Difference between revisions of "Cellphone emulators"

From Emulation General Wiki
Jump to navigation Jump to search
(Tags: Mobile edit, Mobile web edit)
(Emulators)
(Tags: Mobile edit, Mobile web edit)
(30 intermediate revisions by 9 users not shown)
Line 1: Line 1:
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
+
{| class="wikitable" style="float:right;"
 
+
|+
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
+
!Platform(s)
 
+
!File extension
<code>.JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content.
+
|-
 
+
|J2ME
===Cellphone / PDA Collections <small>(Archive.org)</small>===
+
|.jar (.jad descriptor)
 
 
* Includes Games, Softwares, Emulators, SDKs, Firmware, Tools, etc..
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=8| <font color="#151B8D">Cellphone / PDA Collection</font>
 
 
|-
 
|-
!Set
+
|Symbian
!Date
+
|.sisx, .sis
!Registration<br>Required
 
!Collection(s)
 
!Backup / Mirror
 
!Related useful link
 
!Note(s)
 
 
|-
 
|-
!colspan="8"|Games / Apps
+
|N-Gage 2.0
 +
|.n-gage
 
|-
 
|-
|[https://archive.org/details/qinghui.wang qinghui.wang Chinese Mobile Games]
+
|ExEn
|2021-08-09
+
|.exn
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|A complete scrape of the qinghui.wang website, holding about 3500 Java games.
 
 
|-
 
|-
|[https://archive.org/details/7723_cn_dump 7723.cn J2ME/Symbian games dump]
+
|Mophun
|2020-09-17
+
|.mpn
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|{{✗}}
 
|Scrape of the Chinese site 7723.cn, hosting around 100000 J2ME / Symbian games.
 
 
|-
 
|-
|[https://archive.org/details/7723-games 7723.cn Games]
+
|BlackBerry OS
|2021-12-04
+
|.bar, .cod (.alx descriptor)
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|{{✗}}
 
|Full scrape of the chinese mobile website 7723.cn, made by the chinese.
 
 
|-
 
|-
|[https://archive.org/details/dubigame.tistory.com dubigame.tistory.com Korean mobile games]
+
|WebOS
|2021-02-04
+
|.ipk
|{{✗}}
 
|SKT, LGE, KTF, Android
 
|[https://archive.org/details/dubi_20210525 mirror]
 
|{{✗}}
 
|Scrape of the dubigame.tistory.com site, which hosted a collection of Korean SKT/LGE/KTF/Android mobile games during a short timespan.<br/>A mirror of uploaded mobile games to dubigame.tistory.com
 
 
|-
 
|-
|[https://archive.org/details/shouji.com.cn-j2me Shouji.com.cn J2ME files scrape]
+
|MRE
|2020-12-12
+
|.vxp
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Scrape of all the J2ME files at site shouji.com.cn
 
 
|-
 
|-
|[https://archive.org/details/mobileheart MobileHeart software downloads scrape]
+
|PalmOS
|2020-10-23
+
|.prc
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Scrape of the software downloads sections of www.mobileheart.com
 
 
|-
 
|-
|[https://archive.org/details/mobilestore_pk_dump mobilestore.pk / mobile-phones.com.pk downloads scrape]
+
|MiniJ
|2020-10-22
+
|.mrp
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Scrape of the still working downloads from the mobilestore.pk and mobile-phones.com.pk sites.
 
 
|-
 
|-
|[https://archive.org/details/phoneky_dump Phoneky/DownloadWAP J2ME/Symbian software downloads scrape]
+
|Windows Mobile
|2020-10-04
+
(older than 7)
|{{✗}}
+
|.cab, .zip
|J2ME, Symbian
 
|{{✗}}
 
|{{✗}}
 
|Full scrape of the J2ME and Symbian downloads section from site phoneky.com / downloadwap.com
 
 
|-
 
|-
|[https://archive.org/details/smartphone_ua_scrape Smartphone.ua downloads section scrape]
+
|Windows Mobile
|2020-10-02
+
(newer)
|{{✗}}
+
|.xap
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|
 
 
|-
 
|-
|[https://archive.org/details/N-Gage2.0GamesArchive N-Gage 2.0 Games Archive]
+
|Windows Phone
|2020-06-22
+
|.xap, .appx (later)
|{{✗}}
 
|N-Gage
 
|{{✗}}
 
|{{✗}}
 
|Contains cracked scene releases and trial versions of N-Gage 2.0 games.
 
 
|-
 
|-
|[https://archive.org/details/NokiaN-Gage201808 Nokia N-Gage]
+
|BREW
|2018-08-26
+
(and later EZweb)
|{{✗}}
+
|.mod (.mif descriptor)
|N-Gage
 
|{{✗}}
 
|{{✗}}
 
|
 
 
|-
 
|-
|[https://archive.org/details/ngagecrackedgamescollection N-Gage Cracked Games full romset 2020]
+
|i-mode/Doja
|2020-01-22
+
|.jar (.jam descriptor)
|{{✗}}
 
|N-Gage
 
|{{✗}}
 
|{{✗}}
 
|All releases are cracked, allowing them to be played on an N-Gage without having to deal with the "Memory card is corrupted" error.
 
 
|-
 
|-
|[https://archive.org/details/mypalm.ru mypalm.ru downloads section]
+
|ezplus
|2021-03-04
+
|.kjx
|{{✗}}
 
|PalmOS
 
|{{✗}}
 
|{{✗}}
 
|Scrape of the downloads section of mypalm.ru, with software for PalmOS devices.
 
 
|-
 
|-
|[https://archive.org/details/hpc_ru hpc.ru PDA software]
+
|WIPI
| 2020-08-06
+
|.jar
|{{✗}}
 
|PalmOS
 
|{{✗}}
 
|{{✗}}
 
|Scrape of all software, screenshots and descriptions from hpc.ru
 
 
|-
 
|-
|[https://archive.org/details/litoli_afpda litoli.com / afpda.com]
+
|Maemo
|2020-08-04
+
|.deb
|{{✗}}
 
|PalmOS
 
|{{✗}}
 
|{{✗}}
 
|PDA software from the litoli.com / afpda.com forum downloads.
 
 
|-
 
|-
|[https://archive.org/details/Palm-Redump.org2019-04-27 Palm - Redump.org 2019-04-27]
+
|MeeGo
|2019-05-18
+
|.deb
|{{✗}}
 
|PalmOS
 
|{{✗}}
 
|{{✗}}
 
|
 
 
|-
 
|-
|[https://archive.org/details/gsmhosting-palmosthread Palm OS Software/Game Dump from GSMhosting.com]
+
|Danger Hiptop
|2019-04-27
+
|.bndl
|{{✗}}
+
|}
|PalmOS
+
 
|{{✗}}
+
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
|{{✗}}
+
 
|Scraped this thread from GSM Hosting to download all attachments.
+
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
http://forum.gsmhosting.com/vbb/f487/palm-appz-games-202671
+
 
|-
+
<code>.JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content.
|[https://archive.org/details/tucows_306539_320x320_Games_Pack 320x320 Games Pack]
+
 
|2019-04-27
+
==Java 2 Micro Edition <small>(J2ME)</small>==
|{{✗}}
+
{{Infobox console
|PalmOS
+
|title = J2ME
|{{}}
+
|logo = J2ME.png
|{{✗}}
+
|logowidth = 220
|This suite contains a bundle of games designed for 320x320 Tungsten and Sony CLIE handhelds. It includes: Hot Checkers, Hot Pipes, Card House, Hot Hangman, Memory Coach, Hot Lines and Hot Sokoban. Each game can be installed separately, to prevent memory space waste.
+
|developer = [[wikipedia: Oracle Corporation|Oracle Corporation]]
 +
|design by = [[wikipedia: Sun Microsystems|Sun MicroSystems]]
 +
|type = Cellphone
 +
|generation = [[:Category:Seventh-generation video game consoles|7th generation]]
 +
|release = 28 April 2000
 +
|discontinued = 2008
 +
|emulated = {{}}  
 +
}}
 +
 
 +
:''This page is about emulating J2ME on other systems. For the inverse, see [[Emulators on J2ME]].''
 +
 
 +
A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.
 +
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
 +
 
 +
<i>[[JL-Mod#Mascot Capsule 3D|Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation <small>(Hi 株式会社)</small>. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
 +
 
 +
===Emulators===
 +
Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the J2ME games and its fork [[JL-Mod]] can run plenty of the Mascot Capsule 3D exclusive games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
 +
 
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
|[https://archive.org/details/palmkiwadump Software and games for Palm OS]
+
! scope="col"|Name
|2021-05-17
+
! scope="col"|Platform(s)
|{{✗}}
+
! scope="col"|Version
|PalmOS
+
! scope="col"|Mascot Capsule 3D
|{{✗}}
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|{{✗}}
+
! scope="col"|VM
|While these files where available at some point on my google drive directory, and it's uploaded on some sites this is the only version i can support as my own and can confirm that this is actually the full files not modified by the google antivirus stuff.
+
! scope="col"|Derived from
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|[https://archive.org/details/waper_ru_death waper.ru deathgrab (incomplete dump)]
+
!colspan="10"|PC / x86
| 2020-08-04
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Partial grab of the rotting website waper.ru, hosting countless pieces of mobile software / games.
 
 
|-
 
|-
|[https://archive.org/details/j2me-archive-unified-2019-09 Unified archive of J2ME software (2019-09)]
+
|[[KEmulator]]
|2019-09-14
+
|align=left|{{Icon|Windows}}
 +
|[https://archive.org/details/KEmulator103 1.0.3]<br/>[http://nnp.nnchan.ru 2.12.4] <small>(nnmod)</small>
 +
|{{~}}<ref>[https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>
 +
|Mid
 +
|Host JVM
 +
|
 
|{{✗}}
 
|{{✗}}
|J2ME
 
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{}}
|This is a unified collection of J2ME (Java Micro Edition) games from many
 
sources. Each archive is a complete collection of all J2ME software available
 
from its source at the time of archiving.
 
 
|-
 
|-
|[https://archive.org/details/qualcomm-brew-games Qualcomm BREW Games]
+
|[[FreeJ2ME]]
|2021-08-02
+
|align=left|{{Icon|Java|LiA|Libretro}}
 +
|[https://github.com/hex007/freej2me/actions git]
 
|{{✗}}
 
|{{✗}}
|BREW
+
|Mid
|[https://mega.nz/file/vxV0VLiL#meOfMmDKo3TjywdrDta-Jzq0eenFnuQvdjwAxjyKjag ✓]<br/>[https://mega.nz/#F!LfRQCYqR!Bc_lPnMJbH5pYGZx7IB-Qw 2008-2010]<br/>[https://mega.nz/#F!fSZmBQbK!cOhvnFTNoI375xGjxCT9fg 2015-2018]<br/>[https://www.mediafire.com/folder/b65px7qldysq9/Games Mirror]
+
|Host JVM
|[https://www.4shared.com/rar/VYYDAE2U/BREW_by_Straces.html Super Backup + more games]
+
|
|Qualcomm BREW mobile games archive from 2 different Mega folders.
+
|{{}}
|-
+
|{{}}
|[https://archive.org/details/ktf-brew Korean BREW 358 Mobile Games]
+
|{{}}
|2021-10-20
 
|{{}}
 
|KTF BREW
 
|[https://drive.google.com/file/d/1lqooICJIZKXSLYGBEmWPixL62_U2u09I/view ]
 
|{{}}
 
|358 KTF BREW games, courtesy of DUBIGAME
 
 
|-
 
|-
|[https://archive.org/details/ktf.....game..qpst. Korean BREW eMule network Mobile Games]
+
|SJ Boy
|2021-10-20
+
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]
 
|{{✗}}
 
|{{✗}}
|KTF BREW
+
|Mid-Low
|[https://mega.nz/file/uTwG3RpI#G9YKztyKE18HlhF6CX6wt_zSDwyxmYjkxewtoZxkV8c ✓]
+
|
 +
| —
 +
|?
 
|{{✗}}
 
|{{✗}}
|Archive of 2003-2004-ish KTF BREW games found at the eMule network, courtesy of Kraze.
+
|{{~}}
 
|-
 
|-
|[https://archive.org/details/zeebo-game-app-compilation-open-zeebo Zeebo Game & App Compilation]
+
|[[SquirrelJME]]
| 2021-07-30
+
|align=left|{{Icon|Java|Libretro}}
 +
|{{SquirrelJMEVer}}
 
|{{✗}}
 
|{{✗}}
|Zeebo
+
|{{SquirrelJMEAccuracy}}
|[https://mega.nz/file/A6h1XArB#iSwtRslH_nG1wo76JzjO6T26d2RIAiH0EXaRH-Tr6qQ ]
+
|Custom (Java)
|{{}}
+
| —
|Zeebo game console games and apps.
+
|{{}}
 +
|{{}}
 +
|? <small>(WIP)</small>
 
|-
 
|-
|[https://archive.org/details/HugeJavaMobileGameDump Huge Java Mobile Game Dump (67,000 files)]
+
|Jademula
|2018-06-08
+
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20090924013332/http://jademula.kontechs.de 0.23][https://github.com/RobDangerous/Jademula git]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|Mid
 +
|Host JVM
 +
|?
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Over 67,000 files from the FTPs of a couple of Java Mobile game sites. One - mastiwap.com - is now completely offline.
 
 
|-
 
|-
|[https://archive.org/details/tocmobile TOC Mobile]
+
|ME4SE
|2019-10-12
+
|align=left|{{Icon|Java}}
 +
|[https://sourceforge.net/projects/kobjects/files/me4se/2.2.0 2.2.0]
 
|{{✗}}
 
|{{✗}}
|J2ME, Symbian
+
|Mid
 +
|Host JVM
 +
|?
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Mobile (Symbian/Java) games from TheOldComputer.com
 
 
|-
 
|-
|[https://archive.org/details/somej2me Some J2ME games]
+
|Pstros
|2021-05-19
+
|align=left|{{Icon|Java}}
 +
|[https://web.archive.org/web/20060720210353/http://www.volny.cz/molej/pstros/download.htm 1.5.2]<br/>[https://web.archive.org/web/20171028060614/http://mujweb.cz/molej/pstros/download.htm 1.6.1]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|Mid
 +
|Host JVM
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Some j2me.
 
 
|-
 
|-
|[https://archive.org/details/nokia-new-series-2008 Nokia New Series 2008]
+
|Micro Emulator
|2021-05-04
+
|align=left|{{Icon|Java|Windows|mcOS|Lin}}
 +
|[https://github.com/artem-frolov/microemu git][https://sourceforge.net/projects/microemulator/files/microemulator/2.0.4 2.0.4]
 
|{{✗}}
 
|{{✗}}
|J2ME, Symbian
+
|Mid
 +
|Host JVM
 +
| —
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|A compilation of programs for Nokia mobile phones (both Symbian Series 60 and Series 30/40) in SIS and JAR (Java) formats.
 
 
|-
 
|-
|[https://archive.org/details/some-vxp-and-java-games-for-nokia-216 Some Vxp And Java Games For Nokia 216]
+
|Minisoyo
|2020-07-06
+
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20061026100050/http://www.sjboy.cn:80/images/minisoyo_en.zip 0.0.2]
 
|{{✗}}
 
|{{✗}}
|Nokia MRE
+
|Low
|[https://soundsip.com/nokia-mre-vxp-softwares-apps.xhtml ✓]<br/>[https://soundsip.com/nokia-mre-vxp-games.xhtml ✓]
+
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
|Games for the Nokia 216 phone.
 
|-
 
|[https://archive.org/details/mrp-games Mythroad (China Mobile/Cherry Mobile) games archive (MRP)]
 
|2021-04-23
 
 
|{{✗}}
 
|{{✗}}
|MiniJ
 
 
|{{✗}}
 
|{{✗}}
|{{✗}}
 
|2576 (with duplicates) Mythroad games I collected from random sites.
 
 
|-
 
|-
|[https://archive.org/details/MythroadArchive Mythroad Archive]
+
|MidpX (NHAL Win32 Emulator)
|2020-02-05
+
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net 1.0.1][https://midp2exe.softag.com midp2exe]
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
|MiniJ
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Mythroad is a platform used by China Mobile and Cherry Mobile mobile phones. This is an archive of software that runs on Mythroad, all of which are in the .mrp file format.
 
 
|-
 
|-
|[https://archive.org/details/docomoezweb DoCoMo i-Mode & EZplus App Archive]
+
|MPowerPlayer
|2020-04-09
+
|align=left|{{Icon|Windows|Linux|Mac}}
 +
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]
 
|{{✗}}
 
|{{✗}}
|i-mode, EZplus
+
|Low
|[http://www.mediafire.com/file/kbjekejy1h9nauv/DocomoEZweb.7z/file ✓]
+
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
|This contains ~600+ iMode & ~600+ EZweb games, tools, emulators/simulators & various items.
 
|-
 
|[https://archive.org/details/japanese-jam-jar-pack-1.7z Japanese JAM JAR Pack 1.7z]
 
|2020-08-18
 
 
|{{✗}}
 
|{{✗}}
|i-mode
 
 
|{{✗}}
 
|{{✗}}
 +
|-
 +
|Midp-Emulator
 +
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31][https://github.com/ichisadashioko/midp-emulator git]
 
|{{✗}}
 
|{{✗}}
|Using JSON files from 200817 Japanese Personal Site Pack 1, these are all the available I-Mode JAM and JAR files.
+
|Low
In subfolders based on URL path, not organized further or tested.
+
|?
|-
+
|?
|[https://archive.org/details/mitsubishimobilegames Mitsubishi H8000 Series: Super Game Pack]
 
|2021-01-27
 
 
|{{✗}}
 
|{{✗}}
|i-mode, EZweb
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Game pack for Mitsubishi navigation systems in the H8000 series. Along with some original games, it includes versions of Namco games designed for i-mode and EZweb-based phones. .cue/.bin dump.
 
