Editing MAME

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 12: Line 12:
 
|source = [https://github.com/mamedev/mame GitHub]
 
|source = [https://github.com/mamedev/mame GitHub]
 
}}
 
}}
'''[[wikipedia:MAME|MAME]]''' (originally an acronym for '''<u>M</u>ultiple <u>A</u>rcade <u>M</u>achine <u>E</u>mulator''') is a multi-platform, open-source, [[Multi-system emulators|multi-system emulator]] written in C++. The philosophy behind the project is to recreate the workings of machines through emulation, and thus the ability to actually play the games is "a nice side effect". MAME is incredibly large, [[MAME compatibility list|supporting thousands of machines and ROM sets]], though what is supported is not what's playable; your mileage may vary. In the event you don't like MAME's own interface, there are [[Frontends#MAME|many alternative frontends]] available.
+
'''[[wikipedia:MAME|MAME]]''' (originally an acronym for '''<u>M</u>ultiple <u>A</u>rcade <u>M</u>achine <u>E</u>mulator''') is a multi-platform, open-source, [[Multi-system emulators|multi-system emulator]] written in C++. The philosophy behind the project is to recreate the workings of machines through emulation, and thus the ability to actually play the games is "a nice side effect". MAME is incredibly large, [[MAME compatibility list|supporting thousands of machines and ROM sets]], though what is supported is not what's playable; your mileage may vary. In the event you don't like MAME's own interface, there are many alternative front-ends available.
  
Much like the name says, MAME was supposed to be for arcade machines like Pac-Man back when it was released in 1997. Over time, MAME has incorporated similar projects out of a necessity to keep development active and prevent duplication of work (as some arcade machines often shared hardware with consoles to ease development of games); the first project to be merged was [[MESS]] at the end of May 2015 starting with version 0.162 and it functioned almost exactly like MAME but for home consoles and other esoteric devices that never got emulated elsewhere. MAME also had a policy against emulating gambling machines, but that decision has since been reversed and the project that aimed to get them working, <abbr title="Arcade Gambling Extensions for MAME">AGEMAME</abbr>, has also been merged.
+
Much like the name says, MAME was supposed to be for arcade machines like Pac-Man back when it was released in 1997. A similar project called [[MESS]] was made to do essentially the same thing for home consoles and other esoteric devices that never got emulated, but it has since been merged into MAME by the end of May 2015 in version 0.162, and now it supports ''a whole lot more'' than arcade machines.
  
 
==Downloads==
 
==Downloads==
Line 32: Line 32:
  
 
==Overview==
 
==Overview==
MAME is the prime example of a jack of all trades; it can technically emulate consoles like the [[PlayStation emulators|PlayStation]] and [[Nintendo 64 emulators|Nintendo 64]], but for those consoles you're better off going with our [[Recommended Emulators|recommended emulators]] as they may be more performant or more compatible than MAME's own drivers.
+
MAME was first put out on February 5, 1997 by Nicola Salmoria as a Pac-Man emulator,<ref name="worldofstuart">[http://worldofstuart.excellentcontent.com/mameover.htm MAME OVER] (0.99)</ref><ref name="History">{{cite web|url=https://www.youtube.com/watch?v=VgJF18Pm7MA|title=A Brief History of Emulation: MAME|publisher=Youtube|accessdate=2018-09-14|date=2017-12-02}}</ref> but before he could do any more work on the project, he handed it over to Mirko Buffoni in April 1997 after requiring to do National Service in the Italian army.<ref name="worldofstuart"/> Since then, even as early as 2003, the emulator has become very extensive, with the majority of arcade system boards from the 1970's, 1980's and early 1990's supported. On February 2016 in version 0.171, a new GUI was integrated into MAME which allowed users to launch games in it without the need for a third-party GUI application.
  
