Editing Cue sheet (.cue)

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
A cue sheet, or cue file, is a metadata file which describes how the tracks of a CD or DVD are laid out. Cue sheets are stored as plain text files and commonly have a ".cue" filename extension. They are used in emulators that play CD games. Emulators like [[Mednafen]] require you to load PS1 games exclusively through CUE sheets.
+
A cue sheet, or cue file, is a metadata file which describes how the tracks of a CD or DVD are laid out. Cue sheets are stored as plain text files and commonly have a ".cue" filename extension.
  
For PS1 there is a [http://nielsbuus.dk/pg/psx_cue_maker/ site] that automatically generates the contents of the cue file for both Single and Multi-track games, however, most rips will already come with a pre-made cue sheet.
+
==Examples==
 +
Systems like the PlayStation require you to load them through CUE sheets. Most rips come with these, but in case yours didn't, a template is shown:
  
IsoBuster supports session and disc type statements that are not included in standard CUE.
 
  
==Examples==
 
===Single-track game===
 
Most PS1 games are single-track, so this will usually work. Create a new .cue file, open it up with Notepad, and paste the following in it:
 
 
  FILE "GAME NAME [1] US.bin" BINARY
 
  FILE "GAME NAME [1] US.bin" BINARY
 
     TRACK 01 MODE1/2352
 
     TRACK 01 MODE1/2352
 
       INDEX 01 00:00:00
 
       INDEX 01 00:00:00
Replace GAME NAME [1] US.bin with whatever your game's file name is, but keep the quotation marks. Save the file and then you can play it in Mednafen.
+
Replace GAME NAME [1] US.bin with whatever your game's file name is, but keep the quotation marks. Load the .cue file in RetroArch under Normal ROM to start the game.
 
 
 
 
  
 
===Multi-track game===
 
===Multi-track game===
Certain PS1 games like Rayman, Brave Fencer Musashi, and Vib Ribbon are multi-track, so their .cue files might be more complicated. Examples:
 
 
 
'''Brave Fencer Musashi'''
 
'''Brave Fencer Musashi'''
 
  FILE "Brave Fencer Musashi (USA) (Track 1).bin" BINARY
 
  FILE "Brave Fencer Musashi (USA) (Track 1).bin" BINARY
Line 35: Line 28:
 
     INDEX 01 00:02:00
 
     INDEX 01 00:02:00
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
! colspan=1 width="250"|
+
! colspan=1 width="250"|Rayman's 50 track audio mess
Rayman's 50 track audio mess
 
 
|-
 
|-
 
|
 
|
Line 243: Line 235:
 
     INDEX 01 00:02:00
 
     INDEX 01 00:02:00
 
|}
 
|}
 
'''Other Games'''
 
 
If the single track cue sheet template above didn't work for your game, check http://redump.org to see how that game's cue sheet should be set up.
 
 
[[Category:FAQs]]
 
[[Category:FAQs]]

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)