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==Legality of emulation==
 
==Legality of emulation==
In the United States, the Ninth District Court ruled in favor of emulation several times. They originally established the legality of competing software products in [https://www.courtlistener.com/opinion/593285/sega-enterprises-ltd-a-japanese-corporation-v-accolade-inc-a/ Sega v. Accolade], which was about console-compatible cartridges having to make use of a trademark they were not licensed to use. In that case, they found Sega at fault for misusing their trademark to limit competition. The code to use it was considered functional in nature and could not be considered copyrighted if it granted Accolade's cartridges access and thus interoperability. Reproducing the functionality of a system is a matter of ''patent'' law, not copyright.
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Mainly as a result of two United States landmark cases, it is considered legal to reverse engineer and emulate any system. More specifically, there were rulings which allowed commercial emulators to profit. Two commercial [[Playstation]] emulators: [[wikipedia:Bleem!|Bleem]] and [[wikipedia:Connectix_Virtual_Game_Station|Connectix Virtual Game Station]] allowed the ability to play ps1 games on pc, something Sony didn't like the sound of, and were sued by Sony around the early 2000's. The results led to modern legal standards regarding emulation as of today. <!--need fact check/source-->
 
 
<blockquote>
 
''"If disassembly of copyrighted object code is per se an unfair use, the owner of the copyright gains a de facto monopoly over the functional aspects of his work--aspects that were expressly denied copyright protection by Congress. '''In order to enjoy a lawful monopoly over the idea or functional principle underlying a work, the creator of the work must satisfy the more stringent standards imposed by the patent laws. Sega does not hold a patent on the Genesis console.'''"''
 
</blockquote>
 
 
 
A key distinction about competition as a matter of copyright law said:
 
 
 
<blockquote>''"[An] attempt to monopolize the market by making it impossible for others to compete runs counter to the statutory purpose of promoting creative expression and cannot constitute a strong equitable basis for resisting the invocation of the fair use doctrine."''</blockquote>
 
 
 
These two factors were similarly upheld in [https://www.courtlistener.com/opinion/767633/sony-computer-entertainment-inc-a-japanese-corporation-sony-computer/ Sony v. Connectix], which was about the researching of the PlayStation's BIOS to create an emulator that didn't need one.
 
 
 
<blockquote>''"[Because] the Virtual Game Station is transformative, and does not merely supplant the PlayStation console, the Virtual Game Station is a legitimate competitor in the market for platforms on which Sony and Sony-licensed games can be played. [...] Sony understandably seeks control over the market for devices that play games Sony produces or licenses. The copyright law, however, does not confer such a monopoly."''</blockquote>
 
 
 
<blockquote>''"If Sony wishes to obtain a lawful monopoly on the functional concepts in its software, it must satisfy the more stringent standards of the patent laws. This Sony has not done."''</blockquote>
 
 
 
Shortly after this decision, the [https://www.courtlistener.com/opinion/768996/sony-computer-entertainment-america-inc-a-delaware-corporation-v-bleem/ Sony v. Bleem] case evaluated whether using video game screenshots to market the emulator was considered copyright infringement. Bleem's use was considered fair, as the screenshots were beneficial in helping users understand the emulator being compatible with the games themselves.
 
 
 
<blockquote>''"Although Bleem is most certainly copying Sony's copyrighted material for the commercial purposes of increasing its own sales, such comparative advertising redounds greatly to the purchasing public's benefit with very little corresponding loss to the integrity of Sony's copyrighted material."''</blockquote>
 
 
 
Additionally, the perceived market impact that using the screenshots would have on Sony was considered a non-issue.
 
 
 
<blockquote>''"Bleem's use of a handful of screen shots in its advertising will have no noticeable effect on Sony's ability to do with its screen shots what it chooses. If sales of Sony consoles drop, it will be due to the Bleem emulator's technical superiority over the PlayStation console, not because Bleem used screen shots to illustrate that comparison."''</blockquote>
 
 
 
The caveat was that, had it been possible to avoid it, Bleem should've done so.
 
 
 
<blockquote>''"We are persuaded by the need for Bleem to impose minimally upon Sony's copyright with respect to these screen shots because there is no other way to create a truly accurate comparison for the user."''</blockquote>
 
  
 
==Free and open-source software==
 
==Free and open-source software==

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