Difference between revisions of "List of notable NES ports and remakes"

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NES games sometimes suffered from slowdown and sprite flickering.
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#REDIRECT [[List of notable ports#NES]]
{| class="wikitable"
 
! scope="col" style="text-align: center;"|Name
 
! scope="col" style="text-align: center;"|PCE
 
! scope="col" style="text-align: center;"|SNES
 
! scope="col" style="text-align: center;"|PS1
 
! scope="col" style="text-align: center;"|GC
 
! scope="col" style="text-align: center;"|PS2
 
! scope="col" style="text-align: center;"|GBC
 
! scope="col" style="text-align: center;"|GBA
 
! scope="col" style="text-align: center;"|NDS
 
! scope="col" style="text-align: center;"|PSP
 
! scope="col" style="text-align: center;"|Notes
 
|-
 
| style="text-align: center;"|Crystalis
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).
 
|-
 
| style="text-align: center;"|Dragon Quest I<br/>Dragon Quest II
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"| SNES: Compilation. Includes US NES enhancements (trivia: the late Satoru Iwata developed the enhanced US port for DQ1, uncredited). Updated graphics and game balance. Japan-only.<br/>GBC: Compilation. Improved graphics from NES version, SNES version's game balance and events. Released in English (Enix translation).<br/>Mobile: Released separately. Japan-only. Based on GBC version with the improved sprites from SFC DQ6/DQ3R. No battle animations.<br/>Android/iOS: Released separately. Japanese and English (Alfa Plus translation). Based on mobile version.<br/>Wii: Japan-only Virtual Console compilation on a Wii disc including all Japanese SNES and NES versions of DQ1, DQ2 and DQ3, unmodified.
 
|-
 
| style="text-align: center;"|Dragon Quest III
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"| SNES: Full remake. Updated graphics and game balance. Includes US NES enhancements. Japan-only.<br/>GBC: Improved graphics from NES version, SNES version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events). Released in English (Enix translation).<br/>Mobile: Japan-only. Based on SNES version and mobile engine for DQ1/DQ2. No GBC-extras, and DQ3R's battle animations were removed.<br/>Android/iOS: Japanese and English (Alfa Plus translation). Based on mobile version (meaning removed battle animations, etc).<br/>Wii: Japan-only Virtual Console compilation on a Wii disc including all Japanese SNES and NES versions of DQ1, DQ2 and DQ3, unmodified.
 
|-
 
| style="text-align: center;"|Dragon Quest IV
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"| PS1: Updated graphics (Japan only)<br/>NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party Chat added (JP version only, can be modded back though in English with iOS files). New Multi-5 localization (Alfa Plus).<br/>iOS/Android: Direct port of DS version. English-only localization. Party chat translated.
 
|-
 
| style="text-align: center;"|DuckTales
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|Remade in high-definition as ''DuckTales Remastered'' for PlayStation 3, Xbox 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), art gallery, and the other unlockables. A patch was released to streamline the gameplay in response to complains of the cutscenes interfering with game.
 
|-
 
| style="text-align: center;"|Final Fantasy 1 + 2
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓ (R)
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓ (R)
 
| style="text-align: center;"|
 
MSX: Updated graphics (FF1 only)
 
 
 
PS1: Updated graphics, easy mode
 
 
 
GBA, PSP: Original difficulty level removed, bonus dungeons
 
|-
 
| style="text-align: center;"|Final Fantasy 3
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|Full 3D remake.
 
|-
 
| style="text-align: center;"|Fire Emblem: Shadow Dragon and the Blade of Light
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓ (R)
 
| style="text-align: center;"|
 
| style="text-align: center;"| SNES: Remake as the first chapter of ''Fire Emblem: Mystery of the Emblem'' with upgraded graphics and improved balance. The remake continues the storyline thus acting as a sequel.<br/>NDS: The SNES remake was divided to two releases - ''Fire Emblem: Shadow Dragon'' with a new graphical makeover, some balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, covering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content via Wi-Fi (fear not, it's already on-disc, and its DLC servers were preserved). This second release introduced character customization and was fan-translated.
 
|-
 
| style="text-align: center;"|Kirby's Adventure
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓ (R)
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.
 
