Difference between revisions of "FinalBurn Alpha"

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(FBA is open source. The source is publicly available. However, it is not copyleft like programs under the GNU GPL. Non-commercial programs can be open-source, but not libre.)
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{{Infobox emulator
 
{{Infobox emulator
|title = FinalBurn Alpha
+
|title         = FinalBurn Alpha
|logo = FBA_logo.png
+
|logo         = FBA_logo.png
|version = 0.2.97.43
+
|logowidth    = 200
|active = No
+
|developer     = [https://github.com/barry65536 Barry Harris], [https://github.com/dinkc64 dinkc64], [https://github.com/iq132 iq_132] & [https://github.com/barry65536/FBAlpha/graphs/contributors FBA community]
|platform = Windows<br/>[[libretro]]
+
|version      = {{Version|FinalBurn Alpha}}
|target = Multiple [[Arcade emulators|arcade systems]]
+
|active        = No
|developer = [https://github.com/barry65536 Barry Harris], [https://github.com/dinkc64 dinkc64], [https://github.com/iq132 iq_132] & [https://github.com/barry65536/FBAlpha/graphs/contributors FBA community]
+
|platform      = [[Emulators on Windows|Windows]]<br/>and more
|website = [http://www.barryharris.me.uk/index.php Barry Harris's Site]
+
|architecture  = x86
|source = [http://www.barryharris.me.uk/files/fba_src_029743.7z 7-Zip]<br />[https://github.com/barry65536/FBAlpha GitHub]
+
|target        = Multiple [[Arcade emulators|arcade systems]]
 +
|compatibility =
 +
|accuracy      =
 +
|website       = [https://www.fbalpha.com/ fbalpha.com]
 +
|prog-lang    = C++
 +
|support      =
 +
|license      = Source-available, Non-commercial
 +
|source       = [http://www.barryharris.me.uk/files/fba_src_029743.7z 7-Zip]<br />[https://github.com/barry65536/FBAlpha GitHub]
 
}}
 
}}
'''FinalBurn Alpha''' ('''FB Alpha''' or '''FBA''') is an open-source, multi-[[Arcade emulators|arcade emulator]]. It's also available as a [[libretro]] core.
+
 
 +
'''FinalBurn Alpha''' ('''FB Alpha''' or '''FBA''') is a source-available, multi-[[Arcade emulators|arcade emulator]]. It is currently inactive since most developers left the project. The active fork is [[FinalBurn Neo]].
  
 
==Download==
 
==Download==
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|-
 
|-
 
|colspan="3"|<hr/>
 
|colspan="3"|<hr/>
|-
 
|align=center|{{Icon|Lin-big}}
 
|[http://ashura.mameworld.info/nightlybuilds/fba_builds.html Ashura-X Nightly FBA builds]
 
 
|-
 
|-
 
|align=center|{{Icon|LiA|Vita|NX}}
 
|align=center|{{Icon|LiA|Vita|NX}}
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|align=center|{{Icon|APK-big}}
 
|align=center|{{Icon|APK-big}}
 
|[https://www.apkshub.com/app/com.greatlittleapps.afba aFBA]
 
|[https://www.apkshub.com/app/com.greatlittleapps.afba aFBA]
 +
|-
 +
|align=center|{{Icon|PSP}}
 +
|[https://archive.org/details/psp-homebrew-library?query=Finalburn&sin= Various FBA port]<small> (Include unofficial ports)</small>
 
|-
 
|-
 
|align=center|{{Icon|Win-big}}
 
|align=center|{{Icon|Win-big}}
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==Overview==
 
==Overview==
This open-source project is based on FinalBurn (created by Dave in 2000) and has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.
+
This source-available project is based on FinalBurn, created by Dave in 2000. It has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.
  
FinalBurn was one of the first Capcom CPS2 emulators. When this project came to a halt in 2001, its sources were widely disseminated, which allowed the development of a large number of unofficial versions of which FBA is the most successful.
+
FinalBurn was one of the first Capcom CPS2 emulators. When this project came to a halt in 2001, its sources were widely disseminated, allowing the development of many unofficial versions, of which FBA is the most successful.
  
Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of [[Kawaks]]) and excellent performance. The icing on the cake, it is not resource intensive and you do not need to indulge in complex settings to take it in hand immediately, although its menus are natively in English.
+
Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of [[Kawaks]]) and excellent performance. The icing on the cake; it's not resource-intensive, and you don't need to indulge in complex settings to take it in hand immediately, although its menus are natively in English.
  
After the apparent dissolution of the FBA team (Unknown in which year. Either started or ended in 2007.), the development of FinalBurn Alpha remained at a standstill, with only a few updated drivers. Nowadays, the emulator has experienced a strong revival of interest, having even been ported in an Android version called "[https://forum.xda-developers.com/showthread.php?t=1932280 aFBA]".
+
After the dissolution of the FBA team (Unknown in which year. Either started or ended in 2007.), the development of FinalBurn Alpha remained at a standstill, with only a few updated drivers. Nowadays, the emulator has experienced a strong revival of interest, having even been ported to Android in a version called "[https://forum.xda-developers.com/showthread.php?t=1932280 aFBA]".
  
 
Thanks to the integration of Kaillera, you can even join the servers of the whole world!
 
Thanks to the integration of Kaillera, you can even join the servers of the whole world!
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*Cave ([https://wiki.arcadeotaku.com/w/CAVE_1st_Generation_Hardware First generation]: 1994–2001)
 
*Cave ([https://wiki.arcadeotaku.com/w/CAVE_1st_Generation_Hardware First generation]: 1994–2001)
 
*Data East DEC-0 (1980–1985), [https://www.uvlist.net/groups/info/dataeast8-hw DEC-8] (1986-1988) and [https://www.uvlist.net/groups/info/dec0system-hw DECO IC16] (1987-1990) based games
 
*Data East DEC-0 (1980–1985), [https://www.uvlist.net/groups/info/dataeast8-hw DEC-8] (1986-1988) and [https://www.uvlist.net/groups/info/dec0system-hw DECO IC16] (1987-1990) based games
*Galaxian based hardware (1979-1982)
+
*Galaxian-based hardware (1979-1982)
 
*Irem [http://www.system16.com/hardware.php?id=737 M62] (1984-1986), [http://www.system16.com/hardware.php?id=909 M63] (1984-1985), [http://www.system16.com/hardware.php?id=738 M72] (1987-1990), [http://www.system16.com/hardware.php?id=746 M90] (1991), M92 (1991-1994) and M107 hardware (1993-1995)
 
*Irem [http://www.system16.com/hardware.php?id=737 M62] (1984-1986), [http://www.system16.com/hardware.php?id=909 M63] (1984-1985), [http://www.system16.com/hardware.php?id=738 M72] (1987-1990), [http://www.system16.com/hardware.php?id=746 M90] (1991), M92 (1991-1994) and M107 hardware (1993-1995)
 
*Kaneko 16 (Kaneko AX System. 1991-1995.)
 
*Kaneko 16 (Kaneko AX System. 1991-1995.)
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*[[Neo Geo emulators|Neo Geo]] (MVS hardware: 1990–2004)
 
*[[Neo Geo emulators|Neo Geo]] (MVS hardware: 1990–2004)
 
*NMK16 (Nihon Maicom Kaihatsu. 1989-2001)
 
*NMK16 (Nihon Maicom Kaihatsu. 1989-2001)
*Pacman based hardware (1980-1983)
+
*Pacman-based hardware (1980-1983)
 
*PGM (PolyGame Master. 1997–2005)
 
*PGM (PolyGame Master. 1997–2005)
 
*Psikyo 68EC020 ([http://www.system16.com/hardware.php?id=810 1st Generation]: 1993–1996) and [http://www.system16.com/hardware.php?id=811 SH-2] (1997–2002) based hardware
 
*Psikyo 68EC020 ([http://www.system16.com/hardware.php?id=810 1st Generation]: 1993–1996) and [http://www.system16.com/hardware.php?id=811 SH-2] (1997–2002) based hardware
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*[http://www.system16.com/hardware.php?id=690 VCO Object/Sega Z80-3D system] ([http://neo-source.com/index.php?topic=980.msg25956#msg25956 Thread])
 
*[http://www.system16.com/hardware.php?id=690 VCO Object/Sega Z80-3D system] ([http://neo-source.com/index.php?topic=980.msg25956#msg25956 Thread])
 
*[http://neo-source.com/index.php?topic=980.msg26082#msg26082 Many of Atari's custom arcade game boards]
 
*[http://neo-source.com/index.php?topic=980.msg26082#msg26082 Many of Atari's custom arcade game boards]
*[http://www.system16.com/hardware.php?id=806 Incredible Technologies 32 bit hardware] ([http://neo-source.com/index.php?topic=980.msg26202#msg26202 Thread])
+
*[http://www.system16.com/hardware.php?id=806 Incredible Technologies 32-bit hardware] ([http://neo-source.com/index.php?topic=980.msg26202#msg26202 Thread])
*And still many more arcade board games by different publishers being added almost every month
+
*And many more arcade board games by different publishers are being added almost every month.
 
 
 
===Credits===
 
===Credits===
  
<ref group=N>The credits information was copied from the Acknowledgments page in the official User Manual page's drop down menu (See Resources sector) and later edited.</ref>
+
<ref group=N>The credits information was copied from the acknowledgments page in the official User Manual page's drop-down menu (See Resources sector) and later edited.</ref>
 
;* Old:The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami.
 
;* Old:The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami.
 
:* There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.
 
:* There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.
:* Individual acknowledgements are also credited in the whatsnew.html file distributed with FB Alpha.
+
:* Individual acknowledgments are also credited in the whatsnew.html file distributed with FB Alpha.
:* The following is the original acknowledgements from the old readme.txt;
+
:* The following are the original acknowledgments from the old readme.txt:
:"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming.
+
:"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming."
  
;Current:The current active team is Barry, KEV, iq_132 ([http://www.mameworld.info/ubbthreads/showprofile.php?Cat=&User=3895&what=search&Forum=All_Forums&Words=iq_132&Match=Username&LimitUser=&Searchpage=0&Limit=25&Old=allposts First name: Dave]. Probably the same guy who formed Final Burn but it could be a different guy.), JackC and dink. The [https://github.com/libretro/fbalpha libretro core] was forked on October 25, 2018 by [https://github.com/libretro/fbalpha/commits?author=barbudreadmon barbudreadmon], who is a small-time contributor to the [[Yabause]] fork, "[https://github.com/FCare/Kronos Kronos]".
+
;Current:The current active team is Barry, KEV, iq_132 ([http://www.mameworld.info/ubbthreads/showprofile.php?Cat=&User=3895&what=search&Forum=All_Forums&Words=iq_132&Match=Username&LimitUser=&Searchpage=0&Limit=25&Old=allposts First name: Dave]. Probably the same guy who formed Final Burn, but it could be a different guy.), JackC and dink. The [https://github.com/libretro/fbalpha libretro core] was forked on October 25, 2018, by [https://github.com/libretro/fbalpha/commits?author=barbudreadmon barbudreadmon], a small-time contributor to the [[Yabause]] fork, "[https://github.com/FCare/Kronos Kronos]".
  
 
==Notes==  
 
==Notes==  
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==External Links==
 
==External Links==
 +
* [http://www.barryharris.me.uk/index.php Barry Harris's Site]
 
* [https://twitter.com/fbalpha Twitter] (Not pretty)
 
* [https://twitter.com/fbalpha Twitter] (Not pretty)
 
* [http://neo-source.com/ Forum for FBA development] (Home forum page of lead programmer iq_132's. Other leading programmers also reside there.)
 
* [http://neo-source.com/ Forum for FBA development] (Home forum page of lead programmer iq_132's. Other leading programmers also reside there.)
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[[Category:Multi-emulators]]
 
[[Category:Multi-emulators]]
 
[[Category:Windows emulation software]]
 
[[Category:Windows emulation software]]
 +
[[Category:Inactive emulation software]]

Latest revision as of 21:15, 19 December 2023

FinalBurn Alpha
FBA logo.png
Developer(s) Barry Harris, dinkc64, iq_132 & FBA community
Latest version 0.2.97.43 [+]
Active No
Platform(s) Windows
and more
Architecture(s) x86
Emulates Multiple arcade systems
Website fbalpha.com
Programmed in C++
License Source-available, Non-commercial
Source code 7-Zip
GitHub

FinalBurn Alpha (FB Alpha or FBA) is a source-available, multi-arcade emulator. It is currently inactive since most developers left the project. The active fork is FinalBurn Neo.

