Difference between revisions of "List of filetypes"

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{| class="wikitable"
 
|+Archives
 
|-
 
! scope="col"|File ext.
 
! scope="col"|Name
 
! scope="col"|System
 
! scope="col"|Notes
 
|-
 
|.rar
 
|Compressed Archive
 
|
 
|Use WinRAR or 7-Zip to open and extract.
 
|-
 
|.7z/.7zip
 
|Compressed Archive
 
|
 
|Use WinRAR or 7-Zip to open and extract.
 
|-
 
|.zip
 
|Compressed Archive
 
|
 
|Use WinRAR or 7-Zip to open and extract.
 
|-
 
|.tar.gz<br/>.gz
 
|Compressed Archive
 
|
 
|Use WinRAR or 7-Zip to open and extract.
 
|-
 
|.tar
 
|Archive
 
|
 
|Use 7-zip to open and extract.<!-- And possibly WinRAR supports it too, not too sure -->
 
|-
 
|.001/.part1/.r01
 
|Split Archive
 
|
 
|Use WinRAR or 7-Zip to open and extract.
 
|-
 
|.gzip
 
|Compressed Archive
 
|
 
|Use 7-Zip to open and extract. Can be loaded by [[PCSX2]] directly.
 
|}
 
  
{| class="wikitable"
 
|+Disc/Disk Images
 
|-
 
! scope="col"|File ext.
 
! scope="col"|Name
 
! scope="col"|System
 
! scope="col"|Notes
 
|-
 
|.iso/.img
 
|Disk Image
 
|Multiple
 
|
 
|-
 
|.ccd
 
|CloneCD Control File
 
|Multiple
 
|Usually comes with .img files.
 
|-
 
|.bin
 
|Binary File
 
|Multiple
 
|Usually accompanied with, and used by, a [[Cue sheet (.cue)|cue sheet]].
 
|-
 
|[[Cue sheet (.cue)|.cue]]
 
|Cue Sheet
 
|Multiple
 
|Metadata file for .bin/.iso/.img tracks.
 
|-
 
|.chd
 
|Compressed Hard Disk
 
|[[MAME]]/[[MESS]]
 
|
 
|-
 
|.mdf
 
|Media Descriptor File
 
|Multiple
 
|Disc image made from Alcohol 120%
 
|-
 
|.mds
 
|Media Descriptor Sheet
 
|Multiple
 
|Similar to .cue or .ccd, but for .mdf files.
 
|-
 
|.ecm
 
|Error Code Modeler
 
|[[PlayStation emulators|PlayStation]]
 
|Compressed PS1 disc image, use UnECM to decompress it.
 
|-
 
|.cso
 
|Compressed ISO
 
|PS2/PSP/GC/Wii
 
|Compressed disc image, see [[Save Disk Space for ISOs|here]] to convert to and from .iso
 
|-
 
|.gcz
 
|Compressed Dolphin ISO
 
|GC/Wii
 
|Compressed Wii/GC disc image, see [[Save Disk Space for ISOs|here]] to convert to and from .iso
 
|-
 
|.cdi/.gdi
 
|CD Image
 
|[[Sega Dreamcast emulators|Dreamcast]]
 
|Typically used with Dreamcast, CDI is a compressed GDI
 
|-
 
|.sbI
 
|CD Image
 
|
 
|Sub-channel data. Generally used in the case of PS1 for Digital Rights Management
 
|-
 
|.fds
 
|Famicom Disk System
 
|[[Nintendo Entertainment System emulators|NES]]
 
|
 
|}
 
 
{| class="wikitable"
 
|+Tape Files
 
|-
 
! scope="col"|File ext.
 
! scope="col"|Name
 
! scope="col"|System
 
! scope="col"|Notes
 
|-
 
|.wav
 
|Waveform Audio File Format
 
|Tape Based Systems
 
|Raw data in audio format†
 
|-
 
|.tap
 
|Tape File
 
|Tape Based Systems
 
|Raw tape data usable by appropriate emulators
 
|-
 
|.tzx
 
|ZX Spectrum Tape File
 
|Compatible Tape Based Systems ([[ZX Spectrum emulators|ZXS]], [[Amstrad CPC emulators|CPC]], [[Commodore 64 emulators|C64]], etc.)
 
|Prefered file type for all emulators, perfect representation
 
|-
 
|.cdc
 
|CPC Digital Tape
 
|[[Amstrad CPC emulators|Amstrad CPC]]
 
|Identical to the .tzx file but useable only by [[Amstrad CPC emulators]]
 
|}
 
 
{| class="wikitable"
 
†When listened to, the file will play white noise. If this noise is perfectly recorded on to a tape, that tape should theoretically be able to be used on a system. In practice, however, this is more difficult to do, as any interference can potentially ruin the tape and some copy protection systems may render the re-recording unusable
 
|+ROM Images
 
|-
 
! scope="col"|File ext.
 
! scope="col"|Name
 
! scope="col"|System
 
! scope="col"|Notes
 
|-
 
|.nes
 
|NES ROM
 
|[[Nintendo Entertainment System emulators|NES]]
 
|
 
|-
 
|.smc
 
|Super Magicom
 
|[[Super Nintendo emulators|SNES]]
 
|Headered ROMs dumped from a Super Magicom copier.
 
|-
 
|.sfc
 
|Super Famicom ROM
 
|[[Super Nintendo emulators|SNES]]
 
|Headerless SNES ROM
 
|-
 
|.md
 
|Multi Game Doctor
 
|[[Sega Genesis emulators|Genesis]]
 
|ROMs dumped from a Multi Game Doctor
 
|-
 
|.smd
 
|Super Magic Drive
 
|[[Sega Genesis emulators|Genesis]]
 
|Headered ROMs dumped from a Super Magic Drive
 
|-
 
|.gen
 
|Genesis ROM
 
|[[Sega Genesis emulators|Genesis]]
 
|Headerless Genesis ROM
 
|-
 
|.gg
 
|Game Gear ROM
 
|[[Master System emulators|Game Gear]]
 
|
 
|-
 
|.z64
 
|Zip Diskette N64 ROM
 
|[[Nintendo 64 emulators|Nintendo 64]]
 
|Headered N64 ROMS dumped with a Mr. Backup Z64
 
|-
 
|.v64
 
|Doctor V64
 
|[[Nintendo 64 emulators|Nintendo 64]]
 
|Headered N64 ROMS dumped with a Doctor V64
 
|-
 
|.n64
 
|N64 ROM
 
|[[Nintendo 64 emulators|Nintendo 64]]
 
|
 
|-
 
|.gb
 
|Game Boy ROM
 
|[[Game Boy/Game Boy Color emulators|Game Boy]]
 
|
 
|-
 
|.gbc
 
|Game Boy Color ROM
 
|[[Game Boy/Game Boy Color emulators|Game Boy Color]]
 
|
 
|-
 
|.gba/.srl
 
|Game Boy Advance ROM
 
|[[Game Boy Advance emulators|Game Boy Advance]]
 
|
 
|-
 
|.gcm
 
|GameCube Master Image
 
|[[GameCube emulators|GameCube]]
 
|GC disc dumped the way it's read
 
|-
 
|.gcz
 
|Compressed GameCube Disc Image
 
|[[GameCube emulators|GameCube]]
 
|Can be either a compressed .gcm or .iso
 
|-
 
|.nds/.srl
 
|Nintendo DS ROM
 
|[[Nintendo DS emulators|Nintendo DS]]
 
|
 
|-
 
|.dsi/.nds/.srl
 
|DSiWare ROM
 
|DSiWare
 
|Different from regular DS ROMs.
 
|-
 
|.wbfs
 
|Wii Backup File System
 
|[[Wii emulators|Wii]]
 
|Use WBFS Manager to convert to and from .iso
 
|-
 
|.wad
 
|Game Data File
 
|[[Wii emulators|Wii]]/Doom
 
|Use for Wii channels and old FPS games
 
|-
 
|.cia
 
|CTR Importable Archive
 
|[[Nintendo 3DS emulators|3DS]]
 
|
 
|-
 
|.3ds
 
|Nintendo 3DS ROM
 
|[[Nintendo 3DS emulators|3DS]]
 
|
 
|-
 
|.nsp
 
|Nintendo Switch ROM
 
|[[Nintendo Switch emulators|Nintendo Switch]]
 
|Dump of SD and NAND games, Updates
 
|-
 
|.xci
 
|Nintendo Switch ROM
 
|[[Nintendo Switch emulators|Nintendo Switch]]
 
|Dump of a game cartridge
 
|-
 
|.ngp/.ngc
 
|NGP/C ROM
 
|[[Neo Geo Pocket emulators|Neo Geo Pocket/Color]]
 
|
 
|-
 
|.pce
 
|PC Engine ROM
 
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]]
 
|
 
|-
 
|.vpk
 
|PlayStation Vita ROM
 
|[[PlayStation Vita emulators|PlayStation Vita]]
 
|Compressed files forming a PlayStation Vita ROM
 
|-
 
|.vb
 
|Virtual Boy ROM
 
|[[Virtual Boy emulators|Virtual Boy]]
 
|Also used for Visual Basic source files
 
|-
 
|.ws / .wsc
 
|WonderSwan (Color) ROM
 
|[[WonderSwan emulators|WonderSwan/Color]]
 
|
 
|-
 
|.ipa
 
|Apple iPhone App Data
 
|[[IOS emulators|iOS]]
 
|
 
|-
 
|.apk
 
|Android App Data
 
|[[Android emulators|Android]]
 
|
 
|-
 
|.obb
 
|Android App Data Resources
 
|[[Android emulators|Android]]
 
|
 
|}
 
 
{| class="wikitable"
 
|+Saves
 
|-
 
! scope="col"|File ext.
 
! scope="col"|Name
 
! scope="col"|System
 
! scope="col"|Notes
 
|-
 
|.dsv
 
|DeSmuME Save
 
|[[Nintendo DS emulators|NDS]]
 
|
 
|-
 
|.ds1 to .ds9
 
|DeSmuME Save State
 
|[[Nintendo DS emulators|NDS]]
 
|
 
|-
 
|.sav
 
|Save file
 
|Multiple
 
|
 
|-
 
|.ps2
 
|[[PCSX2]] Memory Card
 
|[[PlayStation 2 emulators|PS2]]
 
|
 
|-
 
|.mcr
 
|Memory Card Reader
 
|[[PlayStation emulators|PS1]]
 
|PS1 emulator memory card
 
|-
 
|.mpk
 
|Memory Pack
 
|[[Nintendo 64 emulators|Nintendo 64]]
 
|N64 saves
 
|-
 
|.eep
 
|EEPROM
 
|[[Nintendo 64 emulators|Nintendo 64]]
 
|N64 saves
 
|-
 
|.st0/.sta/
 
|Savestate
 
|Multiple
 
|
 
|-
 
|.srm
 
|Save RAM
 
|[[Super Nintendo emulators|SNES]]/[[Sega Genesis emulators|Genesis]]
 
|Save RAM dump, used with emulators and flashcards
 
|}
 
 
{| class="wikitable"
 
|+[[Shaders and Filters]]
 
|-
 
! scope="col"|File ext.
 
! scope="col"|Name
 
! scope="col"|System
 
! scope="col"|Notes
 
|-
 
|[https://en.wikipedia.org/wiki/Cg_%28programming_language%29 .cg]
 
|C for Graphics
 
|
 
|Nvidia's shader format based on C's syntax.
 
|-
 
|[https://en.wikipedia.org/wiki/GLSL .glsl]
 
|OpenGL Shading Language / GLslang
 
|
 
|OpenGL only shader format based on C's syntax.
 
|-
 
|[https://en.wikipedia.org/wiki/HLSL .hlsl]
 
|High-level shader language
 
|Windows, [[Xbox emulators|Xbox]], [[Xbox 360 emulators|360]]
 
|Microsoft's proprietary DirectX only shader language, based on C's syntax.
 
|-
 
|[https://github.com/shader-slang/slang .slang]
 
|Slang
 
|
 
|Shading language that extends HLSL.
 
|-
 
|.slangp
 
|Slang preset
 
|
 
|Lists Slang files and provides parameters for them.
 
|}
 
 
{| class="wikitable"
 
|+Other
 
|-
 
! scope="col"|File ext.
 
! scope="col"|Name
 
! scope="col"|System
 
! scope="col"|Notes
 
|-
 
|.elf
 
|Executable and Linkable Format
 
|[[PlayStation 2 emulators|PS2]]/[[PlayStation 3 emulators|PS3]]/[[GameCube emulators|GC]]/[[Wii emulators|Wii]]
 
|Typically a homebrew/small application file
 
|-
 
|.pbp
 
|Perl Builder File
 
|[[PlayStation Portable emulators|PlayStation Portable]]
 
|Game and homebrew eboot file, also used for PS1 ISO storage (eboot.pbp)
 
|-
 
|.dol
 
|Dolphin File
 
|[[GameCube emulators|GameCube]]/[[Wii emulators|Wii]]
 
|Executable
 
|-
 
|.xex
 
|Xbox Executable
 
|Xbox/X360
 
|Xbox Executable. Usually comes with a folder with game data. X360 ones can be loaded by Xenia.
 
|-
 
|.cfg/.ini
 
|Configuration File
 
|Multiple
 
|Use a text editor such as notepad/[http://notepad-plus-plus.org/download/ Notepad++] to edit
 
|-
 
|.dll
 
|Dynamic Link Library
 
|Multiple
 
|Typically used for plugins/emulation cores in emulators
 
|-
 
|.so
 
|Shared Library
 
|Multiple
 
|Typically used for plugins/emulation cores in emulators
 
|-
 
|.xml
 
|Extensible Markup Language
 
|[[MAME]]/[[MESS]]
 
|Contains various information about emulated systems and ROMs.
 
|-
 
|.hsi
 
|XML-like
 
|[[MESS]]
 
|Contains various information about ROMs.
 
|-
 
|.lay
 
|Layout
 
|[[MAME]]/[[MESS]]
 
|XML-like file used to describe the visual layout of artwork overlays and placement of emulation input/output.
 
|-
 
|.nv
 
|Non Volatile RAM
 
|[[MAME]]/[[MESS]]
 
|Created by default to store [https://en.wikipedia.org/wiki/Non-volatile_random-access_memory nvram] of emulated systems or software in the NVRAM folder.
 
|-
 
|.m3u
 
|Playlist file
 
|Multiple
 
|Used to play multiple discs back to back, [http://emulation.gametechwiki.com/index.php/Auto-load_next_disc automates disc swapping].
 
|}
 
 
[[Category:FAQs]]
 

Revision as of 08:45, 17 March 2019