Difference between revisions of "Ishiiruka-Dolphin"

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(Created page with "{{stub}} {{Infobox emulator |title = Ishiiruka-Dolphin |logo = Ishiiruka-Dolphin-logo.png |logowidth = 130 |developer = [https://github.com/Tinob/Ishi...")
 
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{{stub}}
 
 
{{Infobox emulator
 
{{Infobox emulator
 
|title        = Ishiiruka-Dolphin
 
|title        = Ishiiruka-Dolphin
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|version      = 1118, v6 (Android)
 
|version      = 1118, v6 (Android)
 
|active        = Yes
 
|active        = Yes
|platform      = [[Emulators on Windows|Windows]]<br>[[Emulators on Linux|Linux]]<br>[[Emulators on macOS|macOS]]<br>[[Emulators on Android OS|Android]]
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|platform      = [[Emulators on Windows|Windows]]<br>[[Emulators on Linux|Linux]]<br>[[Emulators on macOS|macOS]]<br>[[Emulators on Android|Android]]
 
|architecture  =  
 
|architecture  =  
 
|target        = [[GameCube emulators|GameCube]]<br>[[Wii emulators|Wii]]
 
|target        = [[GameCube emulators|GameCube]]<br>[[Wii emulators|Wii]]
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|license      = GPL v2.0
 
|license      = GPL v2.0
 
|source        = [https://github.com/Tinob/Ishiiruka GitHub]
 
|source        = [https://github.com/Tinob/Ishiiruka GitHub]
|bios          = [[Emulator_Files#GameCube_.2F_Wii|Optional]]
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|bios          = [[Emulator_files#GameCube_.2F_Wii|Optional]]
 
}}
 
}}
'''Ishiiruka-Dolphin''' is an open-source [[GameCube emulators|GameCube]], [[Wii emulators|Wii emulator]]. It is based on the emulator [[Dolphin]] that has added optimization features.
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'''Ishiiruka-Dolphin''' is a fork of [[Dolphin]] optimized towards performance at the cost of [[Emulation accuracy|accuracy]] and stability in the process.
  
 
==Download==
 
==Download==
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|}
 
|}
  
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==Features==
 +
* Async shader compilation (Avoiding shader compilation time)
 +
*Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
 +
*Pre-compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
 +
*Dolby Pro Logic II support for XAudio and OpenAL
 +
*Custom Texture improvements to allow directly compressed texture loading including mipmaps
 +
*DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines)
 +
*DX9 support for old machines
 +
*Modified Post Processing interface to support:
 +
:*Multiple Stages allowing more complex effects.::*Depth and native gamma as inputs.
 +
:*Custom version of DolphinFX that work under dx11 and ogl
 +
:*SSAO and DOF.
 +
:*Texture Scaling Support
 +
:*Bump Mapping with advanced material properties
 +
:*Phong Specular reflection to improve lighting quality
 +
:*Tessellation and Displacement Mapping
 +
:*Rim Lighting
 +
:*Bump auto-generation to improve lighting
 +
<!--
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
 
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-->
 
[[Category:Emulators]]
 
[[Category:Emulators]]
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[[Category:Console emulators]]
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[[Category:Home console emulators]]
 
[[Category:GameCube emulators]]
 
[[Category:GameCube emulators]]
 
[[Category:Wii emulators]]
 
[[Category:Wii emulators]]

Revision as of 01:37, 17 May 2022

Ishiiruka-Dolphin
Ishiiruka-Dolphin-logo.png
Developer(s) Ishiiruka-Dolphin Team
Latest version 1118, v6 (Android)
Active Yes
Platform(s) Windows
Linux
macOS
Android
Emulates GameCube
Wii
Website Thread
License GPL v2.0
Source code GitHub
BIOS/Keys Optional

Ishiiruka-Dolphin is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process.

Download

Windows Official releases

Linux SUSE packages
Android Android port

Features

  • Async shader compilation (Avoiding shader compilation time)
  • Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
  • Pre-compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
  • Dolby Pro Logic II support for XAudio and OpenAL
  • Custom Texture improvements to allow directly compressed texture loading including mipmaps
  • DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines)
  • DX9 support for old machines
  • Modified Post Processing interface to support:
  • Multiple Stages allowing more complex effects.::*Depth and native gamma as inputs.
  • Custom version of DolphinFX that work under dx11 and ogl
  • SSAO and DOF.
  • Texture Scaling Support
  • Bump Mapping with advanced material properties
  • Phong Specular reflection to improve lighting quality
  • Tessellation and Displacement Mapping
  • Rim Lighting
  • Bump auto-generation to improve lighting