Difference between revisions of "Citra"

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|image = citra.svg
 
|image = citra.svg
 
|imagewidth = 150
 
|imagewidth = 150
|first = -
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|first = n/a
 
|second = Yes
 
|second = Yes
 
|third = Windows, Linux, OS X
 
|third = Windows, Linux, OS X
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|sixth = [https://github.com/citra-emu/citra/ GitHub]}}
 
|sixth = [https://github.com/citra-emu/citra/ GitHub]}}
  
'''Citra''' is an experimental open-source Nintendo 3DS emulator/debugger written in C++. It's currently able to run quite a few games well, though very few can run at fullspeed on existing hardware, and sound has issues with most titles.
+
[[Citra]] is an experimental, open-source Nintendo 3DS emulator/debugger written in C++. It's currently able to run quite a few games well, though very few can run at full speed on existing hardware, and most titles have sound issues.
  
 
Due to its preliminary state, it has not yet had a stable release.
 
Due to its preliminary state, it has not yet had a stable release.
  
 
==Downloads==
 
==Downloads==
*[https://citra-emu.org/page/download Latest Nightly Build]
+
* [https://citra-emu.org/page/download Latest nightly build]
*[https://builds.citra-emu.org/ Nightly Builds]
+
* [https://builds.citra-emu.org/citra/nightly/ Nightly build archive] <!-- Consider removing, redundant -->
  
Compatibility list: [https://docs.google.com/spreadsheets/d/1tCDLFRY3uFml1a5rt6OuFvvTp_vW7ibatBAAbwwXo-g/edit#gid=424850216 here].
+
===Unofficial builds===
 +
The fabled Chinese builds (latest release is July 9th, 2016) have surprisingly higher compatibility than the official ones as well as other nifty features like key remapping, since they're merging the WIP branches and fixes ASAP and then adding their own fixes. However, its mere existence attracted drama so all uploads for these builds on the internet are being removed enthusiastically by non-Nintendo affiliated parties because the downloads don't include the source code, therefore breaching the license. You can follow discussion of these builds [http://tieba.baidu.com/f?kw=citra here] and [http://gbatemp.net/threads/citra-unofficial-chinese-builds-discussion.431974/ here], and hopefully snatch a link to those coveted forbidden fruits before they're hit by a DMCA claim (even in Chinese file sharing sites).
  
===Unofficial Builds===
+
Close to beating the Chinese builds, there's [https://www.amazon.co.uk/clouddrive/share/UbPpeDPLyV0XL4JkjcNuKfhL9fQUQHYRdSPLQe0ZagA?ref_=cd_ph_share_link_copy Daman's build]. Other unofficial forks include [https://github.com/Subv Subv fork], [https://github.com/DaMan69/citra/tree/franken-build Franken's Build], and [https://github.com/wwylele/citra/tree/cro++ Wwylele's CRO++ build].
The fabled Chinese builds (latest release is July 9th, 2016) have surprisingly higher compatibility than the official ones as well as other nifty features like key remapping, since they're merging the WIP branches and fixes asap and then adding their own fixes. However its mere existence attracted drama so all uploads for these builds on the internet are being removed enthusiastically by non-Nintendo afflilated parties (for once), because the downloads don't include the source code and thus technically breach the license. You can follow discussion of these builds [http://tieba.baidu.com/f?kw=citra here] and [http://gbatemp.net/threads/citra-unofficial-chinese-builds-discussion.431974/ here], and hopefully snatch a link to those coveted forbidden fruits before they're smited by a DMCA claim (even in Chinese file sharing sites).
 
  
Close to beating the Chinese builds, there's [https://www.amazon.co.uk/clouddrive/share/UbPpeDPLyV0XL4JkjcNuKfhL9fQUQHYRdSPLQe0ZagA?ref_=cd_ph_share_link_copy Daman's build]. Other unofficial forks include [https://github.com/Subv Subv fork], [https://github.com/DaMan69/citra/tree/franken-build Franken's Build], and [https://github.com/wwylele/citra/tree/cro++ Wwylele's CRO++ build].
+
==Importing saves==
 +
Some games like Bravely Second, Zelda: ALBW, and the Pokémon X/Y games require this to bypass bugs in title screens.
 +
# Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we'll try with the European version of Zelda: ALBW. Its full Title ID is <code>00040000000EC400</code>.
 +
# Take the last 8 digits of the Title ID. (in our example, <code>000EC400</code>) In case this method fails later, take <code>00000000</code> instead, or make sure the save file and the ROM image are from the same region.
 +
# Make an empty folder named as that partial Title ID (<code>000EC400</code>). Put inside it another folder named "data", then inside that one put another folder named <code>00000001</code>, then inside that one put the actual save data files.
 +
# Move the folder with the title ID and put it here:
 +
#: <code>\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000</code>
  
==Importing Saves==
+
==Emulation issues==
Some games like Bravely Second, Zelda Alttp, and the Pokémon X/Y games require this to bypass bugs in title screens.
+
Connectivity features relying on Wi-Fi still aren't documented, let alone emulated, either for DS or 3DS. This may change as emulation progresses down the road and work begins on these areas.
* Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we'll try with the European version of Zelda A Link Between Words. Its full Title ID is 00040000000EC400.
 