 
|-
 
|-
|[https://archive.org/details/destinypenguin-doja destinypenguin DoJa archive]
+
|[[GameMagic S60]]
|2021-01-02
+
|align=left|{{Icon|Windows}}
 +
|[https://gamemagic-s60.download.it 1.2.1]
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
|Doja
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Archive of *.jad *.jam and *.jar files for Japanese feature phones listed on http://destinypenguin.web.fc2.com
 
 
|-
 
|-
|[https://archive.org/details/i-mode-kemco-sddl.-7z Kemco JP i-mode/softbank game files]
+
|[[N-GAGE COOL!]]
|20/02/2022
+
|align=left|{{Icon|Windows|Lin}}
 +
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)] <small>($)</small>
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
|i-mode
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Includes files of 22 games of which Kemco offered downloads for i-mode games.
 
 
|-
 
|-
|[https://archive.org/details/gameinity.mints.ne.jp-games gameinity.mints.ne.jp i-Appli/i-Mode Games]
+
|Nokia SDKs
|2022-02-25
+
|align=left|{{Icon|Windows}}
 +
|[https://archive.org/details/nokia_sdks_n_dev_tools Part 1] <br/>[https://archive.org/details/nokia_sdks_n_dev_tools2 Part 2]<br/>[https://archive.org/details/nokia_sdks_n_dev_tools3 Part 3]
 
|{{✗}}
 
|{{✗}}
|i-mode
+
|Mid
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|I-appli games from gameinity.mints.ne.jp
+
|{{~}}
 
 
Contains all 8 DoCoMo i-mode games that were uploaded on the site..
 
 
|-
 
|-
|[https://archive.org/details/megaman-mobile JP J2ME Megaman Mobile Game Archive]
+
|Sony Ericsson SDKs
|2021-01-17
+
|align=left|{{Icon|Windows}}
 +
|[https://drive.google.com/file/d/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing 2.5.0.6]/[https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Mirror]/[http://www.mediafire.com/file/65sd9rfoe9d0c2q/semc_java_me_cldc_sdk.2-5-0-6.exe/file Mirror2]
 +
|{{✓}}
 +
|Mid
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
|J2ME (JPN Megaman Mobile)
 
|[https://www.4shared.com/zip/DQOhpN7Ace/MegamanMobile.html ✓]
 
 
|{{✗}}
 
|{{✗}}
|Japanese J2ME Megaman mobile games retrieved from http://themechanicalmaniacs.com/articles/keitai.php
+
|{{~}}
 
|-
 
|-
|[https://archive.org/details/gameloft-j2me-android Gameloft J2ME port collection]
+
|Siemens SDKs
|2022-02-20
+
|align=left|{{Icon|Windows}}
 +
|[https://archive.org/details/siemens-club.ru-siemens-emulators Site 1]<br/>[http://www.siemensmania.cz/emulatory.php Site 2]
 
|{{✗}}
 
|{{✗}}
|J2ME/Android
+
|Mid
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Collection of APKs from 4PDA. I wasted a lot of emails and time to do this. This contains all versions of every game in every resolution possible. They are either upscaled by hardware or stay in their original resolution. The lowest resolution available is 240x320, while the highest ones are 480x800 mostly, but some with higher resolutions
+
|{{~}}
 
|-
 
|-
|[https://archive.org/details/DSEffectsJ2MEArchives DSEffects Java Games Archive]
+
|Motorola SDKs
|2021-03-30
+
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20070213084711if_/http://trix2.cellmania.com:80/downloads/downloads/files/sdk41ga.zip 4.1]<br/>[https://web.archive.org/web/20051106121510if_/http://trix2.cellmania.com:80/downloads/downloads/files/SDK521.zip 5.2.1]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|Mid
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|DsEffects was an italian mobile gaming company founded in 2000 by Dario Scaccia.
+
|{{~}}
 
|-
 
|-
|[https://archive.org/details/iceage4con_arjpilyx_202108 THQ Wireless Game Collection]
+
|Motorola iDEN SDK
|2021-08-08
+
|align=left|{{Icon|Windows}}
 +
|[https://motorola-iden-sdk-for-j2me.software.informer.com Mirror]
 
|{{✗}}
 
|{{✗}}
|J2ME (THQ Wireless)
+
|Mid
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|This is my THQ Wireless game (.jar) collection.
+
|{{~}}
 
|-
 
|-
|[https://archive.org/details/miscs-SWF-uzsmart Miscellaneous Flash Lite SWF files]
+
|LG SDK
|2020-10-23
+
|align=left|{{Icon|Windows}}
 +
|[https://www.softpedia.com/get/Programming/SDK-DDK/LG-SDK-for-Java-ME-Platform.shtml 1.5 Mirror]
 
|{{✗}}
 
|{{✗}}
|Flash
+
|Mid
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Pack of miscellaneous SWF files (Likely compatible with Adobe Flash Lite) from Uzsmart.ru
+
|{{~}}
 
|-
 
|-
|[https://archive.org/details/J2MEarchivesMay2020 J2ME Software archives - May 2020]
+
|Samsung Java SDK
|2020-05-24
+
|align=left|{{Icon|Windows}}
 +
|[https://www.softpedia.com/get/Programming/SDK-DDK/Samsung-Java-SDK.shtml 1.2.2 Mirror]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|Mid
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Preservation archive of software for the J2ME platform. May-2020 backup.
+
|{{~}}
 
|-
 
|-
|[https://archive.org/details/j2me-hipnosis J2ME Personal Sanitized Archive]
+
|Zucotto Wireless Whiteboard SDK
| 2020-12-27
+
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20010906063602if_/http://www.zucotto.com:80/whiteboard/downloads/WB_SE_2_0_Setup.exe 2.0]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|Low
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|This archive is more than a collection of .jar files gathered from the internet. Instead, is a sanitization project of a particular and reduced selection of games that i'm interested in.
 
|-
 
|[https://archive.org/details/Over5000MobileGames (The J2ME Archives) Over 5000 Mobile Games]
 
|2018-11-02
 
|{{✗}}
 
|J2ME
 
 
|{{✗}}
 
|{{✗}}
|{{✗}}
 
|Collection of 5000+ year 2002-2005 J2ME games for early Java mobile phones. Contains some pretty old B&W games for first generation Java phones like the Nokia 3410 or Siemens ones.
 
 
|-
 
|-
|[https://archive.org/details/nokia-hry-pack Nokia Hry]
+
|midp-emulator
|2020-08-10
+
|align=left|{{Icon|Java}}
 +
|[https://github.com/ichisadashioko/midp-emulator git]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|Low
|{{}}
+
|Host JVM
|{{}}
+
| —
|Pack of Nokia games.
+
|{{}}
 +
|{{}}
 +
|?
 
|-
 
|-
|[https://archive.org/details/java-symbian-aplikacehry_202008 Java, Symbian apps & games]
+
!colspan="10"|Mobile / ARM
|2020-08-09
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|{{✗}}
 
|pack of stuff from the net.
 
 
|-
 
|-
|[https://archive.org/details/Cellphone_game_packs_from_sCZther Cellphone game packs from sCZther]
+
|[[J2ME Loader]]
|2020-07-16
+
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>
 +
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
 +
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|High
 +
|Host JVM <small>(Dalvik dynarec)</small>
 +
| —
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|[[JL-Mod]] <small>(JL fork)</small>
 +
|align=left|{{Icon|Android}}
 +
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
 +
|{{✓}}
 +
|High
 +
|Host JVM <small>(Dalvik dynarec)</small>
 +
|J2ME-Loader
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|Zhixiaoyou <small>(JL with dl mod)</small>
 +
|align=left|{{Icon|Android}}
 +
| [http://m.danji100.com/game/62519.html 1.2]
 
|{{✗}}
 
|{{✗}}
 +
|Mid
 +
|Host JVM <small>(Dalvik dynarec)</small>
 +
|J2ME-Loader
 
|{{✗}}
 
|{{✗}}
|Cellphone game packs from sCZther.
 
|-
 
|[https://archive.org/details/mobilesymbian17082019.7z Mobile Games - Symbian (20191008). 7z]
 
|2019-08-17
 
 
|{{✗}}
 
|{{✗}}
|Symbian
 
 
|{{✗}}
 
|{{✗}}
|{{✗}}
 
|Symbian Mobile Games.
 
 
|-
 
|-
|[https://archive.org/details/J2mepacks Collection of J2ME game packs]
+
|[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]
|2020-07-06
+
|align=left|{{Icon|Android}}
|{{}}
+
|[https://docs.google.com/uc?export=download&id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]<br/>[https://web.archive.org/web/20110223233807/http://www.netmite.com/android Netmite.com]<br/>[https://github.com/GFOXSH/midp2apk midp2apk]
|J2ME
 
 
|{{✗}}
 
|{{✗}}
 +
|Low
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
|Downloaded from various sites.
 
|-
 
|[https://archive.org/details/nokia-hry.-jar-cca-560-her Nokia Games J2ME]
 
|2020-07-06
 
 
|{{✗}}
 
|{{✗}}
|J2ME
 
 
|{{✗}}
 
|{{✗}}
 +
|-
 +
|Jbed
 +
|align=left|{{Icon|Android|WinMobile}}
 +
| [https://forum.xda-developers.com/attachments/jbed-zip.668332 2.3.1] <small>(Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=157845 2010] <small>(WinMobile)</small>
 
|{{✗}}
 
|{{✗}}
|Around 560 Nokia J2ME games.
+
|Low
|-
+
|?
|[https://archive.org/details/siemens-x-6-and-x-7 Siemens X6/X7 J2ME games]
+
|?
|2020-07-06
 
 
|{{✗}}
 
|{{✗}}
|J2ME (Siemens)
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|J2ME games for the Siemens X6 and X7 cellphones.
 
 
|-
 
|-
|[https://archive.org/details/siemens-e SIEMENS ( E)]
+
|Jblend
|2021-10-12
+
|align=left|{{Icon|Android|WinMobile}}
 +
| [https://forum.xda-developers.com/attachments/jblend-rar.589116 0.1] <small>(Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=1333 Full-screen] <small>(WinMobile)</small>
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
|J2ME (Siemens)
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Multimedia for siemens mobile phones
 
J2me games and apps, mmf, midi, wav, jpg and etc.
 
 
|-
 
|-
|[https://archive.org/details/hry_20210121 J2ME games]
+
|Project Kava
|2021-01-21
+
|align=left|{{Icon|KaiOS}}
 +
|[https://gitlab.com/suborg/project-kava git]
 +
|{{✗}}
 +
|Low
 +
|?
 +
|JS2ME
 
|{{✗}}
 
|{{✗}}
|J2ME
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Some J2ME games from a CD backup.
 
 
|-
 
|-
|[https://archive.org/details/random-j-2-me Random J2ME games]
+
|[[phoneME]]
|2020-07-06
+
| -
 +
|[https://archive.org/details/phoneme-svn.dump SVN Dump]
 +
|Vendor Specific
 +
|Reference Implementation
 +
|KVM <small>(Reference Implementation)</small>
 +
|Reference Implementation
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
|J2ME
 
 
|{{✗}}
 
|{{✗}}
 +
|-
 +
|[[phoneME]] <small>(unofficial)</small>
 +
|align=left|{{Icon|Android|Maemo|MeeGo|WinMobile|PocketPC|WinCE}}
 +
|[https://github.com/nikita36078/phoneME-android git]<br/>[https://web.archive.org/web/20180305064344/http://davy.preuveneers.be/phoneme/?q=node/10  b168 rev20547]
 
|{{✗}}
 
|{{✗}}
|A pack of J2ME cellphone games that was laying on my drive, from various sources.
+
|Low
|-
+
|PhoneME
|[https://archive.org/details/240x-320-s-40 240x320 S40 J2ME games]
+
|PhoneME Advanced <small>(unofficial)</small>
|2020-07-06
 
 
|{{✗}}
 
|{{✗}}
|J2ME
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Nokia S40 standard cellphone games with the resolution 240x320.
 
 
|-
 
|-
|[https://archive.org/details/320x240JavaGames 500+ Java / J2ME Games (320x240; for use with J2ME Loader on Android consoles)]
+
|KarinME <small>(Based on MicroEmu)</small>
|2022-02-14
+
|align=left|{{Icon|Maemo}}
 +
|[https://openrepos.net/content/karinzhao/karinme 3.0.1]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|Mid
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|But usually Java games were optimized for a resolution of 240x320 at that time. The consequence on Android consoles: much too thick black borders. This is where this package comes in: Here you'll find games with a resolution of 320x240, which at that time was supported by very few phones like the Nokia C03-00 or the E71.
+
|{{~}}
 
 
As you can see on the picture of my Nintendo Switch, it's much more comfortable to play with this resolution.
 
 
 
I have curated a total of 540 games for you. Most of them are from Gameloft, GLU, EA, Digital Chocolate, Namco, GlobalFun and more.
 
 
|-
 
|-
|[https://archive.org/details/sony-ericsson-k-7-and-k-8 Sony Ericsson K7/K8 J2ME games]
+
|midpath4dingoo
|2020-07-06
+
|align=left|{{Icon|Dingoo}}
 +
|[https://code.google.com/archive/p/midpath4dingoo 3.0]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|?
 +
|?
 +
|?
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Games for the Sony Ericsson K7 and K8 cellphones.
 
 
|-
 
|-
|[https://archive.org/details/nokia-6230-J2ME Nokia 6230 J2ME games]
+
|midp4palm
|2020-07-06
+
|align=left|{{Icon|PalmOS}}
 +
|[http://java.coe.psu.ac.th/J2ME/Plam 1.0]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|?
 +
|?
 +
|?
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Games for the Nokia 6230 cellphone.
 
 
|-
 
|-
|[https://archive.org/details/mobiles24j2me Mobiles24.com J2ME Complete Game Archive]
+
|Coretek Delta java manager
|2020-04-20
+
|align=left|{{Icon|WinMobile}}
 +
|[https://4pda.to/forum/index.php?showtopic=67476 2006d]
 +
|{{✗}}
 +
|?
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
|J2ME
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|A complete copy of all 21,529 games available at Mobiles24 organized (many dupes of games for different resolution devices).
 
 
|-
 
|-
|[https://archive.org/details/rugame rugame.ml]
+
|Esmertec Java (jeodek)
|2019-10-17
+
|align=left|{{Icon|WinMobile}}
 +
|[https://4pda.to/forum/index.php?showtopic=67476 20070425 build]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|?
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
|[https://mega.nz/#F!vPwCFIrA!LYJoLJvGnDbRTjKAnyhD-g part2]
 
|Assorted Java software from rugame.ml
 
|-
 
|[https://archive.org/details/mobilej2me20191008 Mobile Games - J2ME (20191008)]
 
|2019-08-10
 
 
|{{✗}}
 
|{{✗}}
|J2ME
 
 
|{{✗}}
 
|{{✗}}
 +
|-
 +
|TAO Intent Java MIDlet manager
 +
|align=left|{{Icon|WinMobile}}
 +
|[https://4pda.to/forum/index.php?showtopic=67476 1.1 build]
 
|{{✗}}
 
|{{✗}}
|Collection of 279,000 J2ME Mobile Games.
+
|?
|-
+
|?
|[https://archive.org/details/Psychex Psychex]
+
|?
|2019-09-15
 
 
|{{✗}}
 
|{{✗}}
|J2ME
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Psychex's mobile Java game collection.
 
 
|-
 
|-
|[https://archive.org/details/800j2megames_201805 (The J2ME Archives) Pack of 800 J2ME games]
+
|IBM J9
|2018-05-09
+
|align=left|{{Icon|WinMobile}}
 +
|[https://4pda.to/forum/index.php?showtopic=67476 6.1.0]
 +
|{{✗}}
 +
|?
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
|J2ME
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).
 
 
|-
 
|-
|[https://archive.org/details/1000_J2ME_Games_Pack (The J2ME Archives) 1000 J2ME Games Pack]
+
|Mitac JVM
|2017-12-18
+
|align=left|{{Icon|WinMobile}}
 +
|[https://4pda.to/forum/index.php?showtopic=67476&st=20 Build]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|?
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).
 
|-
 
|[https://archive.org/details/NokiaJavaGames (The J2ME Archives) Nokia Java Games]
 
|2019-08-01
 
 
|{{✗}}
 
|{{✗}}
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|This item is part of an effort to archive as many J2ME software as possible before it disappears completely. Focus is on early era games (2002-2005).
 
 
|-
 
|-
|[https://archive.org/details/Sasisa.ruHugeJavaMobileGameDump Huge Java Mobile Game Dump]
+
|CrEme JVM
|2018-06-08
+
|align=left|{{Icon|WinMobile}}
 +
|[https://4pda.to/forum/index.php?showtopic=67476&st=20 4.12]
 +
|{{✗}}
 +
|?
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
|J2ME
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Over 103,000 files from the FTPs of a couple of Java Mobile game sites. One - mastiwap.com - is completely gone.
 
 
|-
 
|-
|[https://archive.org/details/nokia33103g2017gamepack Nokia 3310 3G ( 2017) Game Pack]
+
|Micro Emulator <small>(Converter)</small>
|2019-07-18
+
|align=left|{{Icon|Android|Maemo}}
 +
|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]<br/>[https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|Low
 +
|Host JVM
 +
| —
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|This is a small collection of J2ME games that I (ONLYUSEmeFEET) have spent hours verifying that run on the new Nokia 3310 3G (2017).
 
 
|-
 
|-
|[https://archive.org/details/touch-j-2-me J2ME Touch games]
+
|[[phoneME]]-feature devices <small>(unofficial)</small>
|2020-07-06
+
|align=left|{{Icon|Symbian|WinCE}}
 +
|[https://github.com/hbao/phonemefeaturedevices git]
 
|{{✗}}
 
|{{✗}}
|J2ME (Touchscreen)
+
|Low
 +
|phoneME CLDC
 +
|phoneME Feature
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Games for touch screen java cellphones.
 
