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===Sega Dreamcast===
 
===Sega Dreamcast===
 
Since the system died early, many of its games were ported to other consoles.
 
Since the system died early, many of its games were ported to other consoles.
 
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{| class="wikitable" style="text-align:left;"
{| class="wikitable" style="text-align:center;"
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! scope="col" style="width: 14em;"|Name
! scope="col"|Game
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! scope="col" |GameCube
! scope="col"|Platforms
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! scope="col" |PS2
! scope="col"|Notes
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! scope="col" |PS3
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! scope="col" |Xbox
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! scope="col" |360
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! scope="col" |PC
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! scope="col" |Android
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! scope="col" |Arcade
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! scope="col" |PSP
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! scope="col" style="text-align: left"|Notes
 
|-
 
|-
 
|Crazy Taxi 2
 
|Crazy Taxi 2
|style="white-space: nowrap;"|PlayStation Portable
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|style="text-align:left;"|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
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|✓
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|"Crazy Taxi: Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, but missing 3 songs and has bad controls. It has custom soundtrack support.
 
|-
 
|-
|style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of the Future
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|Ecco the Dolphin: Defender of the Future
|PlayStation 2
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|
|style="text-align:left;"|Lower quality texture and resolution, but better visual effects and some models.
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|✓
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|'''PlayStation 2:''' Lower quality texture and resolution, but better visual effects and some models.
 
|-
 
|-
 
|Headhunter
 
|Headhunter
|PlayStation 2
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|style="text-align:left;"|Lower quality port.
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|'''PS2:''' lower quality port.
 
|-
 
|-
 
|Hundred Swords
 
|Hundred Swords
|Microsoft Windows
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|style="text-align:left;"|'''Dreamcast:''' Japanese only.
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'''PC:''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.
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|✓
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|'''DC:''' Japanese Only.
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'''PC:''' Available in English. Dialogue options and some plot points were cut so the "Person/king" mechanic is missing.
 
|-
 
|-
|Jet Set Radio /<br>Jet Grind Radio
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|Jet Set Radio
|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android
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|
|style="text-align:left;"|'''PlayStation 3/Xbox 360/Windows:''' Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version).
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|✓
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|✓
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|✓
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|Based on the "De la Jet Set Radio" (The definitive Dreamcast release), Widescreen support, Missing 2 songs (Yappie Feet" and a song called "Many Styles" from the PAL version).
 
|-
 
|-
 
|Maken X
 
|Maken X
|PlayStation 2
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|style="text-align:left;"|Remake that changes the game from first-person view to third-person. PAL release only (50 Hz). No English dub.
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|'''PS2:''' Remake that changes the game from first-person view to third-person. PAL release only (50HZ). No English dub.
 
|-
 
|-
 
|MDK2
 
|MDK2
|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii
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|
|style="text-align:left;"|'''PC:''' in first port from 2000 year was added difficulty levels and the ability to save everywhere. Another - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.
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|✓
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|''' PC:''' Added Difficulty levels and the ability to save everywhere
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'''PS2:''' Titled "MDK2: Armageddon" features bigger switches, weaker and repositioned enemies, and wider ledges in platforming sections, the game is now giving answers to the player by using Big red Arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
  
'''PlayStation 2:''' Titled "MDK2: Armageddon", features bigger switches, wider ledges in platforming sections, weaker and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bosses. The game also features fully customizable controls.
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'''Wii:''' Based on the PS2 version but the audio has been compressed, and graphically, shadows have been removed.
  
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.
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'''MDK2 HD:''' features high-definition 3D models, reworked textures, improved lighting, and remastered music tracks but suffers from frame rate issues and glitches.
 
|-
 
|-
|Shenmue
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|Shenmue 1 & 2
|Microsoft Windows<br>PlayStation 4<br>Xbox One
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|
|style="text-align:left;"|'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''.  HD remaster with widescreen support. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
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|✓ (2 Only)
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|✓
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|'''Xbox:''' omissions of visual references to the Virgin Mary.
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'''PC/PS4/Xbox One:''' HD remasters with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
 
|-
 
|-
|Shenmue 2
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|Space Channel 5 Part 2
|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One
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|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the Virgin Mary.
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|✓
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|✓
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|✓
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|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25fps.
  
