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{{Infobox software
+
[[File:Libretro.png|thumb|250px]]{{lowercase title}}
|logo = Libretro.png
+
'''libretro''' (formerly '''libsnes''') is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]].
|logowidth = 120
+
 
|version =
 
|active = Yes
 
|type = API
 
|platform = Multi-platform
 
|developer = [https://github.com/libretro/RetroArch/graphs/contributors RetroArch team]
 
|support = [https://github.com/sponsors/libretro GitHub Sponsor]<br/>[https://patreon.com/libretro Patreon]
 
|source = [https://github.com/libretro/ GitHub]
 
|website = [http://www.libretro.com/ libretro.com]<br/>[https://twitter.com/Libretro Twitter]
 
}}
 
  
'''libretro''' (formerly '''libsnes''') is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]]. The frontend is responsible for providing all the implementation specific details, such as video/audio/input drivers. This means that a developer does not have to worry about writing different video drivers for Direct3D or OpenGL, or supporting all known joypads or input/sound APIs. All of these details are handled by the front-end.
 
 
==libretro Frontends==
 
==libretro Frontends==
[[RetroArch]] is the flagship project for libretro, however there are plenty of other available frontends.
+
*[[RetroArch]]
 
+
*RetroPlayer (XBMC)
{{Main|Frontends#Libretro}}
+
*[[ZSNES#ZMZ|ZMZ]] (SNES cores only)
 +
*[http://arcan-fe.com/ Arcan]
 +
*[[Phoenix (frontend)|Phoenix]]
 +
*[https://github.com/Alcaro/minir Minir]
 +
*[[BizHawk]] (1.11.4 and later only)
  
 
==Cores==
 
==Cores==
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! scope="col"|Core
 
! scope="col"|Core
 
! scope="col"|Version
 
! scope="col"|Version
! scope="col"|[https://store.steampowered.com/dlc/1118310/ Steam]
 
 
! scope="col"|Notes
 
! scope="col"|Notes
 
|-
 
|-
 
|[[Super Nintendo emulators|SNES]]
 
|[[Super Nintendo emulators|SNES]]
|[[higan]] (火眼)
+
|[[higan]]
 
|{{higanVer}}
 
|{{higanVer}}
|{{?}}
 
 
|Separate cores for each profile.  
 
|Separate cores for each profile.  
 
C++98 version is bsnes v085 Performance profile.
 
C++98 version is bsnes v085 Performance profile.
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|[[higan|bsnes-mercury]]
 
|[[higan|bsnes-mercury]]
 
|v094
 
|v094
|{{x}}
 
 
|Fork of [[higan|bsnes]] with modifications for speed. Separate cores for each profile
 
|Fork of [[higan|bsnes]] with modifications for speed. Separate cores for each profile
 
|-
 
|-
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|[[Mednafen]] bsnes
 
|[[Mednafen]] bsnes
 
|0.9.26
 
|0.9.26
|{{?}}
 
 
|Fork of [[higan|bsnes]] v059 with a few modifications.
 
|Fork of [[higan|bsnes]] v059 with a few modifications.
 
|-
 
|-
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|[[higan|nSide Balanced]]
 
|[[higan|nSide Balanced]]
 
|v106
 
|v106
|{{?}}
 
 
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Fork] of [[higan]] v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v098 onwards with full speed.
 
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Fork] of [[higan]] v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v098 onwards with full speed.
 
|-
 
|-
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|[[Snes9x]]
 
|[[Snes9x]]
 
|{{Snes9xVer}}
 
|{{Snes9xVer}}
|{{y}}
 
 
|Supports libretro in upstream.
 
|Supports libretro in upstream.
 
|-
 
|-
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|[[Snes9x|Snes9x 2002]] (previously PocketSNES)
 
|[[Snes9x|Snes9x 2002]] (previously PocketSNES)
 
|1.39
 
|1.39
|{{n}}
 
 
|Snapshot of Snes9x for use on very slow platforms
 
|Snapshot of Snes9x for use on very slow platforms
 
|-
 
|-
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|[[Snes9x|Snes9x 2005]]
 
|[[Snes9x|Snes9x 2005]]
 
|1.43
 
|1.43
|{{y}}
 
 
|Snapshot of Snes9x useful for Mario World hacks that have broken custom music.
 
