Editing List of filetypes

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
 
|+Archives
 
|+Archives
 
|-
 
|-
! scope="col"|<abbr title="File extension">File ext</abbr>
+
! scope="col"|File ext.
! scope="col"|File type
+
! scope="col"|Name
 +
! scope="col"|System
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
 
|.rar
 
|.rar
 
|Compressed Archive
 
|Compressed Archive
 +
|
 
|Use WinRAR or 7-Zip to open and extract.
 
|Use WinRAR or 7-Zip to open and extract.
 
|-
 
|-
 
|.7z/.7zip
 
|.7z/.7zip
 
|Compressed Archive
 
|Compressed Archive
 +
|
 
|Use WinRAR or 7-Zip to open and extract.
 
|Use WinRAR or 7-Zip to open and extract.
 
|-
 
|-
 
|.zip
 
|.zip
 
|Compressed Archive
 
|Compressed Archive
 +
|
 
|Use WinRAR or 7-Zip to open and extract.
 
|Use WinRAR or 7-Zip to open and extract.
 
|-
 
|-
 
|.tar.gz<br/>.gz
 
|.tar.gz<br/>.gz
 
|Compressed Archive
 
|Compressed Archive
 +
|
 
|Use WinRAR or 7-Zip to open and extract.
 
|Use WinRAR or 7-Zip to open and extract.
 
|-
 
|-
 
|.tar
 
|.tar
 
|Archive
 
|Archive
|Use WinRAR or 7-Zip to open and extract.
+
|
 +
|Use 7-zip to open and extract.<!-- And possibly WinRAR supports it too, not too sure -->
 
|-
 
|-
 
|.001/.part1/.r01
 
|.001/.part1/.r01
 
|Split Archive
 
|Split Archive
 +
|
 
|Use WinRAR or 7-Zip to open and extract.
 
|Use WinRAR or 7-Zip to open and extract.
 
|-
 
|-
 
|.gzip
 
|.gzip
 
|Compressed Archive
 
|Compressed Archive
|Use 7-Zip to open and extract. Can be loaded by [[PCSX2]] directly.
+
|
|-
+
|Use 7-Zip to open and extract. Can be loaded by PCSX2 directly.
|.tar.bz2<br/>.bz2
 
|Compressed Archive
 
|Use WinRAR or 7-Zip to open and extract. Could previously have been loaded by PCSX2 (Old CDVD plugin) until PCSX2 became plugin-free.
 
 
|}
 
|}
  
Line 42: Line 46:
 
|+Disc/Disk Images
 
|+Disc/Disk Images
 
|-
 
|-
! scope="col"|<abbr title="File Extention">File ext</abbr>
+
! scope="col"|File ext.
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|System
 
! scope="col"|System
Line 69: Line 73:
 
|.chd
 
|.chd
 
|Compressed Hard Disk
 
|Compressed Hard Disk
|Multiple
+
|[[MAME]]/[[MESS]]
|Originally made for [[MAME]], now used by multiple emulators
+
|
 
|-
 
|-
 
|.mdf
 
|.mdf
Line 84: Line 88:
 
|.ecm
 
|.ecm
 
|Error Code Modeler
 
|Error Code Modeler
|[[PlayStation emulators|PlayStation]]
+
|[[PlayStation Emulators|PlayStation]]
|Compressed PS1 disc image, use Unecm to decompress it.
+
|Compressed PS1 disc image, use UnECM to decompress it.
 
|-
 
|-
 
|.cso
 
|.cso
Line 96: Line 100:
 
|GC/Wii
 
|GC/Wii
 
|Compressed Wii/GC disc image, see [[Save Disk Space for ISOs|here]] to convert to and from .iso
 
|Compressed Wii/GC disc image, see [[Save Disk Space for ISOs|here]] to convert to and from .iso
|-
 
|.rvz
 
|Modern Dolphin Format
 
|GC/Wii
 
|A new compressed format developed by the Dolphin team able to efficiently compress junk/padding data, allowing both small file sizes and archival quality.
 
 
|-
 
|-
 
|.cdi/.gdi
 
|.cdi/.gdi
Line 107: Line 106:
 
|Typically used with Dreamcast, CDI is a compressed GDI
 
|Typically used with Dreamcast, CDI is a compressed GDI
 
|-
 
|-
|.sbi
+
|.sbI
 
|CD Image
 
|CD Image
 
|
 
|
 
|Sub-channel data. Generally used in the case of PS1 for Digital Rights Management
 
|Sub-channel data. Generally used in the case of PS1 for Digital Rights Management
|-
 
|.sub
 
|CloneCD Subchannel File
 
|PS1/others?
 