'''PC/PS4/Xbox One:''' As part of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on the Xbox version. Ability to save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].
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'''PS2:''' Runs at 29.97fps, Lower resolution, and lower 2D assets resolution.
|-
 
|Space Channel 5<br>Part 2
 
|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows
 
|style="text-align:left;"|'''Dreamcast:''': Japanese only, fan translation is available. runs at 25 FPS.
 
  
'''PS2:''' Runs at 29.97 FPS, lower resolution, and lower 2D assets resolution.
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'''PC:''' HD remasters with widescreen support, the Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94hz, Some of the Japanese voices are used even when the game is set to English, Some Speech lines aren't being played.
  
'''PC:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played.
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''PS3/360:''' HD remasters with widescreen support, RPCS3 has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup), Some Speech lines aren't being played.
 
 
'''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
 
 
|-
 
|-
 
|Skies of Arcadia
 
|Skies of Arcadia
|GameCube
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|
|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
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|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).
 
|-
 
|-
 
|Grandia II
 
|Grandia II
|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch
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|style="text-align:left;"|'''PS2:''' version is technically inferior.
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'''PC:''' original version has a plethora of bugs. The newest PC release is based on the Dreamcast version, but suffers from its own bugs.
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|✓
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|The PS2 version is technically inferior.  
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The original PC version has a plethora of bugs. The newest PC release is based on the DC version but suffers from its own bugs.
 
|-
 
|-
 
|Phantasy Star Online
 
|Phantasy Star Online
|GameCube<br>Xbox<br>Microsoft Windows
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|
|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain items.
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|✓
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|✓
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|All the ports are based on "Phantasy Star Online ver 2" and titled "Phantasy Star Online Episodes 1+2" and containing a new episode called Episode 2, Three new playable classes, Forces are the only job that can use Reverser, Grants, and Megid. and Various balancing of items powers and removal of certain items.
  
 
'''Xbox:''' A decent port.
 
'''Xbox:''' A decent port.
  
'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode and some missions that were only available in online mode. Can be played in offline mode.
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'''GC:''' A decent port. has another version Titled "Phantasy Star Online Episode I & II Plus". it adds challenge mode and some missions that were only available in online mode can now be played in offline mode.  
  
'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and probably Chinese.
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'''PC:''' Has another version titled "Phantasy Star Online: Blue Burst" has a new episode with extra content, this version is also available in English and probably Chinese.
 
|-
 
|-
|Resident Evil<br>Code: Veronica
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|Power Stone 1 & 2
|PlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4
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|style="text-align:left;"|Titled ''Resident Evil Code: Veronica X''. Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica".
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'''PS2:''' Doesn't support progressive scan.
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'''PS3/360:''' Changes the lights and shadows (hit-or-miss for some people), HD resolution and 16:9 aspect ratio.
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|'''PSP:''' "Power Stone Collection" is a collection of both games with widescreen support.
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|Resident Evil Code: Veronica
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|✓
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|✓
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|✓
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|Titled ''Resident Evil Code: Veronica X'' Features additional cutscenes. PS2 Version doesn't support progressive scan. '''PS3/360:''' Changes the Lights and Shadows (Hit or miss for some people) HD resolution, and 16:9 aspect ratio.
 
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|-
 
|Rent-A-Hero No. 1
 
|Rent-A-Hero No. 1
|Xbox
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|style="text-align:left;"|'''Dreamcast:''' Japanese only.
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'''Xbox:''' The intro was improved and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.
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|✓
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|'''DC:''' Japanese Only.
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'''Xbox:''' The Intro was Improved, and added online capabilities. an English prototype in a complete state, with only minor text errors present, was leaked online.
 
|-
 
|-
|Rez
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|REZ
|Dreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5
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|style="text-align:left;"|'''PS2:''' Lower quality port.
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|✓
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|✓
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'''PS2:''' lower quality port.
 
'''360:''' HD Port with widescreen support.
 
'''360:''' HD Port with widescreen support.
 
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'''PC/PS4:''' Titled ''REZ Infinite'', based on 360 port with new levels made in UE4.  
'''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4.  
 
 
|-
 
|-
 
|Sonic Adventure
 
|Sonic Adventure
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
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|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
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|✓
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|✓
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|✓
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|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, each successive port of the game manages to be more bug-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s).
 
|-
 
|-
 
|Sonic Adventure 2
 
|Sonic Adventure 2
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
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|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
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|✓
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|✓
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|✓
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|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
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|Virtua Tennis 2
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|✓
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|'''PS2:''' lower quality port in 30 FPS.
 
|}
 
|}
  

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