Editing FPGA

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
  
 
A '''[[wikipedia:Field-programmable gate array|field-programmable gate array]]''' ('''FPGA''') is a type of microchip that can reconfigure itself after it has been manufactured, hence "field-programmable". The technology has found use in alternative to [[:Category:Emulators|software emulation]] as it can reimplement the hardware without having to resort to any kind of binary translation to a computer platform's native code. Instead of adhering to an instruction set or a programming language, FPGA chips are instead programmed using a [[wikipedia:Hardware_description_language|hardware descriptor language]] (HDL) that describes the components and logic needed to run the software. This programming isn't permanent; corrections and other changes can be made afterwards so that it isn't limited to one application like an [[wikipedia:Application-specific integrated circuit|ASIC]]. In summary, FPGA-based solutions like MiSTer achieve remarkable success in replicating hardware behavior, they transcend the traditional definition of emulation. Their approach, essentially reconstructing the original hardware circuitry within the FPGA fabric, aligns more closely with concepts like hardware cloning, hardware recreation, or hardware re-implementation. But keep in mind that while FPGA solutions prioritize hardware recreation, offering impressive accuracy, it doesn't always outperform [[Emulation_accuracy|highly-accurate]] software emulators.
 
A '''[[wikipedia:Field-programmable gate array|field-programmable gate array]]''' ('''FPGA''') is a type of microchip that can reconfigure itself after it has been manufactured, hence "field-programmable". The technology has found use in alternative to [[:Category:Emulators|software emulation]] as it can reimplement the hardware without having to resort to any kind of binary translation to a computer platform's native code. Instead of adhering to an instruction set or a programming language, FPGA chips are instead programmed using a [[wikipedia:Hardware_description_language|hardware descriptor language]] (HDL) that describes the components and logic needed to run the software. This programming isn't permanent; corrections and other changes can be made afterwards so that it isn't limited to one application like an [[wikipedia:Application-specific integrated circuit|ASIC]]. In summary, FPGA-based solutions like MiSTer achieve remarkable success in replicating hardware behavior, they transcend the traditional definition of emulation. Their approach, essentially reconstructing the original hardware circuitry within the FPGA fabric, aligns more closely with concepts like hardware cloning, hardware recreation, or hardware re-implementation. But keep in mind that while FPGA solutions prioritize hardware recreation, offering impressive accuracy, it doesn't always outperform [[Emulation_accuracy|highly-accurate]] software emulators.
 
See [[Emulation Accuracy]] page for more information about terms like "[[Hypervisors|hypervisors]]", "[[Simulators|simulators]]", "[[Compatibility_layer|compatibility layers]]", "[[Wrappers|wrappers]]", "[[FPGA|FPGA-based hardware cloning]]" and "[[:Category:Emulators|software emulators]]".
 
  
 
Despite what one may think, FPGAs are not a new technology; they've been around for as long as Macintoshes have been, with manufacturer Altera being the first to introduce an FPGA to the market in 1984. While they already had use in aftermarket cartridges (like setting up mappers for ROMs like the SD2SNES does), using them in place of entire consoles was considered esoteric until commercial devices using FPGAs were released in the mid to late 2010s.
 
Despite what one may think, FPGAs are not a new technology; they've been around for as long as Macintoshes have been, with manufacturer Altera being the first to introduce an FPGA to the market in 1984. While they already had use in aftermarket cartridges (like setting up mappers for ROMs like the SD2SNES does), using them in place of entire consoles was considered esoteric until commercial devices using FPGAs were released in the mid to late 2010s.

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Template used on this page: