Difference between revisions of "List of notable ports"

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(table cleanup and rewrite)
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Some systems are easier, or harder to emulate than others. For that reason, using a port of that game for another system might be useful. Also, systems may have inherent flaws, which are not found in a port of that game on another system. A game may also be natively ported to the PC, which might be easier to run.
+
In situations where emulation of a system makes it harder to run a video game than natively, it might be worthwhile to consider playing a native port of a classic game instead. Some systems may even have inherent flaws that are avoided on other platforms. If your system of choice is a standard PC, a native port may be easier to run.
  
This is not a complete list of every single port ever. Instead this focuses on games which are notable for having issues, which are solved by using another system.
+
Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.
  
(E) beside the name means that this port relies upon simple emulation of a ROM, and thus the ROM can be extracted from that port and played in another emulator.
+
;(E):This is an official '''e'''mulated release. Usually the ROM can be extracted and played in another emulator.<!--
 +
;(U):This port may '''u'''pgrade some components, which can potentially change the experience. -->
 +
;(R):This is a '''r'''emake, which can dramatically differ from the original game.<!--
 +
;(I):This is a community-made re'''i'''mplementation.
 +
;(D):This is a community-made '''d'''emake. -->
  
(R) refers to a full remakes. Remakes may dramatically differ from the original game. There is however, some grey area between an "enhanced port" and a "remake". A game may be ported
+
Console versions may be more convenient to set up. See [[wikipedia:List_of_Virtual_Console_games|Virtual Console games]], [[wikipedia:List_of_PlayStation_Store_games|PlayStation Store games]], and/or [[wikipedia:List_of_Xbox_Live_Arcade_games|Xbox Live Arcade games]].
  
Console versions may be more convenient to set up. See [https://en.wikipedia.org/wiki/List_of_Virtual_Console_games Virtual Console games] or [https://en.wikipedia.org/wiki/List_of_PlayStation_Store_games PlayStation Store games] or [https://en.wikipedia.org/wiki/List_of_Xbox_Live_Arcade_games Xbox Live Arcade games]
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==PC ports==
 +
It's usually preferred to use a native PC port rather than emulation.
  
==PC versions==
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When veteran developers port PC releases, they usually take into account the variety of potential hardware configurations their users might have and strive to have games working well even on the lowest specs. However, to any standard developer this may not be feasible (probably due to deadlines), so they may often give very little customization targeting the recommended specs and move on to the next release.
===Benefits===
 
It is usually preferable to rely on a native PC port rather than emulation. With emulation, all of the flaws of the system are also emulated, which are avoided with a direct PC port. The system requirements are significantly less than emulation. Ports to PC may support enhanced graphics, and sometimes superior controls for FPS games.
 
  
===Drawbacks===
+
Depending on the studio, some developers may opt to release on the three main x86 platforms (Windows, Linux, macOS) but in most cases PC ports are Windows-only (basically enforcing the catch-22 of Linux adoption) and may only get a polished but outsourced macOS port later on.
However, sometimes these ports were sloppy, and prone to bugs or optimisation issues (e.g. ''Grand Theft Auto IV''). It has to be approached on a case by case basis. The game may also only have very out dated options, such as only a few resolutions.
 
  
The most common PC ports were to the Windows brand of operating systems. Windows 3.1, Windows 95, Windows 98 and Windows 2000 ports may be difficult to run on a modern Windows OS such as Windows 7 or Windows 8, usually with varying levels of compatibility or patching required. [[Wine]] can many times play these games very well. Other ports were to [[DOS]], which can be played very well in [[DOSBox]].
+
Most indie games likely have cross-platform support as a way to maximize sales, as opposed to major publishers that see cross-platform support as a hindrance to their sales.
  
Many times fans have stepped in and released patches which can fix some of these issues. This is typically for only the most popular games however, and obscure titles may have no fixes.
+
However, sometimes ports were sloppy, and prone to bugs and/or optimisation issues (e.g. ''Grand Theft Auto IV''). Every port has its own issues so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check [https://pcgamingwiki.com PCGamingWiki] for any potential issues you might have.
  
Often times, controllers will not be entirely recognized by these old PC games. The most commonly cited is the digital pad not being recognized. In that case the program [https://github.com/AntiMicro/antimicro/releases AntiMicro] can be helpful.
+
Classic games may only be available for the [[Windows 95/98/ME emulators|Windows 9x]] family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, [[Wine]] can play a majority of classic titles very well. Some ports may be for [[DOS]] and are supported by [[DOSBox]].
  
===PC to console ports===
+
There are also community patches which can fix some of these issues, and depending on the complexity of the game, it may have a cross-platform [[game engine recreation]]. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.
 +
 
 +
Older games may not have good controller support as Xinput does not have backwards compatibility with DirectInput. One of the most common problems is the digital pad not being recognized. In that case, button mappers like [https://github.com/AntiMicro/antimicro/releases AntiMicro] can be helpful.
 +
 
 +
===Console ports of PC games===
 
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of console, and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families.
 
Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of console, and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like ''Cars 2'' and ''Toy Story 3''. In the latter case the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families.
  
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==Sharp X68000==
 
==Sharp X68000==
 
May be easier to emulate ports than the original versions.
 
