Difference between revisions of "GameCube emulators"

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[[File:GCN.jpg|thumb|250px|The Nintendo Gamecube (GCN)]]
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{{Infobox console
The '''[[gametech:Nintendo GameCube|GameCube]]''' (GCN) is a 2001 console produced by Nintendo. Due to how similar the architecture is between the GameCube, Triforce and Wii, many GameCube emulators offer support for them.
+
|title = Nintendo GameCube
 +
|logo = GameCube-logo.png
 +
|image = GameCube-Console-Set.png
 +
|developer = [[:Nintendo]]
 +
|type = [[:Category:Consoles|Home video game console]]
 +
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
 +
|release = 2001
 +
|discontinued = 2007
 +
|predecessor = [[Nintendo 64 emulators|Nintendo 64]]
 +
|successor = [[Wii emulators|Wii]]
 +
|emulated = {{✓}}
 +
}}
 +
The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] on November 18, 2001 for {{inflation|USD|199|2001}}. It has a IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the '''[https://segaretro.org/Triforce Triforce]''' arcade board based on the GameCube, releasing titles for it the next year. The Triforce had a IBM PowerPC "Gekko" at 486 MHz with 24MB of RAM. The GPU was a Custom ATI/Nintendo "Flipper".
  
The Triforce is an arcade system board developed jointly by [https://en.wikipedia.org/wiki/Namco Namco], Sega, and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo GameCube with several differences, like provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules.
+
Nintendo released the successor, the [[Wii emulators|Wii]], in 2006 where it was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant that the Wii could handle GameCube games natively rather than use emulation. In contrast, when the [[Wii U emulators|Wii U]] was released in 2012 it contained a Wii mode that could use Wii remotes, but didn't have ports for GameCube controllers or supported GameCube games; the controller issue was later resolved with the Super Smash Bros. adapter, but this still didn't allow GameCube titles to be run.
 
 
Due to having very similar (albeit more powerful) hardware, the Wii is able to natively play GameCube games rather than emulating them.
 
  
 
==Emulators==
 
==Emulators==
{| class="wikitable"
+
{| class="wikitable" style="text-align:center;"
|+PC
 
|-
 
 
! scope="col"|Name
 
! scope="col"|Name
! scope="col"|Operating System(s)
+
! scope="col"|Platform(s)
 
! scope="col"|Latest Version
 
! scope="col"|Latest Version
 
! scope="col"|GCN
 
! scope="col"|GCN
Line 17: Line 25:
 
! scope="col"|Triforce
 
! scope="col"|Triforce
 
! scope="col"|[[libretro|Libretro Core]]
 
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|[[Recommended emulators|Recommended]]
+
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
!colspan="9"|PC / x86
 +
|-
 +
|[[Dolphin]]
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[https://dolphin-emu.org/download/ Dev]
 +
|{{✓}} ||{{✓}} ||{{~}}<ref group=N name=triforce>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||{{✓}}<ref group=N>Currently at Alpha release and has bugs that are not present on standalone Dolphin.</ref> ||{{✓}} ||{{✓}}
 +
|-
 +
|Ishiiruka-Dolphin
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]
 +
|{{✓}} ||{{✓}} ||{{✗}} ||{{~}} <small>(WIP)</small> ||{{✓}} ||{{✓}}
 
|-
 
|-
|style="text-align:center;"|[[Dolphin]]
+
|[https://github.com/ogamespec/dolwin/ Dolwin]
|style="text-align:center;"|Multi-platform
+
|align=left|{{Icon|Windows}}
|style="text-align:center;"|[https://dolphin-emu.org/download/list/master GIT]
+
|[https://github.com/ogamespec/dolwin/releases {{DolwinVer}}]
|style="text-align:center;"|
+
|{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{✗}}
|style="text-align:center;"|
 