|Snapshot of Snes9x useful for Mario World hacks that have broken custom music.
 
|-
 
|-
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|[[Snes9x|Snes9x 2005 Plus]]
 
|[[Snes9x|Snes9x 2005 Plus]]
 
|1.43
 
|1.43
|{{n}}
 
 
|Snapshot of [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Snes9x 1.43 plus BLARRG APU].
 
|Snapshot of [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Snes9x 1.43 plus BLARRG APU].
 
|-
 
|-
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|[[Snes9x|Snes9x 2010]]
 
|[[Snes9x|Snes9x 2010]]
 
|[https://github.com/libretro/snes9x-next 1.52.4]
 
|[https://github.com/libretro/snes9x-next 1.52.4]
|{{y}}
 
 
|Fork of [[Snes9x]] 1.52 WIP focused on speed.
 
|Fork of [[Snes9x]] 1.52 WIP focused on speed.
 
|-
 
|-
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|[[Mednafen]] [[Cygne]]
 
|[[Mednafen]] [[Cygne]]
 
|?
 
|?
|{{y}}
 
 
|Modified fork of [[Cygne]].
 
|Modified fork of [[Cygne]].
|-
 
|[[PlayStation emulators|PlayStation]]
 
|[[DuckStation]]
 
|[https://github.com/libretro/swanstation git]
 
|{{?}}
 
|
 
 
|-
 
|-
 
|[[PlayStation emulators|PlayStation]]
 
|[[PlayStation emulators|PlayStation]]
 
|[[Mednafen]] PSX
 
|[[Mednafen]] PSX
 
|0.9.39.2
 
|0.9.39.2
|{{y}}
 
 
|Fork has [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 significant modifications] for [https://www.libretro.com/index.php/mednafenbeetle-psx-pgxp-arrives/ enhancements] as well as [https://www.libretro.com/index.php/introducing-vulkan-psx-renderer-for-beetlemednafen-psx/ Vulkan renderer] support. Sometimes referred to as "Beetle PSX."
 
|Fork has [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 significant modifications] for [https://www.libretro.com/index.php/mednafenbeetle-psx-pgxp-arrives/ enhancements] as well as [https://www.libretro.com/index.php/introducing-vulkan-psx-renderer-for-beetlemednafen-psx/ Vulkan renderer] support. Sometimes referred to as "Beetle PSX."
 
|-
 
|-
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|[[Mednafen]] PSX HW
 
|[[Mednafen]] PSX HW
 
|Alpha
 
|Alpha
|{{y}}
 
 
|Adds an [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 OpenGL renderer] to Mednafen PSX based on the [https://www.libretro.com/index.php/mednafenbeetle-psx-hw-alpha-version/ GPU renderer from Rustation]. Sometimes referred to as "Beetle PSX HW." Still contains the software rendering mode as an option, so this core can effectively replace the "Mednafen PSX" core listed above.
 
|Adds an [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 OpenGL renderer] to Mednafen PSX based on the [https://www.libretro.com/index.php/mednafenbeetle-psx-hw-alpha-version/ GPU renderer from Rustation]. Sometimes referred to as "Beetle PSX HW." Still contains the software rendering mode as an option, so this core can effectively replace the "Mednafen PSX" core listed above.
 
|-
 
|-
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|PCSX-ReARMed
 
|PCSX-ReARMed
 
|[https://github.com/libretro/pcsx_rearmed r22]
 
|[https://github.com/libretro/pcsx_rearmed r22]
|{{y}}
 
 
|ARM optimized fork of [[PCSX-Reloaded]]. Supports libretro in upstream.
 
|ARM optimized fork of [[PCSX-Reloaded]]. Supports libretro in upstream.
 
|-
 
|-
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|[[Rustation]]
 
|[[Rustation]]
 
|Git
 
|Git
|{{?}}
 
 
|
 
|
 
|-
 
|-
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|pockystation
 
|pockystation
 
|Git
 
|Git
|{{?}}
 
 
|
 
|
 
|-
 
|-
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|[[Mednafen]] PCE-Fast
 
|[[Mednafen]] PCE-Fast
 
|?
 
