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|active = Yes
 
|active = Yes
 
|platform = [[Emulators on Android|Android]]
 
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#Java 2 Micro Edition (J2ME)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/> [[Cellphone_emulators#KDDI ezplus|EZplus アプリ]]
+
|target = [[Cellphone_emulators#Java 2 Micro Edition (J2ME)|J2ME]]<br/> [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
|developer = [https://github.com/nikita36078 Nikita Shakarun (nikita36078)]
+
|developer = [https://github.com/nikita36078 nikita36078]
|support = [https://www.paypal.me/nikita36078 PayPal]<br/>[https://yoomoney.ru/to/41001670387745 ЮMoney]
+
|support = [https://www.paypal.me/nikita36078 PayPal]
 +
[https://money.yandex.ru/to/41001670387745 Yandex Money]
 
|license = Apache 2.0
 
|license = Apache 2.0
 
|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub]
 
|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub]
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}}
 
}}
  
'''J2ME Loader''' is an open-source [[Cellphone_emulators#Java 2 Micro Edition (J2ME)|Java 2 Micro Edition]] (with support  3D engine "Mascot Capsule V3") and [[Cellphone_emulators#KDDI ezplus|EZplusアプリ]] compatibility layer<ref group=N>Strictly speaking, it is not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
+
'''J2ME Loader''' is free and an open-source [[Cellphone_emulators#Java 2 Micro Edition (J2ME)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]] compatibility layer<ref group=N>Strictly speaking, it is not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
 
for [[Emulators on Android|Android]]. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
 
for [[Emulators on Android|Android]]. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
  
 
==Overview==
 
==Overview==
Released in 2017. [[JL-Mod]] merged with J2ME Loader, which also added open-source [[Mascot Capsule 3D|Mascot Capsule]] implementation in 2022.  
+
Released in 2017, the emulator is currently capable of playing around thousands of games. This is currently the highest compatibility J2ME / ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine ([[Mascot Capsule 3D]]), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with [[JL-Mod]] emulator.
 
 
 
★ <b>System requirements :</b>
 
★ <b>System requirements :</b>
 
Android 4.0 +
 
Android 4.0 +
  
==Screenshots==
+
==Compatibility==
{|class="wikitable mw-collapsible mw-collapsed"
+
J2ME Loader is currently high compatible and capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games are support, more than 96.8% of the J2ME library with supports most 2D games and also 3D with some limitations ([[Mascot Capsule 3D]] games don't work).
|-
+
 
|[[File:DR.jpg|200px|link=]]
+
<b>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</b>
|[[File:SU.jpg|200px|link=]]
+
 
|[[File:Bounce.jpg|200px|link=]]
+
<b>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Non-Touchscreen) List of The Tested Java Games (Non Touchscreen)]</b>
|[[File:WWE10.jpg|200px|link=]]
+
 
|[[File:C4D.jpg|200px|link=]]
+
<b>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Java-Games-with-Bugs List of The Java Games with Bugs]</b>
|[[File:MI3.jpg|200px|link=]]
 
|-
 
|[[File:SM3.jpg|200px|link=]]
 
|[[File:CMI.jpg|200px|link=]]
 
|[[File:1942.jpg|200px|link=]]
 
|[[File:POP08.jpg|200px|link=]]
 
|[[File:GOWB.jpg|200px|link=]]
 
|[[File:Asterix.jpg|200px|link=]]
 
|-
 
|[[File:BJW3.jpg|200px|link=]]
 
|[[File:SVB.jpg|200px|link=]]
 
|[[File:Shadowalker.jpg|200px|link=]]
 
|[[File:Madagascar3.jpg|200px|link=]]
 
|[[File:UMK3.jpg|200px|link=]]
 
|[[File:AASO.jpg|200px|link=]]
 
|-
 
|[[File:SHP1.jpg|200px|link=]]
 
|[[File:KFP3.jpg|200px|link=]]
 
|[[File:Pac-manCE.jpg|200px|link=]]
 
|[[File:BJWT.jpg|200px|link=]]
 
|[[File:G4R.jpg|200px|link=]]
 
|[[File:NinjaP.jpg|200px|link=]]
 