* Take the last 8 digits of the Title ID. (in our example: 000EC400) In case this method fails later, take 00000000 instead, or make sure the save file and the ROM image are from the same region.
 
* Make an empty folder named as that partial Title ID (000EC400). Put inside it another folder named "data", then inside that one put another folder named "00000001", then inside that one put the actual save data files.
 
* Move the folder with the title ID and put it here:
 
\user\sdmc\Nintendo
 
3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000
 
  
==Emulation Issues==
+
==External links==
*'''Emulation Speed:''' The slow emulation is due to the emulator not having a hardware renderer (instead of the software renderer) and a proper recompiler (instead of the interpreter mode). The former was fixed, and the latter may be coming down the road yet some unofficial builds do optimise the emulator further for slightly faster emulation.
+
* [https://docs.google.com/spreadsheets/d/1tCDLFRY3uFml1a5rt6OuFvvTp_vW7ibatBAAbwwXo-g/edit#gid=424850216 Compatibility list (Google Docs)]
*'''Local and Online Multiplayer:''' Connectivity features relying on Wi-Fi still aren't documented let alone emulated, either for DS or 3DS. This may change as emulation progresses down the road and work begins on these areas.
 
*'''New 3DS Mode:''' The original hardware is being emulated. When loading a New 3DS Exclusive game, the emulator displays a crash error, but commenting that out of the source for master allows it to go in-game just fine.
 
*'''Stereoscopic 3D:''' The 3D switch is OFF by default. Work has started long ago on a branch featuring this functionality but has been on hiatus for a while.
 
*'''Motion Controls:''' Required for some games like Cubic Ninja. Already emulated but yet to be merged in the master.
 
*'''Yet to be emulated features:''' Camera, Microphone, NFC...
 
  
 
[[Category:Nintendo 3DS emulators]]
 
[[Category:Nintendo 3DS emulators]]

Revision as of 08:28, 15 September 2016

File:Citra.svg
Current version: n/a
Active: Yes
OS: Windows, Linux, OS X
Authors: Citra Team
Official website: Citra-emu.org
Source code: GitHub

Citra is an experimental, open-source Nintendo 3DS emulator/debugger written in C++. It's currently able to run quite a few games well, though very few can run at full speed on existing hardware, and most titles have sound issues.

Due to its preliminary state, it has not yet had a stable release.

Downloads

Unofficial builds

The fabled Chinese builds (latest release is July 9th, 2016) have surprisingly higher compatibility than the official ones as well as other nifty features like key remapping, since they're merging the WIP branches and fixes ASAP and then adding their own fixes. However, its mere existence attracted drama so all uploads for these builds on the internet are being removed enthusiastically by non-Nintendo affiliated parties because the downloads don't include the source code, therefore breaching the license. You can follow discussion of these builds here and here, and hopefully snatch a link to those coveted forbidden fruits before they're hit by a DMCA claim (even in Chinese file sharing sites).

Close to beating the Chinese builds, there's Daman's build. Other unofficial forks include Subv fork, Franken's Build, and Wwylele's CRO++ build.

Importing saves

Some games like Bravely Second, Zelda: ALBW, and the Pokémon X/Y games require this to bypass bugs in title screens.

  1. Get the Title ID for the game version you have from here. For example, we'll try with the European version of Zelda: ALBW. Its full Title ID is 00040000000EC400.
  2. Take the last 8 digits of the Title ID. (in our example, 000EC400) In case this method fails later, take 00000000 instead, or make sure the save file and the ROM image are from the same region.
  3. Make an empty folder named as that partial Title ID (000EC400). Put inside it another folder named "data", then inside that one put another folder named 00000001, then inside that one put the actual save data files.
  4. Move the folder with the title ID and put it here:
    \user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000

Emulation issues

Connectivity features relying on Wi-Fi still aren't documented, let alone emulated, either for DS or 3DS. This may change as emulation progresses down the road and work begins on these areas.

External links