Difference between pages "PSPKVM" and "Wii U emulators"

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(Created page with "{{stub}} {{Infobox emulator |logo = PSPKVM1.PNG |version = 0.5.5 Final Edition |active = No |platform = PlayStation Portable |target = Cellphone_emulato...")
(Tags: Mobile edit, Mobile web edit)
 
(from wayback machine)
 
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{{stub}}
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{{Infobox console
{{Infobox emulator
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|title = Nintendo Wii U
|logo = PSPKVM1.PNG
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|logo = Wii U.png
|version = 0.5.5 Final Edition
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|developer = [[:Nintendo]]
|active = No
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|type = [[:Category:Consoles|Home video game console]]
|platform = [[Emulators on PSP|PlayStation Portable]]
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|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]]
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|release = 2012
|developer = Sleepper, M@x, Anweifeng, AJ Milne
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|discontinued = 2017
|website = [https://sourceforge.net/projects/pspkvm/files/pspkvm/v0.5.5/Release/ SourceForge]
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|predecessor = [[Wii emulators|Wii]]
|license = GNU GPLv2
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|successor = [[Nintendo Switch emulators|Nintendo Switch]]
 +
|emulated = {{✓}}
 
}}
 
}}
'''PSPKVM''' is a free and open-Source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] Emulator for [[PlayStation Portable emulators|PlayStation Portable]].
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The '''Wii U''' is an eighth-generation console released by Nintendo on November 18, 2012 at {{Inflation|USD|349.99|2012}}. It has a Tri-Core IBM PowerPC CPU at 1.24 GHz with 2GB of RAM. It has a AMD Radeon GPU. It is the first console by Nintendo to output to high definition (HD) resolutions, such as 720p and 1080p. It includes a tablet-like controller, known as the [[wikipedia:Wii_U_Gamepad|Wii U GamePad]], to provide certain additional gameplay. Notably, it can play all [[Wii emulators|Wii]] games as well as support the Wii Remote controllers for native Wii U games.
  
==Overview==
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==Emulators==
 
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{| class="wikitable" style="text-align:center;"
PSPKVM is in a project to enable MIDP/JavaME applications such as mobile games, to run on PSP. Originally developed by sleeper, the project was merged with <b>pspMe</b> on February 12 2008.The two developers decided to continue by keeping the better advantage from both projects. On March 31, before April Fools, they updated the KVM to version 0.3.0 slightly increasing the interface and playable applications. PSPKVM is a PSP port of Sun's open-source JavaME implementation phoneMEFeature.
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|-
 
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! scope="col"|Name
The objective of the phoneME project is to further expand the usage of Java
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! scope="col"|Platform(s)
Platform, Micro Edition (Java ME platform) technology in the mobile handset
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! scope="col"|Latest Version
market. The project scope includes a focus on the mainstream feature phone
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! scope="col"|Compatibility
segment with phoneME Feature software, and the emerging advanced phone
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! scope="col"|Open-Source
segment with phoneME Advanced software. Our goal in making these technologies
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! scope="col"|Active
available to the Mobile & Embedded Community is to reduce implementation
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! scope="col"|[[Recommended Emulators|Recommended]]
variation, increase the rate of innovation and enable new devices to leverage
+
|-
the power of the Java ME platform.
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! colspan="7"|PC / x86
 
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|-
==Compatibility list==
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|[[Cemu]]
 
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|align=left|{{Icon|Windows}}
* [[PSPKVM Compatibility List]]
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|[http://cemu.info/index.html#download {{CemuVer}}]
 
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|Medium
==Games Sites==
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|{{✗}} ||{{✓}} ||{{✓}}
* [http://dedomil.net/games/ Dedomil.Net]
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|-
* [https://phoneky.com/android-games/?q=Java+games PHONEKY]
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|[[Decaf]]
* [https://www.dertz.in/games/ Dertz.in]
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|align=left|{{Icon|Windows|Linux}}
* [https://www.mobiles24.co/downloads/free-mobile-games Mobile24.co]
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|[https://github.com/decaf-emu/decaf-emu Git]
* [http://www.java-ware.net/download-games-for-java/1/date Java-Ware.Net]
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|Low
* [http://www.mobyware.org/java-os-games-download-all-1-date.html Mobyware.org]
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|{{✓}} ||{{✓}} ||{{✗}}
* [http://peterpowell.xtgem.com/games/java/240x320/index?__filelist_page=5 PeterPowell]
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|-
* [https://java.gogamz.com/ gogamz]
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|[[Kinnay]]
* [http://fehers.mobie.in/page/Games j2me collection]
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|align=left|{{Icon|Linux}}
 
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|[https://github.com/kinnay/Wii-U-Firmware-Emulator Git]
==Features==
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|Low
 
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|{{✓}} ||{{✓}} ||{{✗}}
- Nokia UI APIs (partial)
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|}
- WMA1.1(JSR120) stub
 
- Networking (via the PSP's WiFi connection)
 
- Java AMS with MVM support
 
- Several input methods: QWERTY/Abc/Symbol/...
 