|-
 
|[[File:SCPT3D.jpg|200px|link=]]
 
|[[File:BOM3D.jpg|200px|link=]]
 
|[[File:3DBM.jpg|200px|link=]]
 
|[[File:NFSH3D.jpg|200px|link=]]
 
|[[File:DMC3D.jpg|200px|link=]]
 
|[[File:TML3D.jpg|200px|link=]]
 
|-
 
|[[File:3DChess.jpg|200px|link=]]
 
|[[File:TBX3D.jpg|200px|link=]]
 
|[[File:Gladiator3D.jpg|200px|link=]]
 
|[[File:NFSP3D.jpg|200px|link=]]
 
|[[File:Deep3D.jpg|200px|link=]]
 
|[[File:F4_3D.jpg|200px|link=]]
 
|-
 
|[[File:DAD3D.jpg|200px|link=]]
 
|[[File:MLD3D.jpg|200px|link=]]
 
|[[File:3DSQ.jpg|200px|link=]]
 
|[[File:TCM3D.jpg|200px|link=]]
 
|[[File:AOG3D.jpg|200px|link=]]
 
|[[File:Asphalt3D.jpg|200px|link=]]
 
|-
 
|[[File:3DAR.jpg|200px|link=]]
 
|[[File:Stalker3D.jpg|200px|link=]]
 
|[[File:CC3D.jpg|200px|link=]]
 
|[[File:NFSS3D.jpg|200px|link=]]
 
|[[File:REM3D.jpg|200px|link=]]
 
|[[File:LRH3D.jpg|200px|link=]]
 
|-
 
|[[File:PMK3D.jpg|200px|link=]]
 
|[[File:SW3D.jpg|200px|link=]]
 
|[[File:SW1.jpg|200px|link=]]
 
|[[File:3DSW.jpg|200px|link=]]
 
|[[File:SR3D.jpg|200px|link=]]
 
|[[File:AEM3D.jpg|200px|link=]]
 
|-
 
|[[File:3DRCU.jpg|200px|link=]]
 
|[[File:3DMGL.jpg|200px|link=]]
 
|[[File:MOH3D.jpg|200px|link=]]
 
|[[File:TRU3D.jpg|200px|link=]]
 
|[[File:MM33D.jpg|200px|link=]]
 
|[[File:Rush3D.jpg|200px|link=]]
 
|-
 
|[[File:BS3D.jpg|200px|link=]]
 
|[[File:Juiced3D.jpg|200px|link=]]
 
|[[File:NFST3D.jpg|200px|link=]]
 
|[[File:3DTM.jpg|200px|link=]]
 
|[[File:Eliminator.jpg|200px|link=]]
 
|[[File:RBH3D.jpg|200px|link=]]
 
|-
 
|[[File:TT3D.jpg|200px|link=]]
 
|[[File:RB3D.jpg|200px|link=]]
 
|[[File:AW23D.jpg|200px|link=]]
 
|[[File:NFSU3D.jpg|200px|link=]]
 
|[[File:CBX3D.jpg|200px|link=]]
 
|[[File:GPB3D.jpg|200px|link=]]
 
|}
 
  
==Compatibility==
+
</small></i>
J2ME Loader is high compatible and capable of playing thousands of J2ME games (Runs almost every Nokia games, especially Gameloft games), more than 96.8% of the J2ME library with supports 2D games and also 3D with [[Mascot Capsule 3D]] games. Converts <code>.JAR</code> and <code>.KJX</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]]<br/>
 
  
 
See ''[[J2ME Loader compatibility list]]''
 
See ''[[J2ME Loader compatibility list]]''
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==Features / Settings==
 
==Features / Settings==
 
* Fast emulation
 
* Fast emulation
* MIDP 1.0 & 2.0 support
 
* M3G 1.0 support
 
* Mascot Capsule 3D support
 
 
* High compatibility
 
* High compatibility
* KDDI EZplus アプリ support
+
* KDDI ezplusアプリ <code>.kjx</code> games are support. Required 128x160 resolution (ezplus had small size games) and font option recommend: <small>(9 - 13 - 15)</small>
 