 
|-
 
|-
|[https://archive.org/details/j2me128x128ulozto Java 128x128 ulož.to dump]
+
!colspan="10"|Consoles
|2019-05-06
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|Dump of various collections of 128x128 java phone games from the czech filesharing site Ulož.to
 
 
|-
 
|-
|[https://archive.org/details/phoneky.com.zip phoneky.com]
+
|[[PSPKVM]]
|2019-07-29
+
|align=left|{{Icon|PSP}}
 +
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|Mid
 +
|phoneME CLDC
 +
|phoneME Feature
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{}}
|Mobile Java games from files from phoneky.com
 
 
|-
 
|-
|[https://archive.org/details/files.dertz.in files.dertz.in]
+
|Bittboy-J2ME
|2019-07-29
+
|align=left|{{Icon|Bitt-Boy}}<br>{{Icon|Pocket-Go}}<small>(Miyoo)</small>
 +
|[https://github.com/pthalin/bittboy-j2me git]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|Mid
|{{}}
+
|phoneME CLDC
|{{}}
+
|phoneME Advanced
|Mobile Java games from files.dertz.in
+
|{{}}
 +
|{{}}
 +
|{{~}}
 
|-
 
|-
|[https://archive.org/details/mpbus-J2ME Mpbus.com J2ME downloads section archive]
+
|Midpath
|2021-10-16
+
|align=left|{{Icon|RetroFW}}
 +
|[https://github.com/jbanes/midpath git]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|Mid
|{{}}
+
|?
|{{}}
+
|?
|Scrape of the J2ME downloads section from Chinese site mpbus.com / mpbus.net
+
|{{}}
 +
|{{}}
 +
|{{~}}
 
|-
 
|-
|[https://archive.org/details/cd26s-personal-j2me-archive ChicDead26's Personal J2ME Archive]
+
|[[phoneME]] <small>(unofficial)</small>
|2021-08-14
+
|align=left|{{Icon|GP2X|Wiz}}<br>{{Icon|Caanoo}}
 +
|[https://github.com/j2me-preservation/phoneME-GP2X-SDL git]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|Mid
|{{}}
+
|phoneME CLDC
|{{}}
+
|phoneME Feature
|This pack includes 283 games, ranging from popular games from back then to bootlegs of several kinds. May also include some roms, built-in with their respective emulators.
+
|{{}}
 +
|{{~}}
 +
|{{~}}
 
|-
 
|-
|[https://archive.org/details/java-games-collection-beta-ver.-31.12.2019.-7z Java Games Collection (Beta Ver. 31.12.2019). 7z]
+
|Pstros-nds
|2020-10-31
+
|align=left|{{Icon|NDS}}
 +
|[https://www.gamebrew.org/wiki/Pstros_NDS 0.7.2 r6][https://github.com/ole00/pstros-nds git]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|Low
 +
|?
 +
|?
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
| java cellphones games.
 
 
|-
 
|-
|[https://archive.org/details/300mobilejavagames Pack of 300+ games for old java phones]
+
!colspan="10"|Browser
|2019-07-29
+
|-
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|These are games in .jar format for old mobile phones before the smartphone era
 
Phones with Android or iOS won't run these, and even if you have a phone that can run them they aren't all compatible with all devices.
 
 
|-
 
|-
|[https://archive.org/details/mophun-archive-1.0 Mophun Archive 1.0]
+
|JS2ME
|2021-01-02
+
|align=left|{{Icon|FirefoxOS}}
 +
|[https://github.com/szatkus/js2me git]
 
|{{✗}}
 
|{{✗}}
|Mophun
+
|?
|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA ][https://cdn.discordapp.com/attachments/793085042020450324/795020748975767562/Mophun_Archive_1.0.zip Mirror]
+
|?
|{{}}
+
|?
|The first release of the Mophun games archive.
+
|{{}}
 +
|{{}}
 +
|?
 
|-
 
|-
|[https://archive.org/details/MobywareJAR Mobyware JARs]
+
|Pluotsorbet
|2019-02-07
+
|align=left|{{Icon|FirefoxOS}}
 +
|[https://github.com/mozilla/pluotsorbet git]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|?
|{{}}
+
|?
|{{}}
+
|?
|Mobyware JARs
+
|{{}}
 +
|{{✓}}
 +
|?
 +
|}
 +
 
 +
;Emulators via
 +
:Able to play J2ME games on Emulator in Emulators!
 +
 
 +
{| class="wikitable" style="text-align:center;" style="width: 100%;"
 
|-
 
|-
|[https://archive.org/details/MobywareSISAndSISX Mobyware SIS And SISX]
+
! scope="col"|Name
|2019-02-07
+
! scope="col"|Platform(s)
|{{✗}}
+
! scope="col"|Version
|Symbian
+
! scope="col"|Through
|{{✗}}
+
! scope="col"|Mascot Capsule 3D
|{{✗}}
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|Mobyware SIS and SISX files.
+
! scope="col"|VM
 +
! scope="col"|Derived from
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|[https://archive.org/details/sasisa.ru sasisa.ru]
+
|[[J2ME Loader]]
|2019-02-14
+
|align=left|{{Icon|Switch|Windows|Linux}}
 +
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>
 +
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
 +
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]
 +
| <b>Windows/Linux</b> : [[Android emulators|Android emulators]]<br/>
 +
<b>Nintendo Switch</b> : Switchroot
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|High
|{{}}
+
|Host JVM <small>(Dalvik dynarec)</small>
|{{}}
+
| —
|Sasisa.ru's mobile games.
+
|{{}}
 +
|{{}}
 +
|{{✓}}
 
|-
 
|-
|[https://archive.org/details/appdown.7723.cn appdown.7723.cn]
+
|[[JL-Mod]] <small> (JL fork)</small>
|2019-02-14
+
|align=left|{{Icon|Switch|Windows|Linux}}
|{{}}
+
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
|J2ME
+
| <b>Windows/Linux</b> : [[Android emulators|Android emulators]]<br/>
|{{}}
+
<b>Nintendo Switch</b> : Switchroot
|{{}}
+
|{{}}
|appdown.7723.cn's mobile games.
+
|High
 +
|Host JVM <small>(Dalvik dynarec)</small>
 +
|J2ME-Loader
 +
|{{}}
 +
|{{}}
 +
|{{✓}}
 
|-
 
|-
|[https://archive.org/details/Virtualdos.free.fr.7z Virtualdos.free.fr. 7z]
+
|[[PSPKVM]]
|2019-02-19
+
|align=left|{{Icon|Android|iOS|Windows|macOS|Lin|LiA}}
 +
{{Icon|PSVita|Switch}}
 +
{{Icon|Symbian|BB|MeeGo|Pandora|Pyra}}<ref group=N> Run J2ME apps on BlackBerry 10 - J2ME loader (and possibly PlayBook through PPSSPP)</ref>
 +
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
 +
| <b>Vita</b> : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]<br/>
 +
<b>Other</b> : [[PPSSPP]]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|Mid
 +
|phoneME CLDC
 +
|phoneME Feature
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{}}
|Java games.
 
 
|-
 
|-
|[https://archive.org/details/terbaik.my.to.7z terbaik.my.to.7z]
+
|[[SquirrelJME]]
|2019-02-19
+
|align=left|{{Icon|Windows|Linux|Mac}}
|{{}}
+
{{Icon|APK|iOS|Vita|PS2}}
|J2ME
+
{{Icon|3DS|Wii|WiiU|GCN|NX}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
 +
|{{SquirrelJMEVer}}
 +
| [[RetroArch]]
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{SquirrelJMEAccuracy}}
|Java games, not a complete backup of the site.
+
|Custom (Java)
 +
| —
 +
|{{✓}}
 +
|{{✓}}
 +
|?<small> (WIP)</small>
 
|-
 
|-
|[https://archive.org/details/mobile-j-2-me.-7z Mobile J2ME Games]
+
|SJ Boy
|2020-09-19
+
|align=left|{{Icon|Mac|Lin}}
 +
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]
 +
| [[Wine]]
 
|{{✗}}
 
|{{✗}}
|J2ME
+
|Mid-Low
 +
|?
 +
|?
 +
|?
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{~}}
|Infinitesimally small piece of gaming history that would otherwise be lost to time.
+
|}
|-
+
 
|[https://archive.org/details/the-promise-funy 47 Misc JAR Cell Phone Games]
+
<references group=N />
|2021-09-29
+
 
|{{✗}}
+
;[[FreeJ2ME]] — Free and open-source
|J2ME
+
:Has fewer features than [[KEmulator]], but better compatibility. It's recommended for games that don't work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.
|{{✗}}
+
 
|{{✗}}
+
;[[KEmulator]] — Closed-source
|From a pack I downloaded called TOP100 Handy Games - Nokia Siemens LG Motorola Samsung Sony Ericsson [English 2009] from Usenet. It is decidedly not 100 games.
+
:Has more features than others, as well as 3D emulation (Compared with SJ Boy and Midp2exe, KEmulator has better performance). It's feature-packed with debugging features, like HTTP proxying. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012.
|-
+
 
|[https://archive.org/details/Salinguneg.xtgem.com.7z Salinguneg.xtgem.com.7z]
+
;Nokia SDKs
|2019-02-19
+
:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient black&white J2ME games no other emulator can.
|{{✗}}
+
 
|J2ME
+
;Sony Ericsson SDKs
|{{✗}}
+
:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for Mascot Capsule 3D APIs. Can run some games at better framerates than the original devices
|{{✗}}
+
 
|Java games.
+
;Siemens SDKs
|-
+
:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs
|[https://archive.org/details/ExEnV2 ExEn Games Collection]
+
 
|2022-01-28
+
;Motorola SDKs
|{{✗}}
+
:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs
|ExEn
+
 
|{{✗}}
+
;Motorola iDEN SDK
|{{✗}}
+
:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs
|A freeware solution developed by In-Fusio (French) around 2000. The company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile.
+
 
Available games 1/3.
+
;Samsung Java SDK
|-
+
:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs, mostly Samsung AudioClip
|[https://archive.org/details/ExEn_games ExEn games (In-fusio)]
+
 
|2021-12-04
+
;LG SDK
|{{✗}}
+
:J2ME development kit released by LG for their devices.
|ExEn
+
 
|{{✗}}
+
;Zucotto Wireless Whiteboard SDK
|{{✗}}
+
:J2ME development kit released by Zucotto Wireless, provider of hardware-based Java bytecode execution solutions
|A collection of a lot of ExEn games.
+
 
|-
+
;Pstros
|[https://archive.org/details/exenvidyagayms ExEn Game Collection]
+
:Haves support for some obscure vendor-specific APIs that other emulators don't support.
|2021-09-19
+
 
|{{✗}}
+
;SJ Boy
|ExEn
+
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don't and available for Windows only (play SJ Boy on Linux and Mac  through [[Wine]] ). Also available Special Edition, it has chinese bootleg games support.
|{{✗}}
+
 
|{{✗}}
+
;Minisoyo
|This is a collection of ExEn phone games.
+
:Experimental emulator from the SJ Boy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the <code>.JAR</code> file onto the MiniSoyo window.
|-
+
 
|[https://archive.org/details/dedomil.net.7z dedomil.net.7z]
+
;MidpX
|2019-02-15
+
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.
|{{✗}}
+
 
|J2ME
+
;MPowerPlayer
|{{✗}}
+
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires :  [https://www.java.com/en/download/manual.jsp JRE].
|{{✗}}
+
 
|Mobile games from dedomil.net.
+
;[[N-GAGE COOL!]] — Paid <small>($)</small>
|-
+
:Early attempt at a commercial J2ME and
|[https://archive.org/details/mobile_soft mobile_soft]
+
N-Gage  emulator. Haves no real benefits over other offerings.
|2019-05-04
+
 
|{{✗}}
+
;Micro Emulator —  Free and open-source
|J2ME
+
:It's a pure Java implementation of Java ME.
|{{✗}}
+
 
|{{✗}}
+
;[[SquirrelJME]] — Free and open-source
|A collection of various mobile games and applications from an open FTP at ftp://0893881793.static.corbina.ru.
+
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
|-
+
 
|[https://archive.org/details/j2me-emuSoftware J2ME Emulation software]
+
;[[J2ME Loader]] — Free and open-source
|2020-06-23
+
:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine ([[JL-Mod#Mascot Capsule 3D|Mascot Capsule 3D]]), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.
|{{✗}}
+
 
|J2ME
+
;[[JL-Mod]] — Free and open-source
|{{✗}}
+
:This is the experimental mod of the [[J2ME Loader]] app with implemented Mascot Capsule V3 support (That means almost all Fishlabs games like Galaxy on Fire 3D, Deep 3D, etc and Capcom's classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine ([[JL-Mod#Mascot Capsule 3D|Mascot Capsule 3D]]).
|[https://archive.org/details/EmulatorsOnJ2mePlatform ✓]
+
 
|Collection of emulation sofware for J2ME devices. Classic computer and videogame console emulators. Source code and file authenticity where possible.
+
;J2ME Runner
|-
+
:Old tool, launches J2ME Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite.com]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with .JAR conversion [https://4pda.to/forum/index.php?showtopic=684992 Here] and [https://4pda.to/forum/index.php?showtopic=511463 Catalog of games for Java J2ME Runner]
|[https://archive.org/details/games-and-aps-for-windows-mobile Games and Apps For Windows Mobile]
+
 
|2020-07-06
+
;Netmite.com
|{{✗}}
+
:This is a Android J2ME Runner so that any J2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android. J2ME apps converted found [https://web.archive.org/web/20101125123257/http://netmite.com/android/srv/2.0/apps.php here]
|Windows Mobile
+
 
|{{✗}}
+
;[[PSPKVM]]
|{{✗}}
+
:Might be the first one that's open-source. Last update was in 2011. PSPKVM is a [[Emulators on PSP|PlayStation Portable]] port of Sun's open-source JavaME implementation phoneME Feature.
|Some files from Reddit user locarnos. He found some discs in his garage and gratefully uploaded them to share! However, the links are now dead - I grabbed it while it was alive, so mirroring here.
+
 
|-
+
;[[phoneME]]
|[https://archive.org/details/packs_202105 Pocket PC and Windows Mobile/CE software, roms and mixed stuff]
+
:This is the reference implementation of J2ME made initially by Sun Microsystems, now owned by Oracle Corporation.
|2021-05-17
+
 
|{{✗}}
+
;[[phoneME]] <small>(unofficial ports)</small>
|Windows Mobile/CE, Pocket PC
+
:phoneME for Windows CE/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and <i>phoneME Advanced</i>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.
|{{✗}}
+
 
|{{✗}}
+
==Symbian and N-Gage <small>(Nokia)</small>==
|This is a dump of several stuff i collected from different sources over the course of several years, probably 2006-2010 or so. There is a filelist.txt with a listing of everything. This is from the era i had an Dell X51v, so there are tons of files related to this PDA, like different roms and stuff.
+
 
|-
+
{{Infobox console
|[https://archive.org/details/tpb4663159 Rare handheld roms! Gizmondo, GP32, Zodiac, Game.com & more]
+
|title = N-Gage
|2019-03-08
+
|logo = N-Gage.png
|{{✗}}
+
|logowidth = 220
|Gizmondo, GP32, Zodiac, Game.com
+
|developer = [[wikipedia: Nokia|Nokia]]
|{{✗}}
+
|type = Cellphone
|{{✗}}
+
|generation = [[:Category:Seventh-generation video game consoles|7th generation]]
|https://thepiratebay.org/torrent/4663159/Rare_handheld_roms__Gizmondo__GP32__Zodiac__Game.com___more
+
|release = 7 October 2003
|-
+
|discontinued = ?
|[https://archive.org/details/didj-roms LeapFrog Didj file collection]
+
|predecessor =
|2021-10-15
+
|successor = N-Gage 2.0
|{{✗}}
+
|emulated = {{}}
|LeapFrog Didj
+
}}
|{{✗}}
+
:''This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].''
|{{✗}}
+
 
|Most games are here and the OS has been dumped. LeapFrog Connect requires you to be offline to work and you need an older OS like Windows Vista to get it to connect to your Didj. (I recommend an old laptop, as it works really well on those)
+
'''N-Gage''' is a mobile phone and a handheld game system developed by <i>NOKIA</i>,
|-
+
announced on 4 November 2002 and released on 7 October 2003. 'N-Gage QD' introduced in 2004 as a redesign of the original "N-Gage Classic", fixing widely criticized issues and design problems. 'N-Gage' was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones. 'N-Gage 2.0' was announced in 2007.
!colspan="8"|SDK / Tool
+
 
|-
+
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
|[https://archive.org/details/sun_java_me_sdk-3_0-win Java ME SDK 3.0]
+
 
|2019-01-01
+
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.
|{{✗}}
+
 
|J2ME SDK
+
Has a revision called the QD which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
|{{✗}}
+
 
|{{✗}}
+
===Emulators===
|Java Platform, Micro Edition Software Development Kit 3.0<br>Copyright © 2009 Sun Microsystems, Inc. All rights reserved.
+
{| class="wikitable" style="text-align:center;"
|-
 
|[https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK (needed to emulate mascot capsule J2ME games)]
 
|2020-12-06
 
|{{✗}}
 
|Sony Ericsson SDK
 
|{{✗}}
 
|{{✗}}
 
|Please use the JDK provided in the file section.
 
|-
 
|[https://archive.org/details/emuforstar2_0_1_01 Star-2.0 API iαppli Development Kit]
 
|2019-01-11
 
|{{✗}}
 
|Star 2.0 SDK
 
|{{}}
 
|{{✗}}
 
|Copyright (c) 1997-2011 Aplix Corporation. All Rights Reserved.<br>Copyright (c) 2000-2012 NTT DOCOMO, INC. All Rights Reserved.
 