|?
|{{?}}
 
 
|
 
|
 
|-
 
|-
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|[[Mednafen]] SuperGrafx
 
|[[Mednafen]] SuperGrafx
 
|?
 
|?
|{{?}}
 
 
|
 
|
 
|-
 
|-
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|[[Mednafen]] PC-FX
 
|[[Mednafen]] PC-FX
 
|?
 
|?
|{{?}}
 
 
|
 
|
 
|-
 
|-
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|[[Mednafen]] [[NeoPop]]
 
|[[Mednafen]] [[NeoPop]]
 
|?
 
|?
|{{?}}
 
 
|Modified fork of [[NeoPop]].
 
|Modified fork of [[NeoPop]].
 
|-
 
|-
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|[[Mednafen]] VB
 
|[[Mednafen]] VB
 
|?
 
|?
|{{y}}
 
 
|
 
|
 
|-
 
|-
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|[[Stella]]
 
|[[Stella]]
 
|3.9.3
 
|3.9.3
|{{y}}
 
 
|
 
|
 
|-
 
|-
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|Atari800
 
|Atari800
 
|3.1.0
 
|3.1.0
|{{y}}
 
 
|
 
|
 
|-
 
|-
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|[[ProSystem]]
 
|[[ProSystem]]
 
|1.3e
 
|1.3e
|{{y}}
 
 
|
 
|
 
|-
 
|-
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|[[Handy]]
 
|[[Handy]]
 
|[https://github.com/libretro/libretro-handy 0.95]
 
|[https://github.com/libretro/libretro-handy 0.95]
|{{y}}
 
 
|
 
|
 
|-
 
|-
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|[[Mednafen]] [[Handy]]
 
|[[Mednafen]] [[Handy]]
 
|?
 
|?
|{{?}}
 
 
|Modified fork of [[Handy]].
 
|Modified fork of [[Handy]].
 
|-
 
|-
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|Virtual Jaguar
 
|Virtual Jaguar
 
|[https://github.com/libretro/virtualjaguar-libretro 2.1.0]
 
|[https://github.com/libretro/virtualjaguar-libretro 2.1.0]
|{{?}}
 
 
|Very low FPS.
 
|Very low FPS.
 
|-
 
|-
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|[[higan|bnes]]
 
|[[higan|bnes]]
 
|v083
 
|v083
|{{n}}
 
 
|
 
|
 
|-
 
|-
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|FCEUmm
 
|FCEUmm
 
|98.13mm (SVN)
 
|98.13mm (SVN)
|{{y}}
 
 
|
 
|
 
|-
 
|-
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|[[QuickNES]]
 
|[[QuickNES]]
 
|1.0
 
|1.0
|{{y}}
 
 
|
 
|
 
|-
 
|-
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|[[Mesen]]
 
|[[Mesen]]
 
|Git
 
|Git
|{{y}}
 
 
|Supports libretro in upstream.
 
|Supports libretro in upstream.
 
|-
 
|-
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|[[Nestopia]]
 
|[[Nestopia]]
 
|[https://github.com/libretro/nestopia 1.46-WIP]
 
|[https://github.com/libretro/nestopia 1.46-WIP]
|{{y}}
 
 
|Supports libretro in upstream.
 
|Supports libretro in upstream.
 
|-
 
|-
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|[[Gambatte]]
 
|[[Gambatte]]
 
|0.5.0
 
|0.5.0
|{{y}}
 
 
|Has an option to disable color correction.
 
|Has an option to disable color correction.
 
|-
 
|-
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|[[Gearboy]]
 
|[[Gearboy]]
 
|Git
 
|Git
|{{y}}
 
 
|[https://docs.libretro.com/library/gearboy/ Open source, multi-platform, GB (DMG) / GBC (CGB) emulator written in C++].
 
|[https://docs.libretro.com/library/gearboy/ Open source, multi-platform, GB (DMG) / GBC (CGB) emulator written in C++].
 
|-
 
|-
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|[[TGB Dual]]
 
|[[TGB Dual]]
 
|0.8.3
 
|0.8.3
|{{y}}
 
 
|Has a split-screen mode for game linking.
 
