Difference between revisions of "List of shaders and filters"
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| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/advanced-aa.cg advanced-aa.cg] | | style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/advanced-aa.cg advanced-aa.cg] | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|[[File:Advanced-aa.png|thumb]] |
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/fx-aa.cg fx-aa.cg] | | style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/fx-aa.cg fx-aa.cg] | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|[[File:Fx-aa.png|thumb]] |
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/fxaa-edge-detect.cg fxaa-edge-detect.cg] | | style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/fxaa-edge-detect.cg fxaa-edge-detect.cg] | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|[[File:Fxaa-edge-detect.png|thumb]] |
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/reverse-aa.cg reverse-aa.cg] | | style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/anti-aliasing/reverse-aa.cg reverse-aa.cg] | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|[[File:Reverse-aa.png|thumb]] |
| style="text-align: center;"| | | style="text-align: center;"| | ||
|} | |} | ||
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| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/auto-box/box-max.cg box-max.cg] | | style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/auto-box/box-max.cg box-max.cg] | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|[[File:Box-max.png|thumb]] |
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/auto-box/sharpen-lighter-box.cg sharpen-lighter-box.cg] | | style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/auto-box/sharpen-lighter-box.cg sharpen-lighter-box.cg] | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|[[File:Sharpen-lighter-box.png|thumb]] |
| style="text-align: center;"| | | style="text-align: center;"| | ||
|} | |} |
Revision as of 18:28, 29 July 2013
WIP. Barely half done. Finished version will list every known shader, plus description and sample image.
Contents
Types
Anti-aliasing
Name | Image |
Description |
---|---|---|
advanced-aa.cg | ||
fx-aa.cg | ||
fxaa-edge-detect.cg | ||
reverse-aa.cg |
Auto-box
Name | Image |
Description |
---|---|---|
box-max.cg | ||
sharpen-lighter-box.cg |
Bicubic
Name | Image |
Description |
---|---|---|
bicubic-fast.cg | ||
bicubic-normal.cg | ||
bicubic-sharp.cg | ||
bicubic-sharper.cg |
CRT
DDT
Name | Image |
Description |
---|---|---|
ddt.cg | ||
ddt-extended.cg | ||
ddt-waterpaint.cg |
Dithering
Name | Image |
Description |
---|---|---|
mdapt |
Eagle
Name | Image |
Description |
---|---|---|
super-eagle.cg |
Handheld
Name | Image |
Description |
---|---|---|
Gameboy | ||
lcd | ||
dot.cg | ||
lcd3x.cg |
Hqx
Name | Image |
Description |
---|---|---|
hq2x.cg | ||
hq4x.cg |
Lanczos
Name | Image |
Description |
---|---|---|
lanczos12.cg | ||
lanczos16.cg | ||
lanczos4.cg | ||
lanczos6.cg |