|-
 
|[https://archive.org/details/siemens-club.ru-siemens-emulators Siemens SDK J2ME Emulators from siemens-club.ru]
 
|2019-05-04
 
|{{✗}}
 
|Siemens
 
|{{✗}}
 
|{{✗}}
 
|Backup of the Siemens J2ME SDK Emulation tools from the now defunct site siemens-club.ru
 
 
|-
 
|-
|[https://archive.org/details/iappli-tool-dev-tools Iappli Tool (dev Tools)]
+
! scope="col"|Name
|2021-05-21
+
! scope="col"|Platform(s)
|{{✗}}
+
! scope="col"|Version
|Doja SDK
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|{{✗}}
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
|{{✗}}
+
! scope="col"|Active
|SDK and emulator for building and emulating DoJa 1.0-5.1(wasn't able to find 2.5) and Start 1.0-2.0
+
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
!colspan="8"|Others
+
!colspan="8"|PC / x86
 
|-
 
|-
|[https://archive.org/details/i-mode-capture-footage i-mode-capture-footage]
+
|[[EKA2L1]]
|2021-01-26
+
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|Engemu
 +
|align=left|{{Icon|Windows}}
 +
|[https://github.com/mrRosset/Engemu git]
 +
|None
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
|i-mode footage
 
 
|{{✗}}
 
|{{✗}}
|{{✗}}
 
|
 
 
|-
 
|-
|[https://archive.org/details/complete-guide-to-i-mode-gameshiresscans600dpi Complete Guide to i-mode Games (600DPI)]
+
|NGEmu
|2020-04-19
+
|align=left|{{Icon|Windows}}
 +
|[https://github.com/NGEmu/NGEmu git]
 +
|None
 +
|{{✓}}
 +
|{{✗}} <small>(see below)</small>
 
|{{✗}}
 
|{{✗}}
|i-mode
 
|{{✗}}
 
|{{✗}}
 
|Complete Guide to i-mode Games scanned with a Fujitsu fi-7460 at 600DPI. Two versions are included as well as a ZIP file containing the unaltered scans. The file tagged (Searchable) is compressed so has a smaller file size but is lower quality.
 
 
|-
 
|-
|[https://archive.org/details/palm-collection Palm OS Misc Collection]
+
|[[N-GAGE COOL!]]
|2020-08-15
+
|align=left|{{Icon|Windows}}
 +
|[https://ngage-cool.soft32.com 1.2.1] <small>($)</small>
 +
|Low
 
|{{✗}}
 
|{{✗}}
|PalmOS
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Mirrored from a Usenet posting. Lots of full versions and registration codes.
 
 
|-
 
|-
!colspan="8"|
+
!colspan="8"|Mobile / ARM
 
|-
 
|-
|[[File:Dedomil.png|80px]]
+
|[[EKA2L1]]
[http://dedomil.net/games/ Dedomil]  
+
|align=left|{{Icon|Android|}}
|Work
+
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]
|{{}}
+
|Mid
|J2ME, Symbian, N-Gage, BlackBerry, Android
+
|{{}}
|{{}}
+
|{{}}
|{{}}
+
|{{}}
| Big collection of java Games.
+
|}
 +
 
 +
<b>N-Gage 2.0</b>
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
|[[File:Phoneky.png|100px]]
+
! scope="col"|Name
[https://phoneky.com/ Phoneky]
+
! scope="col"|Platform(s)
|Work
+
! scope="col"|Version
|{{✗}}
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|J2ME, Symbian
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
|{{✗}}
+
! scope="col"|Active
|{{✗}}
+
! scope="col"|[[Recommended Emulators|Recommended]]
| Huge java games collection.
 
 
|-
 
|-
|[[File:Seclub.png|120px]]
+
|N-Gage 2.0 Installer
[https://seclub.org/downloads/games/ Seclub]
+
|align=left|{{Icon|Symbian}}
|Work
+
|[https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file 1.40.1557]
 +
|Mid
 
|{{✗}}
 
|{{✗}}
|J2ME, Symbian
+
|{{}}
|{{}}
+
|{{}}
|{{}}
+
|}
| Russian site, lot of cellphones games collection.
+
 
 +
;[[EKA2L1]] — Free and an open-source
 +
:A Symbian OS emulator with high-level emulation. Its must needed ROM/RPKGs files and Firmwares find out [https://mega.nz/folder/Z5cx3IgS#hOtuN-6OOtWW5_Pvj_fUuQ here].
 +
 
 +
;Engemu
 +
:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation].
 +
 
 +
;NGEmu
 +
:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (with high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.
 +
 
 +
;[[N-GAGE COOL!]] — Paid <small>($)</small>
 +
:Early attempt at a commercial N-Gage emulator. Haves no real benefits over other offerings
 +
 
 +
==Execution Engine <small>(ExEn)</small>==
 +
 
 +
A freeware solution developed by In-Fusio (French) around 2000. The company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first a Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME/BREW's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).
 +
 
 +
The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in Europe, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets.
 +
 
 +
The In-Fusio SDK is a Java based GUI game development environment on ExEn. Two kinds of engines on the client side mobile phone.
 +
 
 +
<i>ExEn basic</i> (v2.1): 256-color or black and white, 2D, client side game engine, with a memory footprint of 140k on the mobile device.
 +
 
 +
<i>ExEn advanced</i> (v2.2): 65k color, polyphonic sound, 3D, in-game Macromedia Flash, client side engine, with a memory footprint of 240k.
 +
 
 +
===Emulators===
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
|[[File:dubigame.png|120px]]
+
! scope="col"|Name
[https://dubigame.tistory.com Dubigame]
+
! scope="col"|Platform(s)
|Work
+
! scope="col"|Version
|{{✗}}
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|KTF, SKT, LGE, Android
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
|{{✗}}
+
! scope="col"|[[Recommended Emulators|Recommended]]
|{{✗}}
 
| Korean site, various Korean cellphone games + Android games collection.
 
 
|-
 
|-
|[[File:Spaces.jpeg|120px]]
+
|[[EXEN-V2 Generic Simulator]]
[https://spaces.im/sz/igry/ Spaces.im]
+
|align=left|{{Icon|Windows}}
|Work
+
|[https://cdn.discordapp.com/attachments/655552565056110594/890670635343302746/EXEN-V2.rar 0.1]
 +
|Low
 
|{{✗}}
 
|{{✗}}
|J2ME, Symbian
 
 
|{{✗}}
 
|{{✗}}
|{{✗}}
+
|}
| Russian site, cellphone games.
+
 
 +
;[[EXEN-V2 Generic Simulator]]
 +
:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points and fps drop.
 +
 
 +
==Classic BlackBerry OS==
 +
A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry devices.
 +
 
 +
===Emulators===
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
|[[File:Dertz.png|120px]]
+
! scope="col"|Name
[https://www.dertz.in/games Dertz.in]
+
! scope="col"|Platform(s)
|Work
+
! scope="col"|Version
|{{✗}}
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|J2ME, Symbian
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
|{{✗}}
+
! scope="col"|[[Recommended Emulators|Recommended]]
|{{✗}}
 
|J2ME games
 
 
|-
 
|-
|[[File:RuGame.jpg|120px]]
+
|BlackBerry Simulator Series
[https://rugame.ml RuGame Archive]
+
|align=left|{{Icon|Windows}}
|Work
+
|[https://www.softpedia.com/dyn-search.php?search_term=blackberry+simulator Varies]
|{{✗}}
+
|Cycle
|J2ME, Symbian
+
|?
|{{✗}}
+
|{{}}
|{{✗}}
 
|J2ME & Symbian games
 
|-
 
|[[File:Mobile24.png|120px]]
 
[https://www.mobiles24.co/downloads/free-mobile-games Mobile24]
 
|Work
 
|{{✗}}
 
|J2ME
 
|{{✗}}
 
|{{✗}}
 
|J2ME games
 
|-
 
|[[File: SiemensX70.jpg|120px]]
 
[http://www.siemensx70.narod.ru/game35.html Siemensx70.narod.ru]
 
|Work
 
|{{✗}}
 
|J2ME, Symbian
 
|{{✗}}
 
|[https://drive.google.com/file/d/0B6MoaVJMM1WqbGRUTjBZdDNXMDg/view?resourcekey=0-iU9FwYY5IzU_Be1g_-qlcA Siemens 101x80]
 
|Siemens games
 
|-
 
|[https://oldhandhelds.com oldhandhelds.com]
 
|Work
 
|{{✗}}
 
|Cellphone
 
|{{✗}}
 
|{{}}
 
|Cellphone games & tools
 
|-
 
!colspan="8"|
 
|-
 
|[https://drive.google.com/file/d/14kyryoYw9Qbhea3G1PsK5ySBDqZcIdbm/view Bomberman mobile games]
 
| Various Bomberman cellphone/mobile games
 
|
 
|
 
|
 
|
 
|
 
|-
 
|[https://mega.nz/file/vKYzBIZC#wqK1RZ3URB6AttF8ooLlKoDxF78idnVTLbPk8stCC8A Mega.nz]
 
| 40 GNEX (.sgs) and 69 SKT (.jar) games found in the archive.
 
|
 
|
 
|
 
|
 
|
 
|-
 
|[https://mega.nz/file/JuATUahJ#hnODEVDcyTQcwxxL2zBYNZOfl74Duy8bJ2L6IJ2vhmc Mega.nz]
 
|Korean J2ME games.
 
|
 
|
 
|
 
|
 
|
 
|-
 
|[http://vztekoverflow.com/files/Mophun.7z Mophun]
 
|Lot of mophun games.
 
|
 
|
 
|
 
|
 
|
 
|-
 
|[https://mega.nz/folder/o5lE2ZAR#4Pa1bjasnBWhCtYY3amYxA Mega.nz]
 
|Symbian apps & games
 
|
 
|
 
|
 
|
 
|
 
 
|}
 
|}
  
==Java 2 Micro Edition <small>(J2ME)</small>==
+
==Palm, Inc.==
 
+
===webOS <small>(Palm Pre/Pixi)</small>===
:''This page is about emulating J2ME on other systems. For the inverse, see [[Emulators on J2ME]].''
+
Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm.
 
 
{{Infobox console
 
|title = J2ME
 
|logo = J2ME.png
 
|logowidth = 220px
 
|developer = [[wikipedia: Oracle Corporation|Oracle Corporation]]
 
|design by = [[wikipedia: Sun Microsystems|Sun MicroSystems]]
 
|type = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Cellphone]]
 
|generation = [[:Category:Seventh-generation video game consoles|7th generation]]
 
|release = 28 April 2000
 
|discontinued = 2008
 
|emulated = {{✓}}
 
}}
 
 
 
[https://vsrecommendedgames.fandom.com/wiki/Java_ME_mobile_phones Java ME mobile phones]
 
 
 
A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.
 
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
 
 
 
<i>[[JL-Mod#Mascot Capsule 3D|Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
 
 
 
===Emulators===
 
Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the J2ME games and its fork [[JL-Mod]] can run plenty of the Mascot Capsule 3D exclusive games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
 
  
 +
====Emulators====
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
Line 1,045: Line 1,016:
 
! scope="col"|Platform(s)
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|Version
! scope="col"|<abbr title="Hi Corporation's 3D Engine">Mascot Capsule 3D</abbr>
 
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|VM
 
! scope="col"|Derived from
 
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
!colspan="10"|PC / x86
+
|Wgames<br/>(preenv)
|-
+
|align=left|{{Icon|Maemo}}
|[[KEmulator]]
+
|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]
|align=left|{{Icon|Windows}}
 
|[https://archive.org/details/KEmulator103 1.0.3]<br/>[https://nnproject.cc/kem nnmod/2.12.4]
 
|{{~}}<ref>[https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D]</ref>
 
 
|Mid
 
|Mid
|Host JVM
 
| —
 
|{{✗}}
 
|{{✗}}
 
 
|{{✓}}
 
|{{✓}}
|-
 
|[[FreeJ2ME]]
 
|align=left|{{Icon|Java|LiA|Libretro}}
 
|[https://github.com/hex007/freej2me git]
 
 
|{{✗}}
 
|{{✗}}
|Mid
+
|{{~}}
|Host JVM
+
|}
| —
+
 
|{{}}
+
===PalmOS===
|{{✓}}
+
PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.
|{{✓}}
+
 
 +
====Emulators====
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
|SJ Boy
+
! scope="col"|Name
|align=left|{{Icon|Windows}}
+
! scope="col"|Platform(s)
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]
+
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
!colspan="7"|PC / x86
 +
|-
 +
|Mu
 +
|align=left|{{Icon|Libretro}}
 +
|[https://palmdb.net/app/mu 1.0.0][https://github.com/libretro/Mu git]
 +
|Mid
 +
|{{✗}} <ref group=N name=noncomm>Due to using a [[Licensing#Non-commercial licenses|non-commercial license]]. Source code is still publicly available.</ref>
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|StyleTap
 +
|align=left|{{Icon|Windows|macOS|Lin}}
 +
|[https://newsblog.styletap.com/index.php 0.8.033] <small>($)</small>
 +
|?
 
|{{✗}}
 
|{{✗}}
|Mid-Low
 
| —
 
| —
 
|?
 
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|{{~}}
 
|-
 
|-
|[[SquirrelJME]]
+
|POSE
|align=left|{{Icon|Java|Libretro}}
+
|align=left|{{Icon|Windows}}
|{{SquirrelJMEVer}}
+
|[https://palmdb.net/app/palm-emulator Varies]
 +
|?
 +
|?
 +
|{{~}}
 
|{{✗}}
 
|{{✗}}
|{{SquirrelJMEAccuracy}}
 
|Custom (Java)
 
| —
 
|{{✓}}
 
|{{✓}}
 
|?<small> (WIP)</small>
 
 
|-
 
|-
|Jademula
+
|Palm Simulator
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20090924013332/http://jademula.kontechs.de 0.23][https://github.com/RobDangerous/Jademula git]
+
|[https://palmdb.net/app/palm-simulator Varies]
|{{✗}}
+
|?
|Mid
 
|Host JVM
 
 
|?
 
|?
|{{✓}}
+
|{{~}}
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|[http://me4se.org ME4SE]
+
|[https://cloudpilot-emu.github.io cloudpilot]
|align=left|{{Icon|Java}}
+
|align=left|{{Icon|Web}}
|[https://sourceforge.net/projects/kobjects/files/me4se/2.2.0 2.2.0]
+
|[https://github.com/cloudpilot-emu/cloudpilot git]
|{{✗}}
 
 
|Mid
 
|Mid
|Host JVM
 
|?
 
 
|{{✓}}
 
|{{✓}}
 +
|{{✓}}
 +
|{{~}}
 +
|-
 +
!colspan="7"|Mobile / ARM
 +
|-
 +
|-
 +
|StyleTap
 +
|align=left|{{Icon|Android|WinMobile|iOS|Symbian}}
 +
|[https://styletap.com/release_notes.php?devicetype=android 0.8.034] <small>($)</small><br/>[https://4pda.to/forum/dl/post/25241522/StyleTap+for+Android+v0.8.034+%5BLicensed%5D.apk 0.8.034 <small>(Cracked)</small>] <small>(Android only)</small>
 +
|?
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{✓}} <small>(Android only)</small>
 +
|{{~}}
 
|-
 
|-
|Pstros
+
|PHEM
|align=left|{{Icon|Java}}
+
|align=left|{{Icon|Android}}
|[https://web.archive.org/web/20060720210353/http://www.volny.cz/molej/pstros/download.htm 1.6.0]
+
|[https://github.com/Florin9doi/PHEM git]
|{{✗}}
 
|Mid
 
|Host JVM
 
 
|?
 
|?
 +
|{{✓}}
 +
|{{✓}}
 +
|{{~}}
 +
|-
 +
|PalmOS Emulator
 +
|align=left|{{Icon|Pandora}}
 +
|[https://repo.openpandora.org/?page=detail&app=palmosemulator.marovada 1.0.2.0]
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|MicroEmulator
+
|Garnet VM
|align=left|{{Icon|Java|Windows|mcOS|Lin}}
+
|align=left|{{Icon|Maemo}}
|[https://github.com/artem-frolov/microemu git][https://sourceforge.net/projects/microemulator/files/microemulator/2.0.4 2.0.4]
+
|[http://www.my-maemo.com/software/applications_name_Garnet_VM_fldAuto_1044_faq_46.html Maemo]
|{{✗}}
 
|Mid
 
|Host JVM
 
| —
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Minisoyo
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20061026100050/http://www.sjboy.cn:80/images/minisoyo_en.zip 1.0]
 
|{{✗}}
 
|Low
 
|?
 
|?
 
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|MidpX (NHAL Win32 Emulator)
+
|QCopilot
|align=left|{{Icon|Windows}}
+
|align=left|{{Icon|Zaurus}}
|[https://web.archive.org/web/20070831144240/http://kwyshell.myweb.hinet.net 1.0.1][https://midp2exe.softag.com midp2exe]
+
|[https://cypherpunks.ca/zaurus 0.5]
|{{✗}}
 
|Low
 
|?
 
|?
 
 
|?
 
|?
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{~}}
 +
|}
 +
 
 +
<references group=N />
 +
 
 +
==Mediatek Runtime Environment <small>(MRE) / MAUI</small>==
 +
 
 +
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available at [http://www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file here], and <code>.VXP</code> files for games and other applications appear to be available on the usual WAP sites.
 +
 
 +
===Emulators===
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
|MPowerPlayer
+
! scope="col"|Name
|align=left|{{Icon|Windows|Linux|Mac}}
+
! scope="col"|Platform(s)
|[https://web.archive.org/web/20070126100250/http://mpowerplayer.com:80/mppwin.zip 2.0]
+
! scope="col"|Version
|{{✗}}
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|Low
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
|?
+
! scope="col"|[[Recommended Emulators|Recommended]]
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
 
|-
 
|-
|Midp-Emulator
+
|Mediatek MRE SDK
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31]
+
|[http://www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file 3.0.00.20]
|{{✗}}
+
|Mid
|Low
 
|?
 
|?
 
|?
 