|Has a split-screen mode for game linking.
 
|-
 
|-
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|[[SameBoy]]
 
|[[SameBoy]]
 
|Git
 
|Git
|{{y}}
 
 
|[https://docs.libretro.com/library/sameboy/ Extremely accurate GB (DMG) & GBC (CGB) emulator written in portable C]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Latest core update in 2018].
 
|[https://docs.libretro.com/library/sameboy/ Extremely accurate GB (DMG) & GBC (CGB) emulator written in portable C]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Latest core update in 2018].
 
|-
 
|-
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|[[VisualBoy Advance|VBA-Next]]
 
|[[VisualBoy Advance|VBA-Next]]
 
|1.0.2
 
|1.0.2
|{{?}}
 
 
|Fork of [[VisualBoy Advance#VBA-M|VBA-M]] focused on speed.
 
|Fork of [[VisualBoy Advance#VBA-M|VBA-M]] focused on speed.
 
|-
 
|-
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|[[VisualBoy Advance#VBA-M|VBA-M]]
 
|[[VisualBoy Advance#VBA-M|VBA-M]]
 
|SVN
 
|SVN
|{{y}}
 
 
|Supports libretro in upstream.
 
|Supports libretro in upstream.
 
|-
 
|-
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|Meteor
 
|Meteor
 
|1.4
 
|1.4
|{{?}}
 
 
|Supports libretro in upstream.
 
|Supports libretro in upstream.
 
|-
 
|-
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|[[Mednafen]] [[VisualBoy Advance|VBA]]
 
|[[Mednafen]] [[VisualBoy Advance|VBA]]
 
|0.9.33.3
 
|0.9.33.3
|{{?}}
 
 
|Fork of an old version of [[VisualBoy Advance|VBA]].
 
|Fork of an old version of [[VisualBoy Advance|VBA]].
 
|-
 
|-
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|[[gpSP#TempGBA|TempGBA]]
 
|[[gpSP#TempGBA|TempGBA]]
 
|Git
 
|Git
|{{n}}
 
 
|PSP-only fork of [[gpSP]].
 
|PSP-only fork of [[gpSP]].
 
|-
 
|-
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|[[gpSP]]
 
|[[gpSP]]
 
|0.91
 
|0.91
|{{y}}
 
 
|Dynarec available for ARM.
 
|Dynarec available for ARM.
 
|-
 
|-
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|[[Mednafen]] [[VisualBoy Advance|VBA]]
 
|[[Mednafen]] [[VisualBoy Advance|VBA]]
 
|0.9.33.3
 
|0.9.33.3
|{{?}}
 
 
|Fork of an old version of [[VisualBoy Advance|VBA]].
 
|Fork of an old version of [[VisualBoy Advance|VBA]].
 
|-
 
|-
 
|[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
 
|[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
 
|[[mGBA]]
 
|[[mGBA]]
|[https://github.com/libretro/mgba 0.9.2]
+
|[https://github.com/libretro/mgba 0.7.0]
|{{y}}
 
 
|
 
|
 
|-
 
|-
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|[[Mupen64Plus]]
 
|[[Mupen64Plus]]
 
|2.0-rc2
 
|2.0-rc2
|{{y}}
 
 
|Fork, has significant modifications.
 
|Fork, has significant modifications.
 
|-
 
|-
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|paraLLEl
 
|paraLLEl
 
|pre-alpha
 
|pre-alpha
|{{?}}
 
 
|New fork/rewrite of the Mupen64Plus core with a [https://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/ port] of the Angrylion video plugin ([https://www.libretro.com/index.php/parallel-n64-with-multithreaded-angrylion-released/ Multi-threaded version] also exists) to Vulkan for [https://www.libretro.com/index.php/tag/parallel-n64/ massive speed improvements]. Highly accurate on compatible games, extremely broken on incompatible games.
 
|New fork/rewrite of the Mupen64Plus core with a [https://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/ port] of the Angrylion video plugin ([https://www.libretro.com/index.php/parallel-n64-with-multithreaded-angrylion-released/ Multi-threaded version] also exists) to Vulkan for [https://www.libretro.com/index.php/tag/parallel-n64/ massive speed improvements]. Highly accurate on compatible games, extremely broken on incompatible games.
 
|-
 
|-
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|[[Genesis Plus GX]]
 
|[[Genesis Plus GX]]
 
|[https://github.com/libretro/Genesis-Plus-GX {{GenPlusGXVerLibretro}}]
 
|[https://github.com/libretro/Genesis-Plus-GX {{GenPlusGXVerLibretro}}]
|{{y}}
 
 
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream.
 