|Sub-channel data for CloneCD, may come with .img/.ccd. Don't confuse with MicroDVD subtitle files with the same extension.
 
|-
 
|.nrg
 
|Nero Image File
 
|PS1/PS2/others?
 
|
 
|-
 
|.isz
 
|ISO Zipped
 
|PS2/others?
 
|
 
 
|-
 
|-
 
|.fds
 
|.fds
 
|Famicom Disk System
 
|Famicom Disk System
|[[Nintendo Entertainment System emulators|NES]]
+
|[[NES Emulators|NES]]
|
 
|-
 
|.ndd
 
|Nintendo 64DD
 
|[[Nintendo 64 emulators|N64]]
 
|
 
|-
 
|.adf
 
|Amiga Disk File
 
|[[Amiga line|Amiga]]
 
|
 
|-
 
|.adz/adf.gz
 
|ADZ
 
|[[Amiga line|Amiga]]
 
|Name derived from Amiga Disk File and the compression format gzip
 
|-
 
|.dms
 
|Disk Masher System
 
|[[Amiga line|Amiga]]
 
 
|
 
|
|-
 
|.ipf
 
|Interchangeable Preservation Format
 
|[[Amiga line|Amiga]]
 
|A file format designed to replace the 'Amiga Disk File' format due to many files in the .adf format "cracked" variants of software. Has better support for copy protected disks.
 
 
|}
 
|}
  
Line 161: Line 120:
 
|+Tape Files
 
|+Tape Files
 
|-
 
|-
! scope="col"|<abbr title="File extension">File ext</abbr>
+
! scope="col"|File ext.
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|System
 
! scope="col"|System
Line 169: Line 128:
 
|Waveform Audio File Format
 
|Waveform Audio File Format
 
|Tape Based Systems
 
|Tape Based Systems
|Raw data in audio format<ref group=N>When listened to, the file will play white noise. If this noise is perfectly recorded on to a tape, that tape should theoretically be able to be used on a system. In practice, however, this is more difficult to do, as any interference can potentially ruin the tape and some copy protection systems may render the re-recording unusable</ref>
+
|Raw data in audio format†
 
|-
 
|-
 
|.tap
 
|.tap
Line 178: Line 137:
 
|.tzx
 
|.tzx
 
|ZX Spectrum Tape File
 
|ZX Spectrum Tape File
|Compatible Tape Based Systems ([[ZX Spectrum emulators|ZXS]], [[Amstrad CPC emulators|CPC]], [[Commodore 64 emulators|C64]], etc.)
+
|Compatible Tape Based Systems ([[ZX Spectrum|ZXS]], [[Amstrad CPC|CPC]], [[Commodore 64 emulators|C64]], etc.)
 
|Prefered file type for all emulators, perfect representation
 
|Prefered file type for all emulators, perfect representation
 
|-
 
|-
 
|.cdc
 
|.cdc
 
|CPC Digital Tape
 
|CPC Digital Tape
|[[Amstrad CPC emulators|Amstrad CPC]]
+
|[[Amstrad CPC|Amstrad CPC]]
|Identical to the .tzx file but useable only by [[Amstrad CPC emulators]]
+
|Identical to the .tzx file but useable only by Amstrad CPC emulators
|-
 
|.cas
 
|PC-6000 and PC-6601 Cassette
 
|[[NEC PC-6000 series]]
 
|
 
 
|}
 
|}
  
 
{| class="wikitable"
 
{| class="wikitable"
<references group=N />
+
†When listened to, the file will play white noise. If this noise is perfectly recorded on to a tape, that tape should theoretically be able to be used on a system. In practice however, this is more difficult to do, as any interference can potentially ruin the tape and some copy protection systems may render the re-recording unusable
 
|+ROM Images
 
|+ROM Images
 
|-
 
|-
! scope="col"|<abbr title="File extension">File ext</abbr>
+
! scope="col"|File ext.
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|System
 
! scope="col"|System
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
|.nes/.nez/.unf/.unif
+
|.nes
 
|NES ROM
 
|NES ROM
|[[Nintendo Entertainment System emulators|NES]]
+
|[[NES Emulators|NES]]
|.unf and .unif correspond to the now deprecated Universal NES Image Format.
+
|
 
|-
 
|-
 
|.smc
 
|.smc
 
|Super Magicom
 
|Super Magicom
|[[Super Nintendo emulators|SNES]]
+
|[[SNES emulators|SNES]]
 
|Headered ROMs dumped from a Super Magicom copier.
 
|Headered ROMs dumped from a Super Magicom copier.
 
