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On the two year anniversary of the project, a lower-level implementation of the GPU called "LLE-GPU" was introduced.<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018</ref> However, the option to enable it was removed from the GUI a year later because it was deemed "too slow to play games at acceptable speeds".<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1761</ref> Work then began to wrap the Direct3D 8 API around Direct3D 9,<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/projects/2</ref> and later Direct3D 11 in a separate branch.<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/tree/dx11</ref>
 
On the two year anniversary of the project, a lower-level implementation of the GPU called "LLE-GPU" was introduced.<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018</ref> However, the option to enable it was removed from the GUI a year later because it was deemed "too slow to play games at acceptable speeds".<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1761</ref> Work then began to wrap the Direct3D 8 API around Direct3D 9,<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/projects/2</ref> and later Direct3D 11 in a separate branch.<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/tree/dx11</ref>
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==References==
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{{reflist}}
  
 
==References==
 
==References==

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