May be easier to emulate ports than the original versions.
{| class="wikitable"
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{| class="wikitable" style="text-align:center;"
! scope="col" style="text-align: center;"|Name
+
! scope="col" |Name
! scope="col" style="text-align: center;"|PS1
+
! scope="col" |PS1
! scope="col" style="text-align: center;"|GC
+
! scope="col" |GC
! scope="col" style="text-align: center;"|PS2
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! scope="col" |PS2
! scope="col" style="text-align: center;"|GBA
+
! scope="col" |GBA
! scope="col" style="text-align: center;"|NDS
+
! scope="col" |NDS
! scope="col" style="text-align: center;"|Notes
+
! scope="col" |Notes
 
|-
 
|-
| style="text-align: center;"|
+
|
 
Akumajo X68000
 
Akumajo X68000
  
 
(Castlevania Chronicles)
 
(Castlevania Chronicles)
| style="text-align: center;"|✓
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|✓
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|
+
|
| style="text-align: center;"|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.
+
|Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.
 
|-
 
|-
| style="text-align: center;"|Mad Stalker: Fullmetal Force
+
|Mad Stalker: Fullmetal Force
| style="text-align: center;"|✓
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|✓
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|PS1: A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.
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|PS1: A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.
  
 
FM-Town: A port for the FM-Towns with updated graphics and remixed music.
 
FM-Town: A port for the FM-Towns with updated graphics and remixed music.
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PC-Engine: A PC-Engine CD version that uses graphics from the FM-Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.
 
PC-Engine: A PC-Engine CD version that uses graphics from the FM-Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.
 
|-
 
|-
| style="text-align: center;"|Genocide
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|Genocide
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|
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|
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|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|PC-Engine: Inferior graphics and sound with worse gameplay than the original.
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|PC-Engine: Inferior graphics and sound with worse gameplay than the original.
  
 
FM-Towns: released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.
 
FM-Towns: released as part of the ''Genocide Square'' compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.
 
|-
 
|-
| style="text-align: center;"|Genocide 2: Master of the Dark Communion
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|Genocide 2: Master of the Dark Communion
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|
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|
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|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|SFC: Lower sound quality and altered graphics. Level order for the first few levels are re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
+
|SFC: Lower sound quality and altered graphics. Level order for the first few levels are re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.
  
 
FM-Towns: Same as Genocide above.
 
FM-Towns: Same as Genocide above.
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==Sega Saturn==
 
==Sega Saturn==
Saturn emulation is poor, with only two emulator( [[SSF]] and [[Mednafen]], worth using. The former, however, is closed-source and Windows only while the latter has more compatibility issues and is extremely demanding.
+
Saturn emulation is poor, with only two emulators ([[SSF]] and [[Mednafen]]) worth using. Both have drawbacks, however; the former is closed-source and Windows only while the latter has more compatibility issues and is extremely demanding.
  
{| class="wikitable"
+
{| class="wikitable" style="text-align:center;"
! scope="col" style="text-align: center;"|Name
+
! scope="col" |Name
! scope="col" style="text-align: center;"|PC
+
! scope="col" |PC
! scope="col" style="text-align: center;"|PS1
+
! scope="col" |PS1
! scope="col" style="text-align: center;"|DC
+
! scope="col" |DC
! scope="col" style="text-align: center;"|PS2
+
! scope="col" |PS2
! scope="col" style="text-align: center;"|Xbox
+
! scope="col" |Xbox
! scope="col" style="text-align: center;"|PS3
+
! scope="col" |PS3
! scope="col" style="text-align: center;"|360
+
! scope="col" |360
! scope="col" style="text-align: center;"|Notes
+
! scope="col" |Notes
 
|-
 
|-
| style="text-align: center;"|Grandia
+
|Grandia
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
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|✓
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
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|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|
+
|
 
|-
 
|-
| style="text-align: center;"|Panzer Dragoon
+
|Panzer Dragoon
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|✓
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|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|Both versions differ from the Saturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)
+
|Both versions differ from the Saturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)
 
|-
 
|-
| style="text-align: center;"|Guardian Heroes
+
|Guardian Heroes
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|Enhanced port with 16:9 aspect ratio, graphics and gameplay options, and expanded multiplayer modes.
+
|Enhanced port with 16:9 aspect ratio, graphics and gameplay options, and expanded multiplayer modes.
 
|-
 
|-
| style="text-align: center;"|Nights into Dreams...
+
|Nights into Dreams...
| style="text-align: center;"|✓
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|✓
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|✓
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|✓
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|
| style="text-align: center;"|✓
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|✓
| style="text-align: center;"|✓
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|✓
| style="text-align: center;"|Features both the original game and an enhanced graphics mode. The port to 360, PS3, and PC is missing a few effects. All rereleases include ''Christmas Nights into Dreams'', but lack versus mode and Sonic the Hedgehog into Dreams.
+
|Features both the original game and an enhanced graphics mode. The port to 360, PS3, and PC is missing a few effects. All rereleases include ''Christmas Nights into Dreams'', but lack versus mode and Sonic the Hedgehog into Dreams.
 
|-
 
|-
| style="text-align: center;"|Virtua Fighter 2
+
|Virtua Fighter 2
| style="text-align: center;"|✓
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|✓
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|✓
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|✓
| style="text-align: center;"|
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|
| style="text-align: center;"|✓
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|✓
| style="text-align: center;"|✓
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|✓
| style="text-align: center;"|PC: Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Might be hard to run on Modern OS.  
+
|PC: Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Might be hard to run on Modern OS.  
  
 
PS2: Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan.  
 
PS2: Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan.  
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==PlayStation==
 
==PlayStation==
 
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions.  Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.
 
