Difference between revisions of "Game Boy/Game Boy Color emulators"

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(Emulators: Fix Typo)
(Emulator issues: Tilt sensor)
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Emulators tend to over-saturate the colors that would have been seen on the GBC's screen. This can be fixed with emulator options.
 
Emulators tend to over-saturate the colors that would have been seen on the GBC's screen. This can be fixed with emulator options.
  
 
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==Tilt Sensor==
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Used only in Kirby Tilt'n Tumble as part of the cartridge, and actually required to play it. Existing patches to be applied on the game make only the intro playable, with no way to actually control Kirby (like in other similar GBA games) so such patches are not recommended. Both VBA and KiGB have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, which allows this game in its unaltered form to be playable.
  
 
==Resources==
 
==Resources==

Revision as of 23:17, 25 January 2015

The Gameboy handheld console

The Game Boy is an 8-bit, 4th generation handheld console released by Nintendo in 1989. It had a monochrome display. Its successor, the Game Boy Color (GBC), was released in 1998. Unlike the original, it features a color screen.

Emulators

PC
Name Operating System(s) Latest Version GB/GBC Game Link Support Libretro Core Recommended
BGB Windows 1.5.1
BizHawk Windows 2.4
Gambatte Multi-platform 0.5.0
GB Enhanced Windows, Linux 1.0
higan Windows, Linux, OS X 0.94
KiGB Windows, Linux, OS X v2.05
MESS Multi-platform 0.217 ?
Visual Boy Advance-M (VBA-M) Multi-platform r1229
Consoles
Name Operating System(s) Latest Version GB/GBC Game Link Support Libretro Core Recommended
GameYob Nintendo DS Git ✓ (NiFi)
Visual Boy Advance-M (VBA-M) Wii, Gamecube r1229 ✓ (as VBA-Next)
MasterBoy PlayStation Portable 2.10
GeMP PlayStation Portable 3.3 Final
RIN PlayStation Portable 1.32
Virtual Console Nintendo 3DS 8.10

Comparison

  • BGB also has excellent Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Gameboy colors and borders, though it doesn't emulate all of its functions. Because of that, if you're looking for highest compatibility you should get both Gambatte and BGB so you can switch between them when needed.
  • Gambatte is hands-down the most accurate Game Boy/Color emulator. It has a good range of options, though not quite as much as some other emulators.
  • GameYob (on the DS) is the best GB/GBC emulator for that platform.
  • GB Enhanced is a fairly new emulator that can load custom tiles in games, including colorized tiles for GameBoy games.
  • GeMP has some incompatibilities with later PSP models. GeMP is incompatible with GameCategories folders.
  • higan is the only emulator that properly emulates all of the Super Game Boy's features, though the quality of its Game Boy emulation is inferior to that of other emulators, unless one hunts down an older version of bsnes, which used the Gambatte core for its Super Game Boy functionality. The last version of bsnes to use Gambatte as its SGB core is version 0.73.
  • RIN has some incompatibilities with later PSP models.
  • Visual Boy Advance-M (VBA-M) emulates GB/GBC games as they appear on a GBA. This causes games to look unusually bright and saturated.

Emulator issues

Comparison of saturation levels in VBA-M and Gambatte.

Oversaturation

Emulators tend to over-saturate the colors that would have been seen on the GBC's screen. This can be fixed with emulator options.

Tilt Sensor

Used only in Kirby Tilt'n Tumble as part of the cartridge, and actually required to play it. Existing patches to be applied on the game make only the intro playable, with no way to actually control Kirby (like in other similar GBA games) so such patches are not recommended. Both VBA and KiGB have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, which allows this game in its unaltered form to be playable.

Resources