Difference between revisions of "List of filetypes"
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†When listened to, the file will play white noise. If this noise is perfectly recorded on to a tape, that tape should theoretically be able to be used on a system. In practice, however, this is more difficult to do, as any interference can potentially ruin the tape and some copy protection systems may render the re-recording unusable
(added .r01, .nv used by mame/mess. added a wikipedia link.) |
(added .rvz) |
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Line 2: | Line 2: | ||
|+Archives | |+Archives | ||
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"|File ext. |
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|System | ! scope="col"|System | ||
Line 10: | Line 10: | ||
|Compressed Archive | |Compressed Archive | ||
| | | | ||
− | |Use WinRAR or | + | |Use WinRAR or 7-Zip to open and extract. |
|- | |- | ||
|.7z/.7zip | |.7z/.7zip | ||
|Compressed Archive | |Compressed Archive | ||
| | | | ||
− | |Use WinRAR or | + | |Use WinRAR or 7-Zip to open and extract. |
|- | |- | ||
|.zip | |.zip | ||
|Compressed Archive | |Compressed Archive | ||
| | | | ||
− | |Use WinRAR or | + | |Use WinRAR or 7-Zip to open and extract. |
|- | |- | ||
− | |.tar.gz | + | |.tar.gz<br/>.gz |
|Compressed Archive | |Compressed Archive | ||
| | | | ||
− | |Use WinRAR or | + | |Use WinRAR or 7-Zip to open and extract. |
+ | |- | ||
+ | |.tar | ||
+ | |Archive | ||
+ | | | ||
+ | |Use 7-zip to open and extract.<!-- And possibly WinRAR supports it too, not too sure --> | ||
|- | |- | ||
|.001/.part1/.r01 | |.001/.part1/.r01 | ||
|Split Archive | |Split Archive | ||
| | | | ||
− | |Use WinRAR or | + | |Use WinRAR or 7-Zip to open and extract. |
+ | |- | ||
+ | |.gzip | ||
+ | |Compressed Archive | ||
+ | | | ||
+ | |Use 7-Zip to open and extract. Can be loaded by [[PCSX2]] directly. | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |+Disc Images | + | |+Disc/Disk Images |
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"|File ext. |
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|System | ! scope="col"|System | ||
Line 78: | Line 88: | ||
|.ecm | |.ecm | ||
|Error Code Modeler | |Error Code Modeler | ||
− | |[[PlayStation | + | |[[PlayStation emulators|PlayStation]] |
|Compressed PS1 disc image, use UnECM to decompress it. | |Compressed PS1 disc image, use UnECM to decompress it. | ||
|- | |- | ||
|.cso | |.cso | ||
|Compressed ISO | |Compressed ISO | ||
− | |[[ | + | |PS2/PSP/GC/Wii |
− | |Compressed | + | |Compressed disc image, see [[Save Disk Space for ISOs|here]] to convert to and from .iso |
+ | |- | ||
+ | |.gcz | ||
+ | |Compressed Dolphin ISO | ||
+ | |GC/Wii | ||
+ | |Compressed Wii/GC disc image, see [[Save Disk Space for ISOs|here]] to convert to and from .iso | ||
+ | |- | ||
+ | |.rvz | ||
+ | |Modern Dolphin Format | ||
+ | |GC/Wii | ||
+ | |A new compressed format developed by the Dolphin team able to compress efficiently compress junk/padding data, allowing both small file sizes and archival quality. | ||
|- | |- | ||
|.cdi/.gdi | |.cdi/.gdi | ||
|CD Image | |CD Image | ||
− | |[[Sega Dreamcast emulators| | + | |[[Sega Dreamcast emulators|Dreamcast]] |
− | |Typically used with | + | |Typically used with Dreamcast, CDI is a compressed GDI |
|- | |- | ||
|.sbI | |.sbI | ||
|CD Image | |CD Image | ||
| | | | ||