The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions.  Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.
{| class="wikitable"
+
{| class="wikitable" style="text-align:center;"
! scope="col" style="text-align: center;"|Name
+
! scope="col" |Name
! scope="col" style="text-align: center;"|PC
+
! scope="col" |PC
! scope="col" style="text-align: center;"|Saturn
+
! scope="col" |Saturn
! scope="col" style="text-align: center;"|N64
+
! scope="col" |N64
! scope="col" style="text-align: center;"|DC
+
! scope="col" |DC
! scope="col" style="text-align: center;"|GC
+
! scope="col" |GC
! scope="col" style="text-align: center;"|PSP
+
! scope="col" |PSP
! scope="col" style="text-align: center;"|Notes
+
! scope="col" |Notes
 
|-
 
|-
| style="text-align: center;"|Breath of Fire III
+
|Breath of Fire III
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|Adds widescreen support and an extra minigame.
+
|Adds widescreen support and an extra minigame.
 
|-
 
|-
| style="text-align: center;"|Breath of Fire IV
+
|Breath of Fire IV
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|Has shorter load times and includes an option for sprite smoothing.
+
|Has shorter load times and includes an option for sprite smoothing.
 
|-
 
|-
| style="text-align: center;"|Castlevania: Symphony of the Night
+
|Castlevania: Symphony of the Night
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|Saturn: Inferior graphics, but a few new areas and playable Maria. Released only in Japan.
+
|Saturn: Inferior graphics, but a few new areas and playable Maria. Released only in Japan.
 
PSP: Included in ''Castlevania: The Dracula X Chronicles''. It has a few porting issues. It also replaces the remarkably cheesy voices with technically-better-but-unremarkable voices, as well as playable Maria (albeit completely different from her Saturn version).
 
PSP: Included in ''Castlevania: The Dracula X Chronicles''. It has a few porting issues. It also replaces the remarkably cheesy voices with technically-better-but-unremarkable voices, as well as playable Maria (albeit completely different from her Saturn version).
  
 
The Xbox 360 version is largely similar to the original release. It removes loading times, but lacks FMVs for the North American version.
 
The Xbox 360 version is largely similar to the original release. It removes loading times, but lacks FMVs for the North American version.
 
|-
 
|-
| style="text-align: center;"|Dino Crisis
+
|Dino Crisis
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
 
|-
 
|-
| style="text-align: center;"|Dino Crisis 2
+
|Dino Crisis 2
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
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|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
 
|-
 
|-
| style="text-align: center;"|Final Fantasy VII
+
|Final Fantasy VII
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
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|
| style="text-align: center;"|
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| style="text-align: center;"|
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|
| style="text-align: center;"|Backgrounds/FMVs are the same resolution as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. The recent PC release on Steam release fixes all issues, making it the current definitive version. A PS4 and iOS port of the recent PC release will be released in the future.  
+
|Backgrounds/FMVs are the same resolution as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. The recent PC release on Steam release fixes all issues, making it the current definitive version. A PS4 and iOS port of the recent PC release will be released in the future.  
  
 
A full remake of the game has also been announced, coming first to the PS4.
 
A full remake of the game has also been announced, coming first to the PS4.
 
|-
 
|-
| style="text-align: center;"|Final Fantasy VIII
+
|Final Fantasy VIII
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
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| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|
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|
| style="text-align: center;"|Same stance as FFVII. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
+
|Same stance as FFVII. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
 
|-
 
|-
| style="text-align: center;"|Final Fantasy Tactics
+
|Final Fantasy Tactics
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| style="text-align: center;"|
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|
| style="text-align: center;"|✓
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|✓
| style="text-align: center;"|Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. This version was later released on iOS and Android devices.
+
|Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. This version was later released on iOS and Android devices.
 
|-
 
|-
| style="text-align: center;"|Mega Man 8
+
|Mega Man 8
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|✓
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|✓
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| style="text-align: center;"|Saturn: Features a Bonus Mode with a gallery of official and fan-submitted artworks, a sound test, and watchable FMVs. Some also feature new music tracks and the ability fight Cut Man (MM1) and Wood Man (MM2). Original music is somewhat different due to using PCM encoding and FMVs however are worse quality than the PlayStation version due compression format used to fit onto the Sega Saturn.
+
|Saturn: Features a Bonus Mode with a gallery of official and fan-submitted artworks, a sound test, and watchable FMVs. Some also feature new music tracks and the ability fight Cut Man (MM1) and Wood Man (MM2). Original music is somewhat different due to using PCM encoding and FMVs however are worse quality than the PlayStation version due compression format used to fit onto the Sega Saturn.
  
 
PS4/XB1/NS/PC: Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version.
 
PS4/XB1/NS/PC: Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version.
 
|-
 
|-
| style="text-align: center;"|Mega Man Legends
+
|Mega Man Legends
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
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|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|PC: Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.
+
|PC: Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.
 
N64: Simultaneously better and worse in the graphics department. Sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.  
 
N64: Simultaneously better and worse in the graphics department. Sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.  
  
 
PSP: Standard port with widescreen support. Lock-on is done by holding L and R simultaneously. Released only in Japan.
 
PSP: Standard port with widescreen support. Lock-on is done by holding L and R simultaneously. Released only in Japan.
 
|-
 
|-
| style="text-align: center;"|Mega Man Legends 2
+
|Mega Man Legends 2
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|Released on PC only in Japan and Taiwan. Does not work on modern video cards.  
+
|Released on PC only in Japan and Taiwan. Does not work on modern video cards.  
 
PSP: Standard port with widescreen support. Released only in Japan.
 
PSP: Standard port with widescreen support. Released only in Japan.
 
|-
 
|-
| style="text-align: center;"|Mega Man X4
+
|Mega Man X4
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|PS2/GC: re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.
+
|PS2/GC: re-released as part of the ''Mega Man X Collection'' for the PlayStation 2 and GameCube. Based on the PlayStation version.
  
PC: same as ''Mega Man X3'''s PC port. May not run properly on Windows 8 or later.
+
PC: same as ''Mega Man X3''<nowiki>'</nowiki>s PC port. May not run properly on Windows 8 or later.
  
 
Will be featured in an upcoming compilation(s) with the rest of the series for the PlayStation 4, Xbox One, Nintendo Switch, and PC.
 
Will be featured in an upcoming compilation(s) with the rest of the series for the PlayStation 4, Xbox One, Nintendo Switch, and PC.
 
|-
 
|-
| style="text-align: center;"|Mega Man X5
+
|Mega Man X5
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|PS2/GC: same as the other games in ''Mega Man X Collection''.
+
|PS2/GC: same as the other games in ''Mega Man X Collection''.
  