|style="text-align:center;"|
 
|style="text-align:center;"|*
 
|style="text-align:center;"|✓
 
 
|-
 
|-
|style="text-align:center;"|[[Dolphin (Nintendo)]]
+
|[[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]]
|style="text-align:center;"|Windows
+
|align=left|{{Icon|Windows}}
|style="text-align:center;"|[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]
+
|[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]
|style="text-align:center;"|
+
|{{✓}} ||{{✗}} ||{{}} ||{{}} ||{{}} ||{{}}
|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 
 
|-
 
|-
|style="text-align:center;"|[https://code.google.com/p/gekko-gc-emu/ Gekko]
+
|Gekko
|style="text-align:center;"|Windows, Linux
+
|align=left|{{Icon|Windows|Linux}}
|style="text-align:center;"|[http://www.emucr.com/search/label/Gekko SVN]
+
|[https://code.google.com/p/gekko-gc-emu/ {{GekkoVer}}]
|style="text-align:center;"|
+
|{{}} ||{{}} ||{{}} ||{{}} ||{{✗}} ||{{✗}}
|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 
|}
 
<nowiki>*</nowiki>WIP, currently non-functioning
 
{| class="wikitable"
 
|+Mobile
 
 
|-
 
|-
! scope="col"|Name
+
!colspan="9"|Mobile / ARM
! scope="col"|Operating System(s)
 
! scope="col"|Latest Version
 
! scope="col"|GCN
 
! scope="col"|Wii
 
! scope="col"|Triforce
 
! scope="col"|[[Recommended emulators|Recommended]]
 
 
|-
 
|-
|style="text-align:center;"|[[Dolphin]]
+
|[[Dolphin]]
|style="text-align:center;"|Android
+
|align=left|{{Icon|Android|Linux}}
|style="text-align:center;"|[https://dolphin-emu.org/download/list/master GIT]
+
|[https://dolphin-emu.org/download/list/master Dev]
|style="text-align:center;"|✓
+
|{{✓}} ||{{}} ||{{~}}<ref group=N name=triforce /> ||{{}} ||{{}} ||{{}}
|style="text-align:center;"|✓
 
|style="text-align:center;"|✓
 
|style="text-align:center;"|✓
 
 
|}
 
|}
 +
 +
<references group=N />
  
 
===Comparisons===
 
===Comparisons===
* [[Dolphin]] is the only real emulator you should use; Gekko is still in very early development after being on hiatus for many years, and is nowhere near achieving Wii emulation either. In addition, for Triforce emulation, MAME is not optimised for 3D systems yet, nor is the emulation of the system in question very good either. Dolphin is updated on a near daily basis and has very good emulation of almost everything. System requirements are high, moreso for Wii games than GameCube.
+
;[[Dolphin]]: is the emulator of choice for the GameCube and the first and only emulator for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalog of a sixth generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2 and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube. As of August 2020, Dolphin's compatibility is at 95.4% of the games being playable or perfect.
* [http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin] is a custom unofficial branch of Dolphin optimized for low-end hardware, yet potentially missing features compared to the main branch. Its most important features are:  
+
 
** Full DirectX9/11 support
+
;[http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin]: is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are:
** '''Async shaders''' (Under Graphics/Hacks): removes slowdown and stuttering when new effects appear on the screen, but may cause FIFO resets (which can cause slowdown and crashes) in some cases like F-Zero GX and Metroid Prime. Options from fastest to most-compatible are:
+
:* Async shader compilation (Avoiding shader compilation time)
*** Full Async Shader Compilation
+
:*Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
*** Full Async Shader Compilation + Predictive FIFO
+
:*Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
*** Predictive Fifo
+
:*Dolby Pro Logic II support for XAudio and OpenAL
*** Predictive Fifo + Wait For Shader Compilation
+
:*Custom Texture improvements to allow directly compressed texture loading including mipmaps
** '''DSP time stretch''' (Under Sound): it avoids audio stuttering by stretching the audio instead when the game doesn't run at full speed on low-end hardware.
+
:*DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines)
 +
:*DX9 support for old machines
 +
:*Modified Post Processing interface to support:
 +
::*Multiple Stages allowing more complex effects.
 +
::*Depth and native gamma as inputs.
 +
::*Custom version of DolphinFX that work under dx11 and ogl
 +
::*SSAO and DOF.
 +
::*Texture Scaling Support
 +
::*Bump Mapping with advanced material properties
 +
::*Phong Specular reflection to improve lighting quality
 +
::*Tessellation and Displacement Mapping
 +
::*Rim Lighting
 +
::*Bump auto-generation to improve lighting
 +
 
