Difference between revisions of "DuckStation"

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(Overview)
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==Overview==
 
==Overview==
DuckStation is focused on playability, speed, and long-term maintainability. The goal of the emulator is to be as accurate as possible while maintaining performance on a broad range of devices. "Hack" options are discouraged, and the default configuration should support all playable games with only some of the enhancements having compatibility issues. 64-bit CPUs are required for recompiler support for maximum performance.  
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DuckStation is designed for playability and speed, with the goal of being as accurate as possible while maintaining performance on a broad range of devices. The default configuration is intended to support all playable games with only some of the enhancements having compatibility issues. 64-bit CPUs are required for maximum performance using the recompiler.
  
 
DuckStation was used as a testing ground for code that would be added to [[Dolphin]].<ref>JMC47, Maylmilae. [https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/#50-11524-improve-frame-pacing-by-manually-inserting-duplicate-frames-by-stenzek Dolphin Progress Report]. § ''5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek''. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."</ref> stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people".<ref>[https://old.reddit.com/r/emulation/comments/jjuhcf/for_playstation_1_emulation_fans_i_made_a_very/gagvsnf/?context=3 stenzek] on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."</ref>
 
DuckStation was used as a testing ground for code that would be added to [[Dolphin]].<ref>JMC47, Maylmilae. [https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/#50-11524-improve-frame-pacing-by-manually-inserting-duplicate-frames-by-stenzek Dolphin Progress Report]. § ''5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek''. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."</ref> stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people".<ref>[https://old.reddit.com/r/emulation/comments/jjuhcf/for_playstation_1_emulation_fans_i_made_a_very/gagvsnf/?context=3 stenzek] on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."</ref>

Revision as of 00:00, 2 February 2022

DuckStation
DuckStation.png
DuckStation-screenshot-qt.png
The Qt frontend on Windows 10.
Developer(s) stenzek et al.
Latest version N/A
Active No
Platform(s) Windows
Linux
macOS
Android
Xbox One
Architecture(s) x86_64, aarch64, ARMv7
Emulates Sony PlayStation
Compatibility Compatibility list
License GNU GPLv3
Source code GitHub
BIOS/Keys Required

DuckStation is a free and open-source PlayStation emulator developed primarily by stenzek. It features PGXP, upscaling, texture filtering, overclocking, advanced "cheat" code support, CHD support, and a graphical interface.

Downloads

Windows Linux macOS Xbox One Latest Development/Preview Builds
MacOS isn't officially supported and builds are not released for it. Must be compiled from source.

Android Play Store
Free

Overview

DuckStation is designed for playability and speed, with the goal of being as accurate as possible while maintaining performance on a broad range of devices. The default configuration is intended to support all playable games with only some of the enhancements having compatibility issues. 64-bit CPUs are required for maximum performance using the recompiler.

DuckStation was used as a testing ground for code that would be added to Dolphin.[1] stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people".[2]

The Qt frontend includes an automatic update checker. Builds downloaded after 2020/08/07 will automatically check for updates each time the emulator starts, this can be disabled in Settings. Alternatively, you can force an update check by clicking Help->Check for Updates.

References

  1. JMC47, Maylmilae. Dolphin Progress Report. § 5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."
  2. stenzek on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."