Difference between revisions of "List of shaders and filters"
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| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
− | | style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/phosphor-normalgamma.cg phosphor-normalgamma.cg] | + | | style="text-align: center;"| |
+ | [https://github.com/libretro/common-shaders/blob/master/crt/phosphor-normalgamma.cg phosphor-<br />normalgamma.cg] | ||
| style="text-align: center;"|[[File:Phosphor-normalgamma.png|thumb]] | | style="text-align: center;"|[[File:Phosphor-normalgamma.png|thumb]] | ||
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
− | | style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/snes-hires-blend.cg snes-hires-blend.cg] | + | | style="text-align: center;"| |
+ | |||
+ | [https://github.com/libretro/common-shaders/blob/master/crt/snes-hires-blend.cg snes-hires-blend.cg] | ||
| style="text-align: center;"|[[File:Snes-hires-blend.png|thumb]] | | style="text-align: center;"|[[File:Snes-hires-blend.png|thumb]] | ||
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
− | | style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/crt/tv-highcontrast-hd-1152x672.cg tv-highcontrast-hd-1152x672.cg] | + | | style="text-align: center;"| |
+ | [https://github.com/libretro/common-shaders/blob/master/crt/tv-highcontrast-hd-1152x672.cg tv-highcontrast-<br />hd-1152x672.cg] | ||
| style="text-align: center;"|[[File:Tv-highcontrast-hd-1152x672.png|thumb]] | | style="text-align: center;"|[[File:Tv-highcontrast-hd-1152x672.png|thumb]] | ||
| style="text-align: center;"| | | style="text-align: center;"| | ||
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|- | |- | ||
| style="text-align: center;"|[https://github.com/libretro/common-shaders/tree/master/handheld/gameboy Gameboy] | | style="text-align: center;"|[https://github.com/libretro/common-shaders/tree/master/handheld/gameboy Gameboy] | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|[[File:Gameboy.png|thumb]] |
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
| style="text-align: center;"|[https://github.com/libretro/common-shaders/tree/master/handheld/lcd-shader lcd] | | style="text-align: center;"|[https://github.com/libretro/common-shaders/tree/master/handheld/lcd-shader lcd] | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|[[File:Lcd.png|thumb]] |
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/handheld/dot.cg dot.cg] | | style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/handheld/dot.cg dot.cg] | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|[[File:Dot.png|thumb]] |
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/handheld/lcd3x.cg lcd3x.cg] | | style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/handheld/lcd3x.cg lcd3x.cg] | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|[[File:Lcd3x.png|thumb]] |
| style="text-align: center;"| | | style="text-align: center;"| | ||
|} | |} | ||
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|- | |- | ||
| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/hqx/hq2x.cg hq2x.cg] | | style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/hqx/hq2x.cg hq2x.cg] | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|[[File:Hq2x.png|thumb]] |
| style="text-align: center;"| | | style="text-align: center;"| | ||
|- | |- | ||
| style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/hqx/hq4x.cg hq4x.cg] | | style="text-align: center;"|[https://github.com/libretro/common-shaders/blob/master/hqx/hq4x.cg hq4x.cg] | ||
− | | style="text-align: center;"| | + | | style="text-align: center;"|[[File:Hq4x.png|thumb]] |
| style="text-align: center;"| | | style="text-align: center;"| | ||
|} | |} |
Revision as of 18:15, 29 July 2013
WIP. Barely half done. Finished version will list every known shader, plus description and sample image.
Contents
Types
Anti-aliasing
Name | Image |
Description |
---|---|---|
advanced-aa.cg | ||
fx-aa.cg | ||
fxaa-edge-detect.cg | ||
reverse-aa.cg |
Auto-box
Name | Image |
Description |
---|---|---|
box-max.cg | ||
sharpen-lighter-box.cg |
Bicubic
Name | Image |
Description |
---|---|---|
bicubic-fast.cg | ||
bicubic-normal.cg | ||
bicubic-sharp.cg | ||
bicubic-sharper.cg |
CRT
DDT
Name | Image |
Description |
---|---|---|
ddt.cg | ||
ddt-extended.cg | ||
ddt-waterpaint.cg |
Dithering
Name | Image |
Description |
---|---|---|
mdapt |
Eagle
Name | Image |
Description |
---|---|---|
super-eagle.cg |
Handheld
Name | Image |
Description |
---|---|---|
Gameboy | ||
lcd | ||
dot.cg | ||
lcd3x.cg |
Hqx
Name | Image |
Description |
---|---|---|
hq2x.cg | ||
hq4x.cg |
Lanczos
Name | Image |
Description |
---|---|---|
lanczos12.cg | ||
lanczos16.cg | ||
lanczos4.cg | ||
lanczos6.cg |