 
 
3DS: Slowdown and flickering fixed, 3D feature added
 
|-
 
| style="text-align: center;"|The Legend of Zelda
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓ (E)
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|SNES: Renamed ''BS Legend of Zelda'', downloaded via BS Satellaview, Updated graphics, smaller overworld map, timer (Japan only)
 
GC & GBA: Grammar improved
 
|-
 
| style="text-align: center;"|Mega Man
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓ (R)
 
| style="text-align: center;"|
 
PS1: Slowdown fixed, original and (some) arranged music, many extra options; Japan only
 
 
 
GC: Slowdown fixed, some extra options, bad controls, messed-up sound effects in first-run copies
 
 
 
PS2: Slowdown fixed, original and (some) arranged music, some extra options, input lag
 
 
 
PSP: Full 3D remake
 
|-
 
| style="text-align: center;"|Mega Man 2-3
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
PS1: Slowdown fixed, original and (some) arranged music, many extra options; Japan only
 
 
 
GC: Slowdown fixed, some extra options, bad controls
 
 
 
PS2: Slowdown fixed, original and (some) arranged music, some extra options, input lag
 
|-
 
| style="text-align: center;"|Mega Man 4-5
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
PS1: Slowdown fixed, original and arranged music, many extra options; Japan only
 
 
 
GC: Slowdown fixed, some extra options, bad controls
 
 
 
PS2: Slowdown fixed, original and arranged music, some extra options, input lag
 
|-
 
| style="text-align: center;"|Mega Man 6
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
PS1: Slowdown fixed, original and arranged music, many extra options; Japan only
 
 
 
GC: Slowdown fixed, extra options, bad controls
 
 
 
PS2: Slowdown fixed, original and (improperly implemented) arranged music, some extra options, input lag
 
|-
 
| style="text-align: center;"|Metroid
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓ (R)
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"| GC: unlockable in '' Metroid Prime'' if GBA with ''Metroid: Zero Mission'' is connected to the system
 
GBA: Remade as ''Metroid: Zero Mission'', updated graphics & sound, cutscenes, expanded story and world
 
|-
 
| style="text-align: center;"|Ninja Gaiden
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
PCE: Updated graphics (but poor use of scrolling), new music; Japan only
 
 
 
SNES: Increased palettes, updated music based on OST
 
|-
 
| style="text-align: center;"|Ninja Gaiden II: The Dark Sword of Chaos
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
SNES: Increased palettes, updated music based on OST
 
|-
 
| style="text-align: center;"|Ninja Gaiden III: The Ancient Ship of Doom
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version
 
|-
 
| style="text-align: center;"|
 
River City Ransom
 
 
 
(Downtown Nekketsu Monogatari)
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
PCE: Improved graphics/music; Japan only
 
 
 
GBA: Improved graphics/music; save; extra features, BARF!
 
|-
 
| style="text-align: center;"|Shin Megami Tensei
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"| Enhanced graphics
 
|-
 
| style="text-align: center;"|Super Mario Bros./The Lost Levels
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
SNES: Improved graphics/music, saving, inaccurate physics
 
 
 
GBC: Saving, Vs. multiplayer, a large suite of bonus features, smaller screen size
 
|-
 
| style="text-align: center;"|Super Mario Bros. 2
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
Improved graphics/music, saving
 
 
 
GBA Only: Decreased difficulty, extra gameplay mode, smaller screen size
 
|-
 
| style="text-align: center;"|Super Mario Bros. 3
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
Improved graphics/music, saving
 
 
 
GBA Only: e-Reader support, replays, smaller screen size
 
|-
 
| style="text-align: center;"|Zelda II: The Adventure of Link
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|✓ (E)
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|
 
| style="text-align: center;"|Potentially seizure-inducing effects replaced
 
|}
 
{{stub}}
 

Latest revision as of 17:46, 3 February 2022