 +
;Dolwin: an open-source Nintendo GameCube emulator which initially started development in 2004. It went into hiatus but is now active. With that in mind, it's not the most advanced but has interesting features and is able to boot and run some commercial games and demos...
 +
 
 +
;[[Dolphin (Nintendo)]]: Nintendo made an emulator for Windows that was also called Dolphin. This official program does not run commercial games and has no connection to the open-source project.
  
* [[Dolphin (Nintendo)]] is an official emulator by Nintendo of the same name as the recommended Dolphin emulator. The two are unrelated; the official Nintendo emulator does not run commercial games.
+
<!--
 +
==Emulation issues==
 +
-->
  
 
==Running BIOS==
 
==Running BIOS==
If you want to open games through the GameCube's original BIOS in Dolphin, first make sure the external framebuffer is enabled, the sound to be set to LLE, and uncheck "skip bios" in the GameCube options. When the game window opens and the GCN startup animation begins, click File then Change Disc. You can pick literally any file, including the game you initially chose.
+
To boot the GameCube's original BIOS, you need a dump from real hardware. Dolphin does not require it to load games but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game, as well as hybrid XFB. If you're on the stable release, use XFB Virtual and disable "Skip BIOS" in the GameCube options; you will have to load a GameCube title so that the startup animation begins and like on the original console, you hold the first controller's A button down and the system will send you into the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS.
When the intro ends, it will go into the GameCube's menu instead of the game. You can then switch to whatever game you really wanted to
 
play with Change Disc, or explore the BIOS.
 
  
==Connectivity==
+
==Peripherals==
* The GC/GBA Link feature is partially emulated. You'll need to enable DSP-LLE, along with the files ripped from a real GC for that, as well as VBA-M (see the GBA emulator page for more details). That said, e-Reader support isn't implemented, neither is the DS/Wii Wi-Fi connection.
 
  
==Triforce Arcade Board==
+
===GC/GBA Cable===
The [https://en.wikipedia.org/wiki/Triforce_%28arcade_system_board%29#Triforce Triforce] is an arcade system board developed jointly by [https://en.wikipedia.org/wiki/Namco Namco], [https://en.wikipedia.org/wiki/Sega Sega], and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo GameCube with several differences, such as provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules. Wii emulators can also play Triforce games.
+
Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (<code>DOL-011</code>) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in specific games. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseum, XD, or Pokémon Box, they aren't the only games to do so.
  
You'll need the [https://dolphin-emu.org/download/list/Triforce/ Triforce branch] of Dolphin. The main branch doesn't even emulate it.
+
The GC/GBA Link feature is partially emulated; the Dolphin team collaborated with [[VisualBoy Advance#VBA-M|VBA-M]] developers to get the feature supported in the emulators. Since VBA-M has fallen out of favor, being replaced by [[mGBA]], the Dolphin team has since been developing a way for other emulators to use the feature. Some GameCube games make use of the GBA's [[GBA e-Reader emulators|e-Reader]]; this is not supported at the moment.
  
