Difference between revisions of "List of shaders and filters"

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(Bicubic)
(DDT)
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/4xbr-hybrid-crt.cg 4xbr-hybrid-crt.cg]
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/4xbr-hybrid-crt.cg 4xbr-hybrid-crt.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/ddt/ddt-waterpaint.cg ddt-waterpaint.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/ddt/ddt.cg ddt.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|}
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===Dithering===
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{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
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! scope="col" style="text-align: center;"|Name
 +
! scope="col" style="text-align: center;"|Image
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! scope="col" style="text-align: center;"|
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Description
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/tree/master/dithering mdapt.cgp]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|}
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===Eagle===
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{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
 +
! scope="col" style="text-align: center;"|Name
 +
! scope="col" style="text-align: center;"|Image
 +
! scope="col" style="text-align: center;"|
 +
Description
 +
|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/eagle/super-eagle.cg super-eagle.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|}
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===Handheld===
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{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
 +
! scope="col" style="text-align: center;"|Name
 +
! scope="col" style="text-align: center;"|Image
 +
! scope="col" style="text-align: center;"|
 +
Description
 +
|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/tree/master/handheld/gameboy Gameboy]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/tree/master/handheld/lcd-shader lcd]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/handheld/dot.cg dot.cg]
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! scope="col" style="text-align: center;"|
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! scope="col" style="text-align: center;"|
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|-
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! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/handheld/lcd3x.cg lcd3x.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|}
 
|}

Revision as of 16:33, 20 July 2013