 
PC: Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.
 
PC: Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.
 
|-
 
|-
| style="text-align: center;"|Mega Man X6
+
|Mega Man X6
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|PS2/GC: same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.
+
|PS2/GC: same as the other games in ''Mega Man X Collection''. Some of the voice-acting is missing in this version.
  
 
PC: Released only in Korea and some other parts of Asia.
 
PC: Released only in Korea and some other parts of Asia.
 
|-
 
|-
| style="text-align: center;"|Metal Gear Solid
+
|Metal Gear Solid
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓ (R)
+
|✓ (R)
| style="text-align: center;"|
+
|
| style="text-align: center;"|PC: Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files.
+
|PC: Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files.
  
 
GC: Remake titled ''Metal Gear Solid: The Twin Snakes''. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
 
GC: Remake titled ''Metal Gear Solid: The Twin Snakes''. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
 
|-
 
|-
| style="text-align: center;"|PaRappa the Rapper
+
|PaRappa the Rapper
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.
+
|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.
 
|-
 
|-
| style="text-align: center;"|Persona 2: Eternal Punishment
+
|Persona 2: Eternal Punishment
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|Part two of ''Persona 2''. This port has widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Released only in Japan.
+
|Part two of ''Persona 2''. This port has widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Released only in Japan.
 
|-
 
|-
| style="text-align: center;"|Persona 2: Innocent Sin
+
|Persona 2: Innocent Sin
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|Part one of ''Persona 2''. This port has widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
+
|Part one of ''Persona 2''. This port has widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
 
|-
 
|-
| style="text-align: center;"|Resident Evil
+
|Resident Evil
| style="text-align: center;"|✓
+
|✓
 
✓ (R)
 
✓ (R)
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓ (R)
+
|✓ (R)
| style="text-align: center;"|
+
|
| style="text-align: center;"|Rereleased twice on PS1. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.
+
|Rereleased twice on PS1. The poorly-named ''Director's Cut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.
  
 
Saturn: Includes an extra game mode.
 
Saturn: Includes an extra game mode.
Line 376: Line 382:
 
GC: Full remake. Same on Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
 
GC: Full remake. Same on Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
 
|-
 
|-
| style="text-align: center;"|Resident Evil 2
+
|Resident Evil 2
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|Later rereleased on the system with DualShock support and a new game mode.
+
|Later rereleased on the system with DualShock support and a new game mode.
  
 
480p on other systems; varies between 240p and 480p on N64. Each version adds more features, with the DC version having the most.
 
480p on other systems; varies between 240p and 480p on N64. Each version adds more features, with the DC version having the most.
 
|-
 
|-
| style="text-align: center;"|Resident Evil 3
+
|Resident Evil 3
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|480p, more features
+
|480p, more features
 
|-
 
|-
| style="text-align: center;"|Revelations: Persona
+
|Revelations: Persona
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|PC: Released only in Japan.
+
|PC: Released only in Japan.
  
 
PSP: Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
 
PSP: Titled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
 
|-
 
|-
| style="text-align: center;"|Suikoden I - II
+
|Suikoden I - II
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
+
|Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
 
|-
 
|-
| style="text-align: center;"|Wipeout 2097
+
|Wipeout 2097
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
+
|These ports feature a different OST from the original release. Released in North America as ''Wipeout XL''.
 
|}
 
|}
  
Line 431: Line 437:
 
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.
 
While system requirements are substantially higher, emulating the [[Nintendo 64 emulators#Virtual Console games in Dolphin|N64 Virtual Console]] releases on the Wii results in more accurate emulation, even making some unplayable games playable.
  
{| class="wikitable"
+
{| class="wikitable" style="text-align:center;"
! scope="col" style="text-align: center;"|Name
+
! scope="col" |Name
! scope="col" style="text-align: center;"|PC
+
! scope="col" |Win
! scope="col" style="text-align: center;"|GC
+
! scope="col" |GC
! scope="col" style="text-align: center;"|Xbox
+
! scope="col" |Xbox
! scope="col" style="text-align: center;"|X360
+
! scope="col" |X360
! scope="col" style="text-align: center;"|XOne
+
! scope="col" |XOne
! scope="col" style="text-align: center;"|DS
+
! scope="col" |DS
! scope="col" style="text-align: center;"|3DS
+
! scope="col" |3DS
! scope="col" style="text-align: center;"|Notes
+
! scope="col" |Notes
 
|-
 
|-
| style="text-align: center;"|Banjo-Kazooie
+
|Banjo-Kazooie
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''.
+
|Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''.
 
|-
 
|-
| style="text-align: center;"|Banjo-Tooie
+
|Banjo-Tooie
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''.
+
|Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in ''Rare Replay''.
 
|-
 
|-
| style="text-align: center;"|Blast Corps
+
|Blast Corps
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓ (E)
+
|✓ (E)
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|Improved graphics, better framerate.  
+
|Improved graphics, better framerate.  
 
|-
 
|-
| style="text-align: center;"|Conker's Bad Fur Day
+
|Conker's Bad Fur Day
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓ (R)
+
|✓ (R)
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓ (E)
+
|✓ (E)
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|Titled ''Conker: Live and Reloaded''. It's censored, but has much better graphics and updated multiplayer. Only plays on an original Xbox. ''Rare Replay'' includes an emulated version of the original. Not sure if its censored or not. Has more stable framerates and slightly better graphics than original.
+
|Titled ''Conker: Live and Reloaded''. It's censored, but has much better graphics and updated multiplayer. Only plays on an original Xbox. ''Rare Replay'' includes an emulated version of the original. Not sure if its censored or not. Has more stable framerates and slightly better graphics than original.
 