However, compatibility is abysmal and there are lots of unemulated features preventing the games from even booting without patches like in the case of both Mario Kart GP games (obviously thus requiring "Enable Cheats"). Check the Dolphin Wiki for more info. Various features including the NamCam camera, the save transfer functionality, and the multiple Triforce board networking, are simply not emulated.
+
To get it working, you need a recent copy of Dolphin and VBA-M, and DSP-LLE enabled.
 +
 
 +
===Game Boy Player===
 +
This add-on plugged into the bottom of the GameCube and allowed it to play Game Boy / Game Boy Advance games on a standard television; it had provisions against [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] cartridges by returning an error after booting them. The launcher even had support for the GBA-GCN link cable where the Game Boy Advance would serve as the controller. Some GBA games like ''Super Mario Advance 4'' and ''Mario & Luigi: Superstar Saga'' took advantage of the add-on by adding rumble support. The hardware is essentially a peripheral containing Game Boy Advance hardware.
 +
 
 +
No emulator currently supports the Game Boy Player hardware and its features. The author of [[mGBA]] has expressed interest in getting the feature working with the Dolphin team.{{cite}}
 +
 
 +
===Broadband Adapter===
 +
This shouldn't be confused with [[netplay]], which synchronizes emulation over an internet connection.
 +
 
 +
This was an add-on that allowed the console to use LAN technology over [[Wikipedia:Ethernet|ethernet]]. ''Mario Kart: Double Dash!!'' used it to play on a local network with up to eight other GameCubes while ''Phantasy Star Online'' took it a step further to allow an internet connection for Sega's now-offline official game servers. ''Kirby Air Ride'' and ''1080° Avalanche'' also support this adapter. This feature was unavailable on the [[Wii emulators|Wii]] despite having 802.11 b/g connectivity built-in and an official USB LAN adaptor.
 +
 
 +
It's possible to hook up zero or more of each of these configurations on one networked game:
 +
*A GameCube with the broadband adapter (of course)
 +
*A soft modded Wii with [https://gbatemp.net/threads/330554 Devolution]
 +
*A recent version of Dolphin with OpenVPN
 +
 
 +
[[Dolphin]] has support for the Broadband Adapter on Windows and Linux. Go to <code>Config</code> > <code>GameCube</code>. A drop-down for <code>SP1</code> will have the <code>Broadband Adaptor</code> or <code>BBA</code>, depending on the version of Dolphin you're running. [https://wiki.dolphin-emu.org/index.php?title=Broadband_Adapter#How_to_use_the_BroadBand_Adapter Their wiki contains up to date instructions on setting up a VPN.]
 +
 
 +
===Bongos===
 +
This is a special controller used with ''Donkey Konga'' and other ''Donkey Kong'' games released for the GameCube. Dolphin supports this controller.
 +
 
 +
===Microphone===
 +
This was an accessory bundled with ''Mario Party 6 & Mario Party 7'' that allowed the GameCube to receive audio from the memory card slot. There were also other games known to support it.
 +
 
 +
In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available.
 +
 
 +
==Triforce==
 +
The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an [[:Category:Arcade|arcade system board]] developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo GameCube with several differences, such as provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules. [[Wii emulators]] can also play Triforce games.
 +
 
 +
Dolphin used to have Triforce support in the stable builds, which was quickly deprecated and [https://dolphin-emu.org/download/list/Triforce/ a branch] remained. This branch is no longer updated, but can still be used.<ref>https://dolphin-emu.org/blog/2016/09/01/dolphin-progress-report-august-2016</ref> The developers plan to bring it back, but only if there is interest and work is done to clean up the code.
 +
 
 +
Compatibility is abysmal, and there are lots of unemulated features preventing the games from even booting without patches like both Mario Kart GP games. Check the Dolphin Wiki for more information. Various features including the NamCam camera, the save transfer functionality, and the multiple Triforce board networking, are simply not emulated.
  
 
For the games that do emulate with Dolphin Triforce (that is, the Mario Kart GP games and little else):
 
For the games that do emulate with Dolphin Triforce (that is, the Mario Kart GP games and little else):
Line 99: Line 144:
 
* "Enable Cheats" must be activated. Mario Kart GP1 and GP2 have patch codes that need to be added to their gameini file to fix the showstopping emulation bugs and to change the coins value to something else than 0, to play it at all.
 