The project and its team focuses on [[Emulation Accuracy|accuracy]] (preferably cycle-accuracy) and preservation, which often puts usability at a much lower priority for end users, so don't expect support for more recent boards like Atomiswave. For some systems, the developers may not have everything implemented. The native interface will tell you about the emulation status of the chosen driver, and what components are considered lacking.
+
However... don't expect support for more recent boards like Atomiswave; the project and its team focuses on [[Emulation Accuracy|accuracy]] (preferably cycle-accuracy) and preservation, which often puts usability at a much lower priority for end users. The program is also '''very strict''' about what components of a ROM dump it needs to even function, and it may tell you if something is wrong with the files (i.e. a failed checksum); once developers know more about a system, they'll often have to dump more components like ROMs and BIOSes if necessary, and obtaining newer dumps from the boards isn't exactly the easiest thing in the world for users who only have traditional desktops, and the same goes for anyone with the actual arcade boards. Something as popular as Pac-Man will probably never need newer dumps beyond the current ones because it's been continually researched, and the dumps have been pretty widespread, but other machines you've probably only seen once at an arcade will probably need new dumps for a reason. Only ROM dumps with all the newest information will work in new versions of MAME. Even then, programmers may not have everything implemented. The native interface will tell you about the emulation status of the chosen romset, and whether the one you're using is even emulated at the current time.
  
We have an outdated compatibility list [[MAME compatibility list|here]]. You can see the upcoming version's changelog [http://mameinfo.mameworld.info/ here]. Other compatibility lists:
+
Also see the incomplete [[MAME compatibility list]] internally here. And the latest in-progress [http://mameinfo.mameworld.info/ changelog update].
 
 
* [http://unmamed.mameworld.info/ List of arcade games that DON'T work] Last updated February 2014. Don't expect the most recent games (like [[Sega NAOMI and variants|Sega Naomi]] ones) to run at full speed, MAME is very resource intensive.
 
* [http://nonmame.retrogames.com/ NonMAME] ([http://web.archive.org/web/20150306213522/http://consume.retrogames.com/ 2015 Mirror]) This is a list of arcade systems that currently are not emulated by MAME or are emulated better by other emulators.
 
  
 
===ROM dumps===
 
===ROM dumps===
When developers know more about a system, they often have to dump more components like ROMs and BIOSes if necessary. It's highly recommended to use a ROM management tool such as RomCenter or ClrMamePro. Without these programs, it'll take you a lot longer to find the necessary files for a game.
+
MAME either has lots of standardization on how to organize the ROM dumps, or it has very little, and sometimes the given information can be vague and confusing. A single game may need lots of files for the dump to even register, and separate folders for the BIOS files of consoles. For machines that use stuff like hard drives and optical disks to store its data, MAME has a special format called Compressed Hunks of Data (CHD) which uses a number of compression methods to reduce the size of a raw image file.
 
 
Something as popular as Pac-Man will probably never need newer dumps beyond the current ones because it's been continually researched from the beginning, and the ROMs have been pretty widespread, but for very rare machines, MAME will see continuous changes in the files it needs as more information is discovered about the system. You can expect these ROMs to surface online in some form, but you may as well never get them directly from the developers themselves.
 
 
 
MAME is '''very strict''' about what components of a ROM dump it needs to even function, and it may tell you if something is wrong with the files (i.e. a failed checksum); only a ROMset with all the newest information will work in recent versions of MAME. For machines that use stuff like hard drives and optical disks to store its data, MAME has its own format called Compressed Hunks of Data (CHD) which uses a number of compression methods to reduce the size of a raw image file. This format also allows MAME to use 7-Zip archives for ROMsets in place of Zip files.
 
 
 
===Frontends===
 
MAME used to be a command line application that was launched by a separately licensed frontend. However, with MAME relicensing as open source in 2016, the developers have since incorporated MEWUI as its built-in interface. However, it still accepts command-line parameters, allowing most frontends to keep working. You can see a list of them '''[[Frontends#MAME|here]]'''.
 
 
 
===History===
 
MAME was first released on February 5, 1997 by Nicola Salmoria as a Pac-Man emulator,<ref name="worldofstuart">[http://worldofstuart.excellentcontent.com/mameover.htm MAME OVER] (0.99)</ref><ref name="History">{{cite web|url=https://www.youtube.com/watch?v=VgJF18Pm7MA|title=A Brief History of Emulation: MAME|publisher=Youtube|accessdate=2018-09-14|date=2017-12-02}}</ref> but before he could do any more work on the project he handed it over to Mirko Buffoni in April 1997 after being required to do National Service in the Italian army.<ref name="worldofstuart"/> Since then, even as early as 2003, the emulator has become very extensive, with the majority of arcade system boards from the 1970's, 1980's and early 1990's supported.
 