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
 +
|{{✓}}
 +
|}
 +
 +
==Mophun==
 +
'''Mophun''' was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, Archos Gmini400/402, Motorola series (A920, A925, A1000), and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are two versions of Mophun, 2D and 3D, for low-end and high-end handsets, and it's often used to provide embedded (pre-installed) games on mobile phone handsets. There are 303+ known games, <ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref>
 +
 +
===Emulators===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
!colspan="7"|PC / x86
 
|-
 
|-
|[[GameMagic S60]]
+
|[[mophun]]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://gamemagic-s60.download.it 1.2.1]
+
|[https://cdn.discordapp.com/attachments/793085042020450324/821807058999443466/mophun_2.5.4_tuxality_A2.zip 2.5.4 alpha 2]
 
|{{✗}}
 
|{{✗}}
|Low
 
 
|?
 
|?
|?
+
|{{}}<small> (Tuxality mod only)</small>
|{{✗}}
+
|{{}}
|{{}}
 
|{{}}
 
 
|-
 
|-
|[[N-GAGE COOL!]]
+
|4Mophun
|align=left|{{Icon|Windows|Lin}}
+
|align=left|{{Icon|WinMobile}}
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)] <small>($)</small>
+
|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]
 
|{{✗}}
 
|{{✗}}
|Low
 
|?
 
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
|{{✗}}
+
|{{~}}
|{{✗}}
 
 
|-
 
|-
|Nokia SDKs
+
|Mophun SDK
|align=left|{{Icon|Windows}}
+
|align=left|{{Icon|Win}}
|[https://archive.org/details/nokia_sdks_n_dev_tools Part 1] <br/>[https://archive.org/details/nokia_sdks_n_dev_tools2 Part 2]<br/>[https://archive.org/details/nokia_sdks_n_dev_tools3 Part 3]
+
|[http://tuxality.net/public/MophunSDK_2_5.zip 2.5]
 
|{{✗}}
 
|{{✗}}
|Mid
 
|?
 
 
|?
 
|?
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|{{~}}
 
|-
 
|-
|Sony Ericsson SDKs
+
|MoRePhun
|align=left|{{Icon|Windows}}
+
|align=left|N/A
|[https://drive.google.com/file/d/1xHSPbVOGSG84y1hlvGDI0RC4iGiCQ7HP/view?usp=sharing 2.5.0.6]/[https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Mirror]
+
|[https://github.com/Luca1991/MoRePhun git]
 +
|{{✓}}
 +
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|Mid
 
|?
 
|?
 
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
|{{~}}
 
 
|-
 
|-
|Siemens SDKs
+
!colspan="7"|Mobile / ARM
|align=left|{{Icon|Windows}}
 
|[https://archive.org/details/siemens-club.ru-siemens-emulators Site 1]<br/>[http://www.siemensmania.cz/emulatory.php Site 2]
 
|{{✗}}
 
|Mid
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
 
|-
 
|-
|Motorola SDKs
+
|Mophun Games Launcher
|align=left|{{Icon|Windows}}
+
|align=left|{{Icon|Symbian}}
|[https://web.archive.org/web/20070213084711if_/http://trix2.cellmania.com:80/downloads/downloads/files/sdk41ga.zip 4.1]<br/>[https://web.archive.org/web/20051106121510if_/http://trix2.cellmania.com:80/downloads/downloads/files/SDK521.zip 5.2.1]
+
|[https://archive.org/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01]
 
|{{✗}}
 
|{{✗}}
|Mid
 
|?
 
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{}}
|{{~}}
+
|}
|-
+
 
|Motorola iDEN SDK
+
;Mophun Games Launcher
|align=left|{{Icon|Windows}}
+
:only compatible with 13 games and 2 games doesn't work, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3.
|[https://motorola-iden-sdk-for-j2me.software.informer.com Mirror]
+
 
|{{✗}}
+
<small>
|Mid
+
Included games:
|?
+
* American Racing 3D
|?
+
* Anarchy Boxing 3D
|{{✗}}
+
* Carmageddon
|{{✗}}
+
* The Da Vinci Code 3D
|{{~}}
+
* Fatal Arena 3D
|-
+
* Football Pro Contest 3D
|LG SDK
+
* Golf Pro Contest 1
|align=left|{{Icon|Windows}}
+
* Golf Pro Contest 2
|[https://www.softpedia.com/get/Programming/SDK-DDK/LG-SDK-for-Java-ME-Platform.shtml 1.5 Mirror]
+
* Heli Attack 2
|{{✗}}
+
* Joe's Treasure Quest
|Mid
+
* Lock'N Load Combat Arena
|?
+
* Lock'N Load Rise of War
|?
+
* Lock'N Load 2
|{{✗}}
+
* Martial Arts 3D
|{{✗}}
+
* Rally Pro Contest 3D
|{{~}}
+
</small>
|-
+
 
|Samsung Java SDK
+
;4Mophun
|align=left|{{Icon|Windows}}
+
:Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine.
|[https://www.softpedia.com/get/Programming/SDK-DDK/Samsung-Java-SDK.shtml 1.2.2 Mirror]
+
 
|{{✗}}
+
;[[mophun]]
|Mid
+
:An official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.
|?
+
 
|?
+
;MoRePhun
 +
:A new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.
 +
 
 +
==Japanese cellphones <small>(feature devices / フィーチャー・フォン)</small>==
 +
 
 +
Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java.
 +
 
 +
* NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.
 +
 
 +
* KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with propietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
 +
 
 +
* J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several propietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.
 +
 
 +
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs
 +
 
 +
===i-mode (DoJa)===
 +
Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.
 +
 
 +
While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.
 +
 
 +
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.
 +
 
 +
Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of <code>.JAR</code> files accompained by a <code>.JAM</code> descriptor text file.
 +
 
 +
====Emulators====
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
!colspan="7"|PC / x86
 +
|-
 +
|DoJa SDKs
 +
|align=left|{{Icon|Windows}}
 +
|Various
 +
|Mid
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|{{~}}
 
|-
 
|-
|Zucotto Wireless Whiteboard SDK
+
|DoJa Overseas Edition SDK
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20010906063602if_/http://www.zucotto.com:80/whiteboard/downloads/WB_SE_2_0_Setup.exe 2.0]
+
|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]
 +
|Low <small>(DoJa 2.5 Overseas Edition)</small>
 +
|{{✗}}
 +
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Low
+
|-
|?
+
|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]
|?
+
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]
 +
|Low <small>(DoJa 1.X)</small>
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|midp-emulator
+
|Jade
 
|align=left|{{Icon|Java}}
 
|align=left|{{Icon|Java}}
|[https://github.com/ichisadashioko/midp-emulator git]
+
|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]
 +
|Low <small>(DoJa 1.5)</small>
 +
|{{✗}}
 +
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|Low
 
|Host JVM
 
| —
 
|{{✓}}
 
|{{✓}}
 
|?
 
 
|-
 
|-
!colspan="10"|Mobile / ARM
+
|[[SquirrelJME]]
|-
+
|align=left|{{Icon|Java|Libretro}}
|[[J2ME Loader]]
+
|{{SquirrelJMEVer}}
|align=left|{{Icon|Android}}
+
|{{SquirrelJMEAccuracy}}
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>
 
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
 
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]
 
|{{}}
 
|High
 
|Host JVM (Dalvik dynarec)
 
| —
 
|{{}}
 
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 +
|?
 
|-
 
|-
|[[JL-Mod]] <small> (JL fork)</small>
+
!colspan="7"|Mobile / ARM
|align=left|{{Icon|Android}}
 
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
 
|{{✓}}
 
|High
 
|Host JVM (Dalvik dynarec)
 
|J2ME-Loader
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|zhixiaoyou <small> (JL fork with modified)</small>
+
|説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
| [http://m.danji100.com/game/62519.html 1.2]
+
|[https://m.apkpure.com/jp/%E6%87%90%E3%81%8B%E3%81%97%E3%81%AEi%E3%82%A2%E3%83%97%E3%83%AA%E3%82%92%E3%81%8A%E6%89%8B%E8%BB%BD%E5%AE%9F%E6%B3%81%E3%83%97%E3%83%AC%E3%82%A4%EF%BC%81i%E3%82%A2%E3%83%97%E3%83%AA%E3%83%BB%E3%82%A2%E3%83%BC%E3%82%AB%E3%82%A4%E3%83%96%E3%82%B9/com.develga.iapp 2.6]
|{{✗}}
+
|Low
|Mid
+
|{{✗}}
|Host JVM (Dalvik dynarec)
 
|J2ME-Loader
 
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]
+
|Doja iAppli エミュレータ <small>(Browser)</small>
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[https://docs.google.com/uc?export=download&id=0B0WSQzohaqtBa0ZpSHUwUUxqYXM 2.0.3.7]<br/>[https://web.archive.org/web/20110223233807/http://www.netmite.com/android Netmite.com]<br/>[https://github.com/GFOXSH/midp2apk midp2apk]
+
|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]
|{{✗}}
 
|Low
 
|?
 
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{~}}
|{{✗}}
 
|-
 
|Jbed
 
|align=left|{{Icon|Android|WinMobile}}
 
| [https://forum.xda-developers.com/attachments/jbed-zip.668332 2.3.1]<small> (Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=157845 2010] <small>(WinMobile)</small>
 
|{{✗}}
 
|Low
 
 
|?
 
|?
|?
+
|}
|{{✗}}
+
 
|{{✗}}
+
;DoJa SDKs
|{{✗}}
+
:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
|-
+
 
|Jblend
+
;DoJa Overseas Edition SDK
|align=left|{{Icon|Android|WinMobile}}
+
:SDK for the stripped down Overseas Edition DoJa profile
| [https://forum.xda-developers.com/attachments/jblend-rar.589116 0.1]<small> (Android)</small><br/>[https://4pda.to/forum/index.php?showtopic=1333 Full-screen] <small>(WinMobile)</small>
+
 
|{{✗}}
+
;i-JADE
|Low
+
:iappli development kit from Zentek
|?
+
 
|?
+
;Jade
|{{✗}}
+
:Open-source project implementing several DoJa 1.5 APIs. Low compatibility
|{{✗}}
+
 
|{{✗}}
+
;[[SquirrelJME]]
|-
+
:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.
|Project Kava
+
 
|align=left|{{Icon|KaiOS}}
+
===KDDI ezplus===
|[https://gitlab.com/suborg/project-kava git]
+
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
|{{✗}}
+
ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.
|Low
+
 
|?
+
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"
|JS2ME
+
 
|{{✗}}
+
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
|{{✗}}
+
 
 +
====Emulators====
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
!colspan="6"|PC / x86
 +
|-
 +
|ezplus emulator
 +
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]
 +
|Mid
 
|{{✗}}
 
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|[[phoneME]]
+
!colspan="6"|Mobile / ARM
| -
 
|[https://archive.org/details/phoneme-svn.dump SVN Dump]
 
|Vendor Specific
 
|Reference Implementation
 
|KVM (Reference Implementation)
 
|Reference Implementation
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
 
|-
 
|-
|[[phoneME]] <small>(unofficial)</small>
+
|[[J2ME Loader]]
|align=left|{{Icon|Android|Maemo|MeeGo|WinMobile|PocketPC|WinCE}}
+
|align=left|{{Icon|Android}}
|[https://github.com/nikita36078/phoneME-android git]<br/>[https://web.archive.org/web/20180305064344/http://davy.preuveneers.be/phoneme/?q=node/10 b168 rev20547]
+
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>
|{{✗}}
+
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
|Low
+
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]
|PhoneME
+
|Mid
|PhoneME Advanced (unofficial)
+
|{{✓}}
|{{✗}}
+
|{{✓}}
|{{✗}}
+
|}
|{{✗}}
+
 
|-
+
;ezplus emulator
|KarinME <small>(Based on MicroEmu)</small>
+
:Official development tool from KDDI, developed by Zentek
|align=left|{{Icon|Maemo}}
+
 
|[https://openrepos.net/content/karinzhao/karinme 3.0.1]
+
;[[J2ME Loader]]
|{{✗}}
+
:Now JL support ezplus apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 - 15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here]
 +
 
 +
===J-SKY===
 +
Japanese service provider 'J-PHONE' released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary 3D/sound/gfx APIs called JSCL.
 +
J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK.  The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs.
 +
On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai".
 +
 
 +
Applications were called "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of <code>.JAR</code> accompained by a <code>.JAD</code> descriptor text file.
 +
 
 +
====Emulators====
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
|J-SKY Application Emulator
 +
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3b]
 
|Mid
 
|Mid
|?
 
|?
 
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|{{~}}
 +
|}
 +
 +
;J-SKY Application Emulator
 +
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
 +
 +
==Korean cellphones==
 +
* SKT provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed
 +
 +
'''GVM (General Virtual Machine)''': GVM1X, GVM2X
 +
Mobile platform created based on Mobile C (modified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language) developed by Shinji Soft.
 +
 +
'''GNEX (General & Next Multimedia Player)''': GVM3X
 +
A mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX
 +
 +
* KTF provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier.
 +
 +
* LGT - MIDP [JAVA]
 +
A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's platform is sometimes called MIDP and JAVA
 +
 +
*
 +
- SKT's WIPI-JAVA
 +
- SKT's WIPI-C
 +
- KTF's WIPI-JAVA
 +
- KTF's WIPI-C
 +
- LGT's WIPI-JAVA (LGT does not support WIPI-C yet)
 +
 +
===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===
 +
 +
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
 +
SKT (gnex, skvm), KTF (brew), LGT (midp-java), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and gameability than before.
 +
 +
====Emulators====
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
|midpath4dingoo
+
! scope="col"|Name
|align=left|{{Icon|Dingoo}}
+
! scope="col"|Platform(s)
|[https://code.google.com/archive/p/midpath4dingoo 3.0]
+
! scope="col"|Version
|{{✗}}
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
|?
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|?
+
! scope="col"|Active
|?
+
! scope="col"|[[Recommended Emulators|Recommended]]
|{{✓}}
+
|-
|{{✗}}
+
!colspan="7"|PC / x86
|{{✗}}
 
 
|-
 
|-
|midp4palm
+
|AROMA WIPI Emulator
|align=left|{{Icon|PalmOS}}
+
|align=left|{{Icon|Windows}}
|[http://java.coe.psu.ac.th/J2ME/Plam 1.0]
+
|[https://cdn.discordapp.com/attachments/687635895364354136/727872909011452064/WIPI_emulation.zip 1.1.1.8]
 
|{{✗}}
 
|{{✗}}
 
|?
 
|?
|?
+
|{{✗}}
|?
 
 
|{{✓}}
 
|{{✓}}
|{{✗}}
 
|{{✗}}
 
 
|-
 
|-
|Coretek Delta java manager
+
|KTF WIPI
|align=left|{{Icon|WinMobile}}
+
|align=left|{{Icon|Windows}}
|[https://4pda.to/forum/index.php?showtopic=67476 2006d]
+
|[https://cdn.discordapp.com/attachments/687635895364354136/727872909011452064/WIPI_emulation.zip 1.1]
 
|{{✗}}
 
|{{✗}}
|?
 
|?
 
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{}}
|{{✗}}
+
|}
 +
 
 +
==Chinese Mobile==
 +
 
 +
===MiniJ <small>(MRP platform)</small>===
 +
'''MiniJ''' is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language.
 +
 
 +
Games and applications for this platform are in <code>.mrp</code> format.
 +
 
 +
====Emulators====
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
|Esmertec Java (jeodek)
+
! scope="col"|Name
|align=left|{{Icon|WinMobile}}
+
! scope="col"|Platform(s)
|[https://4pda.to/forum/index.php?showtopic=67476 20070425 build]
+
! scope="col"|Version
|{{✗}}
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|?
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
|?
+
! scope="col"|Active
|?
+
! scope="col"|[[Recommended Emulators|Recommended]]
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
 
|-
 
|-
|TAO Intent Java MIDlet manager
+
!colspan="7"|PC / x86
|align=left|{{Icon|WinMobile}}
 
|[https://4pda.to/forum/index.php?showtopic=67476 1.1 build]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
 
|-
 
|-
|IBM J9
+
|vmrp
|align=left|{{Icon|WinMobile}}
+
|align=left|{{Icon|Windows}}
|[https://4pda.to/forum/index.php?showtopic=67476 6.1.0]
+
|[https://github.com/zengming00/vmrp git]
|{{✗}}
+
|Mid
|?
+
|{{}}
|?
+
|{{}}
|?
+
|{{}}
|{{}}
 
|{{}}
 
|{{}}
 
 
|-
 
|-
|Mitac JVM
+
!colspan="7"|Mobile / ARM
|align=left|{{Icon|WinMobile}}
+
|-
|[https://4pda.to/forum/index.php?showtopic=67476&st=20 Build]
+
|Mythras
|{{}}
+
|align=left|{{Icon|Android}}
|?
+
|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 mrpoid2018]/[https://github.com/CounsellorPolonius/mrpoid2021 mrpoid2021]
|?
+
|Mid
|?
+
|{{}}
|{{}}
+
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|Mrpoid2
 +
|align=left|{{Icon|Android}}
 +
|[https://www.google.com/amp/s/m.apkpure.com/mrpoid2-mrp%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8%25EF%25BC%258C%25E5%2586%2592%25E6%25B3%25A1%25E7%25A4%25BE%25E5%258C%25BA%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8/com.mrpoid.app/amp 3.2.10]
 +
|Mid
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|CrEme JVM
+
|iacMrp
|align=left|{{Icon|WinMobile}}
+
|align=left|{{Icon|Android}}
|[https://4pda.to/forum/index.php?showtopic=67476&st=20 4.12]
+
|[https://www.coolapk.com/game/com.dabai.iacmrp 1.9.53]
 +
|Mid
 
|{{✗}}
 
|{{✗}}
 
|?
 
|?
|?
+
|{{~}}
|?
+
|}
|{{}}
+
 
|{{✗}}
+
===KaiOS===
|{{✗}}
+
'''KaiOS''' is a mobile operating system, based on Linux, for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.
 +
 
 +
==Binary Runtime Environment for Wireless <small>(BREW)</small>==
 +
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
 +
 
