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|logo = Desmume.png
 
|logo = Desmume.png
 
|logowidth = 100
 
|logowidth = 100
|version = {{Version|DeSmuME}}
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|version = {{DeSmuMEVer}}
 
|active = Yes
 
|active = Yes
 
|platform = Multi-platform
 
|platform = Multi-platform
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|developer = YopYop156<br/>[http://wiki.desmume.org/index.php?title=DeSmuME:About#DeSmuME_current_team DeSmuME Team]
 
|developer = YopYop156<br/>[http://wiki.desmume.org/index.php?title=DeSmuME:About#DeSmuME_current_team DeSmuME Team]
 
|website = [https://desmume.org/ DeSmuME.org]
 
|website = [https://desmume.org/ DeSmuME.org]
|source = [https://github.com/TASEmulators/desmume GitHub]
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|source = [https://github.com/TASVideos/desmume GitHub]
 
|license = GNU GPLv2
 
|license = GNU GPLv2
 
}}
 
}}
 
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'''DeSmuME''' is an open-source [[Nintendo DS emulators|Nintendo DS emulator]]. It is the most accurate Nintendo DS emulator and is actively developed by YopYop156. It can be run from the command line directly or as a graphical program.
'''DeSmuME''' is an open-source [[Nintendo DS emulators|Nintendo DS emulator]]. It is the most accurate Nintendo DS emulator and is actively developed by the DeSmuME Team. It can be run from the command line directly or as a graphical program.
 
  
 
The regular version now allows for increasing internal resolution.
 
The regular version now allows for increasing internal resolution.
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==Download==
 
==Download==
{| cellpadding="4"
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*[https://desmume.org/download/ Stable & Nightly releases]
|-
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*[https://ci.appveyor.com/project/zeromus/desmume/build/artifacts Latest Dev build]
|align=center|{{Icon|Win-big}}
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:''Click “Jobs”, pick a platform, then click Artifacts and download the executable.''
|'''[https://desmume.org/download/ Stable & Nightly releases]'''
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:''For the autobuild, you will need  [https://www.microsoft.com/en-us/download/details.aspx?id=52685  Microsoft Visual C++ Runtime]''
|-
 
|colspan="3"|<hr/>
 
|-
 
|align=center|{{Icon|Win-big}}
 
|[https://nightly.link/TASEmulators/desmume/workflows/build_win/master/desmume-win-x64 Latest Dev build]<br><small>Requires [https://www.microsoft.com/en-us/download/details.aspx?id=52685  Microsoft Visual C++ Runtime]</small>
 
|-
 
|align=center|{{Icon|3DS}}
 
|[https://github.com/shutterbug2000/DeSmuME/releases/tag/v0.1-confandselect 3DS Port]<br><small>(Inactive)</small>
 
|-
 
|align=center|{{Icon|Wii}}
 
|[http://code.google.com/p/desmumewii/downloads/list Wii Port]<br><small>(Inactive)</small>
 
|}
 
  
 
==Issues==
 
==Issues==
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*DS Download Play
 
*DS Download Play
 
*DS Local Play (local multiplayer)
 
*DS Local Play (local multiplayer)
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*DS Wi-Fi Play (online multiplayer)
 
*DSi emulation (DSi-enhanced retail, DSi-exclusive retail, DSiWare)
 
*DSi emulation (DSi-enhanced retail, DSi-exclusive retail, DSiWare)
 
*DS/Wii Connectivity
 
*DS/Wii Connectivity
  
A DeSmuME fork with online multiplayer, which includes functional code that made it to official version 0.9.7 before being removed, is available and has been improved to allow for limited dumping of online data prior to the server shutdown in 2014, as well as a version allowing for using online play for a select few games and downloading DLC data from alternative servers with the backed-up data.
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Arisotura (formely StapleButter) was working on some of these features and left the project due to ''creative differences'' directly related to these features to eventually start his own Nintendo DS emulator, [[melonDS]]. A DeSmuME fork with online multiplayer, which includes functional code that made it to official version 0.9.7 before being removed, is available and has been improved to allow for limited dumping of online data prior to the server shutdown in 2014, as well as a version allowing for using online play for a select few games and downloading DLC data from alternative servers with the backed-up data.
  