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream.
 
|-
 
|-
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|[[PicoDrive]]
 
|[[PicoDrive]]
 
|1.81
 
|1.81
|{{y}}
 
 
|Exclusive to libretro on PC platforms. Supports libretro in upstream.
 
|Exclusive to libretro on PC platforms. Supports libretro in upstream.
 
|-
 
|-
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|[[BlastEm]]
 
|[[BlastEm]]
 
|?
 
|?
|{{y}}
 
 
|
 
|
 
|-
 
|-
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|[[Mednafen]] Saturn
 
|[[Mednafen]] Saturn
 
|?
 
|?
|{{y}}
 
 
|Sometimes referred to as "Beetle Saturn"
 
|Sometimes referred to as "Beetle Saturn"
 
|-
 
|-
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|[[Yabause]]
 
|[[Yabause]]
 
|0.9.13
 
|0.9.13
|{{x}}
 
 
|Lacks dynarec and GL renderer. Heavily outdated.
 
|Lacks dynarec and GL renderer. Heavily outdated.
 
|-
 
|-
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|[[Yabause|Kronos]]
 
|[[Yabause|Kronos]]
 
|{{KronosVer}}
 
|{{KronosVer}}
|{{y}}
 
 
|2nd-degree Yabause fork. Has [https://www.patreon.com/posts/new-sega-saturn-22300379 OpenGL ES 3.0 (for mobile) / 3.1 rendering & cached interpreter CPU core (Faster than Yabause's core). Supports STV arcade.]
 
|2nd-degree Yabause fork. Has [https://www.patreon.com/posts/new-sega-saturn-22300379 OpenGL ES 3.0 (for mobile) / 3.1 rendering & cached interpreter CPU core (Faster than Yabause's core). Supports STV arcade.]
 
|-
 
|-
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|[[FinalBurn Alpha]]
 
|[[FinalBurn Alpha]]
 
|0.2.97.24
 
|0.2.97.24
|{{?}}
 
 
|Older version for use on slower platforms.
 
|Older version for use on slower platforms.
 
|-
 
|-
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|[[FinalBurn Alpha]]
 
|[[FinalBurn Alpha]]
 
|0.2.97.38
 
|0.2.97.38
|{{?}}
 
 
|
 
|
 
|-
 
|-
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|[[MAME]] 2000
 
|[[MAME]] 2000
 
|0.37b5
 
|0.37b5
|{{n}}
 
 
|Old version for use on very slow platforms.
 
|Old version for use on very slow platforms.
 
|-
 
|-
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|[[MAME]] 2003
 
|[[MAME]] 2003
 
|0.78
 
|0.78
|{{n}}
 
 
|Old version for use on slow platforms. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Core updated in 2018].
 
|Old version for use on slow platforms. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Core updated in 2018].
 
|-
 
|-
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|[[MAME]] 2003 Plus
 
|[[MAME]] 2003 Plus
 
|0.78
 
|0.78
|{{n}}
 
 
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Updated 2018 version of MAME (0.78)] for libretro, with added game support and improvements.
 
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Updated 2018 version of MAME (0.78)] for libretro, with added game support and improvements.
 
|-
 
|-
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|[[MAME]] 2010
 
|[[MAME]] 2010
 
|0.139
 
|0.139
|{{n}}
 
 
|Old but more recent version for mobile devices.
 
|Old but more recent version for mobile devices.
 
|-
 
|-
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|[[MAME]] 2014
 
|[[MAME]] 2014
 
|0.159
 
|0.159
|{{n}}
 
 
|Very recent version for PC and other fast devices.
 
|Very recent version for PC and other fast devices.
 