− | |Sub-channel data. Generally used in the case of PS1 for Digital | + | |Sub-channel data. Generally used in the case of PS1 for Digital Rights Management |
+ | |- | ||
+ | |.fds | ||
+ | |Famicom Disk System | ||
+ | |[[Nintendo Entertainment System emulators|NES]] | ||
+ | |- | ||
+ | |.ndd | ||
+ | |Nintendo 64DD | ||
+ | |[[Nintendo 64 emulators|N64]] | ||
+ | | | ||
|} | |} | ||
Line 100: | Line 129: | ||
|+Tape Files | |+Tape Files | ||
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"|File ext. |
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|System | ! scope="col"|System | ||
Line 117: | Line 146: | ||
|.tzx | |.tzx | ||
|ZX Spectrum Tape File | |ZX Spectrum Tape File | ||
− | |Compatible Tape Based Systems ([[ZX Spectrum|ZXS]], [[Amstrad CPC|CPC]], [[Commodore 64 emulators|C64]], etc.) | + | |Compatible Tape Based Systems ([[ZX Spectrum emulators|ZXS]], [[Amstrad CPC emulators|CPC]], [[Commodore 64 emulators|C64]], etc.) |
|Prefered file type for all emulators, perfect representation | |Prefered file type for all emulators, perfect representation | ||
|- | |- | ||
|.cdc | |.cdc | ||
|CPC Digital Tape | |CPC Digital Tape | ||
− | |[[Amstrad CPC|Amstrad CPC]] | + | |[[Amstrad CPC emulators|Amstrad CPC]] |
− | |Identical to the .tzx file but useable only by Amstrad CPC emulators | + | |Identical to the .tzx file but useable only by [[Amstrad CPC emulators]] |
+ | |- | ||
+ | |.cas | ||
+ | |PC-6000 and PC-6601 Cassette | ||
+ | |[[NEC PC-6000 series]] | ||
+ | | | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | †When listened to, the file will play white noise. If this noise is perfectly recorded on to a tape, that tape should theoretically be able to be used on a system. In practice | + | †When listened to, the file will play white noise. If this noise is perfectly recorded on to a tape, that tape should theoretically be able to be used on a system. In practice, however, this is more difficult to do, as any interference can potentially ruin the tape and some copy protection systems may render the re-recording unusable |
− | |+ | + | |+ROM Images |
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"|File ext. |
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|System | ! scope="col"|System | ||
! scope="col"|Notes | ! scope="col"|Notes | ||
|- | |- | ||
− | |.nes | + | |.nes/.nez/.unf/.unif |
|NES ROM | |NES ROM | ||
− | |[[ | + | |[[Nintendo Entertainment System emulators|NES]] |
− | | | + | |.unf and .unif correspond to the now deprecated Universal NES Image Format. |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|.smc | |.smc | ||
|Super Magicom | |Super Magicom | ||
− | |[[ | + | |[[Super Nintendo emulators|SNES]] |
|Headered ROMs dumped from a Super Magicom copier. | |Headered ROMs dumped from a Super Magicom copier. | ||
|- | |- | ||
|.sfc | |.sfc | ||
|Super Famicom ROM | |Super Famicom ROM | ||
− | |[[ | + | |[[Super Nintendo emulators|SNES]] |
|Headerless SNES ROM | |Headerless SNES ROM | ||
|- | |- | ||
Line 172: | Line 201: | ||
|.gg | |.gg | ||
|Game Gear ROM | |Game Gear ROM | ||
− | |[[Game Gear]] | + | |[[Master System emulators|Game Gear]] |
| | | | ||
|- | |- | ||
Line 191: | Line 220: | ||
|- | |- | ||
|.gb | |.gb | ||
− | | | + | |Game Boy ROM |
− | |[[Game Boy/Game Boy Color emulators| | + | |[[Game Boy/Game Boy Color emulators|Game Boy]] |
| | | | ||
|- | |- | ||
|.gbc | |.gbc | ||
− | | | + | |Game Boy Color ROM |
− | |[[Game Boy/Game Boy Color emulators| | + | |[[Game Boy/Game Boy Color emulators|Game Boy Color]] |
