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==General== | ==General== | ||
===BIOS=== | ===BIOS=== | ||
− | + | See: [[Emulator Files]] | |
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===New systems emulated=== | ===New systems emulated=== | ||
− | ''' | + | '''Is there an emulator for the 3DS, VITA, PS3, Xbox360, Wii U, PS4, Xbox One?''' |
− | + | There are emulators for the PS3 ([[RPCS3]]), Xbox 360 ([[Xenia]]) and 3DS ([[Citra]]), however, they are not functional for regular use. | |
+ | As for the other systems, no. | ||
− | + | ===Specs=== | |
− | + | '''Can I run [insert emulator here]?''' | |
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− | + | See: [[Computer specs]] | |
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===Save states=== | ===Save states=== | ||
'''My save states do not work in the new version of the emulator I downloaded. Why?''' | '''My save states do not work in the new version of the emulator I downloaded. Why?''' | ||
− | Save states are not compatible between different versions of emulators, or between different emulators. Don't rely on them. Use real/battery saves which typically can be | + | Save states are not compatible between different versions of emulators, or between different emulators. Don't rely on them. Use real/battery saves which typically can be transfered, even if they need converted first. |
− | == | + | ===New version is slower=== |
− | ''' | + | '''The new version of an emulator is slower than the previous version. Why?''' |
− | + | As emulators develop, they generally become more [[Emulation_Accuracy|accurate]], emulating more of the system's functions. This results in greater compatibility, and fewer glitches but at the expense of speed. More CPU power is needed. It may make sense to use an older version that works well for a specific game if your system is not able to handle the modern version. But newer versions may also be optimized or perform more efficiently as well. | |
− | + | ==Filetypes== | |
+ | ===General=== | ||
− | + | Check out the [[List of filetypes]] for information on what's what, and where to use it. | |
− | + | ===Archives=== | |
− | + | '''I downloaded a file in a zip/rar/7z format, and inside it are a lot of files labelled either r00/r01 etc, part1/part2 etc or 001/002 etc files. What are these?''' | |
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− | ''' | + | It's a split archive, usually RAR. Make sure you have [http://www.7-zip.org/ 7-Zip] installed. Do not use WinRAR. Extract all those files somewhere. Then, right click on the first in the sequence (e.g. r00/part1/etc) and, depending on the program used, should have an "Extract Here" command. Use it; it'll output the files you're looking for. You can then proceed to delete all those r0x/partx/etc files if you want. |
− | + | ===ECM format=== | |
+ | '''I downloaded a PS1 game from emuparadise. It's in .ecm format and won't open in an emulator. Why?''' | ||
− | + | ECM is a compressed format. You need to decompress using PakkISO or ECM Tools (both provided on the emuparadise download page). It'll output as a .bin usually, which is what the [[.cue]] uses to load the game. Note that recent SVN builds of [[PCSX-R]] DO allow loading of ECM files, however it's recommended to unpack them anyway. Linux users can use the ECM Tools which should be included in your repository, which is explained on [https://ubuntuforums.org/showthread.php?t=1472552 Ubuntu Forums] | |
− | == | + | ===Filenames=== |
− | + | '''What do those numbers/letters mean in the filename?''' | |
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− | === | + | They're [[GoodTools#Good_codes|codes]] for recognizing ROM status, region and translation language. |
− | + | ==Controllers== | |
+ | ===PS3/PS4 controller=== | ||
− | + | '''How do I connect my PS3/PS4 controller to my computer?''' | |
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− | + | Use [[XInput Wrapper SCP]]. | |
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==PS1 emulators== | ==PS1 emulators== | ||
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===Keybinds in lilypad=== | ===Keybinds in lilypad=== | ||
− | '''I use PCSX-R with LilyPad, but the | + | '''I use PCSX-R with LilyPad, but the esc key and various others don't work!''' |
In the keyboard Input API (radio buttons in the top left of the LilyPad options), choose raw input. | In the keyboard Input API (radio buttons in the top left of the LilyPad options), choose raw input. | ||
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'''The PlayStation 1 game that I downloaded came with a lot of tracks. How do I play it?''' | '''The PlayStation 1 game that I downloaded came with a lot of tracks. How do I play it?''' | ||
− | You need to create/run the [[cue sheet (.cue)]]. Support for multi-track games can be found in [[Mednafen]], [[RetroArch]], [[PCSX-Reloaded|PCSX-R]] and [[ePSXe]] | + | You need to create/run the [[cue sheet (.cue)]]. Support for multi-track games can be found in [[Mednafen]], [[RetroArch]], [[PCSX-Reloaded|PCSX-R]] and [[ePSXe]] |
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===Mednafen memory cards=== | ===Mednafen memory cards=== | ||
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To transfer memory cards, follow this guide. Also, in games with multiple discs with saves that carry over, you have to follow the same procedure. | To transfer memory cards, follow this guide. Also, in games with multiple discs with saves that carry over, you have to follow the same procedure. | ||
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+ | [[Using RetroArch#Transfer_PS1_Memory_Card_Files]] | ||
==PS2 emulators== | ==PS2 emulators== | ||
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'''Why is my PS2 game blurry?''' | '''Why is my PS2 game blurry?''' | ||
− | It's either interlacing or a filter in the game itself. For the former, switching the de-interlacing mode with F5 may help | + | It's either interlacing or a filter in the game itself. For the former, switching the de-interlacing mode with F5 may help, and may cause flicker or screen shaking. For the latter, hacks are required. Either Aggressive-CRC if the game is listed there, or skipdraw (toy with the number, 1-100) might work otherwise. |
Simply sitting farther back from the screen (similar to how one would normally sit away from a CRT TV) can also reduce the noticeability of the blur filter. | Simply sitting farther back from the screen (similar to how one would normally sit away from a CRT TV) can also reduce the noticeability of the blur filter. | ||
===Black lines in PS2 games=== | ===Black lines in PS2 games=== | ||
− | Those lines are caused by scaling to a non-integer internal resolution (anything other than XxNative), texture filtering (Check that | + | Those lines are caused by scaling to a non-integer internal resolution (anything other than XxNative), texture filtering (Check that shit off or to half at most), improperly offset textures(TC offset hack, Wild Arms hack), or improperly handled texture edges(Sprite hack). Native resolution for the most part fixes those. But software rendering may be required as well. |
==PSP emulators== | ==PSP emulators== | ||
===PSP audio=== | ===PSP audio=== | ||
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'''PSP emulation has no audio. ''' | '''PSP emulation has no audio. ''' | ||
− | + | See: [[PPSSPP#Common_problems_and_fixes:|PPSSPP common problems and fixes]] | |
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==Specific games== | ==Specific games== | ||
{{Main|Game problems FAQ}} | {{Main|Game problems FAQ}} | ||
See this article for problems with specific games. | See this article for problems with specific games. | ||
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[[Category:FAQs]] | [[Category:FAQs]] |