 
At some point in 2010, development on these features was permanently discontinued and the developers distanced themselves from the above-mentioned fork. The official team stance on this is as follows, and is as clear as it can get:
 
At some point in 2010, development on these features was permanently discontinued and the developers distanced themselves from the above-mentioned fork. The official team stance on this is as follows, and is as clear as it can get:
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::''The developers have no current interest for furthering the development of the EXPERIMENTAL_WIFI, and the current state of the DeSmuME source code might have even completely broken it.''
 
::''The developers have no current interest for furthering the development of the EXPERIMENTAL_WIFI, and the current state of the DeSmuME source code might have even completely broken it.''
  
It was also deemed that the Dynamic JIT recompiler was a poor fit for the DeSmuME project and as such a fork called "DeSmuME 0.9.9 JIT" including it was made, and some used to recommend it over the mainline project. Much later, like with the internal resolution feature, a compromise was reached and a slightly different implementation was since included in the main project after 0.9.11.
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It was also deemed that the Dynamic JIT recompiler was a poor fit for the DeSmuME project and as such a fork called "DeSmuME 0.9.9 JIT" including it was made, and some used to recommend it over the mainline project. Much later, like with the internal resolution feature, a compromise was reached and a slightly different implementation was since included in the main project after 0.9.11.
 
 
Wi-Fi/Online support has also been re-included in versions 0.9.12 and later.
 
  
 
==Troubleshooting==
 
==Troubleshooting==
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*SoftRasterizer's texture alignment issues are supposedly fixed on a per game basis with the newer TXT hack. It now seems to be more compatible and showing more effects than GL3.2. Etrian Odyssey and Dragon Quest V seem to work best with it over GL3.2.
 
*SoftRasterizer's texture alignment issues are supposedly fixed on a per game basis with the newer TXT hack. It now seems to be more compatible and showing more effects than GL3.2. Etrian Odyssey and Dragon Quest V seem to work best with it over GL3.2.
  
==Graphical enhancement==
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==Graphical Enhancement==
After the increased internal resolutions were implemented in the X432 fork, as well as in [[DraStic]] and even the barebones official Nintendo Virtual Console DS emulator on Wii U, the mainline DeSmuME project developers decided to reconsider and include their own implementation for higher internal resolution.
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*In 3D games, you can use '''DeSmuME X432R''' as linked below or any recent official build to increase the internal resolution. It can be surprising how detailed DS textures actually are despite the tiny resolution they were made to be played at. This disables the Magnification Filter option, so if you want to use those post-processing effects for 2D games, you have to set it back to native resolution.
 
 
Official dev builds now have the option to render at a higher resolution as well, and filter textures to boot. Overall, it's more hardware intensive than X432R's implementation.
 
 
 
The latest development version of [[RetroArch]] DeSmuME core also has an option to increase internal resolution which can be set using '''desmume_internal_resolution''' in Core Options. This option was added in [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 August 8, 2015 commit]. This is massively CPU-intensive because only SoftRasterizer exists in RetroArch core.
 
 
 
 
*The OpenGL 3.2 renderer option in 3D Settings supports '''Multisampling Anti-Aliasing (MSAA)'''. Turning it on helps the edges of ultra low-res DS polygons and lines smooth out appear to wobble less during movement, and retain their shape better when viewed from distance. Unlike post-processing effects that modify the still frame after completion and essentially try to guess at the shapes they are smoothing, this effect knows the actual shapes of the polygons themselves.
 
*The OpenGL 3.2 renderer option in 3D Settings supports '''Multisampling Anti-Aliasing (MSAA)'''. Turning it on helps the edges of ultra low-res DS polygons and lines smooth out appear to wobble less during movement, and retain their shape better when viewed from distance. Unlike post-processing effects that modify the still frame after completion and essentially try to guess at the shapes they are smoothing, this effect knows the actual shapes of the polygons themselves.
 
**Versions before r5032 had this option for a long time, but it was only put in the GUI at r5032. To turn it on in older versions you needed to change a value from false to true in the source code and recompile it.
 
**Versions before r5032 had this option for a long time, but it was only put in the GUI at r5032. To turn it on in older versions you needed to change a value from false to true in the source code and recompile it.
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*Recent DeSmuME revisions now add support for texture filtering, greatly reducing pixelation albeit at the cost of blurrier visuals. Some may find this rather jarring or too N64-esque, so it's a matter of individual preference as there's an option to turn it on or off.  
 