|-
 
|-
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|[[DAPHNE]]
 
|[[DAPHNE]]
 
|Git
 
|Git
|{{?}}
 
 
|WIP. [[Arcade LaserDisc emulators|Arcade LaserDisc emulator]] [https://www.patreon.com/posts/libretro-status-20471393 adapted to a libretro core].
 
|WIP. [[Arcade LaserDisc emulators|Arcade LaserDisc emulator]] [https://www.patreon.com/posts/libretro-status-20471393 adapted to a libretro core].
 
|-
 
|-
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|[[Supermodel]]
 
|[[Supermodel]]
 
|Git
 
|Git
|{{?}}
 
 
|WIP. Sega Model 3 arcade emulator. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL-only core] for now.
 
|WIP. Sega Model 3 arcade emulator. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL-only core] for now.
 
|-
 
|-
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|[[MAME]]
 
|[[MAME]]
 
|{{MAMEVerLibretro}} (Git)
 
|{{MAMEVerLibretro}} (Git)
|{{?}}
 
 
|Based on bleeding edge Git. Official merge of MESS into MAME codebase.
 
|Based on bleeding edge Git. Official merge of MESS into MAME codebase.
 
|-
 
|-
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|[[DeSmuME]] 2015
 
|[[DeSmuME]] 2015
 
|SVN
 
|SVN
|{{y}}
 
 
|[https://docs.libretro.com/library/desmume_2015/ Based on DeSmuME 2015 SVN]. Has options for single-screen fullscreen with swapping.
 
|[https://docs.libretro.com/library/desmume_2015/ Based on DeSmuME 2015 SVN]. Has options for single-screen fullscreen with swapping.
 
|-
 
|-
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|[[DeSmuME]] (New)
 
|[[DeSmuME]] (New)
 
|Git
 
|Git
|{{y}}
 
 
|Has options for single-screen fullscreen with swapping. [https://docs.libretro.com/library/desmume/ Latest core] [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 update in 2018].
 
|Has options for single-screen fullscreen with swapping. [https://docs.libretro.com/library/desmume/ Latest core] [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 update in 2018].
 
|-
 
|-
Line 415: Line 339:
 
|[[melonDS]]
 
|[[melonDS]]
 
|Git
 
|Git
|{{?}}
 
 
|[https://docs.libretro.com/library/melonds/ WIP]. Different emulator that aims to be more accurate than DeSmuME.
 
|[https://docs.libretro.com/library/melonds/ WIP]. Different emulator that aims to be more accurate than DeSmuME.
 
|-
 
|-
Line 421: Line 344:
 
|[[Citra]]
 
|[[Citra]]
 
|Git
 
|Git
|{{n}}
 
 
|Has an [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 updated 2018 core].
 
|Has an [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 updated 2018 core].
 
|-
 
|-
Line 427: Line 349:
 
|[[PPSSPP]]
 
|[[PPSSPP]]
 
|Git
 
|Git
|{{y}}
 
 
|2018: Now has working [https://www.youtube.com/watch?v=9zCeqRyT_P8 Vulkan, OpenGL] & [https://www.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11.
 
|2018: Now has working [https://www.youtube.com/watch?v=9zCeqRyT_P8 Vulkan, OpenGL] & [https://www.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11.
 
|-
 
|-
|[[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|286 and 386]]
+
|[[Intel CPUs|286 and 386]]
 
|[[DOSBox]]
 
|[[DOSBox]]
 
|SVN
 
|SVN
|{{n}}
 
 
|
 
|
 
|-
 
|-
Line 439: Line 359:
 
|vice-libretro
 
|vice-libretro
 
|3.0
 
|3.0
|{{y}}
 
 
|[https://github.com/libretro/vice-libretro WIP].
 
|[https://github.com/libretro/vice-libretro WIP].
 
|-
 
|-
Line 445: Line 364:
 
|PUAE
 
|PUAE
 
|2.8.0
 
|2.8.0
|{{?}}
 
 
|[https://github.com/libretro/PUAE Very old, shallow fork]; based on [[WinUAE]].
 
|[https://github.com/libretro/PUAE Very old, shallow fork]; based on [[WinUAE]].
 