 +
<i>Zeebo</i>, a video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.
 +
 
 +
===Emulators===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|Zeebo
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|MicroEmulator <small>(Converter)</small>
+
|[[Melange]]
|align=left|{{Icon|Android|Maemo}}
+
|align=left|{{Icon|Android}}
|[http://microemu.blogspot.com/2009/08/converting-javame-applications-to.html?m=1 Android]<br/>[https://code.google.com/archive/p/microemu/wikis/Maemo.wiki Maemo]
+
|[https://gitlab.com/usernameak/brewemulator git][https://deltacxx.insomnia247.nl/brewemu/versions 1.0.9a]
 
|{{✗}}
 
|{{✗}}
|Low
+
|Mid
|Host JVM
 
| —
 
 
|{{✓}}
 
|{{✓}}
|{{}}
+
|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>
|{{}}
+
|{{~}}
 
|-
 
|-
|[[phoneME]]-feature devices <small>(unofficial)</small>
+
|[[Infuse]]
|align=left|{{Icon|Symbian|WinCE}}
+
|align=left|{{Icon|WinMobile}}
|[https://github.com/hbao/phonemefeaturedevices git]
+
|? <small>(POC)</small>
|{{✗}}
+
|?
 
|Low
 
|Low
|phoneME CLDC
 
|phoneME Feature
 
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 +
|}
 +
 +
<references group=N />
 +
 +
==Danger OS==
 +
Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.
 +
 +
Danger OS uses special files called "bundles". Bundle files have the extension <code>.bndl</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.
 +
 +
===Emulators===
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
!colspan="10"|Consoles
+
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|Active
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|[[PSPKVM]]
+
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]
|align=left|{{Icon|PSP}}
+
| [https://archive.org/download/danger-games/SDK/ SDKs]
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
+
|align=left|{{Icon|Windows|Linux|Mac}}
|{{}}
+
|?
 
|Mid
 
|Mid
|phoneME CLDC
 
|phoneME Feature
 
|{{✓}}
 
 
|{{✗}}
 
|{{✗}}
|{{✓}}
 
|-
 
|Bittboy-j2me
 
|align=left|{{Icon|Bitt-Boy}}<br>{{Icon|Pocket-Go}}<small>(Miyoo)</small>
 
|[https://github.com/pthalin/bittboy-j2me git]
 
 
|{{✗}}
 
|{{✗}}
|Mid
 
|phoneME CLDC
 
|phoneME Advanced
 
|{{✓}}
 
|{{✓}}
 
 
|{{~}}
 
|{{~}}
|-
+
|}
|Midpath
+
 
|align=left|{{Icon|RetroFW}}
+
;Danger Hiptop/Sidekick SDK Simulator
|[https://github.com/jbanes/midpath git]
+
:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices.
 +
 
 +
==Dark Age of Monochrome mobile phones==
 +
Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a <tt>"CONTACT SERVICE"</tt> error if not a white screen.
 +
 
 +
There however exists an SDK for the Nokia 3410, an enhanced variant of the infamous 3310 with a higher-resolution screen and support for MIDP applications. A fixed rip of the simulator can be downloaded on the Internet Archive, though it may have some issues especially on later Windows versions.
 +
 
 +
===Emulators===
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
|Nokia 3410 SDK
 +
|align=left|{{Icon|Windows}}
 +
|[https://archive.org/details/nokia-3410-sdk 1.0]
 +
|Mid
 
|{{✗}}
 
|{{✗}}
|Mid
 
|?
 
|?
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|-
 
|PhoneME (unofficial)
 
|align=left|{{Icon|GP2X|Wiz}}<br>{{Icon|Caanoo}}
 
|[https://github.com/j2me-preservation/phoneME-GP2X-SDL git]
 
|{{✗}}
 
|Mid
 
|phoneME CLDC
 
|phoneME Feature
 
|{{✓}}
 
|{{~}}
 
 
|{{~}}
 
|{{~}}
 +
|}
 +
 +
==Windows Mobile / Phone series==
 +
 +
===Windows Mobile <small>(PocketPC)</small>===
 +
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
 +
 +
====Emulators====
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
! scope="col"|Required
 
|-
 
|-
|Pstros-nds
+
|Microsoft Device Emulator
|align=left|{{Icon|NDS}}
+
|align=left|{{Icon|Windows}}
|[https://www.gamebrew.org/wiki/Pstros_NDS 0.7.2 r6][https://github.com/ole00/pstros-nds git]
+
|[https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]
|{{✗}}
 
|Low
 
 
|?
 
|?
 
|?
 
|?
 
|{{✓}}
 
|{{✓}}
|{{✗}}
+
|[https://archive.org/details/WM614Emulator Image]
|{{✗}}
+
|}
 +
 
 +
===Windows Phone / Windows 10 Mobile===
 +
 
 +
====Emulators====
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
!colspan="10"|Browser
+
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|-
+
|Windows 10 SDK
|JS2ME
+
|align=left|{{Icon|Windows}}
|align=left|{{Icon|FirefoxOS}}
+
|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]
|[https://github.com/szatkus/js2me git]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✓}}
 
|{{✓}}
 
|?
 
|-
 
|Pluotsorbet
 
|align=left|{{Icon|FirefoxOS}}
 
|[https://github.com/mozilla/pluotsorbet git]
 
|{{✗}}
 
|?
 
|?
 
|?
 
|{{✓}}
 
|{{✓}}
 
|?
 
|}
 
 
 
;Emulators via
 
:Able to play J2ME games on Emulator in Emulators!
 
 
 
{| class="wikitable" style="text-align:center;" style="width: 100%;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|Through
 
! scope="col"|<abbr title="Sony Ericsson 3D Engine">Mascot Capsule 3D</abbr>
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|VM
 
! scope="col"|Derived from
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|[[J2ME Loader]]
 
|align=left|{{Icon|Switch|Windows|Linux}}
 
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>
 
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
 
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers dev]
 
| <b>Windows/Linux</b> : [[Android emulators|Android emulators]]<br/>
 
<b>Nintendo Switch</b> : LineageOS
 
|{{✗}}
 
|High
 
|Host JVM (Dalvik dynarec)
 
| —
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|[[JL-Mod]] <small> (JL fork)</small>
 
|align=left|{{Icon|Switch|Windows|Linux}}
 
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
 
| <b>Windows/Linux</b> : [[Android emulators|Android emulators]]<br/>
 
<b>Nintendo Switch</b> : LineageOS
 
|{{✓}}
 
|High
 
|Host JVM (Dalvik dynarec)
 
|J2ME-Loader
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|[[PSPKVM]]
 
|align=left|{{Icon|Android|iOS|Windows|macOS|Lin|LiA}}
 
{{Icon|PSVita|Switch}}
 
{{Icon|Symbian|BB|MeeGo|Pandora|Pyra}}<ref group=N> Run J2ME apps on BlackBerry 10 - J2ME loader (and possibly PlayBook through PPSSPP)</ref>
 
|[http://sourceforge.net/projects/pspkvm/files/latest/download 0.5.5 Final Edition]<br/>[https://github.com/vadosnaprimer/pspkvm git]
 
| <b>PS Vita</b> : [https://github.com/TheOfficialFloW/Adrenaline/releases Adrenaline]<br/>
 
<b>Other</b> : [[PPSSPP]]
 
|{{✗}}
 
|Mid
 
|phoneME CLDC
 
|phoneME Feature
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
|-
 
|[[SquirrelJME]]
 
|align=left|{{Icon|Windows|Linux|Mac}}
 
{{Icon|APK|iOS|Vita|PS2}}
 
{{Icon|3DS|Wii|WiiU|GCN|NX}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
 
|{{SquirrelJMEVer}}
 
| [[RetroArch]]
 
|{{✗}}
 
|{{SquirrelJMEAccuracy}}
 
|Custom (Java)
 
| —
 
|{{✓}}
 
|{{✓}}
 
|?<small> (WIP)</small>
 
|-
 
|SJ Boy
 
|align=left|{{Icon|Mac|Lin}}
 
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]
 
| [[Wine]]
 
|{{✗}}
 
|Mid-Low
 
|?
 
|?
 
|?
 
|{{✗}}
 
|{{~}}
 
|}
 
 
 
<references group=N />
 
 
 
;[[FreeJ2ME]] — Free and open-source
 
:Has fewer features than [[KEmulator]], but better compatibility. It's recommended for games that don't work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.
 
 
 
;[[KEmulator]] — Closed-source
 
:Has more features than others, as well as 3D emulation (Compared with SJ Boy and Midp2exe, KEmulator has better performance). It's feature-packed with debugging features, like HTTP proxying. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012.
 
 
 
;Nokia SDKs
 
:A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient black&white J2ME games no other emulator can.
 
 
 
;Sony Ericsson SDKs
 
:Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for Mascot Capsule 3D APIs. Can run some games at better framerates than the original devices
 
 
 
;Siemens SDKs
 
:Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs
 
 
 
;Motorola SDKs
 
:J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs
 
 
 
;Motorola iDEN SDK
 
:J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs
 
 
 
;Samsung Java SDK
 
:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs, mostly Samsung AudioClip
 
 
 
;LG SDK
 
:J2ME development kit released by LG for their devices.
 
 
 
;Zucotto Wireless Whiteboard SDK
 
:J2ME development kit released by Zucotto Wireless, provider of hardware-based Java bytecode execution solutions
 
 
 
;Pstros
 
:Haves support for some obscure vendor-specific APIs that other emulators don't support.
 
 
 
;SJ Boy
 
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don't and available for Windows only (play SJ Boy on Linux and Mac  through [[Wine]] ). Also available Special Edition, it has chinese bootleg games support.
 
 
 
;Minisoyo
 
:Experimental emulator from the SJ Boy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the <code>.JAR</code> file onto the MiniSoyo window.
 
 
 
;MidpX
 
:One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.
 
 
 
;MPowerPlayer
 
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires :  [https://www.java.com/en/download/manual.jsp JRE].
 
 
 
;[[N-GAGE COOL!]] — Paid <small>($)</small>
 
:Early attempt at a commercial J2ME emulator. Haves no real benefits over other offerings
 
 
 
;MicroEmulator —  Free and an open-source
 
:It's a pure Java implementation of Java ME.
 
 
 
;[[SquirrelJME]] — Free and open-source
 
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
 
 
 
;[[J2ME Loader]] — Free and open-source
 
:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.
 
 
 
;[[JL-Mod]] — Free and open-source
 
:This is the experimental mod of the [[J2ME Loader]] app with implemented Mascot Capsule V3 support (That means all Fishlabs games like Galaxy on Fire, Deep, etc and Capcom's classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine (Mascot Capsule 3D).
 
 
 
;[https://4pda.to/forum/index.php?showtopic=131859 J2ME Runner]
 
:Old tool, launches Java Applications on Android using native library. Apps have to be converted first, using [http://www.netmite.com/android/srv/2.0/getapk.php Netmite.com]. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with .JAR conversion [https://4pda.to/forum/index.php?showtopic=684992 Here] and [https://4pda.to/forum/index.php?showtopic=511463 Catalog of games for Java J2ME Runner]
 
 
 
;Netmite.com
 
:This is a Android J2ME Runner so that any J2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android
 
 
 
;[[PSPKVM]]
 
:Available for cellphones. Might be the first one that's open-source. Last update was in 2011. PSPKVM is a [[Emulators on PSP|PlayStation Portable]] port of Sun's open-source JavaME implementation phoneME Feature.
 
 
 
;[[phoneME]]
 
This is the reference implementation of J2ME made initially by Sun Microsystems, now owned by Oracle Corporation.
 
 
 
;[[phoneME]] <small>(unofficial ports)</small>
 
:phoneME for Windows CE/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and <i>phoneME Advanced</i>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.
 
 
 
==Symbian and N-Gage <small>(Nokia)</small>==
 
 
 
:''This page is about emulating Symbian/N-Gage on other systems. For the inverse, see [[Emulators on Symbian]].''
 
 
 
{{Infobox console
 
|title = N-Gage
 
|logo = N-Gage.png
 
|logowidth = 220px
 
|developer = [[wikipedia: Nokia|Nokia]]
 
|type = [[Cellphone_emulators#Symbian and N-Gage (Nokia)|Cellphone]]
 
|generation = [[:Category:Seventh-generation video game consoles|7th generation]]
 
|release = 7 October 2003
 
|discontinued = ?
 
|predecessor =
 
|successor = N-Gage 2.0
 
|emulated = {{✓}}
 
}}
 
 
 
'''N-Gage''' is a mobile phone and a handheld game system developed by <i>NOKIA</i>,
 
announced on 4 November 2002 and released on 7 October 2003. 'N-Gage QD' introduced in 2004 as a redesign of the original "N-Gage Classic", fixing widely criticized issues and design problems. 'N-Gage' was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones. 'N-Gage 2.0' was announced in 2007.
 
 
 
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
 
 
 
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.
 
 
 
Has a revision called the QD which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|Required
 
|-
 
!colspan="8"|PC / x86
 
|-
 
|[[EKA2L1]]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|[https://mega.nz/folder/Z5cx3IgS#hOtuN-6OOtWW5_Pvj_fUuQ ROM/RPKG files]
 
|-
 
|Engemu
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/mrRosset/Engemu git]
 
|None
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
| —
 
|-
 
|NGEmu
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/NGEmu/NGEmu git]
 
|None
 
|{{✓}}
 
|{{✗}} <small>(see below)</small>
 
|{{✗}}
 
| —
 
|-
 
|[[N-GAGE COOL!]]
 
|align=left|{{Icon|Windows}}
 
|[https://ngage-cool.soft32.com 1.2.1] <small>($)</small>
 
|Low
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
| —
 
|-
 
!colspan="8"|Mobile / ARM
 
|-
 
|[[EKA2L1]]
 
|align=left|{{Icon|Android|}}
 
|[https://github.com/EKA2L1/EKA2L1/releases {{EKA2L1Ver}}]
 
[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.0.8]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|[https://mega.nz/folder/Z5cx3IgS#hOtuN-6OOtWW5_Pvj_fUuQ ROM/RPKG files]
 
|}
 
 
 
<b>N-Gage 2.0</b>
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|N-Gage 2.0 Installer
 
|align=left|{{Icon|Symbian}}
 
|[https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file 1.40.1557]
 
|Mid
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|}
 
 
 
;[[EKA2L1]] — Free and an open-source
 
:A Symbian OS emulator with high-level emulation.
 
 
 
;Engemu
 
:A Nokia N-Gage focused emulator with [https://www.reddit.com/r/emulation/comments/8aotzq/eka2l1_a_symbian_os_emulator/ low-level emulation].
 
 
 
;NGEmu
 
:The [https://github.com/NGEmu/NGEmu/commit/7500b41959c686e65eaed871490c97b2de5da0d6 first] known Nokia N-Gage emulator (with high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.
 
 
 
;[[N-GAGE COOL!]] — Paid <small>($)</small>
 
:Early attempt at a commercial N-Gage emulator. Haves no real benefits over other offerings
 
 
 
==Execution Engine <small>(ExEn)</small>==
 
 
 
A freeware solution developed by In-Fusio (French) around 2000. The company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first a Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME/BREW's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).
 
 
 
The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in Europe, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets.
 
 
 
The In-Fusio SDK is a Java based GUI game development environment on ExEn. Two kinds of engines on the client side mobile phone.
 
 
 
<i>ExEn basic</i> (v2.1): 256-color or black and white, 2D, client side game engine, with a memory footprint of 140k on the mobile device.
 
 
 
<i>ExEn advanced</i> (v2.2): 65k color, polyphonic sound, 3D, in-game Macromedia Flash, client side engine, with a memory footprint of 240k.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|[[EXEN-V2 Generic Simulator]]
 
|align=left|{{Icon|Windows}}
 
|[https://cdn.discordapp.com/attachments/655552565056110594/890670635343302746/EXEN-V2.rar V2]
 
|Low
 
|{{✗}}
 
|{{✗}}
 
|}
 
 
 
;[[EXEN-V2 Generic Simulator]]
 
:A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points.
 