*Recent DeSmuME revisions now add support for texture filtering, greatly reducing pixelation albeit at the cost of blurrier visuals. Some may find this rather jarring or too N64-esque, so it's a matter of individual preference as there's an option to turn it on or off.  
  
===DeSmuME X432R===
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===Internal Resolution and DeSmuME X432R===
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====X432R Fork====  
 
Mainline DeSmuME didn't offer any options for higher than native internal resolutions at first. DeSmuME X432R is a fork with the option to increase internal resolution. Be warned that this option is very system-intensive. There have been reports of people who can run [[Dolphin]] and [[PCSX2]] at a perfect pace but can't run this at full speed using increased internal resolution, however newer versions are much faster.
 
Mainline DeSmuME didn't offer any options for higher than native internal resolutions at first. DeSmuME X432R is a fork with the option to increase internal resolution. Be warned that this option is very system-intensive. There have been reports of people who can run [[Dolphin]] and [[PCSX2]] at a perfect pace but can't run this at full speed using increased internal resolution, however newer versions are much faster.
  
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This fork also has some options for configuring sub-screens. This fork is no longer active, and its last version is dated 19-04-2015.
 
This fork also has some options for configuring sub-screens. This fork is no longer active, and its last version is dated 19-04-2015.
  
*[https://web.archive.org/web/20190718184333/http://shikaver01.webcrow.jp/ http://shikaver01.webcrow.jp/] <small>(Wayback Machine)</small>
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*http://shikaver01.webcrow.jp
 
*Binary of SVN r5043: http://www75.zippyshare.com/v/67167782/file.html
 
*Binary of SVN r5043: http://www75.zippyshare.com/v/67167782/file.html
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*http://www.geocities.jp/gponys/desmume_aa.html
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====Official Implementation====
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After the increased internal resolutions were implemented in the X432 fork, as well as in [[DraStic]] and even the barebones official Nintendo Virtual Console DS emulator on Wii U, the mainline DeSmuME project developers decided to reconsider and include their own implementation for higher internal resolution.
 +
 +
Official dev builds now have the option to render at a higher resolution as well, and filter textures to boot. Overall, it's more hardware intensive than X432R's implementation.
 +
 +
The latest development version of [[RetroArch]] DeSmuME core also has an option to increase internal resolution which can be set using '''desmume_internal_resolution''' in Core Options. This option was added in [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 August 8, 2015 commit]. This is massively CPU-intensive because only SoftRasterizer exists in RetroArch core.
  
 
==Review==
 
==Review==
DeSmuME is currently one of the best available [[Nintendo DS emulators|Nintendo DS emulator]] on PCs, however [[MelonDS]] has been catching up in recent years. It is far better than [[No$|No$GBA]] when it comes to accuracy, though not flawless, and there are some aspects of DeSmuME that are more mature than the MelonDS. However, it's more hardware intensive than most other DS emulators (either No$GBA or emulated DraStic) and many features are not supported.
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DeSmuME is currently the best available [[Nintendo DS emulators|Nintendo DS emulator]] on PCs. It is far better than [[No$|No$GBA]] when it comes to accuracy, though not flawless. However, it's more hardware intensive than any other DS emulator (either No$GBA or emulated DraStic) and many features are not supported.
  
 
==Gallery==
 
==Gallery==
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</gallery>
 
</gallery>
  
==Guides and info==
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==Guides and Info==
 
*[https://wiki.desmume.org/index.php?title=Main_Page DeSmuME Wiki]
 
*[https://wiki.desmume.org/index.php?title=Main_Page DeSmuME Wiki]
*[https://wiibrew.org/wiki/DeSmuME_Wii/Compatibility_List DeSmuMe Wii Compatibility List]
 
<!-- ==References==
 
<references/> -->
 
  
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==References==
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<references/>
 
[[Category:Emulators]]
 
[[Category:Emulators]]
[[Category:Console emulators]]
 
[[Category:Handheld console emulators]]
 
[[Category:Wii emulation software]]
 
 
[[Category:Nintendo DS emulators]]
 
[[Category:Nintendo DS emulators]]
 
[[Category:Windows emulation software]]
 
[[Category:Windows emulation software]]
 
[[Category:Linux emulation software]]
 
[[Category:Linux emulation software]]
 
[[Category:macOS emulation software]]
 
[[Category:macOS emulation software]]

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