|-
 
|-
Line 451: Line 369:
 
|libretro-fsuae
 
|libretro-fsuae
 
|Git
 
|Git
|{{?}}
 
 
|[https://github.com/libretro/libretro-fsuae Cross-platform Amiga emulator]; newer than old PUAE core. Based on FS-UAE 2.8.1u5.
 
|[https://github.com/libretro/libretro-fsuae Cross-platform Amiga emulator]; newer than old PUAE core. Based on FS-UAE 2.8.1u5.
 
|-
 
|-
Line 457: Line 374:
 
|[[Hatari]]
 
|[[Hatari]]
 
|1.7
 
|1.7
|{{?}}
 
 
|
 
|
 
|-
 
|-
Line 463: Line 379:
 
|[[blueMSX]]
 
|[[blueMSX]]
 
|2.8.2 (SVN)
 
|2.8.2 (SVN)
|{{y}}
 
 
|
 
|
 
|-
 
|-
Line 469: Line 384:
 
|[[fMSX]]
 
|[[fMSX]]
 
|3.9
 
|3.9
|{{n}}
 
 
|
 
|
 
|-
 
|-
 
|[[3DO emulators|3DO]]
 
|[[3DO emulators|3DO]]
|[[Opera]]
+
|[[4DO]]
 
|1.3.2.4
 
|1.3.2.4
|{{~}}
+
|Also [https://www.libretro.com/index.php/4do-3do-libretro-emulator-now-supports-arcade-games/ runs 3DO Arcade games].
|
 
 
|-
 
|-
 
|[[Vectrex_emulators|Vectrex]]
 
|[[Vectrex_emulators|Vectrex]]
 
|[[vecx]]
 
|[[vecx]]
 
|SVN
 
|SVN
|{{y}}
 
 
|
 
|
 
|-
 
|-
Line 487: Line 399:
 
|[[O2EM]]
 
|[[O2EM]]
 
|1.18
 
|1.18
|{{?}}
 
 
|
 
|
 
|-
 
|-
Line 493: Line 404:
 
|[[FUSE]]
 
|[[FUSE]]
 
|1.11
 
|1.11
|{{y}}
 
 
|
 
|
 
|-
 
|-
Line 499: Line 409:
 
|[[Dolphin]]
 
|[[Dolphin]]
 
|Git
 
|Git
|{{n}}
 
 
|2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, OpenGL & Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP's core.
 
|2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, OpenGL & Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP's core.
 
|-
 
|-
 
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]
 
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]
|[[Dolphin]] (Ishiiruka builds) (いし海豚)
+
|[[Dolphin]] (Ishiiruka builds)
 
|Git
 
|Git
|{{n}}
 
 
|WIP. Based on a custom build version of Dolphin. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL] renderer works, Direct3D 11 & Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core.
 
|WIP. Based on a custom build version of Dolphin. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL] renderer works, Direct3D 11 & Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core.
 
|-
 
|-
Line 511: Line 419:
 
|gw-libretro
 
|gw-libretro
 
|Git
 
|Git
|{{y}}
 
 
|This emulator is actually a simulator of Game & Watch systems. This core has code from MADrigal.
 
|This emulator is actually a simulator of Game & Watch systems. This core has code from MADrigal.
 
|-
 
|-
Line 517: Line 424:
 
|[https://github.com/libretro/libretro-cap32 Cap32]
 
|[https://github.com/libretro/libretro-cap32 Cap32]
 
|Git
 
|Git
|{{y}}
 
 
|WIP
 
|WIP
 
|-
 
|-
 
|[[Sega Dreamcast emulators|Sega Dreamcast]]
 
|[[Sega Dreamcast emulators|Sega Dreamcast]]
|[[reicast#Libretro_core|Flycast]]
+
|[[reicast]] regular
|Git
+
|[https://github.com/libretro/reicast-emulator 0.1]
|{{y}}
+
|WIP. Builds available for [https://www.patreon.com/posts/reicast-libretro-20673851 x86] & x64 platforms. reicast regular has lower accuracy than OIT's core and suits mainly mobile devices.
|Greatly enhanced core based on reicast. Also runs [[Sega_NAOMI_and_variants|NAOMI]] and Atomiswave games.
+
|-
 +
|[[Sega Dreamcast emulators|Sega Dreamcast]]
 +
|[[reicast]] OIT
 +
|[https://github.com/libretro/reicast-emulator 0.1]
 +
|WIP. Builds available for [https://www.patreon.com/posts/reicast-libretro-20673851 x86] & x64 platforms. reicast OIT (PC platforms only) backported the new graphics renderer from a reicast emulator fork.
 