* "Enable Cheats" must be activated. Mario Kart GP1 and GP2 have patch codes that need to be added to their gameini file to fix the showstopping emulation bugs and to change the coins value to something else than 0, to play it at all.
 
* The keys used are the same as the GameCube controls in Dolphin. The Z button supposedly emulates "Insert Coin", but it doesn't seem to work.
 
* The keys used are the same as the GameCube controls in Dolphin. The Z button supposedly emulates "Insert Coin", but it doesn't seem to work.
 +
 +
==Panasonic Q==
 +
[[File:Panasonic Q.png|210px|thumb|left|The Panasonic Q GameCube console.]]
 +
The Panasonic Q  (sometimes refered to as GameQ by Gamecube fans) is a hybrid version of the GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was officially released only in Japan. A feature of its main competitors Xbox and PlayStation 2, the GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical discs format for games and the correspondingly small disc tray.
 +
Initially, the Panasonic Q was only able to play games and DVDs from Japan; however, a modified version, which could play American games and DVDs, began to be sold from Import shops, making it a popular console to import from Japan. The unit was priced at around ¥41,000 JPY and the modified version was priced at ¥46,000 JPY.
 +
The Panasonic Q is capable of using almost all of the GameCube hardware upgrades. A special version of the Game Boy Player was designed for the Q because the Player was designed to fit onto the bottom of the GameCube, and the Q's different bottom form factor kept the Player from being installed. Other features of the Panasonic Q include a backlit information LCD, a front-loading slot disc tray, an optical sound output supporting Dolby Digital 5.1 and DTS, a separate subwoofer jack, and a stainless steel chassis. These high-end features, as well as the aforementioned multimedia playback capabilites, have made the Panasonic Q a popular console to collect.
 +
 +
The Q system was licensed by Nintendo, released on December 13, 2001, and was discontinued on December 18, 2003 due to low sales.
  
 
==Resources==
 
==Resources==
* [https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - For checking if you games work and any fixes/tweaks/settings you should know before hand.
+
*[https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - The most comprehensive wiki for the Dolphin emulator and games. Good for any fixes/tweaks/settings you should know beforehand.
 +
 
 +
==References==
 +
<references/>
 +
 +
 
 +
{{Nintendo}}
  
 
[[Category:Consoles]]
 
[[Category:Consoles]]
 +
[[Category:Sixth-generation video game consoles]]
 
[[Category:Nintendo consoles]]
 
[[Category:Nintendo consoles]]
 +
[[Category:GameCube emulators]]

Latest revision as of 08:40, 22 August 2020

Nintendo GameCube
GameCube-logo.png
GameCube-Console-Set.png
Developer Nintendo
Type Home video game console
Generation Sixth generation
Release date 2001
Discontinued 2007
Predecessor Nintendo 64
Successor Wii
Emulated

The GameCube (GCN/NGC) is a 32-bit sixth-generation console released by Nintendo on November 18, 2001 for $199. It has a IBM PowerPC Gekko CPU at 486 MHz with a ATI Flipper GPU. Nintendo, Namco, and Sega later designed the Triforce arcade board based on the GameCube, releasing titles for it the next year. The Triforce had a IBM PowerPC "Gekko" at 486 MHz with 24MB of RAM. The GPU was a Custom ATI/Nintendo "Flipper".

Nintendo released the successor, the Wii, in 2006 where it was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant that the Wii could handle GameCube games natively rather than use emulation. In contrast, when the Wii U was released in 2012 it contained a Wii mode that could use Wii remotes, but didn't have ports for GameCube controllers or supported GameCube games; the controller issue was later resolved with the Super Smash Bros. adapter, but this still didn't allow GameCube titles to be run.