| | | | ||
|- | |- | ||
− | |.gba | + | |.gba/.srl |
− | | | + | |Game Boy Advance ROM |
− | |[[Game Boy Advance emulators| | + | |[[Game Boy Advance emulators|Game Boy Advance]] |
| | | | ||
|- | |- | ||
Line 215: | Line 244: | ||
|Can be either a compressed .gcm or .iso | |Can be either a compressed .gcm or .iso | ||
|- | |- | ||
− | |.nds | + | |.nds/.srl |
− | | | + | |Nintendo DS ROM |
|[[Nintendo DS emulators|Nintendo DS]] | |[[Nintendo DS emulators|Nintendo DS]] | ||
| | | | ||
+ | |- | ||
+ | |.dsi/.nds/.srl | ||
+ | |DSiWare ROM | ||
+ | |DSiWare | ||
+ | |Different from regular DS ROMs. | ||
|- | |- | ||
|.wbfs | |.wbfs | ||
Line 229: | Line 263: | ||
|[[Wii emulators|Wii]]/Doom | |[[Wii emulators|Wii]]/Doom | ||
|Use for Wii channels and old FPS games | |Use for Wii channels and old FPS games | ||
+ | |- | ||
+ | |.cia | ||
+ | |CTR Importable Archive | ||
+ | |[[Nintendo 3DS emulators|3DS]] | ||
+ | | | ||
+ | |- | ||
+ | |.3ds | ||
+ | |Nintendo 3DS ROM | ||
+ | |[[Nintendo 3DS emulators|3DS]] | ||
+ | | | ||
+ | |- | ||
+ | |.nsp | ||
+ | |Nintendo Switch ROM | ||
+ | |[[Nintendo Switch emulators|Nintendo Switch]] | ||
+ | |Dump of SD and NAND games, Updates | ||
+ | |- | ||
+ | |.xci | ||
+ | |Nintendo Switch ROM | ||
+ | |[[Nintendo Switch emulators|Nintendo Switch]] | ||
+ | |Dump of a game cartridge | ||
|- | |- | ||
|.ngp/.ngc | |.ngp/.ngc | ||
|NGP/C ROM | |NGP/C ROM | ||
− | |[[Neo Geo Pocket | + | |[[Neo Geo Pocket emulators|Neo Geo Pocket/Color]] |
| | | | ||
|- | |- | ||
|.pce | |.pce | ||
|PC Engine ROM | |PC Engine ROM | ||
− | |[[PC Engine]] | + | |[[PC Engine (TurboGrafx-16) emulators|PC Engine]] |
+ | | | ||
+ | |- | ||
+ | |.vpk | ||
+ | |PlayStation Vita ROM | ||
+ | |[[PlayStation Vita emulators|PlayStation Vita]] | ||
+ | |Compressed files forming a PlayStation Vita ROM | ||
+ | |- | ||
+ | |.vb | ||
+ | |Virtual Boy ROM | ||
+ | |[[Virtual Boy emulators|Virtual Boy]] | ||
+ | |Also used for Visual Basic source files | ||
+ | |- | ||
+ | |.ws / .wsc | ||
+ | |WonderSwan (Color) ROM | ||
+ | |[[WonderSwan emulators|WonderSwan/Color]] | ||
+ | | | ||
+ | |- | ||
+ | |.ipa | ||
+ | |Apple iPhone App Data | ||
+ | |[[IOS emulators|iOS]] | ||
+ | | | ||
+ | |- | ||
+ | |.apk | ||
+ | |Android App Data | ||
+ | |[[Android emulators|Android]] | ||
+ | | | ||
+ | |- | ||
+ | |.obb | ||
+ | |Android App Data Resources | ||
+ | |[[Android emulators|Android]] | ||
| | | | ||
|} | |} | ||
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|+Saves | |+Saves | ||
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"|File ext. |
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|System | ! scope="col"|System | ||
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|- | |- | ||
|.dsv | |.dsv | ||
− | | | + | |DeSmuME Save |
|[[Nintendo DS emulators|NDS]] | |[[Nintendo DS emulators|NDS]] | ||
| | | | ||
|- | |- | ||
|.ds1 to .ds9 | |.ds1 to .ds9 | ||
− | | | + | |DeSmuME Save State |
|[[Nintendo DS emulators|NDS]] | |[[Nintendo DS emulators|NDS]] | ||
| | | | ||
Line 265: | Line 349: | ||
|- | |- | ||
|.ps2 | |.ps2 | ||
− | |PCSX2 Memory Card | + | |[[PCSX2]] Memory Card |
|[[PlayStation 2 emulators|PS2]] | |[[PlayStation 2 emulators|PS2]] | ||
| | | | ||
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|Memory Pack | |Memory Pack | ||
|[[Nintendo 64 emulators|Nintendo 64]] | |[[Nintendo 64 emulators|Nintendo 64]] | ||
− | |N64 | + | |N64 saves |