* Bluetooth API support
 
* Bluetooth API support
 
* Touchscreen input support
 
* Touchscreen input support
* Symbian^3 multi touch support
 
 
* Supports external virtual keyboards and QWERTY input
 
* Supports external virtual keyboards and QWERTY input
 +
* 3D support
 
* Supported formats .JAR, .JAD and .KJX
 
* Supported formats .JAR, .JAD and .KJX
 
* Menu key remapping support
 
* Menu key remapping support
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Supports the same shader format as [[PPSSPP]] To use, you need to put them in the <code>shaders</code> folder in the working directory of the emulator, then in the game profile, select the graphics output mode: <b>Hardware acceleration (OpenGL ES)</b> and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found  [https://github.com/woesss/ppsspp_shaders/archive/master.zip Here]
 
Supports the same shader format as [[PPSSPP]] To use, you need to put them in the <code>shaders</code> folder in the working directory of the emulator, then in the game profile, select the graphics output mode: <b>Hardware acceleration (OpenGL ES)</b> and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found  [https://github.com/woesss/ppsspp_shaders/archive/master.zip Here]
 
{| class="wikitable mw-sortable
 
|-
 
|Original
 
|LCD
 
|Dot (LCD)
 
|GreyScale
 
|-
 
|[[File:JL_Original.jpg|200px|link=]]
 
|[[File:JL_LCD.jpg|200px|link=]]
 
|[[File:JL_Dot.jpg|200px|link=]]
 
|[[File:JL_grayscale.jpg|200px|link=]]
 
|}
 
{| class="wikitable mw-sortable
 
|-
 
|Inverse Color
 
|Sharpen
 
|Bloom
 
|Cartoon
 
|-
 
|[[File:JL_Inverse.jpg|200px|link=]]
 
|[[File:JL_Sharpen.jpg|200px|link=]]
 
|[[File:JL_bloom.jpg|200px|link=]]
 
|[[File:JL_cartoon.jpg|200px|link=]]
 
|}
 
  
 
; → <i>Game setting</i>
 
; → <i>Game setting</i>
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|[[File:JL_sm1.jpg|300px|link=]]
+
|[[File:JL_sm1.jpg|150px]]
|-
+
|[[File:JL_sm2.jpg|150px]]
|[[File:JL_sm2.jpg|300px|link=]]
+
|[[File:JL_sm3.jpg|150px]]
|-
+
|[[File:JL_sm4.jpg|150px]]
|[[File:JL_sm3.jpg|300px|link=]]
 
|-
 
|[[File:JL_sm4.jpg|300px|link=]]
 
 
|}
 
|}
  
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<b>Q.</b><i> Enable Action bar<br/></i>
 
<b>Q.</b><i> Enable Action bar<br/></i>
[[File:JL_menu_ab.png|350px|link=]]
+
[[File:JL_menu_ab.png|300px]]
  
 
– Enable display of screenshot button, side menu
 
– Enable display of screenshot button, side menu
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<b>Q.</b><i> Resolution<br/></i>
 
<b>Q.</b><i> Resolution<br/></i>
[[File:JL_ej.jpg|350px|link=]]
+
[[File:JL_ej.jpg|280px]]
  
 
<b>A.</b> Set the resolution of the loaded game.
 
<b>A.</b> Set the resolution of the loaded game.
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<b>Q.</b><i> Background<br/></i>
 
<b>Q.</b><i> Background<br/></i>
[[File:JL_tm_bg.jpg|300px|link=]]
+
[[File:JL_tm_bg.jpg|200px]]
  
 
<b>A.</b> Choosing a background color under the main game.
 
