raiden Fighters series & Viper Phase 1.

Seta[edit]

Seta 1st-gen[edit]

Almost all games work well in MAME, but some have imperfect sound and some others imperfect GFX. Crazy Fight is not unencrypted yet.

Seta 2nd-gen[edit]

All games work well in MAME, but most have imperfect GFX & they all lack a cocktail (tabletop) mode.

Seta Aleck64[edit]

- Based on the N64 console hardware.

All but one games work well in MAME with imperfect GFX. The sole exception is Magical Tetris Challenge

SNK Corporation[edit]

- Stands for Shin Nihon Kikaku

Neo Geo MVS[edit]

Perfect driver support in MAME.

Hyper NeoGeo 64[edit]

Games boot with broken sound and 3D graphics. 2D graphics seems okay though.

Sony[edit]

PlayStation[edit]

It's got lots of bugs. Many games have SPU-related hangs, for instance. It's not even as good as pSX, and that emulator's ancient! It can run some games that PCSX-R can't though, like Parappa the Rapper.

PlayStation 2[edit]

- Namco System 246/256 arcades (PS2 hardware ISN'T emulated in MAME. Just these two PS2-based Namco System or at least dumps of their games are designed for MAME. Nothing works yet.). Dump list. It shows just a blank background covering the attract mode

PocketStation[edit]

It works pretty well, actually. I daresay the emulation is perfect.

Taito[edit]

Taito Top Speed Hardware[edit]

Operation Thunderbolt and Top Speed / Full Throttle, released on this system, work in MAME.

Taito Z System[edit]

Chase H.Q., released on this system, should work in MAME now (Perhaps with imperfect GFX).

Taito G-Net[edit]

All games should work in MAME with imperfect sound.

Taito JC System[edit]

Works, but quite slow.

Taito Type X[edit]

Doesn't even do anything yet. It's not a good idea to emulate PC-based arcade hardware itself either. Loading them via compatible layers e.g. TeknoParrot is a more viable solution, but it boots directly to game unfortunately.

Tatsumi[edit]

Tatsumi TX-1[edit]

Also known as 'Buggy Boy hardware'. 3 games supported in MAME - both Buggy Boy versions work, but 'TX-1' has imperfect audio. Ports of Buggy Boy titled as Speed Buggy were released on 1980's computer systems by Elite Systems.

Tatsumi Lock-On[edit]

Sole game, which uses superb sprite-scaling technology, works in MAME.

Tatsumi (Machine name)[edit]

Tatsumi arcade machines were obscure compared to their more famous peers from bigger companies, but were renowned for strong use of scalable and rotatable sprites. Four games mostly not working in MAME. Notable games: Cycle Warriors, Apache 3.

Texas Instruments[edit]

TI-73 Explorer[edit]

Calculates well.

TI-83 (Plus)(Second Edition)[edit]

Calculates well. Data transfer / PC link features aren't implemented yet. Multiple keypresses won't be properly registered.

TI-84 Plus[edit]

Calculates well. Data transfer / PC link features aren't implemented yet.

Orion TI-84 Plus[edit]

Calculates well, but the Orion speech module is not properly emulated yet so it doesn't make any sound. Data transfer / PC link features aren't implemented yet.

TI-84 Plus C SE[edit]

Doesn't turn on. Also strangely, it seems using a monochrome LCD rather than a color LCD.

TI-84 Plus CE[edit]

Doesn't turn on. Also strangely, it seems using a monochrome LCD rather than a color LCD.

TI-89 (Titanium)[edit]

Calculates well. Data transfer / PC link features aren't implemented yet. Cannot past most of the self-test items, hinting inaccurate emulation. Contrast changing is not reflected on the LCD.

TI-92[edit]

Calculates well. Data transfer / PC link features aren't implemented yet. Contrast changing is not reflected on the LCD.

TI-92 Plus[edit]

Calculates well. Data transfer / PC link features aren't implemented yet. Cannot past most of the self-test items, hinting inaccurate emulation. Contrast changing is not reflected on the LCD. LCD is probably not rendering at the proper size.

Voyage 200 PLT[edit]

Calculates well. Data transfer / PC link features aren't implemented yet. Cannot past most of the self-test items, hinting inaccurate emulation. Contrast changing is not reflected on the LCD. LCD is probably not rendering at the proper size.

TI-99/4A[edit]

Fairly decent.