Editing Dynamic recompilation

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                             ; the end of the string, so go back and copy some more.
 
                             ; the end of the string, so go back and copy some more.
 
  end:                      ; If we didn't loop then we must have finished,
 
  end:                      ; If we didn't loop then we must have finished,
                             ; so carry on with something else.
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                             ; so carry on with something else.</source>
  
 
There is an immediate speed benefit simply because the processor doesn't have to load so many instructions to do the same task, but also because the movs instruction is likely to be optimized by the processor designer to be more efficient than the sequence used in the first example. (For example, it may make better use of parallel execution in the processor to increment A and B while it is still copying bytes).
 
There is an immediate speed benefit simply because the processor doesn't have to load so many instructions to do the same task, but also because the movs instruction is likely to be optimized by the processor designer to be more efficient than the sequence used in the first example. (For example, it may make better use of parallel execution in the processor to increment A and B while it is still copying bytes).
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*[[Dolphin]], an open-source [[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii emulator]], has a dynarec option.
 
*[[Dolphin]], an open-source [[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii emulator]], has a dynarec option.
 
*GCEmu,<ref>[http://sourceforge.net/projects/gcemu-project GCEmu]</ref> a [[GameCube emulators|Nintendo GameCube emulator]].
 
*GCEmu,<ref>[http://sourceforge.net/projects/gcemu-project GCEmu]</ref> a [[GameCube emulators|Nintendo GameCube emulator]].
*[[nullDC]], an open-source [[Sega Dreamcast emulators|Sega Dreamcast]] and [[Sega NAOMI and variants|NAOMI emulator]] for [[wikipedia:x86|x86]].
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*[[nullDC]], an open-source [[Sega Dreamcast emulators|Sega Dreamcast]] and [[Sega NAOMI and variants|Naomi emulator]] for [[wikipedia:x86|x86]].
 
*GEM,<ref>{{cite web|url=http://gem.tni.nl/ |title=Gameboy Emulator for MSX &#124; The New Image |publisher=GEM |date= |accessdate=2014-01-12}}</ref> a [[Game Boy/Game Boy Color emulators|Nintendo Game Boy/Color]] emulator for [[MSX emulators|MSX]] uses an optimizing dynamic recompiler.
 
*GEM,<ref>{{cite web|url=http://gem.tni.nl/ |title=Gameboy Emulator for MSX &#124; The New Image |publisher=GEM |date= |accessdate=2014-01-12}}</ref> a [[Game Boy/Game Boy Color emulators|Nintendo Game Boy/Color]] emulator for [[MSX emulators|MSX]] uses an optimizing dynamic recompiler.
 
*[[DeSmuME]],<ref>[http://desmume.org/2013/04/30/desmume-0-9-9-released/ DeSmuME v0.9.9]</ref> an open-source [[Nintendo DS emulators|Nintendo DS emulator]], has a dynarec option.
 
*[[DeSmuME]],<ref>[http://desmume.org/2013/04/30/desmume-0-9-9-released/ DeSmuME v0.9.9]</ref> an open-source [[Nintendo DS emulators|Nintendo DS emulator]], has a dynarec option.

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