Difference between revisions of "Emulation accuracy"
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Give that Pong example where it runs like 15fps. Link needed. | Give that Pong example where it runs like 15fps. Link needed. | ||
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+ | ==Controversy== | ||
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+ | There's controversy and debate about the exact level of accuracy needed. | ||
==Further reading== | ==Further reading== | ||
http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/ | http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/ |
Revision as of 15:20, 8 July 2013
How accurate the emulator is to the original hardware. Less accuracy = less CPU power needed to emulate. More accuracy = more CPU power to emulate.
Contents
Levels
Low
High
Cycle Accuracy
Others?
Circut accuracy
Give that Pong example where it runs like 15fps. Link needed.
Controversy
There's controversy and debate about the exact level of accuracy needed.