|-
 
|-
| style="text-align: center;"|Doom 64
+
|Doom 64
| style="text-align: center;"|✓ (U)
+
|✓ (U)
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame-rate, keyboard and mouse support. Has some bugs that are left unaddressed, however. Requires extracting data from the game's ROM to play. Can be found here: https://doom64ex.wordpress.com/
+
|Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame-rate, keyboard and mouse support. Has some bugs that are left unaddressed, however. Requires extracting data from the game's ROM to play. Can be found here: https://doom64ex.wordpress.com/
 
|-
 
|-
| style="text-align: center;"|The Legend of Zelda: Ocarina of Time
+
|The Legend of Zelda: Ocarina of Time
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓ (E)
+
|✓ (E)
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port (sans vibration) is the definitive version of the game.
+
|Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port (sans vibration) is the definitive version of the game.
 
|-
 
|-
| style="text-align: center;"|The Legend of Zelda: Majora's Mask
+
|The Legend of Zelda: Majora's Mask
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓ (E)
+
|✓ (E)
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer, and is missing rumble.
+
|The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer, and is missing rumble.
 
|-
 
|-
| style="text-align: center;"|Jet Force Gemini
+
|Jet Force Gemini
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓ (E)
+
|✓ (E)
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|Improved graphics, better framerate.
+
|Improved graphics, better framerate.
 
|-
 
|-
| style="text-align: center;"|Killer Instinct Gold
+
|Killer Instinct Gold
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓ (E)
+
|✓ (E)
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|Improved graphics, better framerate.  
+
|Improved graphics, better framerate.  
 
|-
 
|-
| style="text-align: center;"|Perfect Dark
+
|Perfect Dark
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|Improved graphics, better framerate, online multiplayer. XBLA version also included in ''Rare Replay''.
+
|Improved graphics, better framerate, online multiplayer. XBLA version also included in ''Rare Replay''.
 
|-
 
|-
| style="text-align: center;"|Super Mario 64
+
|Super Mario 64
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓ (R)
+
|✓ (R)
| style="text-align: center;"|
+
|
| style="text-align: center;"|The DS remake has three more playable characters and some extra features, but has poorer controls, mixed graphical changes (they look more "accurate" but have less polygons and worse textures), and altered progression. Some may prefer it, others not so much.
+
|The DS remake has three more playable characters and some extra features, but has poorer controls, mixed graphical changes (they look more "accurate" but have less polygons and worse textures), and altered progression. Some may prefer it, others not so much.
 
|-
 
|-
| style="text-align: center;"|Star Fox 64
+
|Star Fox 64
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓ (R)
+
|✓ (R)
| style="text-align: center;"|The 3DS remake has updated graphics, a slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble. It also has redone voices, for better or worse.
+
|The 3DS remake has updated graphics, a slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble. It also has redone voices, for better or worse.
 
|-
 
|-
| style="text-align: center;"|Turok: Dinosaur Hunter
+
|Turok: Dinosaur Hunter
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|Remastered for PC.
+
|Remastered for PC.
 
|-
 
|-
| style="text-align: center;"|Turok 2: Seeds of Evil
+
|Turok 2: Seeds of Evil
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|Remastered for PC.
+
|Remastered for PC.
 
|}
 
|}
  
 
==Dreamcast==
 
==Dreamcast==
 
Since the system died early, many of its games were ported to other consoles.
 
Since the system died early, many of its games were ported to other consoles.
{| class="wikitable"
+
{| class="wikitable" style="text-align:center;"
! scope="col" style="text-align: center;"|Name
+
! scope="col" |Name
! scope="col" style="text-align: center;"|GameCube
+
! scope="col" |GameCube
! scope="col" style="text-align: center;"|PS2
+
! scope="col" |PS2
! scope="col" style="text-align: center;"|PS3
+
! scope="col" |PS3
! scope="col" style="text-align: center;"|Xbox
+
! scope="col" |Xbox
! scope="col" style="text-align: center;"|360
+
! scope="col" |360
! scope="col" style="text-align: center;"|PC
+
! scope="col" |PC
! scope="col" style="text-align: center;"|Notes
+
! scope="col" |Notes
 
|-
 
|-
| style="text-align: center;"|Skies of Arcadia
+
|Skies of Arcadia
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|Updated with new features and content. The music has been compressed to fit on one disc.
+
|Updated with new features and content. The music has been compressed to fit on one disc.
 
|-
 
|-
| style="text-align: center;"|Ikaruga
+
|Ikaruga
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|Slight remix, PC Demo & Full game available. X360 version compatible with Xbox One systems.
+
|Slight remix, PC Demo & Full game available. X360 version compatible with Xbox One systems.
 
|-
 
|-
| style="text-align: center;"|Grandia II
+
|Grandia II
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|The PS2 version is technically inferior.  
+
|The PS2 version is technically inferior.  
 
The original PC version has a plethora of bugs. The newest PC release is based on the DC version. Even though it suffers from its own bugs, it's still the best version available.
 
The original PC version has a plethora of bugs. The newest PC release is based on the DC version. Even though it suffers from its own bugs, it's still the best version available.
 
|-
 
|-
| style="text-align: center;"|Resident Evil Code: Veronica
+
|Resident Evil Code: Veronica
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes and, in the case of HD-capable ports, HD resolution and 16:9 aspect ratio.
+
|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes and, in the case of HD-capable ports, HD resolution and 16:9 aspect ratio.
 
|-
 
|-
| style="text-align: center;"|Sonic Adventure
+
|Sonic Adventure
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
+
|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
 
|-
 
|-
| style="text-align: center;"|Sonic Adventure 2
+
|Sonic Adventure 2
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and 16:9 aspect ratio but separates the multiplayer content paid DLC.
+
|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and 16:9 aspect ratio but separates the multiplayer content as paid DLC.
 
|}
 
|}
  
Line 656: Line 662:
 
==3DS==
 
==3DS==
 
Emulation for the [[Nintendo 3DS|3DS]] is in early development. It is not currently in a state meant for regular usage.
 