Download[edit]

Windows FinalBurn Alpha

Linux ARM Vita Switch pFBA: Portable FinalBurn Alpha
Compiled by emucr
Android aFBA
PSP Various FBA port (Include unofficial ports)
Windows Other FBA versions
Via Emu-France
Windows Older FBA versions
Via Zophar's Domain

Overview[edit]

This source-available project is based on FinalBurn, created by Dave in 2000. It has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.

FinalBurn was one of the first Capcom CPS2 emulators. When this project came to a halt in 2001, its sources were widely disseminated, allowing the development of many unofficial versions, of which FBA is the most successful.

Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of Kawaks) and excellent performance. The icing on the cake; it's not resource-intensive, and you don't need to indulge in complex settings to take it in hand immediately, although its menus are natively in English.

After the dissolution of the FBA team (Unknown in which year. Either started or ended in 2007.), the development of FinalBurn Alpha remained at a standstill, with only a few updated drivers. Nowadays, the emulator has experienced a strong revival of interest, having even been ported to Android in a version called "aFBA".

Thanks to the integration of Kaillera, you can even join the servers of the whole world!

Interesting note on the comparison between FBA and MAME - FBA is coded for speed, not accuracy, according to iq_132.

List of emulated systems[edit]

Main article: [Wiki lists]
Main article: [Arcade Otaku wiki]
Main article: [FBA's website]
Main article: [System16's arcade museum]
Main article: [UVList's hardware database]
Main article: [www.coinop.org's system charts]
  • Capcom CPS1 (1988–1995)
  • Capcom CPS2 (1993–2003)
  • Capcom CPS3 (1996–1999)
  • Cave (First generation: 1994–2001)
  • Data East DEC-0 (1980–1985), DEC-8 (1986-1988) and DECO IC16 (1987-1990) based games
  • Galaxian-based hardware (1979-1982)
  • Irem M62 (1984-1986), M63 (1984-1985), M72 (1987-1990), M90 (1991), M92 (1991-1994) and M107 hardware (1993-1995)
  • Kaneko 16 (Kaneko AX System. 1991-1995.)
  • Konami
  • Neo Geo (MVS hardware: 1990–2004)
  • NMK16 (Nihon Maicom Kaihatsu. 1989-2001)
  • Pacman-based hardware (1980-1983)
  • PGM (PolyGame Master. 1997–2005)
  • Psikyo 68EC020 (1st Generation: 1993–1996) and SH-2 (1997–2002) based hardware
  • Sega System 1 (1983–1987), System 16 (And similar. 1985–1994), System 18 (1989–1992), X-Board (1987–1990), Y-Board (1988–1991)
  • Super Kaneko Nova System (1996–2002)
  • Toaplan (Company: 1984-1994. V1 hardware: 1988-1991; V2: 1991-1999.)
  • Taito F2 (1988-1993), X (1987-1992), Z (1987-1991) and others
  • Miscellaneous drivers for lots of other hardware

Pending:

Credits[edit]

[N 1]

Old
  • The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami.
  • There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.
  • Individual acknowledgments are also credited in the whatsnew.html file distributed with FB Alpha.
  • The following are the original acknowledgments from the old readme.txt:
"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming."
Current
The current active team is Barry, KEV, iq_132 (First name: Dave. Probably the same guy who formed Final Burn, but it could be a different guy.), JackC and dink. The libretro core was forked on October 25, 2018, by barbudreadmon, a small-time contributor to the Yabause fork, "Kronos".

Notes[edit]

  1. The credits information was copied from the acknowledgments page in the official User Manual page's drop-down menu (See Resources sector) and later edited.

Resources[edit]

WIP threads:

What I've been working on (iq_132's work in progress) (Started August 04, 2008. Big thread.)
Porting MAME drivers (vbt's work in progress) (Started October 16, 2011)
dink's FBA Development & Fixes thread (Started March 28, 2014. Big thread.)
Romhack's WIP thread (Started February 04, 2015)

Media:

External Links[edit]