Emulators[edit]

Name Platform(s) Latest Version GCN Wii Triforce Libretro Core Active Recommended
PC / x86
Dolphin Windows Linux macOS FreeBSD Dev ~[N 1] [N 2]
Ishiiruka-Dolphin Windows Linux macOS FreeBSD Dev ~ (WIP)
Dolwin Windows 0.15
Dolphin (Nintendo) Windows e2.8
Gekko Windows Linux v0.3
Mobile / ARM
Dolphin Android Linux Dev ~[N 1]
  1. 1.0 1.1 Requires the Triforce branch to work. It is very old and unsupported.
  2. Currently at Alpha release and has bugs that are not present on standalone Dolphin.

Comparisons[edit]

Dolphin
is the emulator of choice for the GameCube and the first and only emulator for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to boot the full game catalog of a sixth generation home console (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2 and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube. As of August 2020, Dolphin's compatibility is at 95.4% of the games being playable or perfect.
Ishiiruka-Dolphin
is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are:
  • Async shader compilation (Avoiding shader compilation time)
  • Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
  • Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
  • Dolby Pro Logic II support for XAudio and OpenAL
  • Custom Texture improvements to allow directly compressed texture loading including mipmaps
  • DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines)
  • DX9 support for old machines
  • Modified Post Processing interface to support:
  • Multiple Stages allowing more complex effects.
  • Depth and native gamma as inputs.
  • Custom version of DolphinFX that work under dx11 and ogl
  • SSAO and DOF.
  • Texture Scaling Support
  • Bump Mapping with advanced material properties
  • Phong Specular reflection to improve lighting quality
  • Tessellation and Displacement Mapping
  • Rim Lighting
  • Bump auto-generation to improve lighting
Dolwin
an open-source Nintendo GameCube emulator which initially started development in 2004. It went into hiatus but is now active. With that in mind, it's not the most advanced but has interesting features and is able to boot and run some commercial games and demos...
Dolphin (Nintendo)
Nintendo made an emulator for Windows that was also called Dolphin. This official program does not run commercial games and has no connection to the open-source project.


Running BIOS[edit]

To boot the GameCube's original BIOS, you need a dump from real hardware. Dolphin does not require it to load games but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game, as well as hybrid XFB. If you're on the stable release, use XFB Virtual and disable "Skip BIOS" in the GameCube options; you will have to load a GameCube title so that the startup animation begins and like on the original console, you hold the first controller's A button down and the system will send you into the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS.

Peripherals[edit]

GC/GBA Cable[edit]

Nintendo produced a special cable (DOL-011) that allowed connectivity with the Game Boy Advance in specific games. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseum, XD, or Pokémon Box, they aren't the only games to do so.

The GC/GBA Link feature is partially emulated; the Dolphin team collaborated with VBA-M developers to get the feature supported in the emulators. Since VBA-M has fallen out of favor, being replaced by mGBA, the Dolphin team has since been developing a way for other emulators to use the feature. Some GameCube games make use of the GBA's e-Reader; this is not supported at the moment.

To get it working, you need a recent copy of Dolphin and VBA-M, and DSP-LLE enabled.

Game Boy Player[edit]

This add-on plugged into the bottom of the GameCube and allowed it to play Game Boy / Game Boy Advance games on a standard television; it had provisions against Game Boy Advance Video cartridges by returning an error after booting them. The launcher even had support for the GBA-GCN link cable where the Game Boy Advance would serve as the controller. Some GBA games like Super Mario Advance 4 and Mario & Luigi: Superstar Saga took advantage of the add-on by adding rumble support. The hardware is essentially a peripheral containing Game Boy Advance hardware.

No emulator currently supports the Game Boy Player hardware and its features. The author of mGBA has expressed interest in getting the feature working with the Dolphin team.[citation needed]

Broadband Adapter[edit]

This shouldn't be confused with netplay, which synchronizes emulation over an internet connection.

