Difference between revisions of "CRT-Royale"

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A highly advanced multi-pass CRT shader that simulates almost every aspect of the CRT screen. There are tons of parameters to configure, such as phosphor type (aperture grille, slot mask, and EDP shadow mask) and size (i.e. dot pitch), convergence offests, scanline blooming and many others. Higher resolution is better for this shader, especially with EDP shadow mask phosphor layout and with smaller phosphor dot pitch values. This shader is really complicated compared to most other CRT shaders, reading the README and the documentation in the user-settings.h is a must.
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'''CRT-Royale''' is a highly advanced multi-pass CRT shader that simulates almost every aspect of the CRT screen. There are tons of parameters to configure, such as phosphor type (aperture grille, slot mask, and EDP shadow mask) and size (i.e. dot pitch), convergence offests, scanline blooming and many others. Higher resolution is better for this shader, especially with EDP shadow mask phosphor layout and with smaller phosphor dot pitch values. This shader is really complicated compared to most other CRT shaders, reading the README<ref>[https://raw.githubusercontent.com/libretro/common-shaders/master/crt/shaders/crt-royale/README.TXT CRT-Royale README.TXT]</ref> and the documentation in the user-settings.h<ref>[https://github.com/libretro/common-shaders/blob/master/crt/shaders/crt-royale/user-settings.h CRT-Royale user-settings.h]</ref> is a must.
  
==Download==
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==Notes==
*[https://github.com/libretro/common-shaders/tree/master/crt/shaders/crt-royale CRT-Royale]
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<references />
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==External Links==
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*[https://github.com/libretro/common-shaders/tree/master/crt/shaders/crt-royale CRT-Royale on GitHub]
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*[http://filthypants.blogspot.com/2014/07/crt-royale-and-3dfx-shaders.html CRT-Royale and 3dfx Shaders] - hunterk's blog post about CRT-Royale's different phosphor mask layouts.
 
[[Category:Shaders/Filters]]
 
[[Category:Shaders/Filters]]

Revision as of 23:38, 16 January 2016

CRT-Royale, with default settings at 1080p (view original for full details)


CRT-Royale is a highly advanced multi-pass CRT shader that simulates almost every aspect of the CRT screen. There are tons of parameters to configure, such as phosphor type (aperture grille, slot mask, and EDP shadow mask) and size (i.e. dot pitch), convergence offests, scanline blooming and many others. Higher resolution is better for this shader, especially with EDP shadow mask phosphor layout and with smaller phosphor dot pitch values. This shader is really complicated compared to most other CRT shaders, reading the README[1] and the documentation in the user-settings.h[2] is a must.

Notes

External Links