|-
 
|-
 
|[[Sega Dreamcast emulators|Sega Dreamcast]]
 
|[[Sega Dreamcast emulators|Sega Dreamcast]]
 
|[[redream]]
 
|[[redream]]
 
|?
 
|?
|{{n}}
 
 
|
 
|
 
|-
 
|-
 
|[[Sinclair ZX81 emulators|Sinclair ZX81]] (for now)
 
|[[Sinclair ZX81 emulators|Sinclair ZX81]] (for now)
|[[EightyOne]] (81)
+
|[[EightyOne]]
 
|Git
 
|Git
|{{?}}
 
 
|WIP
 
|WIP
 
|-
 
|-
Line 541: Line 449:
 
|[[FreeIntv]]
 
|[[FreeIntv]]
 
|Git
 
|Git
|{{y}}
 
 
|[https://docs.libretro.com/library/freeintv/ WIP]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Mattel Intellivision emulator]. Designed for SNES era and later joypads.
 
|[https://docs.libretro.com/library/freeintv/ WIP]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Mattel Intellivision emulator]. Designed for SNES era and later joypads.
 
|-
 
|-
Line 547: Line 454:
 
|px68k-libretro
 
|px68k-libretro
 
|Git
 
|Git
|{{?}}
 
 
|[https://docs.libretro.com/library/px68k/ Portable Sharp X68000 Emulator for PSP, Android and other platforms].
 
|[https://docs.libretro.com/library/px68k/ Portable Sharp X68000 Emulator for PSP, Android and other platforms].
 
|-
 
|-
Line 553: Line 459:
 
|Theodore
 
|Theodore
 
|Git
 
|Git
|{{y}}
 
 
|[https://docs.libretro.com/library/theodore/ Libretro core for Thomson TO8/TO8D emulation], based on Daniel Coulom's DCTO8D emulator.
 
|[https://docs.libretro.com/library/theodore/ Libretro core for Thomson TO8/TO8D emulation], based on Daniel Coulom's DCTO8D emulator.
 
|}
 
|}
Line 577: Line 482:
 
|PrBoom
 
|PrBoom
 
|2.5.0
 
|2.5.0
|Does not have the advanced features of GZDoom or can run WADs designed for it. However, it's highly portable, very stable, and is compatible with every officially released patch of Doom up until Final Doom,
+
|
 
|-
 
|-
 
|Flashback
 
|Flashback
Line 602: Line 507:
 
|TyrQuake
 
|TyrQuake
 
|0.61
 
|0.61
|
 
|-
 
|Quake II
 
|vitaQuakeII
 
|2.2
 
 
|
 
|
 
|-
 
|-
Line 656: Line 556:
  
 
==External Links==
 
==External Links==
* [http://www.libretro.com/ libretro.com] - Main website of the libretro project.
+
*[http://www.libretro.com/ libretro.com] - Main website of the libretro project.
* [https://github.com/libretro/ libretro GitHub organization] - Source code for RetroArch and the various cores maintained by the libretro project.
+
*[https://github.com/libretro/ libretro GitHub organization] - Source code for RetroArch and the various cores maintained by the libretro project.
* [https://db.libretro.com/ Online libretro database] (RetroArch uses the [https://www.libretro.com/index.php/a-website-to-browse-the-libretro-database-db-libretro-com/ same database] for scanning your game collection)
+
*[http://wiki.libretro.com/ wiki.libretro.com] - Wiki
* [https://www.youtube.com/user/Libretro Official Youtube channel]
+
*[http://wiki.libretro.com/index.php?title=Category:Compatibility_Lists libretro Core compatibility lists] - System-separated lists documenting emulation issues in the various cores
* [http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only)
+
*[https://www.youtube.com/user/Libretro Official Youtube channel]
 +
*[http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only)
  
 
[[Category:RetroArch]]
 
[[Category:RetroArch]]

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