- Directly browse and run from local jad/jar file, and auto-install without
 
interrupting
 
- JPEG support
 
- MIDI & Wave audio playback support
 
- Device emulation. You can choose a device type to emulate for different
 
screen sizes and key codes, either at MIDlet installation time or from the
 
"Select device" menu
 
- Custom key assignment per application
 
- JSR75(File Connection)
 
- Virtual Keyboard Input
 
- Chinese Input(Pinyin, Stroke)
 
- JSR179(GPS)
 
- FreeType2 font support
 
- JSR 226(SVG)
 
- JSR 172(Web Service)
 
- MP3 playback
 
 
 
--------------------------------
 
TODO
 
--------------------------------
 
- Graphic optimization (High)
 
- JSR184 (Low)
 
- MIPS JIT compiler and Interpreter generator (Low)
 
 
 
--------------------------------
 
Bugs and known issues
 
--------------------------------
 
Known issues:
 
  
- Not running on 5.02 Gen-A firmware
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===Comparisons===
 +
;[[Cemu]]:A closed-source Wii U emulator created in October 2015 and is regularly updated every 2 to 5 weeks. It can launch or play a lot of commercial games, almost 20% of titles are perfect, 35% playable which sums to 55% of total titles, with varying degrees of glitches.
 +
;[[Decaf]]:An open-source research project for Wii U emulation. It's able to boot some commercial games.
 +
;[[Kinnay]]:This emulator emulates the Wii U processors and hardware at the lowest level. It's currently able to emulate all the way through boot1, IOSU and Cafe OS until hbm.rpx calls OSPanic for some reason. Written by the main CEMU developer exjam and kinnay.
 +
===Dolphin===
 +
You might have read about an unofficial branch of [[Dolphin]] with Wii U support — but don't get your hopes up. While the [[wikipedia:PowerPC|PowerPC]] architecture family in the Wii U is the same as the [[Wii emulators|Wii]] and [[GameCube emulators|GameCube]] (this fact alone was the reason why Wii emulation was added to Dolphin, originally GameCube-only), this support is nothing more than the file viewer features (region, internal name, various info, list of files and folders inside ISO and a way to extract them) being expanded to Wii U disc images. Nothing has been done on the actual emulation front as far as Dolphin is concerned, and the Dolphin developers have said that they're not going to add Wii U support to Dolphin.
 +
  
- javacall_file_truncate isn't ported, so some file truncating operations,
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{{Nintendo}}
including some RMS operations, may not work as expected
 
 
 
- Multimedia temporary files may be left on your memory stick occasionally,
 
especially after a VM crash. They're usually not big, but if you want to
 
delete them manually, go to your PSP's /PSP/GAME/pspkvm/ directory, find
 
the files whose names look like xxxxxxxx_tmp_mus.mid, and delete them.
 
 
 
- Fileconnection rmdir operation may fail for unknown reasons.
 
 
 
- LocationProvider.getState() will always return AVAILABLE once the GPS
 
is initialized, so LocationListener.providerStateChanged() doesn't work
 
as expected.
 
 
 
==Download==
 
 
 
{| cellpadding="4"
 
|-
 
|align=center|{{Icon|PSP}}
 
|'''[https://sourceforge.net/projects/pspkvm/files/pspkvm/v0.5.5/Release/ Final Releases]'''
 
|}
 
  
[[Category:Mobiles emulators]]
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[[Category:Consoles]]
[[Category:PlayStation Portable emulation software]]
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[[Category:Eighth-generation video game consoles]]
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[[Category:Nintendo consoles]]
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[[Category:Wii U emulators]]

Revision as of 12:22, 6 July 2021

Nintendo Wii U
Wii U.png
Developer Nintendo
Type Home video game console
Generation Eighth generation
Release date 2012
Discontinued 2017
Predecessor Wii
Successor Nintendo Switch
Emulated

The Wii U is an eighth-generation console released by Nintendo on November 18, 2012 at $349.99. It has a Tri-Core IBM PowerPC CPU at 1.24 GHz with 2GB of RAM. It has a AMD Radeon GPU. It is the first console by Nintendo to output to high definition (HD) resolutions, such as 720p and 1080p. It includes a tablet-like controller, known as the Wii U GamePad, to provide certain additional gameplay. Notably, it can play all Wii games as well as support the Wii Remote controllers for native Wii U games.

Emulators

Name Platform(s) Latest Version Compatibility Open-Source Active Recommended
PC / x86
Cemu Windows 2.0 Medium
Decaf Windows Linux Git Low
Kinnay Linux Git Low

Comparisons

Cemu
A closed-source Wii U emulator created in October 2015 and is regularly updated every 2 to 5 weeks. It can launch or play a lot of commercial games, almost 20% of titles are perfect, 35% playable which sums to 55% of total titles, with varying degrees of glitches.
Decaf
An open-source research project for Wii U emulation. It's able to boot some commercial games.
Kinnay
This emulator emulates the Wii U processors and hardware at the lowest level. It's currently able to emulate all the way through boot1, IOSU and Cafe OS until hbm.rpx calls OSPanic for some reason. Written by the main CEMU developer exjam and kinnay.

Dolphin

You might have read about an unofficial branch of Dolphin with Wii U support — but don't get your hopes up. While the PowerPC architecture family in the Wii U is the same as the Wii and GameCube (this fact alone was the reason why Wii emulation was added to Dolphin, originally GameCube-only), this support is nothing more than the file viewer features (region, internal name, various info, list of files and folders inside ISO and a way to extract them) being expanded to Wii U disc images. Nothing has been done on the actual emulation front as far as Dolphin is concerned, and the Dolphin developers have said that they're not going to add Wii U support to Dolphin.