Emulation for the [[Nintendo 3DS|3DS]] is in early development. It is not currently in a state meant for regular usage.
{| class="wikitable"
+
{| class="wikitable" style="text-align:center;"
! scope="col" style="text-align: center;"|Name
+
! scope="col" |Name
! scope="col" style="text-align: center;"|Windows
+
! scope="col" |Windows
! scope="col" style="text-align: center;"|PS3
+
! scope="col" |PS3
! scope="col" style="text-align: center;"|Xbox 360
+
! scope="col" |Xbox 360
! scope="col" style="text-align: center;"|Notes
+
! scope="col" |Notes
 
|-
 
|-
| style="text-align: center;"|Azure Striker Gunvolt
+
|Azure Striker Gunvolt
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|Feels like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Formally the only way to enjoy the full story cut out from the overseas release up until the 3DS version received a patch and the Striker Pack compilation rectified this. Has new modes the 3DS version lacks. A new port of the Striker Pack for the Switch has support for 60 FPS, HD event graphics, balance tweaks, and incorporates its sequel's difficulty system.
+
|Feels like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Formally the only way to enjoy the full story cut out from the overseas release up until the 3DS version received a patch and the Striker Pack compilation rectified this. Has new modes the 3DS version lacks. A new port of the Striker Pack for the Switch has support for 60 FPS, HD event graphics, balance tweaks, and incorporates its sequel's difficulty system.
 
|-
 
|-
| style="text-align: center;"|Resident Evil Revelations
+
|Resident Evil Revelations
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|Also on Wii U. All ported versions are in HD.
+
|Also on Wii U. All ported versions are in HD.
 
|-
 
|-
| style="text-align: center;"|The Legend of Dark Witch
+
|The Legend of Dark Witch
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.
+
|Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.
 
|-
 
|-
| style="text-align: center;"|The Legend of Dark Witch 2
+
|The Legend of Dark Witch 2
| style="text-align: center;"|✓
+
|✓
| style="text-align: center;"|
+
|
| style="text-align: center;"|
+
|
| style="text-align: center;"|Same as the above.
+
|Same as the above.
 
|}
 
|}
  
 
[[Category:Notable ports]]
 
[[Category:Notable ports]]

Revision as of 00:11, 19 March 2018

In situations where emulation of a system makes it harder to run a video game than natively, it might be worthwhile to consider playing a native port of a classic game instead. Some systems may even have inherent flaws that are avoided on other platforms. If your system of choice is a standard PC, a native port may be easier to run.

Emulation General does not aim to provide a complete list of every single port ever. Instead, we'll focus on games that are known to have issues that can be solved by using another system.

(E)
This is an official emulated release. Usually the ROM can be extracted and played in another emulator.
(R)
This is a remake, which can dramatically differ from the original game.

Console versions may be more convenient to set up. See Virtual Console games, PlayStation Store games, and/or Xbox Live Arcade games.

PC ports

It's usually preferred to use a native PC port rather than emulation.

When veteran developers port PC releases, they usually take into account the variety of potential hardware configurations their users might have and strive to have games working well even on the lowest specs. However, to any standard developer this may not be feasible (probably due to deadlines), so they may often give very little customization targeting the recommended specs and move on to the next release.

Depending on the studio, some developers may opt to release on the three main x86 platforms (Windows, Linux, macOS) but in most cases PC ports are Windows-only (basically enforcing the catch-22 of Linux adoption) and may only get a polished but outsourced macOS port later on.

Most indie games likely have cross-platform support as a way to maximize sales, as opposed to major publishers that see cross-platform support as a hindrance to their sales.

However, sometimes ports were sloppy, and prone to bugs and/or optimisation issues (e.g. Grand Theft Auto IV). Every port has its own issues so it has to be approached on a case-by-case basis. The game may also only have very outdated options, such as only a few resolutions. It's best to check PCGamingWiki for any potential issues you might have.

Classic games may only be available for the Windows 9x family as 16-bit software, which does not run on x86_64 without some form of emulation (x86 is a different story), so getting them to work could be stressful. However, Wine can play a majority of classic titles very well. Some ports may be for DOS and are supported by DOSBox.

There are also community patches which can fix some of these issues, and depending on the complexity of the game, it may have a cross-platform game engine recreation. Depending on a game's popularity, it may even have a full remake. Obscure titles may have no fixes at all.

Older games may not have good controller support as Xinput does not have backwards compatibility with DirectInput. One of the most common problems is the digital pad not being recognized. In that case, button mappers like AntiMicro can be helpful.

Console ports of PC games

Since game consoles are much less powerful than PCs, it is recommended to avoid PC games ported to consoles. Typically the games have to be altered to fit the constraints of console, and may be forced to use a radically different control scheme. An exception to this rule would be Indiana Jones and the Infernal Machine's N64 port, and the console versions of certain Disney games like Cars 2 and Toy Story 3. In the latter case the PC versions suffer from downgraded graphics as a consequence of having to account for lower-end systems used by most families.

NES

Main article: List of notable NES ports and remakes

NES games sometimes suffered from slowdown, and sprite flickering.

Sharp X68000

May be easier to emulate ports than the original versions.

Name PS1 GC PS2 GBA NDS Notes

Akumajo X68000

(Castlevania Chronicles)

Includes both the original game and a remixed version with remixed music, slightly altered level layouts, and an altered art direction based on the more recent games in the series.
Mad Stalker: Fullmetal Force PS1: A remake with sub-par graphics and music. Borrows gameplay elements from the developer's other game, Asuka 120%.

FM-Town: A port for the FM-Towns with updated graphics and remixed music.

PC-Engine: A PC-Engine CD version that uses graphics from the FM-Towns version with remixed Redbook audio music, more playable characters for VS. Mode (done through a cheat code), and a fully-voiced Story Mode.

Genocide PC-Engine: Inferior graphics and sound with worse gameplay than the original.

FM-Towns: released as part of the Genocide Square compilation. Features updated graphics, sound, new cutscenes, and revised gameplay.

Genocide 2: Master of the Dark Communion SFC: Lower sound quality and altered graphics. Level order for the first few levels are re-arranged from the Sharp X68000 version. Released only in Japan despite being developed by a British development team.

FM-Towns: Same as Genocide above.

DOS: Based on the FM-Towns version. Uses the Sharp X68000 version's cutscenes but has higher quality Redbook audio music. Released only in Korea but most of the game's menus are in English.

SNES

Main article: List of notable SNES ports and remakes

Some SNES games suffered from slowdown which may be fixed in ports.

Many SNES games were ported to the GBA. These versions may have extra features, but at the cost of poorer audio and visuals. The resolution is lower, and it was never intended to be played on a full display. The screen area may also be reduced due to the lower resolution. The audio is much lower quality than the SNES. Also, the GBA has much stronger colors to compensate for the lack of contrast in the original GBA display. To compensate, a shader or an option is needed. Additionally for controls, the GBA has two fewer buttons.

Several SNES games were ported to the PlayStation. These are typically emulated, and the CD format creates long loading times. Generally it is recommended to avoid the PS1 ports for this reason and to stick with the original releases. However, in some cases the PS1 port might offer more features.

Sega Saturn

Saturn emulation is poor, with only two emulators (SSF and Mednafen) worth using. Both have drawbacks, however; the former is closed-source and Windows only while the latter has more compatibility issues and is extremely demanding.

Name PC PS1 DC PS2 Xbox PS3 360 Notes
Grandia
Panzer Dragoon Both versions differ from the Saturn original (PS2 being a slight update). Also on Xbox as an unlockable in Panzer Dragoon Orta (it's a modified PC build)
Guardian Heroes Enhanced port with 16:9 aspect ratio, graphics and gameplay options, and expanded multiplayer modes.
Nights into Dreams... Features both the original game and an enhanced graphics mode. The port to 360, PS3, and PC is missing a few effects. All rereleases include Christmas Nights into Dreams, but lack versus mode and Sonic the Hedgehog into Dreams.
Virtua Fighter 2 PC: Contemporary to the Saturn port. Contains the same extra plus Online Multiplayer. Might be hard to run on Modern OS.

PS2: Sega Ages 2500 release is a direct port of the arcade version. Runs in 640x480 and 60FPS (Arcade version ran slightly slower at 57.5FPS). Missing extras from Saturn & PC releases and has minor graphical glitches. Released only in Japan.

360 & PS3: Very similar to PS2 release. Runs in HD (Possibly Pillboxed?). Includes online play.

PlayStation

The PS1 has problems with 3D which become more noticeable when emulating the games at higher than native resolutions. Many PS1 games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systems.

Name PC Saturn N64 DC GC PSP Notes
Breath of Fire III Adds widescreen support and an extra minigame.
Breath of Fire IV Has shorter load times and includes an option for sprite smoothing.
Castlevania: Symphony of the Night Saturn: Inferior graphics, but a few new areas and playable Maria. Released only in Japan.

PSP: Included in Castlevania: The Dracula X Chronicles. It has a few porting issues. It also replaces the remarkably cheesy voices with technically-better-but-unremarkable voices, as well as playable Maria (albeit completely different from her Saturn version).

The Xbox 360 version is largely similar to the original release. It removes loading times, but lacks FMVs for the North American version.

Dino Crisis
Dino Crisis 2
Final Fantasy VII Backgrounds/FMVs are the same resolution as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a mod. The recent PC release on Steam release fixes all issues, making it the current definitive version. A PS4 and iOS port of the recent PC release will be released in the future.

A full remake of the game has also been announced, coming first to the PS4.

Final Fantasy VIII Same stance as FFVII. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
Final Fantasy Tactics Titled Final Fantasy Tactics: The War of the Lions. Includes extra content, multiplayer support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation. This version was later released on iOS and Android devices.
Mega Man 8 Saturn: Features a Bonus Mode with a gallery of official and fan-submitted artworks, a sound test, and watchable FMVs. Some also feature new music tracks and the ability fight Cut Man (MM1) and Wood Man (MM2). Original music is somewhat different due to using PCM encoding and FMVs however are worse quality than the PlayStation version due compression format used to fit onto the Sega Saturn.

PS4/XB1/NS/PC: Featured as part of Mega Man Legacy Collection 2 with some new challenge stages from this game but is based on the PlayStation version.

Mega Man Legends PC: Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an XInput controller.

N64: Simultaneously better and worse in the graphics department. Sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.

PSP: Standard port with widescreen support. Lock-on is done by holding L and R simultaneously. Released only in Japan.

Mega Man Legends 2 Released on PC only in Japan and Taiwan. Does not work on modern video cards.

PSP: Standard port with widescreen support. Released only in Japan.

Mega Man X4 PS2/GC: re-released as part of the Mega Man X Collection for the PlayStation 2 and GameCube. Based on the PlayStation version.

PC: same as Mega Man X3's PC port. May not run properly on Windows 8 or later.

Will be featured in an upcoming compilation(s) with the rest of the series for the PlayStation 4, Xbox One, Nintendo Switch, and PC.

Mega Man X5 PS2/GC: same as the other games in Mega Man X Collection.

PC: Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later.

Mega Man X6 PS2/GC: same as the other games in Mega Man X Collection. Some of the voice-acting is missing in this version.

PC: Released only in Korea and some other parts of Asia.

Metal Gear Solid ✓ (R) PC: Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files.

