Difference between pages "Apple IIGS emulators" and "Wii64 Compatibility list"

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{{DISPLAYTITLE:Apple II<span style="font-size:75%">GS</span> emulators}}
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== Legend ==
{{Infobox console
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{|border="1" cellspacing="1" cellpadding="1" style="background:#F0F0F0;border: 1px #222222 solid;text-align:center;" width=480px
|title=Apple II<span style="font-size:75%">GS</span>
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! style="background:#E9E9E9;border: 1px #111111 solid;" |Compatibility Legend
|image=AppleIIGSPC.png
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|-
|imagecaption=An Apple II<span style="font-size:75%">GS</span> PC.
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|style="background:green;"|Excellent/Good: Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay.
|developer=[[Apple Inc.|Apple Computer, Inc.]]
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|-
|type=[[:Category:Computers|Computers]]
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|style="background:dodgerblue;"|Horrible/Terrible: Games that have occasional crashes or are missing tiles or layers, but are otherwise perfectly playable.
|release=September 1986
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|-
|discontinued=December 1992
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|style="background:orange;"|Ok: Games that mostly work but with more serious but playable bugs, or random lockups (random doesn't mean lock up every time at the same spot in the game).
|predecessor = [[Apple II Line|Apple II]]
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|-
|emulated={{✓}}
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|style="background:salmon;"|Bad: Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.
}}
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|}
  
The '''[[Apple II Line|Apple II]]<span style="font-size:75%">GS</span>''' is a 16-bit PC produced by Apple Computer Inc. It was created to compete with the [[Amiga Line|Amiga]] and the [[Atari ST Line|Atari ST]] lines of PCs.
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== Game list ==
 
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{| class="wikitable"
Despite the Apple II<span style="font-size:75%">GS</span> name, it is a completely different architecture. The system has a chip called the “Mega II” which is an [[Apple II Line|Apple //e]] on a chip, making it fully backwards compatible with Apple ][ software.
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|-
 
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! width=30% | Rom Title
It was the first machine from Apple to use the Apple Desktop Bus and the first to provide a colour version of QuickDraw since the first colour Macintosh was not available until 1987. However it does not provide a high-resolution square pixel mode.
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! width=10% | Region
 
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! width=30% | Notes
==Emulators==
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! width=10% | Version
 
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|-
{|class="wikitable" style="text-align:center"
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| style=background:salmon; | Chip-8 Emulator
!scope="col"|Name
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| USA
!scope="col"|Platform(s)
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| Black screens immediately on Recompiler. Code dump on pure interpreter?
!scope="col"|Latest version
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| Not64 20200609
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
!scope="col"|Active
 
!scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
! colspan="7"|PC / x86
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| style=background:dodgerblue; | MAME 64
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| USA
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| In-Game Shader GFXs are shafted up.
 +
| Not64 20200609
 
|-
 
|-
|[[KEGS]]
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| style=background:salmon; | Paper Mario 64
|align=left|{{Icon|Windows|Linux|macOS}}
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| USA
|[https://sourceforge.net/projects/kegs/files {{KEGSVer}}]
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| '''Heavy Flickering. Unplayable.'''
|{{✓}}
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| Not64 20200609
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|[[GSplus]]
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| style=background:green; | Super Mario 64
|align=left|{{Icon|Windows|Linux|macOS}}
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| USA
|[https://github.com/digarok/gsplus/releases {{GSplusVer}}]
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| '''Very Playable'''
|{{✓}}
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| Not64 20200609
|{{✗}}
 
|{{~}}
 
 
|-
 
|-
|[https://david-schmidt.github.io/gsport GSport]
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| style=background:salmon; | Yoshi's Story
|align=left|{{Icon|Windows|Linux|macOS}}
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| USA
|{{GSportVer}}
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| CODE DUMP.
|{{✓}}
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|  
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
|[[MAME]]
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| style=background:orange; | Yoshi's Story
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
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| USA
|[http://www.mamedev.org/release.html {{MAMEVer}}]
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| Can't see anything on Yoshi select screen nor stage select screen. While in game, everything is black except Yoshi and bubbles. With dynarec and FB texture on sprites multiply and stay on screen. Runs slow on pure interpreter.  
|{{✓}}
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| Not64 2020514
|{{✓}}
 
|{{✗}}
 
 
|}
 
|}
 
==Processor==
 
 
The central processor is a 65816, a backwards-compatible 16-bit update to the 6502 that was also used in the Super Nintendo. It runs natively at 2.8Mhz but will slow down to ~1Mhz when in classic Apple II emulation mode or when writing to video memory.
 
 
==Graphics Capabilities==
 
 
In addition to RGB emulations of the existing Apple II artefact composite video modes, the IIgs adds 320x200 and 640x200 RGB colour modes; the former in various combinations of 16 colours per line and the latter at 4 colours per line (including a hardware dithering mode that acts a little like 16 colours per line). Each line may use any of 16 palettes, making a total of 256 colours on screen without raster-linked palette changes.
 
 
There is also some support for 'fill mode', in which colour 0 means "repeat the last non-zero colour", designed to aid in fast single-colour fills.
 
 
Colours are selected from a 12-bit RGB 4,096 colour palette; the IIGS therefore has the same total colour range as its contemporaries the Commodore Amiga, the Atari STE and the Acorn Archimedes.
 
 
However it is subject to a number of deficiencies: there is a single buffer for video only — double buffering is not supported — and it supports neither hardware scrolling nor hardware sprites; and as all writes into video memory clock the CPU down to 1Mhz these are expensive to perform in software.
 
 
==Audio Capabilities==
 
 
The IIGS provides a 32-channel wavetable Ensoniq sound chip, which uses 64kb for samples.
 
 
The OS by default configures this as 15 stereo channels and uses the remaining two channels as interrupt counters; the IIGS is therefore often described as a 15-channel machine.
 
 
 
{{Apple}}
 
 
[[Category:Computers]]
 

Revision as of 18:09, 6 July 2021

Legend

Compatibility Legend
Excellent/Good: Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay.
Horrible/Terrible: Games that have occasional crashes or are missing tiles or layers, but are otherwise perfectly playable.
Ok: Games that mostly work but with more serious but playable bugs, or random lockups (random doesn't mean lock up every time at the same spot in the game).
Bad: Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.

Game list

Rom Title Region Notes Version
Chip-8 Emulator USA Black screens immediately on Recompiler. Code dump on pure interpreter? Not64 20200609
MAME 64 USA In-Game Shader GFXs are shafted up. Not64 20200609
Paper Mario 64 USA Heavy Flickering. Unplayable. Not64 20200609
Super Mario 64 USA Very Playable Not64 20200609
Yoshi's Story USA CODE DUMP.
Yoshi's Story USA Can't see anything on Yoshi select screen nor stage select screen. While in game, everything is black except Yoshi and bubbles. With dynarec and FB texture on sprites multiply and stay on screen. Runs slow on pure interpreter. Not64 2020514