<b>A.</b> Choosing a background color under the main game.
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<b>Q.</b><i> Screen gravity<br/></i>
 
<b>Q.</b><i> Screen gravity<br/></i>
[[File:JL_so.png|350px|link=]]
+
[[File:JL_sg.png|250px]]
  
 
---------------------------------------------
 
---------------------------------------------
  
 
<b>Q.</b><i> Screen orientation<br/></i>
 
<b>Q.</b><i> Screen orientation<br/></i>
[[File:JL_sg.png|350px|link=]]
+
[[File:JL_so.png|250px]]
  
 
<b>A.</b> Changes screen orientation: Landscape, Portrait, Auto
 
<b>A.</b> Changes screen orientation: Landscape, Portrait, Auto
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mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
 
mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
  
[[File:JL_gm.png|350px|link=]]
+
[[File:JL_gm.png|250px]]
  
 
1. Software - Used by CPU to output 2D and 3D graphics
 
1. Software - Used by CPU to output 2D and 3D graphics
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<b>Q.</b><i> Touch input<br/></i>
 
<b>Q.</b><i> Touch input<br/></i>
[[File:JL_tinput.jpg|350px|link=]]
+
[[File:JL_tinput.jpg|250px]]
  
 
<b>A.</b> Used in games with touch controls, Ex. 640x360 / 800x480 resolution games.
 
<b>A.</b> Used in games with touch controls, Ex. 640x360 / 800x480 resolution games.
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<b>Q.</b><i> Save / Load state supported?<br/></i>
 
<b>Q.</b><i> Save / Load state supported?<br/></i>
 
<b>A.</b> No, because It's impossible, J2ME Loader doesn't emulate hardware, so it can't save the CPU/RAM state.
 
<b>A.</b> No, because It's impossible, J2ME Loader doesn't emulate hardware, so it can't save the CPU/RAM state.
---------------------------------------------
 
 
; → <i>Button Colors</i>
 
{| class="wikitable mw-sortable"
 
|-
 
|Original
 
|Labels
 
|Buttons
 
|-
 
|[[File:JL_b_original.jpg|300px|link=]]
 
|[[File:JL_b_lables.jpg|300px|link=]]
 
|[[File:JL_b_buttons.jpg|300px|link=]]
 
|}
 
{| class="wikitable mw-sortable"
 
|-
 
|Outline
 
|Labels (P)
 
|Buttons (P)
 
|-
 
|[[File:JL_b_outline.jpg|300px|link=]]
 
|[[File:JL_b_lables(p).jpg|300px|link=]]
 
|[[File:JL_b_buttons(p).jpg|300px|link=]]
 
|}
 
  
 
; → <i>Font option <small>(Small — Medium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
 
; → <i>Font option <small>(Small — Medium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
Line 422: Line 288:
 
|-
 
|-
 
|<i>176x220</i>
 
|<i>176x220</i>
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
+
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Motorola RAZR V3 / L7 / KRZR K1<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
 
|-
 
|-
 
|<i>176x208</i>
 
|<i>176x208</i>
 
|* Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681
 
|* Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681
|-
 
|<i>176x204</i>
 
|* Motorola RAZR V3 / L7 / KRZR K1
 
 
|-
 
|-
 
|<i>176x205</i>
 
|<i>176x205</i>
Line 446: Line 309:
 
|White
 
|White
 
|-
 
|-
|[[File:JL_dark.jpg|300px|link=]]
+
|[[File:JL_dark.jpg|150px]]
|[[File:JL_white.jpg|300px|link=]]
+
|[[File:JL_white.jpg|150px]]
 
|}
 
|}
  
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|FPS
 
|FPS
 
|-
 
|-
|[[File:JL_FPS.png|300px|link=]]
+
|[[File:JL_FPS.png|150px]]
 
|}
 
|}
  
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|Force Fullscreen
 
|Force Fullscreen
 
|-
 
|-
|[[File:Force_nm.jpg|300px|link=]]
+
|[[File:Force_nm.jpg|150px]]
|[[File:Force_fs.jpg|300px|link=]]
+
|[[File:Force_fs.jpg|150px]]
 
|}
 
|}
  
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|L4
 
|L4
 
|-
 
|-
|[[File:JL_k1.jpg|250px|link=]]
+
|[[File:JL_k1.jpg|150px]]
|[[File:JL_k2.jpg|250px|link=]]
+
|[[File:JL_k2.jpg|150px]]
|[[File:JL_k3.jpg|250px|link=]]
+
|[[File:JL_k3.jpg|150px]]
|[[File:JL_k4.jpg|250px|link=]]
+
|[[File:JL_k4.jpg|150px]]
 