|- | |- | ||
|.eep | |.eep | ||
|EEPROM | |EEPROM | ||
|[[Nintendo 64 emulators|Nintendo 64]] | |[[Nintendo 64 emulators|Nintendo 64]] | ||
− | |N64 | + | |N64 saves |
|- | |- | ||
|.st0/.sta/ | |.st0/.sta/ | ||
Line 291: | Line 375: | ||
|.srm | |.srm | ||
|Save RAM | |Save RAM | ||
− | |[[ | + | |[[Super Nintendo emulators|SNES]]/[[Sega Genesis emulators|Genesis]] |
− | |Save RAM dump, used with emulators and | + | |Save RAM dump, used with emulators and flashcards |
|} | |} | ||
Line 298: | Line 382: | ||
|+[[Shaders and Filters]] | |+[[Shaders and Filters]] | ||
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"|File ext. |
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|System | ! scope="col"|System | ||
Line 306: | Line 390: | ||
|C for Graphics | |C for Graphics | ||
| | | | ||
− | | | + | |Nvidia's shader format based on C's syntax. |
|- | |- | ||
|[https://en.wikipedia.org/wiki/GLSL .glsl] | |[https://en.wikipedia.org/wiki/GLSL .glsl] | ||
Line 317: | Line 401: | ||
|Windows, [[Xbox emulators|Xbox]], [[Xbox 360 emulators|360]] | |Windows, [[Xbox emulators|Xbox]], [[Xbox 360 emulators|360]] | ||
|Microsoft's proprietary DirectX only shader language, based on C's syntax. | |Microsoft's proprietary DirectX only shader language, based on C's syntax. | ||
+ | |- | ||
+ | |[https://github.com/shader-slang/slang .slang] | ||
+ | |Slang | ||
+ | | | ||
+ | |Shading language that extends HLSL. | ||
+ | |- | ||
+ | |.slangp | ||
+ | |Slang preset | ||
+ | | | ||
+ | |Lists Slang files and provides parameters for them. | ||
|} | |} | ||
Line 322: | Line 416: | ||
|+Other | |+Other | ||
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"|File ext. |
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|System | ! scope="col"|System | ||
Line 329: | Line 423: | ||
|.elf | |.elf | ||
|Executable and Linkable Format | |Executable and Linkable Format | ||
− | |[[PlayStation 2 emulators|PS2]]/[[ | + | |[[PlayStation 2 emulators|PS2]]/[[PlayStation 3 emulators|PS3]]/[[GameCube emulators|GC]]/[[Wii emulators|Wii]] |
|Typically a homebrew/small application file | |Typically a homebrew/small application file | ||
|- | |- | ||
Line 335: | Line 429: | ||
|Perl Builder File | |Perl Builder File | ||
|[[PlayStation Portable emulators|PlayStation Portable]] | |[[PlayStation Portable emulators|PlayStation Portable]] | ||
− | |Game and homebrew eboot file | + | |Game and homebrew eboot file, also used for PS1 ISO storage (eboot.pbp) |
|- | |- | ||
|.dol | |.dol | ||
Line 341: | Line 435: | ||
|[[GameCube emulators|GameCube]]/[[Wii emulators|Wii]] | |[[GameCube emulators|GameCube]]/[[Wii emulators|Wii]] | ||
|Executable | |Executable | ||
+ | |- | ||
+ | |.xex | ||
+ | |Xbox Executable | ||
+ | |Xbox/X360 | ||
+ | |Xbox Executable. Usually comes with a folder with game data. X360 ones can be loaded by Xenia. | ||
|- | |- | ||
|.cfg/.ini | |.cfg/.ini | ||
Line 375: | Line 474: | ||
|Non Volatile RAM | |Non Volatile RAM | ||
|[[MAME]]/[[MESS]] | |[[MAME]]/[[MESS]] | ||
− | |Created by default to store [https://en.wikipedia.org/wiki/Non-volatile_random-access_memory nvram] of emulated systems or software in the | + | |Created by default to store [https://en.wikipedia.org/wiki/Non-volatile_random-access_memory nvram] of emulated systems or software in the NVRAM folder. |
+ | |- | ||
+ | |.m3u | ||
+ | |Playlist file | ||
+ | |Multiple | ||