|-
 
|-
 
|.sfc
 
|.sfc
 
|Super Famicom ROM
 
|Super Famicom ROM
|[[Super Nintendo emulators|SNES]]
+
|[[SNES emulators|SNES]]
 
|Headerless SNES ROM
 
|Headerless SNES ROM
 
|-
 
|-
Line 233: Line 187:
 
|.gg
 
|.gg
 
|Game Gear ROM
 
|Game Gear ROM
|[[Master System emulators|Game Gear]]
+
|[[Game Gear]]
 
|
 
|
 
|-
 
|-
Line 252: Line 206:
 
|-
 
|-
 
|.gb
 
|.gb
|Game Boy ROM
+
|GameBoy ROM
|[[Game Boy/Game Boy Color emulators|Game Boy]]
+
|[[Game Boy/Game Boy Color emulators|GameBoy]]
 
|
 
|
 
|-
 
|-
 
|.gbc
 
|.gbc
|Game Boy Color ROM
+
|GBC ROM
|[[Game Boy/Game Boy Color emulators|Game Boy Color]]
+
|[[Game Boy/Game Boy Color emulators|GameBoy Color]]
 
|
 
|
 
|-
 
|-
 
|.gba/.srl
 
|.gba/.srl
|Game Boy Advance ROM
+
|GBA ROM
|[[Game Boy Advance emulators|Game Boy Advance]]
+
|[[Game Boy Advance emulators|GameBoy Advance]]
 
|
 
|
 
|-
 
|-
Line 275: Line 229:
 
|[[GameCube emulators|GameCube]]
 
|[[GameCube emulators|GameCube]]
 
|Can be either a compressed .gcm or .iso
 
|Can be either a compressed .gcm or .iso
|-
 
|.xiso
 
|Xbox ISO
 
|[[Xbox emulators|Xbox]]
 
|
 
 
|-
 
|-
 
|.nds/.srl
 
|.nds/.srl
|Nintendo DS ROM
+
|NDS ROM
 
|[[Nintendo DS emulators|Nintendo DS]]
 
|[[Nintendo DS emulators|Nintendo DS]]
 
|
 
|
 
|-
 
|-
|.dsi/.nds/.app/.srl
+
|.dsi/.nds/.srl
 
|DSiWare ROM
 
|DSiWare ROM
 
|DSiWare
 
|DSiWare
 
|Different from regular DS ROMs.
 
|Different from regular DS ROMs.
|-
 
|.ids
 
|iQue DS ROM
 
|[[Nintendo DS emulators|iQue/Nintendo DS]]
 
|The same thing as regular Nintendo DS ROMs, but for the Chinese iQue DS.
 
 
|-
 
|-
 
|.wbfs
 
|.wbfs
Line 301: Line 245:
 
|Use WBFS Manager to convert to and from .iso
 
|Use WBFS Manager to convert to and from .iso
 
|-
 
|-
|rowspan="2"|.wad
+
|.wad
|Wii Application Data
+
|Game Data File
|[[Wii emulators|Wii]]
+
|[[Wii emulators|Wii]]/Doom
|Used for Wii channels
+
|Use for Wii channels and old FPS games
|-
 
|Where's All the Data?
 
|Doom Engine games
 
|Used for games derived from the [https://doomwiki.org/wiki/Doom_engine Doom engine] and [https://doomwiki.org/wiki/WAD#Uses_outside_the_Doom_engine a few 90's games].
 
 
|-
 
|-
 
|.cia
 
|.cia
Line 316: Line 256:
 
|-
 
|-
 
|.3ds
 
|.3ds
|Nintendo 3DS ROM
+
|3DS ROM
 
|[[Nintendo 3DS emulators|3DS]]
 
|[[Nintendo 3DS emulators|3DS]]
 
|
 
|
|-
 
|.nsp
 
|Nintendo Switch ROM
 
|[[Nintendo Switch emulators|Nintendo Switch]]
 
|Dump of SD and NAND games, Updates
 
|-
 
|.xci
 
|Nintendo Switch ROM
 
|[[Nintendo Switch emulators|Nintendo Switch]]
 
|Dump of a game cartridge
 
 
|-
 
|-
 
|.ngp/.ngc
 
|.ngp/.ngc
 
|NGP/C ROM
 
|NGP/C ROM
|[[Neo Geo Pocket emulators|Neo Geo Pocket/Color]]
+
|[[Neo Geo Pocket]]/[[Neo Geo Pocket|Color]]
 
|
 
|
 
|-
 
|-
 
|.pce
 
|.pce
 
|PC Engine ROM
 
|PC Engine ROM
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]]
+
|[[PC Engine]]
 