|}
 
|}
  
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|L4
 
|L4
 
|-
 
|-
|[[File:JL_k5.jpg|250px|link=]]
+
|[[File:JL_k5.jpg|150px]]
|[[File:JL_k6.jpg|250px|link=]]
+
|[[File:JL_k6.jpg|150px]]
|[[File:JL_k7.jpg|250px|link=]]
+
|[[File:JL_k7.jpg|150px]]
|[[File:JL_k8.jpg|250px|link=]]
+
|[[File:JL_k8.jpg|150px]]
 
|}
 
|}
  
Line 509: Line 372:
 
|L4
 
|L4
 
|-
 
|-
|[[File:JL_k9.jpg|250px|link=]]
+
|[[File:JL_k9.jpg|150px]]
|[[File:JL_k10.jpg|250px|link=]]
+
|[[File:JL_k10.jpg|150px]]
|[[File:JL_k11.jpg|250px|link=]]
+
|[[File:JL_k11.jpg|150px]]
|[[File:JL_k12.jpg|250px|link=]]
+
|[[File:JL_k12.jpg|150px]]
 
|}
 
|}
  
Line 522: Line 385:
 
|L2
 
|L2
 
|-
 
|-
|[[File:JL_i1.jpg|250px|link=]]
+
|[[File:JL_i1.jpg|150px]]
|[[File:JL_i2.jpg|250px|link=]]
+
|[[File:JL_i2.jpg|150px]]
 
|}
 
|}
  
Line 532: Line 395:
 
|L2
 
|L2
 
|-
 
|-
|[[File:JL_i3.jpg|250px|link=]]
+
|[[File:JL_i3.jpg|150px]]
|[[File:JL_i4.jpg|250px|link=]]
+
|[[File:JL_i4.jpg|150px]]
 
|}
 
|}
  
Line 542: Line 405:
 
|L2
 
|L2
 
|-
 
|-
|[[File:JL_i5.jpg|250px|link=]]
+
|[[File:JL_i5.jpg|150px]]
|[[File:JL_i6.jpg|250px|link=]]
+
|[[File:JL_i6.jpg|150px]]
 
|}
 
|}
  
Line 554: Line 417:
 
|Fill window (ignore aspect ratio)
 
|Fill window (ignore aspect ratio)
 
|-
 
|-
|[[File:JL_s1.png|250px|link=]]
+
|[[File:JL_s1.png|150px]]
|[[File:JL_s2.png|250px|link=]]
+
|[[File:JL_s2.png|150px]]
|[[File:JL_s3.png|250px|link=]]
+
|[[File:JL_s3.png|150px]]
 
|}
 
|}
  
Line 588: Line 451:
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr135 Mobile Media API]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr135 Mobile Media API]
 
|JSR-135
 
|JSR-135
|
+
|
 
|-
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr172 Web Services Specification]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr172 Web Services Specification]
Line 612: Line 475:
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
 
|JSR-184
 
|JSR-184
|
+
|
 
|-
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
Line 676: Line 539:
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
 
|
 
|
|
+
|
 
|-
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
Line 704: Line 567:
 
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
 
|
 
|
|
+
|
 
|-
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.9]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.9]
Line 739: Line 602:
 
|}
 
|}
  
; → Mascot Capsule V3 support
+
==Known issue==
 +
<b><i>[[Mascot Capsule 3D]]</b></i> games don't works.
  
implementation is not accurate, there are unresolved problems.
 
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
 
 
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
 
 
==Known issue==
 
 
; → <i>Tips</i>
 
; → <i>Tips</i>
 
* Enabling filtering in some cases can greatly reduce performance. Disable this option if game is too slow.
 
* Enabling filtering in some cases can greatly reduce performance. Disable this option if game is too slow.
Line 754: Line 611:
  
 
==How to use==
 
==How to use==
; → <i>Installation</i>
+
; → <i>Installation <small> (J2ME / ezplusアプリ)</small></i>
  
 
Download a latest version of J2ME Loader on your Android device.
 
Download a latest version of J2ME Loader on your Android device.
Line 770: Line 627:
  
 
Next,
 
Next,
Click [[File:JL_+.png|100px|link=]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> or <code>.KJX</code> program on your file manager, after setup your game configures.
+
Click [[File:JL_+.png|40px]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> or <code>.KJX</code> program on your file manager, after setup your game configures.
  
