DuckStation

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Revision as of 16:02, 29 October 2020 by FosterHaven (talk | contribs) (added compat spreadsheet. the debug dropdown seems to have been disabled by default.)
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DuckStation
DuckStation.png
DuckStation-screenshot-qt.png
The Qt frontend on Windows 10. DuckStation also has an SDL frontend with a similar UI.
Developer(s) stenzek et al.
Latest version N/A
Active Yes
Platform(s) Windows, Linux, macOS, Android
Architecture(s) x86_64, ARM64
Emulates Sony PlayStation
License GNU GPLv3
Source code GitHub

DuckStation is a PlayStation emulator developed primarily by stenzek. It features PGXP, upscaling, CHD support, and a graphical interface.

Downloads

Windows Linux macOS Android CI builds

Android Play Store
Free

Overview

stenzek originally designed DuckStation as a testing ground for his contributions to Dolphin.[1] However, the graphical interface is already in a state where it can be regularly used. Stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people."[2]

As DuckStation is in heavy development, it does not have a stable build.

References

  1. JMC47, Maylmilae. Dolphin Progress Report. § 5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."
  2. stenzek on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."

External links