|
 
|
|-
 
|.vpk
 
|PlayStation Vita ROM
 
|[[PlayStation Vita emulators|PlayStation Vita]]
 
|Compressed files forming a PlayStation Vita ROM
 
 
|-
 
|-
 
|.vb
 
|.vb
 
|Virtual Boy ROM
 
|Virtual Boy ROM
|[[Virtual Boy emulators|Virtual Boy]]
+
|Virtual Boy
 
|Also used for Visual Basic source files
 
|Also used for Visual Basic source files
 
|-
 
|-
|.ws/.wsc
+
|.ws / .wsc
 
|WonderSwan (Color) ROM
 
|WonderSwan (Color) ROM
|[[WonderSwan emulators|WonderSwan/Color]]
+
|WonderSwan/Color
 
|
 
|
|-
 
|.bin/.dat/.lst
 
|NAOMI ROM
 
|[[Dreamcast emulators|Dreamcast]]
 
|NAOMI format supported by relevant Dreamcast emulators. MAME-deprecated and mostly irrelevant
 
 
|-
 
|-
 
|.ipa
 
|.ipa
Line 371: Line 291:
 
|-
 
|-
 
|.obb
 
|.obb
|Android App Data Resources
+
|Android App Data Ressources
 
|[[Android emulators|Android]]
 
|[[Android emulators|Android]]
 
|
 
|
Line 379: Line 299:
 
|+Saves
 
|+Saves
 
|-
 
|-
! scope="col"|<abbr title="File extension">File ext</abbr>
+
! scope="col"|File ext.
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|System
 
! scope="col"|System
Line 385: Line 305:
 
|-
 
|-
 
|.dsv
 
|.dsv
|DeSmuME Save
+
|DeSmuMe Save
 
|[[Nintendo DS emulators|NDS]]
 
|[[Nintendo DS emulators|NDS]]
 
|
 
|
 
|-
 
|-
 
|.ds1 to .ds9
 
|.ds1 to .ds9
|DeSmuME Save State
+
|DeSmuMe Save State
 
|[[Nintendo DS emulators|NDS]]
 
|[[Nintendo DS emulators|NDS]]
 
|
 
|
Line 400: Line 320:
 
|-
 
|-
 
|.ps2
 
|.ps2
|[[PCSX2]] Memory Card
+
|PCSX2 Memory Card
 
|[[PlayStation 2 emulators|PS2]]
 
|[[PlayStation 2 emulators|PS2]]
|
 
|-
 
|.p2s
 
|PCSX2 Save State
 
|[[PS2]]
 
 
|
 
|
 
|-
 
|-
Line 431: Line 346:
 
|.srm
 
|.srm
 
|Save RAM
 
|Save RAM
|[[Super Nintendo emulators|SNES]]/[[Sega Genesis emulators|Genesis]]
+
|[[SNES emulators|SNES]]/[[Genesis]]
 
|Save RAM dump, used with emulators and flashcards
 
|Save RAM dump, used with emulators and flashcards
 
|}
 
|}
Line 438: Line 353:
 
|+[[Shaders and Filters]]
 
|+[[Shaders and Filters]]
 
|-
 
|-
! scope="col"|<abbr title="File extension">File ext</abbr>
+
! scope="col"|File ext.
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|System
 
! scope="col"|System
Line 472: Line 387:
 
|+Other
 
|+Other
 
|-
 
|-
! scope="col"|<abbr title="File extension">File ext</abbr>
+
! scope="col"|File ext.
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|System
 
! scope="col"|System
Line 492: Line 407:
 
|Executable
 
|Executable
 
|-
 
|-
|.xbe/.xex
+
|.xex
 
|Xbox Executable
 
|Xbox Executable
 
|Xbox/X360
 
|Xbox/X360
Line 536: Line 451:
 
|Multiple
 
|Multiple
 
|Used to play multiple discs back to back, [http://emulation.gametechwiki.com/index.php/Auto-load_next_disc automates disc swapping].
 
|Used to play multiple discs back to back, [http://emulation.gametechwiki.com/index.php/Auto-load_next_disc automates disc swapping].
|-
 
|.rp9
 
|RP9
 
|[[Amiga line|Amiga]]/[[Commodore 64]]
 
|Packaging format for Commodore 64 and Amiga file formats. Designed by [https://www.retroplatform.com/ Cloanto]. used by C64 Forever and Amiga Forever software.
 
 
|}
 
|}
  
=See also=
 
*[[Save disk space for ISOs]]
 
 
----
 
{{NEL}}
 
 
[[Category:FAQs]]
 
[[Category:FAQs]]

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Template used on this page: