Difference between revisions of "List of shaders and filters"

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#REDIRECT[[Shaders and filters]]
 
 
 
 
==Types==
 
 
 
===Anti-aliasing===
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col" style="text-align: center;"|Name
 
! scope="col" style="text-align: center;"|Image
 
! scope="col" style="text-align: center;"|
 
Description
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/advanced-aa.cg advanced-aa.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/fx-aa.cg fx-aa.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/fxaa-edge-detect.cg fxaa-edge-detect.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/reverse-aa.cg reverse-aa.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|}
 
===Auto-box===
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
 
! scope="col" style="text-align: center;"|Name
 
! scope="col" style="text-align: center;"|Image
 
! scope="col" style="text-align: center;"|
 
Description
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/auto-box/box-max.cg box-max.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/auto-box/sharpen-lighter-box.cg sharpen-lighter-box.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|}
 
===Bicubic===
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
 
! scope="col" style="text-align: center;"|Name
 
! scope="col" style="text-align: center;"|Image
 
! scope="col" style="text-align: center;"|
 
Description
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/bicubic/bicubic-fast.cg bicubic-fast.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/bicubic/bicubic-normal.cg bicubic-normal.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/bicubic/bicubic-sharp.cg bicubic-sharp.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/bicubic/bicubic-sharper.cg bicubic-sharper.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|}
 
===CRT===
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
 
! scope="col" style="text-align: center;"|Name
 
! scope="col" style="text-align: center;"|Image
 
! scope="col" style="text-align: center;"|
 
Description
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/4xbr-hybrid-crt.cg 4xbr-hybrid-crt.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-caligari.cg crt-caligari.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-cgwg.cg crt-cgwg.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-curved.cg crt-curved.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-geom-flat.cg crt-geom-flat.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-highgamma.cg crt-highgamma.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-normalgamma.cg crt-normalgamma.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt-reverse-aa.cg crt-reverse-aa.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/crt.cg crt.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/phosphor-normalgamma.cg phosphor-normalgamma.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/phosphor.cg phosphor.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/snes-hires-blend.cg snes-hires-blend.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/tv-highcontrast-hd-1152x672.cg tv-highcontrast-hd-1152x672.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/tv-highcontrast-hd.cg tv-highcontrast-hd.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|}
 
 
 
===DDT===
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected"
 
! scope="col" style="text-align: center;"|Name
 
! scope="col" style="text-align: center;"|Image
 
! scope="col" style="text-align: center;"|
 
Description
 
|-
 
! scope="col" style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/4xbr-hybrid-crt.cg 4xbr-hybrid-crt.cg]
 
! scope="col" style="text-align: center;"|
 
! scope="col" style="text-align: center;"|
 
|}
 

Latest revision as of 22:07, 26 April 2024