This was an add-on that allowed the console to use LAN technology over ethernet. Mario Kart: Double Dash!! used it to play on a local network with up to eight other GameCubes while Phantasy Star Online took it a step further to allow an internet connection for Sega's now-offline official game servers. Kirby Air Ride and 1080° Avalanche also support this adapter. This feature was unavailable on the Wii despite having 802.11 b/g connectivity built-in and an official USB LAN adaptor.

It's possible to hook up zero or more of each of these configurations on one networked game:

  • A GameCube with the broadband adapter (of course)
  • A soft modded Wii with Devolution
  • A recent version of Dolphin with OpenVPN

Dolphin has support for the Broadband Adapter on Windows and Linux. Go to Config > GameCube. A drop-down for SP1 will have the Broadband Adaptor or BBA, depending on the version of Dolphin you're running. Their wiki contains up to date instructions on setting up a VPN.

Bongos[edit]

This is a special controller used with Donkey Konga and other Donkey Kong games released for the GameCube. Dolphin supports this controller.

Microphone[edit]

This was an accessory bundled with Mario Party 6 & Mario Party 7 that allowed the GameCube to receive audio from the memory card slot. There were also other games known to support it.

In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available.

Triforce[edit]

The Triforce is an arcade system board developed jointly by Namco, Sega, and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo GameCube with several differences, such as provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules. Wii emulators can also play Triforce games.

Dolphin used to have Triforce support in the stable builds, which was quickly deprecated and a branch remained. This branch is no longer updated, but can still be used.[1] The developers plan to bring it back, but only if there is interest and work is done to clean up the code.

Compatibility is abysmal, and there are lots of unemulated features preventing the games from even booting without patches like both Mario Kart GP games. Check the Dolphin Wiki for more information. Various features including the NamCam camera, the save transfer functionality, and the multiple Triforce board networking, are simply not emulated.

For the games that do emulate with Dolphin Triforce (that is, the Mario Kart GP games and little else):

  • Under "Config/GameCube" (or more recently "Controllers"), "SP1" and "Port 1" need to be assigned to "AM-Baseboard".
  • "Enable Cheats" must be activated. Mario Kart GP1 and GP2 have patch codes that need to be added to their gameini file to fix the showstopping emulation bugs and to change the coins value to something else than 0, to play it at all.
  • The keys used are the same as the GameCube controls in Dolphin. The Z button supposedly emulates "Insert Coin", but it doesn't seem to work.

Panasonic Q[edit]

The Panasonic Q GameCube console.

The Panasonic Q (sometimes refered to as GameQ by Gamecube fans) is a hybrid version of the GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was officially released only in Japan. A feature of its main competitors Xbox and PlayStation 2, the GameCube lacked commercial DVD movie playback functionality due to the use of the Nintendo optical discs format for games and the correspondingly small disc tray. Initially, the Panasonic Q was only able to play games and DVDs from Japan; however, a modified version, which could play American games and DVDs, began to be sold from Import shops, making it a popular console to import from Japan. The unit was priced at around ¥41,000 JPY and the modified version was priced at ¥46,000 JPY. The Panasonic Q is capable of using almost all of the GameCube hardware upgrades. A special version of the Game Boy Player was designed for the Q because the Player was designed to fit onto the bottom of the GameCube, and the Q's different bottom form factor kept the Player from being installed. Other features of the Panasonic Q include a backlit information LCD, a front-loading slot disc tray, an optical sound output supporting Dolby Digital 5.1 and DTS, a separate subwoofer jack, and a stainless steel chassis. These high-end features, as well as the aforementioned multimedia playback capabilites, have made the Panasonic Q a popular console to collect.

The Q system was licensed by Nintendo, released on December 13, 2001, and was discontinued on December 18, 2003 due to low sales.

Resources[edit]

  • Dolphin Wiki - The most comprehensive wiki for the Dolphin emulator and games. Good for any fixes/tweaks/settings you should know beforehand.

References[edit]