+ | |Used to play multiple discs back to back, [http://emulation.gametechwiki.com/index.php/Auto-load_next_disc automates disc swapping]. | ||
|} | |} | ||
[[Category:FAQs]] | [[Category:FAQs]] |
Revision as of 04:31, 6 July 2020
File ext. | Name | System | Notes |
---|---|---|---|
.rar | Compressed Archive | Use WinRAR or 7-Zip to open and extract. | |
.7z/.7zip | Compressed Archive | Use WinRAR or 7-Zip to open and extract. | |
.zip | Compressed Archive | Use WinRAR or 7-Zip to open and extract. | |
.tar.gz .gz |
Compressed Archive | Use WinRAR or 7-Zip to open and extract. | |
.tar | Archive | Use 7-zip to open and extract. | |
.001/.part1/.r01 | Split Archive | Use WinRAR or 7-Zip to open and extract. | |
.gzip | Compressed Archive | Use 7-Zip to open and extract. Can be loaded by PCSX2 directly. |
File ext. | Name | System | Notes |
---|---|---|---|
.iso/.img | Disk Image | Multiple | |
.ccd | CloneCD Control File | Multiple | Usually comes with .img files. |
.bin | Binary File | Multiple | Usually accompanied with, and used by, a cue sheet. |
.cue | Cue Sheet | Multiple | Metadata file for .bin/.iso/.img tracks. |
.chd | Compressed Hard Disk | MAME/MESS | |
.mdf | Media Descriptor File | Multiple | Disc image made from Alcohol 120% |
.mds | Media Descriptor Sheet | Multiple | Similar to .cue or .ccd, but for .mdf files. |
.ecm | Error Code Modeler | PlayStation | Compressed PS1 disc image, use UnECM to decompress it. |
.cso | Compressed ISO | PS2/PSP/GC/Wii | Compressed disc image, see here to convert to and from .iso |
.gcz | Compressed Dolphin ISO | GC/Wii | Compressed Wii/GC disc image, see here to convert to and from .iso |
.rvz | Modern Dolphin Format | GC/Wii | A new compressed format developed by the Dolphin team able to compress efficiently compress junk/padding data, allowing both small file sizes and archival quality. |
.cdi/.gdi | CD Image | Dreamcast | Typically used with Dreamcast, CDI is a compressed GDI |
.sbI | CD Image | Sub-channel data. Generally used in the case of PS1 for Digital Rights Management | |
.fds | Famicom Disk System | NES | |
.ndd | Nintendo 64DD | N64 |
File ext. | Name | System | Notes |
---|---|---|---|
.wav | Waveform Audio File Format | Tape Based Systems | Raw data in audio format† |
.tap | Tape File | Tape Based Systems | Raw tape data usable by appropriate emulators |
.tzx | ZX Spectrum Tape File | Compatible Tape Based Systems (ZXS, CPC, C64, etc.) | Prefered file type for all emulators, perfect representation |
.cdc | CPC Digital Tape | Amstrad CPC | Identical to the .tzx file but useable only by Amstrad CPC emulators |
.cas | PC-6000 and PC-6601 Cassette | NEC PC-6000 series |
File ext. | Name | System | Notes |
---|---|---|---|
.nes/.nez/.unf/.unif | NES ROM | NES | .unf and .unif correspond to the now deprecated Universal NES Image Format. |
.smc | Super Magicom | SNES | Headered ROMs dumped from a Super Magicom copier. |
.sfc | Super Famicom ROM | SNES | Headerless SNES ROM |
.md | Multi Game Doctor | Genesis | ROMs dumped from a Multi Game Doctor |
.smd | Super Magic Drive | Genesis | Headered ROMs dumped from a Super Magic Drive |
.gen | Genesis ROM | Genesis | Headerless Genesis ROM |
.gg | Game Gear ROM | Game Gear | |
.z64 | Zip Diskette N64 ROM | Nintendo 64 | Headered N64 ROMS dumped with a Mr. Backup Z64 |
.v64 | Doctor V64 | Nintendo 64 | Headered N64 ROMS dumped with a Doctor V64 |
.n64 | N64 ROM | Nintendo 64 | |
.gb | Game Boy ROM | Game Boy | |
.gbc | Game Boy Color ROM | Game Boy Color | |
