From Emulation General Wiki
Revision as of 10:36, 15 February 2020 by Jpx (talk | contribs)
Jump to navigation Jump to search
Developer(s) Near (formerly known as byuu)
Latest version v110
Active Yes
Platform(s) Windows, macOS, Linux, OpenBSD, FreeBSD, libretro
Emulates Nintendo Entertainment System (Famicom), Super Nintendo Entertainment System (Super Famicom), Nintendo Game Boy/Color, Game Boy Advance, Bandai WonderSwan/Color, Sega Master System, Game Gear, Genesis/Mega Drive, NEC PC Engine (TurboGrafx-16), MSX, ColecoVision
Compatibility 100% for commercial titles
Some homebrew may have small defects
Accuracy System-dependent
Website byuu.org
Support ($) Patreon
License GNU GPLv3
Source code Github

higan is an open-source, multi-system emulator.


Windows Linux macOS FreeBSD higan releases
Stable and dev builds


higan is a project that orginally separted from Nears provious SNES emulator bsnes when he started adding more system cores.

Game folders

higan is unique among emulators for introducing the concept of game folders. Game folders were about accurately representing the game cartridge and its metadata. Things like SRAM, cheats, input settings, emulator metadata get stored with the game.

List of forks


nSide is a fork of higan that, among other things, adds support for more boards such as the Atari 2600 as well as peripherals and the VS. UniSystem to the NES core. It also retains the SNES Balanced core and thus makes available new improvements to higan, such as the WASAPI driver and the IIR-Biquad interpolation filter, to users whose computers cannot run the Accuracy core-only releases from higan v098 onwards with full speed.


higan's bsnes and bgba cores are its most developed/accurate. The Nintendo 8-bit cores are very early in development, and are inferior to other existing emulators; alternatives include Gambatte, BGB, Mesen, puNES, and Nestopia. Bgba has made amazing strides from v095 on, getting very close to mGBA accuracy. higan also features a WonderSwan/WonderSwan Color core as of v098, which yields satisfactory results. The library-based GUI is not for everyone, though, and doesn't support drag and drop like a lot of other emulators do.

byuu noticed that higan's UI is not for everybody and made a standalone version of bsnes that is developed in parallel with higan's SNES core and has a Qt UI that's just like the earlier versions. For those that still aren't satisfied, RetroArch has its own libretro cores of bsnes to use with its interface.

See also


External links