 
; → <i>BT Installation</i>
 
; → <i>BT Installation</i>
Line 779: Line 636:
  
 
==Download <small> (Apps)</small>==
 
==Download <small> (Apps)</small>==
<span style="font-size: 105%; font-weight: 500; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">J2ME</span>
+
; → <i> Java ME <small> (J2ME)</small></i>
  
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
Line 830: Line 687:
 
→ Also recommends Archive.org J2ME collection [[Cellphone games preservation]]
 
→ Also recommends Archive.org J2ME collection [[Cellphone games preservation]]
  
<span style="font-size: 105%; font-weight: 500; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">EZplus アプリ</span>
+
; → <i>ezplus アプリ</i>
  
[[File:Ezplus.png|100px|link=]]
+
[[File:Ezplus.png|55px]]
  
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
  
Applications were denominated "EZplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
+
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
  
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
Line 843: Line 700:
 
|-
 
|-
 
|[https://archive.org/details/kjx-archive .KJX Games Collection]
 
|[https://archive.org/details/kjx-archive .KJX Games Collection]
|}
 
 
<span style="font-size: 105%; font-weight: 500; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">Mascot Capsule Ver.3</span>
 
 
[[File: Mascot_capsule_3d.png|100px|link=]]
 
 
Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
 
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Package
 
|-
 
|[https://archive.org/details/mascot-capsule Mascot Capsule 3D games collection]
 
 
|}
 
|}
  
 
==Key binding / mapping==
 
==Key binding / mapping==
[[File:JL_px.jpg|200px|link=]]
+
[[File:JL_px.jpg|150px]]
  
 
Keys : <i>Default</i>
 
Keys : <i>Default</i>
Line 936: Line 780:
 
|#
 
|#
 
|<code>#</code>
 
|<code>#</code>
 +
|}
 +
 +
==Screenshots==
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|[[File:DR.jpg|150px]]
 +
|[[File:SU.jpg|150px]]
 +
|[[File:Bounce.jpg|150px]]
 +
|[[File:WWE10.jpg|150px]]
 +
|[[File:C4D.jpg|150px]]
 +
|[[File:MI3.jpg|150px]]
 +
|-
 +
|[[File:SM3.jpg|150px]]
 +
|[[File:CMI.jpg|150px]]
 +
|[[File:1942.jpg|150px]]
 +
|[[File:POP08.jpg|150px]]
 +
|[[File:GOWB.jpg|150px]]
 +
|[[File:Asterix.jpg|150px]]
 +
|-
 +
|[[File:BJW3.jpg|150px]]
 +
|[[File:SVB.jpg|150px]]
 +
|[[File:Shadowalker.jpg|150px]]
 +
|[[File:Madagascar3.jpg|150px]]
 +
|[[File:UMK3.jpg|150px]]
 +
|[[File:AASO.jpg|150px]]
 +
|-
 +
|[[File:SHP1.jpg|150px]]
 +
|[[File:KFP3.jpg|150px]]
 +
|[[File:Pac-manCE.jpg|150px]]
 +
|[[File:BJWT.jpg|150px]]
 +
|[[File:G4R.jpg|150px]]
 +
|[[File:NinjaP.jpg|150px]]
 
|}
 
|}
  
Line 947: Line 823:
 
==External links==
 
==External links==
 
* [https://discord.com/invite/Ag4rcpz Official Discord server]
 
* [https://discord.com/invite/Ag4rcpz Official Discord server]
* [https://4pda.to/forum/index.php?showtopic=824201 4PDA Discussion]
+
* [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion]
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 XDA-dev Discussion]
+
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion]
 
* [https://crowdin.com/project/J2ME-Loader crowdin]
 
* [https://crowdin.com/project/J2ME-Loader crowdin]
  
[[Category:Emulators]]
 
 
[[Category:Mobile emulators]]
 
[[Category:Mobile emulators]]
 
[[Category:Cellphone emulators]]
 
[[Category:Cellphone emulators]]
 
[[Category:Android emulation software]]
 
[[Category:Android emulation software]]
[[Category:Forks]]
 

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