.gba/.srl | Game Boy Advance ROM | Game Boy Advance | |
.gcm | GameCube Master Image | GameCube | GC disc dumped the way it's read |
.gcz | Compressed GameCube Disc Image | GameCube | Can be either a compressed .gcm or .iso |
.nds/.srl | Nintendo DS ROM | Nintendo DS | |
.dsi/.nds/.srl | DSiWare ROM | DSiWare | Different from regular DS ROMs. |
.wbfs | Wii Backup File System | Wii | Use WBFS Manager to convert to and from .iso |
.wad | Game Data File | Wii/Doom | Use for Wii channels and old FPS games |
.cia | CTR Importable Archive | 3DS | |
.3ds | Nintendo 3DS ROM | 3DS | |
.nsp | Nintendo Switch ROM | Nintendo Switch | Dump of SD and NAND games, Updates |
.xci | Nintendo Switch ROM | Nintendo Switch | Dump of a game cartridge |
.ngp/.ngc | NGP/C ROM | Neo Geo Pocket/Color | |
.pce | PC Engine ROM | PC Engine | |
.vpk | PlayStation Vita ROM | PlayStation Vita | Compressed files forming a PlayStation Vita ROM |
.vb | Virtual Boy ROM | Virtual Boy | Also used for Visual Basic source files |
.ws / .wsc | WonderSwan (Color) ROM | WonderSwan/Color | |
.ipa | Apple iPhone App Data | iOS | |
.apk | Android App Data | Android | |
.obb | Android App Data Resources | Android |
File ext. | Name | System | Notes |
---|---|---|---|
.dsv | DeSmuME Save | NDS | |
.ds1 to .ds9 | DeSmuME Save State | NDS | |
.sav | Save file | Multiple | |
.ps2 | PCSX2 Memory Card | PS2 | |
.mcr | Memory Card Reader | PS1 | PS1 emulator memory card |
.mpk | Memory Pack | Nintendo 64 | N64 saves |
.eep | EEPROM | Nintendo 64 | N64 saves |
.st0/.sta/ | Savestate | Multiple | |
.srm | Save RAM | SNES/Genesis | Save RAM dump, used with emulators and flashcards |
File ext. | Name | System | Notes |
---|---|---|---|
.cg | C for Graphics | Nvidia's shader format based on C's syntax. | |
.glsl | OpenGL Shading Language / GLslang | OpenGL only shader format based on C's syntax. | |
.hlsl | High-level shader language | Windows, Xbox, 360 | Microsoft's proprietary DirectX only shader language, based on C's syntax. |
.slang | Slang | Shading language that extends HLSL. | |
.slangp | Slang preset | Lists Slang files and provides parameters for them. |
File ext. | Name | System | Notes |
---|---|---|---|
.elf | Executable and Linkable Format | PS2/PS3/GC/Wii | Typically a homebrew/small application file |
.pbp | Perl Builder File | PlayStation Portable | Game and homebrew eboot file, also used for PS1 ISO storage (eboot.pbp) |
.dol | Dolphin File | GameCube/Wii | Executable |
.xex | Xbox Executable | Xbox/X360 | Xbox Executable. Usually comes with a folder with game data. X360 ones can be loaded by Xenia. |
.cfg/.ini | Configuration File | Multiple | Use a text editor such as notepad/Notepad++ to edit |
.dll | Dynamic Link Library | Multiple | Typically used for plugins/emulation cores in emulators |
.so | Shared Library | Multiple | Typically used for plugins/emulation cores in emulators |
.xml | Extensible Markup Language | MAME/MESS | Contains various information about emulated systems and ROMs. |
.hsi | XML-like | MESS | Contains various information about ROMs. |
.lay | Layout | MAME/MESS | XML-like file used to describe the visual layout of artwork overlays and placement of emulation input/output. |
.nv | Non Volatile RAM | MAME/MESS | Created by default to store nvram of emulated systems or software in the NVRAM folder. |
.m3u | Playlist file | Multiple | Used to play multiple discs back to back, automates disc swapping. |