GC: Remake titled Metal Gear Solid: The Twin Snakes. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.

PaRappa the Rapper Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.
Persona 2: Eternal Punishment Part two of Persona 2. This port has widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Released only in Japan.
Persona 2: Innocent Sin Part one of Persona 2. This port has widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
Resident Evil

✓ (R)

✓ (R) Rereleased twice on PS1. The poorly-named Director's Cut is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The Dual Shock Ver. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believed.

Saturn: Includes an extra game mode.

PC: Has compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs.

GC: Full remake. Same on Wii. Redone in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.

Resident Evil 2 Later rereleased on the system with DualShock support and a new game mode.

480p on other systems; varies between 240p and 480p on N64. Each version adds more features, with the DC version having the most.

Resident Evil 3 480p, more features
Revelations: Persona PC: Released only in Japan.

PSP: Titled Shin Megami Tensei: Persona. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.

Suikoden I - II Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
Wipeout 2097 These ports feature a different OST from the original release. Released in North America as Wipeout XL.

Nintendo 64

The Nintendo 64 is a difficult system to emulate, and no emulator has a high degree of game compatibility. It may be easier to rely upon a port rather than try to emulate it.

While system requirements are substantially higher, emulating the N64 Virtual Console releases on the Wii results in more accurate emulation, even making some unplayable games playable.

Name Win GC Xbox X360 XOne DS 3DS Notes
Banjo-Kazooie Added widescreen mode, generally better framerate and draw distance. Ice Key and Secret Eggs are available if the user also has a savefile for Banjo-Tooie or Banjo-Kazooie: Nuts and Bolts. Removed Nintendo references, some of which were endearing. XBLA version also included in Rare Replay.
Banjo-Tooie Generally better framerate and draw distance. Ice Key and secret eggs collected in BK are available here. Removed Nintendo references, some of which were endearing. XBLA version also included in Rare Replay.
Blast Corps ✓ (E) Improved graphics, better framerate.
Conker's Bad Fur Day ✓ (R) ✓ (E) Titled Conker: Live and Reloaded. It's censored, but has much better graphics and updated multiplayer. Only plays on an original Xbox. Rare Replay includes an emulated version of the original. Not sure if its censored or not. Has more stable framerates and slightly better graphics than original.
Doom 64 ✓ (U) Unofficial fan-made port by the developer that went on to remaster the Turok games. Features widescreen, higher frame-rate, keyboard and mouse support. Has some bugs that are left unaddressed, however. Requires extracting data from the game's ROM to play. Can be found here: https://doom64ex.wordpress.com/
The Legend of Zelda: Ocarina of Time ✓ (E) Both the original game and the Master Quest are emulated at 480p on the GameCube. The 3DS port (sans vibration) is the definitive version of the game.
The Legend of Zelda: Majora's Mask ✓ (E) The GameCube version has audio glitches when moving between areas in Clock Town, framerate issues, and random crashes. The 3DS version features enhancements similar to those in Ocarina of Time 3D, as well as manual camera control when played on a New Nintendo 3DS. However, it changes some key gameplay mechanics in ways that fans of the original might not prefer, and is missing rumble.
Jet Force Gemini ✓ (E) Improved graphics, better framerate.
Killer Instinct Gold ✓ (E) Improved graphics, better framerate.
Perfect Dark Improved graphics, better framerate, online multiplayer. XBLA version also included in Rare Replay.
Super Mario 64 ✓ (R) The DS remake has three more playable characters and some extra features, but has poorer controls, mixed graphical changes (they look more "accurate" but have less polygons and worse textures), and altered progression. Some may prefer it, others not so much.
Star Fox 64 ✓ (R) The 3DS remake has updated graphics, a slightly different instrumentation, multiplayer, and some token 3DS features including an easy mode with a misleading name. It is missing rumble. It also has redone voices, for better or worse.
Turok: Dinosaur Hunter Remastered for PC.
Turok 2: Seeds of Evil Remastered for PC.

Dreamcast

Since the system died early, many of its games were ported to other consoles.

Name GameCube PS2 PS3 Xbox 360 PC Notes
Skies of Arcadia Updated with new features and content. The music has been compressed to fit on one disc.
Ikaruga Slight remix, PC Demo & Full game available. X360 version compatible with Xbox One systems.
Grandia II The PS2 version is technically inferior.

The original PC version has a plethora of bugs. The newest PC release is based on the DC version. Even though it suffers from its own bugs, it's still the best version available.

Resident Evil Code: Veronica Titled Resident Evil Code: Veronica X. Features additional cutscenes and, in the case of HD-capable ports, HD resolution and 16:9 aspect ratio.
Sonic Adventure Titled Sonic Adventure DX: Director's Cut. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
Sonic Adventure 2 Titled Sonic Adventure 2: Battle. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and 16:9 aspect ratio but separates the multiplayer content as paid DLC.

PlayStation 2

Main article: List of notable PS2 ports and remakes

3DS

Emulation for the 3DS is in early development. It is not currently in a state meant for regular usage.

Name Windows PS3 Xbox 360 Notes
Azure Striker Gunvolt Feels like an emulated version put on PC as it sometimes plays using a dual screen setup. Some keys cannot be remapped at all for keyboard, and certain modes do not retain controller remapping changes. Formally the only way to enjoy the full story cut out from the overseas release up until the 3DS version received a patch and the Striker Pack compilation rectified this. Has new modes the 3DS version lacks. A new port of the Striker Pack for the Switch has support for 60 FPS, HD event graphics, balance tweaks, and incorporates its sequel's difficulty system.
Resident Evil Revelations Also on Wii U. All ported versions are in HD.
The Legend of Dark Witch Higher resolution artwork and revised UI utilizing a single screen as opposed to the dual screen set-up of the 3DS version.
The Legend of Dark Witch 2 Same as the above.