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*The emulation runs in standard DS clock speed mode on most DS emulators, meaning it doesn't take advantage of the DSi enhancements, though No$GBA recently implemented that partially.
 
*The emulation runs in standard DS clock speed mode on most DS emulators, meaning it doesn't take advantage of the DSi enhancements, though No$GBA recently implemented that partially.
 
*The Wi-Fi connectivity features remained under-developed as the devs wanted with their ''creative differences''. Local multiplayer needed for trading monsters between two copies (but also used in other games) isn't possible. This recently got resurrected as a functional WIP feature in melonDS.
 
*The Wi-Fi connectivity features remained under-developed as the devs wanted with their ''creative differences''. Local multiplayer needed for trading monsters between two copies (but also used in other games) isn't possible. This recently got resurrected as a functional WIP feature in melonDS.
*Online multiplayer was functional in as early as 0.9.7, but rumors spread about a Nintendo letter stating that all forms of multiplayer (even local) were illegal, meaning forks were spread on file sharing sites more than through fork developers themselves. Despite Nintendo's servers going down in 2014, alternative servers covering only the downloadable content still exist. On the bright side, save editors still exist.
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*Online multiplayer was functional in as early as 0.9.7, but the devs spread rumors about a Nintendo letter stating that all forms of multiplayer (even local) were illegal, meaning forks were spread on file sharing sites more than through fork developers themselves. Despite Nintendo's servers going down in 2014, alternative servers covering only the downloadable content still exist. On the bright side, save editors still exist.
  
 
DeSmuME-libretro is currently playing catch-up with graphical fixes and some freezing bugs here and there.
 
DeSmuME-libretro is currently playing catch-up with graphical fixes and some freezing bugs here and there.

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