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|license = MIT License
 
|license = MIT License
 
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'''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is an open source middleware developed by Tony Cannon in 2006. It's designed to hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking. It was first implemented as a web service using [[FinalBurn Alpha]] but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for two purposes; to adjust the code according to feedback from players, and to market GGPO to game developers. Eventually, it was incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using [https://www.fightcade.com FightCade] specifically.
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'''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is a MIT licensed (formerly proprietary) middleware designed to allow for lag reduction in online multiplayer. It was originally designed for use in arcade emulators, and remains its primary use. Specifically, it uses [[FinalBurn Alpha]]. The official site of GGPO is gone and the author instead recommends [https://www.fightcade.com FightCade].
  
GGPO is available under the MIT license and is available on [https://github.com/pond3r/ggpo GitHub].
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It has also been licensed by video game developers for use in their games, such as Skullgirls and Street Fighter III: 3rd Strike Online Edition.
  
==External links==
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GGPO SDK has been open sourced in October 9th, 2019 and the source code was made available on [https://github.com/pond3r/ggpo GitHub].
* [http://ki.infil.net/w02-netcode.html Article explaining netcode in the context of fighting games]
 
  
  
 
[[Category:Tools]]
 
[[Category:Tools]]
 
[[Category:Netplay]]
 
[[Category:Netplay]]

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