  
MAME originally used a custom BSD license that prohibited commercial use in a few ways. This was mainly used to deter arcade operators from monetizing an emulated version of a widely available commercial title like Pac-Man. However, the MAME team didn't have the funds to afford prosecutors, so this was never effectively enforced. Through an extensive relicensing process in 2016, the project completely changed to a combination of GPL/BSD where applicable. This allowed them to merge the codebase for the MEWUI frontend into the main application starting with version 0.171.
+
It is highly recommended to use a ROM management tool such as RomCenter or ClrMamePro. Without all the required files and file versions, the game simply will not work.
  
==How to==
+
==How To==
 
===Convert Bin/Cue files to CHD===
 
===Convert Bin/Cue files to CHD===
 
Many emulators other than MAME are beginning to support Compressed Hunks of Data, mainly because compared to the alternatives, it offers compression (or ''better'' compression) on all fronts. [[Libretro]] is making an initiative to support them thanks to a successful bounties initiative, and in many cores such as their [[Mednafen|Beetle]] fork, they've begun rolling it out for certain platforms like Saturn and PlayStation so people can test it.
 
Many emulators other than MAME are beginning to support Compressed Hunks of Data, mainly because compared to the alternatives, it offers compression (or ''better'' compression) on all fronts. [[Libretro]] is making an initiative to support them thanks to a successful bounties initiative, and in many cores such as their [[Mednafen|Beetle]] fork, they've begun rolling it out for certain platforms like Saturn and PlayStation so people can test it.
Line 141: Line 128:
 
|}
 
|}
  
==Forks==
+
==List of Arcade systems emulated==
===MAMEUI64===
+
* [http://unmamed.mameworld.info/ List of arcade games that DON'T work] Last updated February 2014. Don't expect the most recent games (like [[Sega NAOMI and variants|Sega Naomi]] ones) to run at full speed, MAME is very resource intensive.
 +
* [http://nonmame.retrogames.com/ NonMAME] ([http://web.archive.org/web/20150306213522/http://consume.retrogames.com/ 2015 Mirror]) This is a list of arcade systems that currently are not emulated by MAME or are emulated better by other emulators.
 +
 
 +
==Frontends==
 +
MAME has many third-party front ends.
 +
 
 +
{{Main|Frontends#MAME}}
 +
 
 +
==List of forks==
 +
;MAMEUI64:
 
MAMEUI64 is the current name of MAME32, the original MAME GUI for Windows. As it traces its lineage to MAME32 0.27 from 1997, it has additional bugs compared to mainline MAME, lacks several features of modern MAME or makes it difficult to use them via GUI, and does not scale properly to high resolutions. The MAME developers do not recommend using any derivative of MAME32 for these reasons, instead suggesting mainline MAME with an external frontend if the internal MEWUI is not sufficient.
 
MAMEUI64 is the current name of MAME32, the original MAME GUI for Windows. As it traces its lineage to MAME32 0.27 from 1997, it has additional bugs compared to mainline MAME, lacks several features of modern MAME or makes it difficult to use them via GUI, and does not scale properly to high resolutions. The MAME developers do not recommend using any derivative of MAME32 for these reasons, instead suggesting mainline MAME with an external frontend if the internal MEWUI is not sufficient.
  
===[[GroovyMAME]]===
+
;GroovyMAME:
GroovyMAME (or GroovyUME) is a fork of MAME/UME made primarily to support arcade CRT monitors for AMD cards. It also includes input lag reductions that can be taken advantage of on CRTs or LCDs.
+
{{Main|GroovyMAME}}
 +
Also known as '''GroovyUME'''. It's a fork of MAME/UME made primarily to support arcade CRT monitors for AMD cards. It also includes input lag reductions that can be taken advantage of on CRTs or LCDs.
  
 
http://forum.arcadecontrols.com/index.php/topic,128879.0.html?PHPSESSID=domm2c4q77esu0j9uohc5vrqn5
 
http://forum.arcadecontrols.com/index.php/topic,128879.0.html?PHPSESSID=domm2c4q77esu0j9uohc5vrqn5
  
