Editing GBARunner2

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* Do '''NOT''' use SRAM patches unless stated on the wiki. They cause problems with the internal patching of GBARunner2 and may actually break saving.
 
* Do '''NOT''' use SRAM patches unless stated on the wiki. They cause problems with the internal patching of GBARunner2 and may actually break saving.
 
* If you are using GBARunner2 with [[TWiLight Menu++]] on a DSi or 3DS with the SD card, make sure you use the dldi on ARM7 build.
 
* If you are using GBARunner2 with [[TWiLight Menu++]] on a DSi or 3DS with the SD card, make sure you use the dldi on ARM7 build.
* GBARunner2 supports custom border frames if put in sd:/_gba/frames. An example of one can be found in [https://gbatemp.net/threads/gbarunner2.451970/page-134#post-8988124 this post] and there is a [https://docs.google.com/document/d/1owjiW-1fHEbokrkK2ZuPFjR2-N9s1dXCCAM3ghWRtxk/edit Google Doc guide on making your own].
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* GBARunner2 supports custom border frames if put in sd\_gba\frames. An example of one and some pointers on how to make one yourself can be found in [https://gbatemp.net/threads/gbarunner2.451970/page-134#post-8988124 this post.]
 
* If you want to use existing save files, they should have the same name as the GBA file but should have the .sav extension (i.e. the save for mygame.gba is mygame.sav).
 
* If you want to use existing save files, they should have the same name as the GBA file but should have the .sav extension (i.e. the save for mygame.gba is mygame.sav).
  

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