Difference between revisions of "Higan"

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==Downloads==
 
==Downloads==
*[http://byuu.org/higan/ higan]
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*[http://byuu.org/emulation/higan/ higan]
 
*[http://www.mediafire.com/download/3ucbby63ggtmd19/bsnes_v73_Qt.7z bsnes 0.73]
 
*[http://www.mediafire.com/download/3ucbby63ggtmd19/bsnes_v73_Qt.7z bsnes 0.73]
 
*[http://www.emucr.com/search/label/bsnes-classic/ bsnes-mercury (EmuCR builds)]
 
*[http://www.emucr.com/search/label/bsnes-classic/ bsnes-mercury (EmuCR builds)]

Revision as of 20:20, 6 August 2015

The name higan stands for 'Hero of Fire'
The name higan stands for 'Hero of Fire'
Current version: 0.94
Active: Yes
OS: Windows, Linux, OS X
Authors: byuu
Official website: byuu.org
Source code: Google Code

higan (formerly bsnes) is an open source multi-system emulator. Currently, the only thing worth using in higan is the cycle-accurate SNES core. It was created in response to inaccurate SNES emulators such as ZSNES and shoddy ROM hacks.

Downloads

Overview

bsnes versions

higan's SNES emulator, bsnes, has 3 different profiles: Performance, Balanced, and Accuracy. The Balanced version is recommended for modern PCs. Use the Accuracy profile only for extreme cases. The Balanced profile was previously known as "Compatibility" in versions before v92.

The main concession to performance in the Balanced core is the PPU (graphics) emulation – rather than render a pixel at a time as real hardware must do, it renders an entire scanline at a time. Because Nintendo told SNES programmers not to mess with the PPU while scanline rendering was in progress, this has no effect in most games – but some programmers deliberately broke the rules and these games will have problems in the Balanced core.

There are two games known to manipulate the PPU mid-scanline; “A.S.P. – Air Strike Patrol (USA)” and “Uniracers (USA)”. Uniracers works because it’s the only game that tries to manipulate OAM mid-scanline, and bsnes just happens to behave exactly the way that Uniracers expects. Air Strike Patrol is missing the shadow beneath the plane, which makes the game harder to play.

bsnes-mercury

There is a fork of bsnes known as bsnes-mercury, which aims to restore functionality like HLE DSP chip emulation and SGB emulation using Gambatte that was removed in later versions of bsnes, as well as to have some optimizations that don't affect emulation accuracy. It also has an option to overclock SuperFX. Default options make it exactly the same as regular bsnes, with LLE DSP chip emulation enabled. This fork is only available as a libretro core, though it is possible to build it with Ethos (byuu's frontend) instead.

This fork is developed by Alcaro, who developed ZMZ and is also developing his own libretro frontend, minir.

bsnes-classic

bsnes-classic is a fork of bsnes v73 that aims to backport emulation improvements from current higan while keeping the features of the older version's Qt GUI. There is also another fork based on bsnes-classic known as bsnes-plus that focuses on adding debugging features to the GUI.

Game Folders

Higan is unique among emulators for introducing the concept of game folders. Game folders were about accurately representing the game cartridge and its metadata. Things like SRAM, cheats, input settings, emulator metadata get stored with the game.

Review

The bsnes core is the only one worth using in higan. The others are very early in development, and are inferior to other existing emulators. Alternatives include Gambatte, mGBA, and Nestopia.

Version 0.73 is an older, but easier to use version of bsnes. There is also the aforementioned bsnes-classic, which is v73 with emulation improvements from newer versions. Another alternative is to use one of the bsnes cores in RetroArch to get around some of the less user-friendly designs in higan.

Supported systems

NES (Famicom)
SNES (Super Famicom)
Game Boy
Game Boy Color
Game Boy Advance