===PinMAME===
+
;AGEMAME:
 +
Years ago MAME used to exclude gambling games, this lead to a fork called ''Arcade Gambling Extensions for MAME (AGEMAME)'' being created for this specific purpose. Nowadays, it's since long integrated into MAME.
 +
 
 +
;MESS:
 +
{{Main|MESS}}
 +
For many years, MESS was a separate project from MAME that emulated consoles, computers, and calculators using MAME's architecture and much of it's code. As of MAME 0.162, MESS merged with MAME. MAME now includes all MESS romsets and software lists and separate MESS builds are no longer distributed, although they can still be compiled from source.
 +
 
 +
;PinMAME:
 
PinMAME is a fork of MAME32 0.76 that exclusively runs ROMs for pinball machines. It can be used to launch these ROMs standalone, like with MAME. However, unlike MAME, it also has a COM module called VPinMAME that can be used with the pinball simulator Visual Pinball, or to drive real hardware.
 
PinMAME is a fork of MAME32 0.76 that exclusively runs ROMs for pinball machines. It can be used to launch these ROMs standalone, like with MAME. However, unlike MAME, it also has a COM module called VPinMAME that can be used with the pinball simulator Visual Pinball, or to drive real hardware.
  
===ARCADE===
+
;ARCADE:
[http://arcade.mameworld.info/ ARCADE] is a maintenance-only continuation of the MAMEUIFX project, which was in turn forked from MAMEUI/MAME32. MAMEUIFX included unique drivers and games compared to mainline MAME, but these are now integrated into [[HBMAME]] instead.
+
[http://arcade.mameworld.info/ ARCADE]
 +
ARCADE is a continuation (maintenance only) of the MAMEUIFX project, which was in turn forked from MAMEUI/MAME32. MAMEUIFX included unique drivers and games compared to mainline MAME, but these are now integrated into [[HBMAME]] instead.
  
 
Arcade games only
 
Arcade games only
Line 209: Line 214:
 
<references/>
 
<references/>
  
==External links==
+
==External Links==
 
* [https://wiki.mamedev.org/index.php/Developer_WIPs Developer WIPs] (Official MAMEDEV.org page showcasing lists pointing to profiles and links of many MAME developers)
 
* [https://wiki.mamedev.org/index.php/Developer_WIPs Developer WIPs] (Official MAMEDEV.org page showcasing lists pointing to profiles and links of many MAME developers)
 
* [https://mamedev.emulab.it/haze/ Developer coverage] from [https://wiki.mamedev.org/index.php/David_Haywood David 'Haze' Haywood]. (A media-heavy blog with few articles per month on average. Goes more in-depth than MAME's changelogs and can be fun to read. Also see his [https://www.youtube.com/user/ShootBoomBoom YouTube channel] & [https://twitter.com/MameHaze Twitter feed]. Former project coordinator, 2003-2005.)
 
* [https://mamedev.emulab.it/haze/ Developer coverage] from [https://wiki.mamedev.org/index.php/David_Haywood David 'Haze' Haywood]. (A media-heavy blog with few articles per month on average. Goes more in-depth than MAME's changelogs and can be fun to read. Also see his [https://www.youtube.com/user/ShootBoomBoom YouTube channel] & [https://twitter.com/MameHaze Twitter feed]. Former project coordinator, 2003-2005.)
Line 230: Line 235:
 
* [https://twitter.com/algestam Twitter feed] from Henrik 'algestam' Algestam (He is well noted for dumping and emulating those Nintendo [[Game & Watch]] LCD handheld titles to MAME)
 
* [https://twitter.com/algestam Twitter feed] from Henrik 'algestam' Algestam (He is well noted for dumping and emulating those Nintendo [[Game & Watch]] LCD handheld titles to MAME)
  
[[Category:Emulators]]
 
 
[[Category:Arcade emulators]]
 
[[Category:Arcade emulators]]
 
[[Category:Multi-emulators]]
 
[[Category:Multi-emulators]]
Line 236: Line 240:
 
[[Category:Linux emulation software]]
 
[[Category:Linux emulation software]]
 
[[Category:macOS emulation software]]
 
[[Category:macOS emulation software]]
 +
[[Category:Emulators]]
 
[[Category:Netplay]]
 
[[Category:Netplay]]

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)