 
 
==Classic BlackBerry OS==
 
A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry cellphones.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|BlackBerry Simulator Series
 
|align=left|{{Icon|Windows}}
 
|[https://www.softpedia.com/dyn-search.php?search_term=blackberry+simulator Varies]
 
|Cycle
 
|?
 
|{{✓}}
 
|}
 
 
 
==Palm, Inc.==
 
 
 
===webOS <small>(Palm Pre/Pixi)</small>===
 
Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|Wgames<br/>(preenv)
 
|align=left|{{Icon|Maemo}}
 
|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]
 
|Mid
 
|{{✓}}
 
|{{✗}}
 
|{{~}}
 
|}
 
 
 
===PalmOS===
 
 
 
PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="7"|PC / x86
 
|-
 
|Mu
 
|align=left|{{Icon|Libretro}}
 
|[https://palmdb.net/app/mu 1.0.0][https://github.com/libretro/Mu git]
 
|Mid
 
|{{✗}} <ref group=N name=noncomm>Due to using a [[Licensing#Non-commercial licenses|non-commercial license]]. Source code is still publicly available.</ref>
 
|{{✓}}
 
|{{✓}}
 
|-
 
|StyleTap
 
|align=left|{{Icon|Windows|macOS|Lin}}
 
|[https://newsblog.styletap.com/index.php 0.8.033]
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|-
 
|POSE
 
|align=left|{{Icon|Windows}}
 
|[https://palmdb.net/app/palm-emulator Varies]
 
|?
 
|?
 
|{{~}}
 
|{{✗}}
 
|-
 
|Palm Simulator
 
|align=left|{{Icon|Windows}}
 
|[https://palmdb.net/app/palm-simulator Varies]
 
|?
 
|?
 
|{{~}}
 
|{{✗}}
 
|-
 
|[https://cloudpilot-emu.github.io cloudpilot]
 
|align=left|{{Icon|Web}}
 
|[https://github.com/cloudpilot-emu/cloudpilot git]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|-
 
!colspan="7"|Mobile / ARM
 
|-
 
|-
 
|StyleTap
 
|align=left|{{Icon|Android|WinMobile|iOS|Symbian}}
 
|[https://styletap.com/release_notes.php?devicetype=android 0.8.034] <small>($)</small>
 
|?
 
|{{✗}}
 
|{{✓}}<small> (Android only)</small>
 
|{{~}}
 
|-
 
|PHEM
 
|align=left|{{Icon|Android}}
 
|[https://github.com/Florin9doi/PHEM git]
 
|?
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|-
 
|PalmOS Emulator
 
|align=left|{{Icon|Pandora}}
 
|[https://repo.openpandora.org/?page=detail&app=palmosemulator.marovada 1.0.2.0]
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|-
 
|Garnet VM
 
|align=left|{{Icon|Maemo}}
 
|[http://www.my-maemo.com/software/applications_name_Garnet_VM_fldAuto_1044_faq_46.html Maemo]
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|-
 
|QCopilot
 
|align=left|{{Icon|Zaurus}}
 
|[https://cypherpunks.ca/zaurus 0.5]
 
|?
 
|{{✓}}
 
|{{✗}}
 
|{{~}}
 
|}
 
<references group=N />
 
 
 
==Mediatek Runtime Environment <small>(MRE) / MAUI</small>==
 
 
 
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available on their [http://mre.mediatek.com/en/sdk/2.0 developer site] for members, and <code>.VXP</code> files for games and other applications appear to be available on the usual WAP sites.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|Mediatek MRE SDK
 
|align=left|{{Icon|Windows}}
 
|[http://mre.mediatek.com/en/sdk/2.0 3.0]
 
|?
 
|?
 
|{{✓}}
 
|}
 
 
 
==Mophun==
 
 
 
'''Mophun''' was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergetix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are two versions of Mophun, 2D and 3D, for low-end and high-end handsets, and it's often used to provide embedded (pre-installed) games on mobile phone handsets. There are 303 known games, <ref>[https://docs.google.com/spreadsheets/d/1AXmupwvgxuI_NRINDsN8azlKtONcQYf6CD6HfKYc8gM Mophun Game List]</ref> of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.<ref>[https://twitter.com/sczther/status/1345476460107194368 Mophun preservation thread on Twitter]</ref>
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="7"|PC / x86
 
|-
 
|[[mophun]]
 
|align=left|{{Icon|Windows}}
 
|[https://cdn.discordapp.com/attachments/793085042020450324/821807058999443466/mophun_2.5.4_tuxality_A2.zip 2.5.4 alpha 2]
 
|{{✗}}
 
|?
 
|{{✓}}<small> (Tuxality mod only)</small>
 
|{{✓}}
 
|-
 
|4Mophun
 
|align=left|{{Icon|WinMobile}}
 
|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]
 
|{{✗}}
 
|?
 
|{{✗}}
 
|{{~}}
 
|-
 
|MoRePhun
 
|align=left|N/A
 
|[https://github.com/Luca1991/MoRePhun git]
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
!colspan="7"|Mobile / ARM
 
|-
 
|Mophun Games Launcher
 
|align=left|{{Icon|Symbian}}
 
|[https://unsorted.me/viewtopic.php?t=67432 1.01]
 
|{{✗}}
 
|?
 
|{{✗}}
 
|{{✓}}
 
|}
 
 
 
;Mophun Games Launcher
 
:only compatible with 13 games, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3.
 
 
 
<small>
 
Included games:
 
* Anarchy Boxing
 
* Carmageddon
 
* The Da Vinci Code
 
* Fatal Arena
 
* Football Pro Contest
 
* Golf Pro Contest 1
 
* Golf Pro Contest 2
 
* Joe ’s Treasure Quest
 
* Lock ‘n Load Combat Arena
 
* Lock ‘n Load Rise of War
 
* Lock ‘n Load 2
 
* Martial Arts 3D
 
* Rally Pro Contest 3D
 
</small>
 
 
 
;4Mophun
 
:Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine.
 
 
 
;[[mophun]]
 
:An official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.
 
 
 
;MoRePhun
 
:A new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.
 
 
 
==Japanese cellphones <small>(features phone / フィーチャー・フォン)</small>==
 
 
 
Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java.
 
 
 
* NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.
 
 
 
* KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with propietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
 
 
 
* J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several propietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.
 
 
 
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs
 
 
 
===i-mode (DoJa)===
 
 
 
Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.
 
 
 
While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.
 
 
 
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.
 
 
 
Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of <code>.JAR</code> files accompained by a <code>.JAM</code> descriptor text file.
 
 
 
====Emulators====
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="7"|PC / x86
 
|-
 
|DoJa SDKs
 
|align=left|{{Icon|Windows}}
 
|Various
 
|Mid
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|-
 
|DoJa Overseas Edition SDK
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]
 
|Low <small>(DoJa 2.5 Overseas Edition)</small>
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]
 
|Low <small>(DoJa 1.X)</small>
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Jade
 
|align=left|{{Icon|Java}}
 
|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]
 
|Low <small>(DoJa 1.5)</small>
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[[SquirrelJME]]
 
|align=left|{{Icon|Java|Libretro}}
 
|{{SquirrelJMEVer}}
 
|{{SquirrelJMEAccuracy}}
 
|{{✓}}
 
|{{✓}}
 
|?
 
|-
 
!colspan="7"|Mobile / ARM
 
|-
 
|iApp Archives <br/>(i-appli)
 
|align=left|{{Icon|Android}}
 
|[https://m.apkpure.com/jp/%E6%87%90%E3%81%8B%E3%81%97%E3%81%AEi%E3%82%A2%E3%83%97%E3%83%AA%E3%82%92%E3%81%8A%E6%89%8B%E8%BB%BD%E5%AE%9F%E6%B3%81%E3%83%97%E3%83%AC%E3%82%A4%EF%BC%81i%E3%82%A2%E3%83%97%E3%83%AA%E3%83%BB%E3%82%A2%E3%83%BC%E3%82%AB%E3%82%A4%E3%83%96%E3%82%B9/com.develga.iapp 2.6]
 
|Low
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Doja iAppli エミュレータ
 
|align=left|{{Icon|Android}}
 
|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]
 
|?
 
|{{✗}}
 
|{{~}}
 
|?
 
|}
 
 
 
;DoJa SDKs
 
:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
 
 
 
;DoJa Overseas Edition SDK
 
:SDK for the stripped down Overseas Edition DoJa profile
 
 
 
;i-JADE
 
:iappli development kit from Zentek
 
 
 
;Jade
 
:Open-source project implementing several DoJa 1.5 APIs. Low compatibility
 
 
 
;[[SquirrelJME]]
 
:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.
 
 
 
===KDDI ezplus===
 
 
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
 
ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.
 
 
 
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"
 
 
 
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
 
 
 
====Emulators====
 
 
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="6"|PC / x86
 
|-
 
|ezplus emulator
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]
 
|Mid
 
|{{✗}}
 
|{{~}}
 
|-
 
!colspan="6"|Mobile / ARM
 
|-
 
|[[J2ME Loader]]
 
|align=left|{{Icon|Android}}
 
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>
 
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
 
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|}
 
 
 
;ezplus emulator
 
:Official development tool from KDDI, developed by Zentek
 
;[[J2ME Loader]]
 
:KDDI ezplus <code>.kjx</code> games are support. Only support 128x160 resulation and font option recommend is <small>(9 - 13 - 15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 Here]
 
 
 
===J-SKY===
 
 
 
Japanese service provider 'J-PHONE' released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary 3D/sound/gfx APIs called JSCL.
 
J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK.  The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs.
 
On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai".
 
 
 
Applications were called "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of <code>.JAR</code> accompained by a <code>.JAD</code> descriptor text file.
 
 
 
====Emulators====
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|J-SKY Application Emulator
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3]
 
|Mid
 
|{{✗}}
 
|{{~}}
 
|}
 
 
 
;J-SKY Application Emulator
 
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
 
 
 
==Korean cellphones==
 
 
 
===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===
 
 
 
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="7"|PC / x86
 
|-
 
|AROMA WIPI Emulator
 
|align=left|{{Icon|Windows}}
 
|[https://cdn.discordapp.com/attachments/687635895364354136/727872909011452064/WIPI_emulation.zip 1.1.1.8]
 
|{{✗}}
 
|?
 
|{{✗}}
 
|{{✓}}
 
|-
 
|KTF WIPI
 
|align=left|{{Icon|Windows}}
 
|[https://cdn.discordapp.com/attachments/687635895364354136/727872909011452064/WIPI_emulation.zip 1.1]
 
|{{✗}}
 
|?
 
|{{✗}}
 
|{{✓}}
 
|}
 
 
 
===GNEX===
 
 
 
===SK-VM===
 
 
 
===GVM===
 
 
 
==Chinese Mobile==
 
 
 
===MiniJ <small>(MRP platform)</small>===
 
 
 
'''MiniJ''' is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language.
 
 
 
Games and applications for this platform are in <code>.mrp</code> format.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="7"|PC / x86
 
|-
 
|vmrp
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/zengming00/vmrp git]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
!colspan="7"|Mobile / ARM
 
|-
 
|Mythras
 
|align=left|{{Icon|Android}}
 
|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 mrpoid2018]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|Mrpoid2
 
|align=left|{{Icon|Android}}
 
|[https://www.google.com/amp/s/m.apkpure.com/mrpoid2-mrp%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8%25EF%25BC%258C%25E5%2586%2592%25E6%25B3%25A1%25E7%25A4%25BE%25E5%258C%25BA%25E6%25A8%25A1%25E6%258B%259F%25E5%2599%25A8/com.mrpoid.app/amp 3.2.10]
 
|Mid
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|-
 
|iacMrp
 
|align=left|{{Icon|Android}}
 
|[https://www.coolapk.com/game/com.dabai.iacmrp 1.9.53]
 
|Mid
 
|{{✗}}
 
|?
 
|{{~}}
 
|}
 
 
 
===KaiOS===
 
 
 
'''KaiOS''' is a mobile operating system, based on Linux, for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.
 
 
 
==Binary Runtime Environment for Wireless <small>(BREW)</small>==
 
 
 
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult if not impossible; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
 
 
 
<i>Zeebo</i>, a video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|Zeebo
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|[[Melange]]
 
|align=left|{{Icon|Android}}
 
|[https://gitlab.com/usernameak/brewemulator git][https://cdn.discordapp.com/attachments/735124238398259281/934767663765405746/Melange_v.1.0.8.apk 1.0.8]
 
|{{✗}}
 
|Mid
 
|{{✓}}
 
|{{~}}<ref group=N name=qualcomm propietary>Contains proprietary Qualcomm components</ref>
 
|{{~}}
 
|-
 
|[[Infuse]]
 
|align=left|{{Icon|WinMobile}}
 
|? <small>(POC)</small>
 
|?
 
|Low
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|}
 
 
 
<references group=N />
 
 
 
==Danger OS==
 
 
 
Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.
 
 
 
Danger OS uses special files called "bundles". Bundle files have the extension <code>.bndl</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.
 
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]
 
|align=left|{{Icon|Windows|Linux|Mac}}
 
 
|?
 
|?
|Mid
 
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
|{{~}}
 
|}
 
 
;Danger Hiptop/Sidekick SDK Simulator
 
:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices.
 
 
==Dark Age of Monochrome Mobile Phones==
 
 
Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a "CONTACT SERVICE" error if not a white screen.
 
 
==Windows Mobile / Phone series==
 
 
===Windows Mobile <small>(PocketPC)</small>===
 
 
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|Required
 
|-
 
|Microsoft Device Emulator
 
|align=left|{{Icon|Windows}}
 
|[https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]
 
|?
 
|?
 
 
|{{✓}}
 
|{{✓}}
|[https://archive.org/details/WM614Emulator Image]
 
 
|}
 
|}
  
===Windows 10 Mobile===
 
 
===Windows Phone===
 
 
===Emulators===
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|Windows 10 SDK
 
|align=left|{{Icon|Windows}}
 
|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]
 
|?
 
|{{✗}}
 
|{{✓}}
 
|}
 
 
==TTPcom's Wireless Games Engine <small>(WGE)</small>==
 
==TTPcom's Wireless Games Engine <small>(WGE)</small>==
  
Line 2,613: Line 1,697:
  
 
==Acknowledgments==
 
==Acknowledgments==
 
 
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.
 
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.
  
Line 2,621: Line 1,704:
  
 
==See Also==
 
==See Also==
* [[Kahvibreak]] - preservation project focusing on games for J2ME. Also has Mophun software.
+
* [[Kahvibreak]] - preservation project focusing on games for J2ME. Also has Mophun and Nokia 3310 software.
 +
* [[Cellphone games preservation]]
  
 
==References==
 
==References==

Revision as of 14:17, 15 May 2022

Platform(s) File extension
J2ME .jar (.jad descriptor)
Symbian .sisx, .sis
N-Gage 2.0 .n-gage
ExEn .exn
Mophun .mpn
BlackBerry OS .bar, .cod (.alx descriptor)
WebOS .ipk
MRE .vxp
PalmOS .prc
MiniJ .mrp
Windows Mobile

(older than 7)

.cab, .zip
Windows Mobile

(newer)

.xap
Windows Phone .xap, .appx (later)
BREW

(and later EZweb)

.mod (.mif descriptor)
i-mode/Doja .jar (.jam descriptor)
ezplus .kjx
WIPI .jar
Maemo .deb
MeeGo .deb
Danger Hiptop .bndl

Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.

The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different Galapagos mobile phones (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.

.JAR files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content.

Java 2 Micro Edition (J2ME)

J2ME
J2ME.png
Developer Oracle Corporation
Type Cellphone
Generation 7th generation
Release date 28 April 2000
Discontinued 2008
Emulated
This page is about emulating J2ME on other systems. For the inverse, see Emulators on J2ME.

A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials. While originally not intended for games (until its more advanced game-oriented API came), it became the de facto market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.

Mascot Capsule 3D is a proprietary 3D graphics engine developed by Hi Corporation (Hi 株式会社). It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.

Emulators

Currently, the Android-exclusive J2ME Loader is able to run most of the J2ME games and its fork JL-Mod can run plenty of the Mascot Capsule 3D exclusive games. On desktops KEmulator and FreeJ2ME should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.

Name Platform(s) Version Mascot Capsule 3D Accuracy VM Derived from FLOSS Active Recommended
PC / x86
KEmulator Windows 1.0.3
2.12.4 (nnmod)
~[1] Mid Host JVM
FreeJ2ME Java Linux ARM git Mid Host JVM
SJ Boy Windows Beta 4
Special Edition
Mid-Low ? ~
SquirrelJME Java 0.2.0 Aims for 100% Custom (Java) ? (WIP)
Jademula Windows 0.23git Mid Host JVM ?
ME4SE Java 2.2.0 Mid Host JVM ?
Pstros Java 1.5.2
1.6.1
Mid Host JVM ? ?
Micro Emulator Java Windows Linux git2.0.4 Mid Host JVM
Minisoyo Windows 0.0.2 Low ? ?
MidpX (NHAL Win32 Emulator) Windows 1.0.1midp2exe Low ? ?
MPowerPlayer Windows Linux macOS 2.0 Low ? ?
Midp-Emulator Windows 1.31git Low ? ?
GameMagic S60 Windows 1.2.1 Low ? ?
N-GAGE COOL! Windows Linux 1.2.1 (Trial) ($) Low ? ?
Nokia SDKs Windows Part 1
Part 2
Part 3
Mid ? ? ~
Sony Ericsson SDKs Windows 2.5.0.6/Mirror/Mirror2 Mid ? ? ~
Siemens SDKs Windows Site 1
Site 2
Mid ? ? ~
Motorola SDKs Windows 4.1
5.2.1
Mid ? ? ~
Motorola iDEN SDK Windows Mirror Mid ? ? ~
LG SDK Windows 1.5 Mirror Mid ? ? ~
Samsung Java SDK Windows 1.2.2 Mirror Mid ? ? ~
Zucotto Wireless Whiteboard SDK Windows 2.0 Low ? ?
midp-emulator Java git Low Host JVM ?
Mobile / ARM
J2ME Loader Android 1.7.9

git
dev

High Host JVM (Dalvik dynarec)
JL-Mod (JL fork) Android git High Host JVM (Dalvik dynarec) J2ME-Loader
Zhixiaoyou (JL with dl mod) Android 1.2 Mid Host JVM (Dalvik dynarec) J2ME-Loader
J2ME Runner Android 2.0.3.7
Netmite.com
midp2apk
Low ? ?
Jbed Android Windows Mobile 2.3.1 (Android)
2010 (WinMobile)
Low ? ?
Jblend Android Windows Mobile 0.1 (Android)
Full-screen (WinMobile)
Low ? ?
Project Kava KaiOS git Low ? JS2ME
phoneME - SVN Dump Vendor Specific Reference Implementation KVM (Reference Implementation) Reference Implementation
phoneME (unofficial) Android Maemo MeeGo Windows Mobile Windows CE git
b168 rev20547
Low PhoneME PhoneME Advanced (unofficial)
KarinME (Based on MicroEmu) Maemo 3.0.1 Mid ? ? ~
midpath4dingoo Dingoo 3.0 ? ? ?
midp4palm PalmOS 1.0 ? ? ?
Coretek Delta java manager Windows Mobile 2006d ? ? ?
Esmertec Java (jeodek) Windows Mobile 20070425 build ? ? ?
TAO Intent Java MIDlet manager Windows Mobile 1.1 build ? ? ?
IBM J9 Windows Mobile 6.1.0 ? ? ?
Mitac JVM Windows Mobile Build ? ? ?
CrEme JVM Windows Mobile 4.12 ? ? ?
Micro Emulator (Converter) Android Maemo Android
Maemo
Low Host JVM
phoneME-feature devices (unofficial) Symbian Windows CE git Low phoneME CLDC phoneME Feature
Consoles
PSPKVM PSP 0.5.5 Final Edition
git
Mid phoneME CLDC phoneME Feature
Bittboy-J2ME Bitt-Boy
Pocket-Go (Miyoo)
git Mid phoneME CLDC phoneME Advanced ~
Midpath RetroFW git Mid ? ? ~
phoneME (unofficial) GP2X GP2X Wiz
Caanoo
git Mid phoneME CLDC phoneME Feature ~ ~
Pstros-nds Nintendo DS 0.7.2 r6git Low ? ?
Browser
JS2ME FirefoxOS git ? ? ? ?
Pluotsorbet FirefoxOS git ? ? ? ?
Emulators via
Able to play J2ME games on Emulator in Emulators!
Name Platform(s) Version Through Mascot Capsule 3D Accuracy VM Derived from FLOSS Active Recommended
J2ME Loader Switch Windows Linux 1.7.9

git
dev

Windows/Linux : Android emulators

Nintendo Switch : Switchroot

High Host JVM (Dalvik dynarec)
JL-Mod (JL fork) Switch Windows Linux git Windows/Linux : Android emulators

Nintendo Switch : Switchroot

High Host JVM (Dalvik dynarec) J2ME-Loader
PSPKVM Android iOS Windows macOS Linux Linux ARM

Vita Switch Symbian BlackBerry MeeGo Pandora Dragonbox Pyra [N 1]

0.5.5 Final Edition
git
Vita : Adrenaline

Other : PPSSPP

Mid phoneME CLDC phoneME Feature
SquirrelJME Windows Linux macOS

Android iOS Vita PlayStation 2 Nintendo 3DS Wii Wii U GameCube Switch [N 2]

0.2.0 RetroArch Aims for 100% Custom (Java) ? (WIP)
SJ Boy macOS Linux Beta 4
Special Edition
Wine Mid-Low ? ? ? ~
  1. Run J2ME apps on BlackBerry 10 - J2ME loader (and possibly PlayBook through PPSSPP)
  2. Only available as a libretro core (e.g. RetroArch).
FreeJ2ME — Free and open-source
Has fewer features than KEmulator, but better compatibility. It's recommended for games that don't work with KEmulator. It has an optional libretro core and development is active. Games that freeze on KEmulator, such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as J2ME Loader. Some games run too fast and require tinkering with the frame rate options. No 3D support.
KEmulator — Closed-source
Has more features than others, as well as 3D emulation (Compared with SJ Boy and Midp2exe, KEmulator has better performance). It's feature-packed with debugging features, like HTTP proxying. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows PC, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012.
Nokia SDKs
A set of different device emulators released by Nokia along with their J2ME SDKs. Keyboard bindings are not friendly for playing games. Some of them are buggy. The Nokia 3410 SDK emulator is capable of running some ancient black&white J2ME games no other emulator can.
Sony Ericsson SDKs
Device emulators released by Sony Ericsson along their J2ME SDKs. Some of them have support for Mascot Capsule 3D APIs. Can run some games at better framerates than the original devices
Siemens SDKs
Device emulators released by Siemens along their J2ME SDKs. Can run some older games that depend on old Siemens APIs
Motorola SDKs
J2ME development kits released by Motorola. Can run some older games that depend on Motorola-specific APIs
Motorola iDEN SDK
J2ME development kit released by Motorola. Can run some older games that depend on iDEN-specific APIs
Samsung Java SDK
J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs, mostly Samsung AudioClip
LG SDK
J2ME development kit released by LG for their devices.
Zucotto Wireless Whiteboard SDK
J2ME development kit released by Zucotto Wireless, provider of hardware-based Java bytecode execution solutions
Pstros
Haves support for some obscure vendor-specific APIs that other emulators don't support.
SJ Boy
More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games FreeJ2ME and KEmulator don't and available for Windows only (play SJ Boy on Linux and Mac through Wine ). Also available Special Edition, it has chinese bootleg games support.
Minisoyo
Experimental emulator from the SJ Boy authors. Appears to properly emulate transparency on older games making use of Nokia APIs. To open a game, drag and drop the .JAR file onto the MiniSoyo window.
MidpX
One of the older emulators. Fixed low resolution (176x220) and compatibility, no handler app support. The installer may contain adware.
MPowerPlayer
Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires : JRE.
N-GAGE COOL! — Paid ($)
Early attempt at a commercial J2ME and

N-Gage emulator. Haves no real benefits over other offerings.

Micro Emulator — Free and open-source
It's a pure Java implementation of Java ME.
SquirrelJME — Free and open-source
Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
J2ME Loader — Free and open-source
This is currently the highest compatibility J2ME emulator available. Converts .JAR files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the mascot capsule is almost impossible to port. This is common with most of other emulators as well.
JL-Mod — Free and open-source
This is the experimental mod of the J2ME Loader app with implemented Mascot Capsule V3 support (That means almost all Fishlabs games like Galaxy on Fire 3D, Deep 3D, etc and Capcom's classics like Devil May Cry 3D and Resident Evil Missions are now playable on Android devices). Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, as well as Sony Ericsson 3D engine (Mascot Capsule 3D).
J2ME Runner
Old tool, launches J2ME Applications on Android using native library. Apps have to be converted first, using Netmite.com. Overall 2D stability is acceptable, but 3D support almost does not work. Different types of keyboard & screen stics are included. Unfortunately, often experiences troubles with .JAR conversion Here and Catalog of games for Java J2ME Runner
Netmite.com
This is a Android J2ME Runner so that any J2ME or MIDP applications can run without modification. Developers can enter the Android Market quickly. You can use your familiar development environment such as J2ME and MIDP or easily port your existing J2ME Application to Android with minimum code change. Users can use java applications directly inside Android. J2ME apps converted found here
PSPKVM
Might be the first one that's open-source. Last update was in 2011. PSPKVM is a PlayStation Portable port of Sun's open-source JavaME implementation phoneME Feature.
phoneME
This is the reference implementation of J2ME made initially by Sun Microsystems, now owned by Oracle Corporation.
phoneME (unofficial ports)
phoneME for Windows CE/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : phoneME Feature and phoneME Advanced. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.

Symbian and N-Gage (Nokia)

N-Gage
N-Gage.png
Developer Nokia
Type Cellphone
Generation 7th generation
Release date 7 October 2003
Discontinued ?
Successor N-Gage 2.0
Emulated
This page is about emulating Symbian/N-Gage on other systems. For the inverse, see Emulators on Symbian.

N-Gage is a mobile phone and a handheld game system developed by NOKIA, announced on 4 November 2002 and released on 7 October 2003. 'N-Gage QD' introduced in 2004 as a redesign of the original "N-Gage Classic", fixing widely criticized issues and design problems. 'N-Gage' was discontinued in February 2006, with Nokia moving its gaming capabilities onto selected Series 60 smartphones. 'N-Gage 2.0' was announced in 2007.

Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for $299 as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.

However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.

Has a revision called the QD which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.

Emulators

Name Platform(s) Version Accuracy FLOSS Active Recommended
PC / x86
EKA2L1 Windows Linux macOS 0.0.8.1 Mid
Engemu Windows git None
NGEmu Windows git None (see below)
N-GAGE COOL! Windows 1.2.1 ($) Low
Mobile / ARM
EKA2L1 Android 0.0.8.1 Mid

N-Gage 2.0

Name Platform(s) Version Accuracy FLOSS Active Recommended
N-Gage 2.0 Installer Symbian 1.40.1557 Mid
EKA2L1 — Free and an open-source
A Symbian OS emulator with high-level emulation. Its must needed ROM/RPKGs files and Firmwares find out here.
Engemu
A Nokia N-Gage focused emulator with low-level emulation.
NGEmu
The first known Nokia N-Gage emulator (with high-level emulation), although it is currently on hiatus due to a lack of information required to further development. Linux support is planned for the future.
N-GAGE COOL! — Paid ($)
Early attempt at a commercial N-Gage emulator. Haves no real benefits over other offerings

Execution Engine (ExEn)

A freeware solution developed by In-Fusio (French) around 2000. The company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first a Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME/BREW's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations...).

The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in Europe, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets.

The In-Fusio SDK is a Java based GUI game development environment on ExEn. Two kinds of engines on the client side mobile phone.

ExEn basic (v2.1): 256-color or black and white, 2D, client side game engine, with a memory footprint of 140k on the mobile device.

ExEn advanced (v2.2): 65k color, polyphonic sound, 3D, in-game Macromedia Flash, client side engine, with a memory footprint of 240k.

Emulators

Name Platform(s) Version Accuracy FLOSS Recommended
EXEN-V2 Generic Simulator Windows 0.1 Low
EXEN-V2 Generic Simulator
A very old dead emulator for ExEn software. While many games will go in-game, they'll crash at various points and fps drop.

Classic BlackBerry OS

A QNX based operating system used in BlackBerry devices.

Emulators

Name Platform(s) Version Accuracy FLOSS Recommended
BlackBerry Simulator Series Windows Varies Cycle ?

Palm, Inc.

webOS (Palm Pre/Pixi)

Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm.

Emulators

Name Platform(s) Version Accuracy FLOSS Active Recommended
Wgames
(preenv)
Maemo Wiki0.6.9
preenv 0.1.7git
Mid ~

PalmOS

PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.

Emulators

Name Platform(s) Version Accuracy FLOSS Active Recommended
PC / x86
Mu 1.0.0git Mid [N 1]
StyleTap Windows macOS Linux 0.8.033 ($) ? ~
POSE Windows Varies ? ? ~
Palm Simulator Windows Varies ? ? ~
cloudpilot Web git Mid ~
Mobile / ARM
StyleTap Android Windows Mobile iOS Symbian 0.8.034 ($)
0.8.034 (Cracked) (Android only)
? (Android only) ~
PHEM Android git ? ~
PalmOS Emulator Pandora 1.0.2.0 ? ~
Garnet VM Maemo Maemo ? ~
QCopilot Sharp Zaurus 0.5 ? ~
  1. Due to using a non-commercial license. Source code is still publicly available.

Mediatek Runtime Environment (MRE) / MAUI

Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the Mediatek Runtime Environment, aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. An SDK is available at here, and .VXP files for games and other applications appear to be available on the usual WAP sites.

Emulators

Name Platform(s) Version Accuracy FLOSS Recommended
Mediatek MRE SDK Windows 3.0.00.20 Mid

Mophun

Mophun was an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix. It was supported on various devices, such as the Sony Ericsson T2xx, T3xx and T6xx series, Symbian S60v1, S60v2, S60v3 and UIQ3 phones, Archos Gmini400/402, Motorola series (A920, A925, A1000), and Windows Mobile Smartphones running at a resolution of 176x220 or 240x320. There are two versions of Mophun, 2D and 3D, for low-end and high-end handsets, and it's often used to provide embedded (pre-installed) games on mobile phone handsets. There are 303+ known games, [2] of which 255 have been released, 41 are unknown to have been released, 3 are demos and 5 are unreleased. It was later overtaken by advances in J2ME that came with the MIDP 2.0 framework.[3]

Emulators

Name Platform(s) Version FLOSS Accuracy Active Recommended
PC / x86
mophun Windows 2.5.4 alpha 2 ? (Tuxality mod only)
4Mophun Windows Mobile 1.1 ? ~
Mophun SDK Windows 2.5 ? ~
MoRePhun N/A git
Mobile / ARM
Mophun Games Launcher Symbian 1.01 ?
Mophun Games Launcher
only compatible with 13 games and 2 games doesn't work, all of which use the 3D engine and were released for Symbian. The emulator is available for S60v3.

Included games:

  • American Racing 3D
  • Anarchy Boxing 3D
  • Carmageddon
  • The Da Vinci Code 3D
  • Fatal Arena 3D
  • Football Pro Contest 3D
  • Golf Pro Contest 1
  • Golf Pro Contest 2
  • Heli Attack 2
  • Joe's Treasure Quest
  • Lock'N Load Combat Arena
  • Lock'N Load Rise of War
  • Lock'N Load 2
  • Martial Arts 3D
  • Rally Pro Contest 3D

4Mophun
Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine.
mophun
An official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.
MoRePhun
A new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.

Japanese cellphones (feature devices / フィーチャー・フォン)

Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java.

  • NTT DoCoMo released DoJa (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.
  • KDDI released ezplus (later renamed to "EZ-appli (Java)"), based on Java ME extended with propietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
  • J-PHONE released J-SKY, based on standard J2ME MIDP extended with several propietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.

It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs

i-mode (DoJa)

Japanese mobile manufacturer NTT DoCoMo released DoJa (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.

While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.

DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.

Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of .JAR files accompained by a .JAM descriptor text file.

Emulators

Name Platform(s) Version Accuracy FLOSS Active Recommended
PC / x86
DoJa SDKs Windows Various Mid ~
DoJa Overseas Edition SDK Windows 1.03 Low (DoJa 2.5 Overseas Edition)
i-JADE Windows 1.2.3 Low (DoJa 1.X)
Jade Java 0.1.7 Low (DoJa 1.5)
SquirrelJME Java 0.2.0 Aims for 100% ?
Mobile / ARM
説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス Android 2.6 Low
Doja iAppli エミュレータ (Browser) Android 1.1.2 ? ~ ?
DoJa SDKs
Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::DoJa 1.5 DoJa 2.? DoJa 2.1 DoJa 3.0 DoJa 3.5 DoJa 4.0 DoJa 4.1 (111) DoJa 4.1 (201) DoJa 5.0 Star 2.0
DoJa Overseas Edition SDK
SDK for the stripped down Overseas Edition DoJa profile
i-JADE
iappli development kit from Zentek
Jade
Open-source project implementing several DoJa 1.5 APIs. Low compatibility
SquirrelJME
Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.

KDDI ezplus

Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H). ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.

In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original propietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"

Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of .KJX files.

Emulators

Name Platform(s) Version Accuracy FLOSS Recommended
PC / x86
ezplus emulator Windows 1.0 Mid ~
Mobile / ARM
J2ME Loader Android 1.7.9

git
Dev

Mid
ezplus emulator
Official development tool from KDDI, developed by Zentek
J2ME Loader
Now JL support ezplus apps that only support 128x160 resolution and font option recommend is (9 - 13 - 15).Installation guid and here

J-SKY

Japanese service provider 'J-PHONE' released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several propietary 3D/sound/gfx APIs called JSCL. J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK. The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs. On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai".

Applications were called "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of .JAR accompained by a .JAD descriptor text file.

Emulators

Name Platform(s) Version Accuracy FLOSS Recommended
J-SKY Application Emulator Windows 1.3b Mid ~
J-SKY Application Emulator
Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.

Korean cellphones

  • SKT provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed

GVM (General Virtual Machine): GVM1X, GVM2X Mobile platform created based on Mobile C (modified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language) developed by Shinji Soft.

GNEX (General & Next Multimedia Player): GVM3X A mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX

  • KTF provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier.
  • LGT - MIDP [JAVA]

A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's platform is sometimes called MIDP and JAVA

- SKT's WIPI-JAVA - SKT's WIPI-C - KTF's WIPI-JAVA - KTF's WIPI-C - LGT's WIPI-JAVA (LGT does not support WIPI-C yet)

Wireless Internet Platform for Interoperability (WIPI)

WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI. SKT (gnex, skvm), KTF (brew), LGT (midp-java), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and gameability than before.

Emulators

Name Platform(s) Version FLOSS Accuracy Active Recommended
PC / x86
AROMA WIPI Emulator Windows 1.1.1.8 ?
KTF WIPI Windows 1.1 ?

Chinese Mobile

MiniJ (MRP platform)

MiniJ is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language.

Games and applications for this platform are in .mrp format.

Emulators

Name Platform(s) Version Accuracy FLOSS Active Recommended
PC / x86
vmrp Windows git Mid
Mobile / ARM
Mythras Android git
mrpoid2018/mrpoid2021
Mid
Mrpoid2 Android 3.2.10 Mid ~
iacMrp Android 1.9.53 Mid ? ~

KaiOS

KaiOS is a mobile operating system, based on Linux, for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.

Binary Runtime Environment for Wireless (BREW)

A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.

Zeebo, a video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.

Emulators

Name Platform(s) Version Zeebo Accuracy Active FLOSS Recommended
Melange Android git1.0.9a Mid ~[N 1] ~
Infuse Windows Mobile ? (POC) ? Low
  1. Contains proprietary Qualcomm components

Danger OS

Developed by Danger Incorporated, Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.

Danger OS uses special files called "bundles". Bundle files have the extension .bndl. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.

Emulators

Name Platform(s) Version Accuracy Active FLOSS Recommended
Danger Hiptop/Sidekick SDK Simulator SDKs Windows Linux macOS ? Mid ~
Danger Hiptop/Sidekick SDK Simulator
Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices.

Dark Age of Monochrome mobile phones

Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a "CONTACT SERVICE" error if not a white screen.

There however exists an SDK for the Nokia 3410, an enhanced variant of the infamous 3310 with a higher-resolution screen and support for MIDP applications. A fixed rip of the simulator can be downloaded on the Internet Archive, though it may have some issues especially on later Windows versions.

Emulators

Name Platform(s) Version Accuracy FLOSS Recommended
Nokia 3410 SDK Windows 1.0 Mid ~

Windows Mobile / Phone series

Windows Mobile (PocketPC)

Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.

Emulators

Name Platform(s) Version Accuracy FLOSS Recommended Required
Microsoft Device Emulator Windows 3.0 ? ? Image

Windows Phone / Windows 10 Mobile

Emulators

Name Platform(s) Version Accuracy FLOSS Recommended
Windows 10 SDK Windows 10.0.15254.1
Visual Studio 2017
?

TTPcom's Wireless Games Engine (WGE)

Firefox OS

Emulators

THERE ARE CURRENTLY NO EMULATORS FOR THIS OS. ANY YOUTUBE VIDEOS CLAIMING TO OFFER THEM ARE SCAMS!

Fire OS

Emulators

THERE ARE CURRENTLY NO EMULATORS FOR THIS OS. ANY YOUTUBE VIDEOS CLAIMING TO OFFER THEM ARE SCAMS!

Tizen

Emulators

THERE ARE CURRENTLY NO EMULATORS FOR THIS OS. ANY YOUTUBE VIDEOS CLAIMING TO OFFER THEM ARE SCAMS!

Bada OS

Emulators

THERE ARE CURRENTLY NO EMULATORS FOR THIS OS. ANY YOUTUBE VIDEOS CLAIMING TO OFFER THEM ARE SCAMS!

Acknowledgments

  • Article about DoCoMo Java programming.

See Also

References