Editing Building RetroArch
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Latest revision | Your text | ||
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* blastem-libretro | * blastem-libretro | ||
* any 'beetle' source | * any 'beetle' source | ||
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* Dinothawr | * Dinothawr | ||
− | * | + | * dolphin (inside <code>/Source/Core/DolphinLibretro</code>) |
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* libretro-cap32 | * libretro-cap32 | ||
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* libretro-lutro | * libretro-lutro | ||
* libretro-o2em | * libretro-o2em | ||
+ | * libretro-ppsspp (inside <code>/libretro</code>) | ||
* libretro-uae | * libretro-uae | ||
* melonDS | * melonDS | ||
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* mrboom-libretro | * mrboom-libretro | ||
* mupen64plus-libretro | * mupen64plus-libretro | ||
* nestopia (inside <code>/libretro</code>) | * nestopia (inside <code>/libretro</code>) | ||
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* parallel-n64 | * parallel-n64 | ||
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* prosystem-libretro | * prosystem-libretro | ||
* reicast-emulator | * reicast-emulator | ||
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* scummvm (inside <code>/backends/platform/libretro/build</code>) | * scummvm (inside <code>/backends/platform/libretro/build</code>) | ||
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* stella-libretro | * stella-libretro | ||
* tgbdual-libretro | * tgbdual-libretro | ||
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* virtualjaguar-libretro | * virtualjaguar-libretro | ||
* yabause (inside <code>/libretro</code>) | * yabause (inside <code>/libretro</code>) | ||
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* gw-libretro | * gw-libretro | ||
* Hatari | * Hatari | ||
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* libretro-meowPC98 (inside <code>/libretro</code>) | * libretro-meowPC98 (inside <code>/libretro</code>) | ||
* libretro-vecx | * libretro-vecx | ||
* mgba | * mgba | ||
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* picodrive | * picodrive | ||
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* PokeMini | * PokeMini | ||
+ | * SameBoy | ||
* snes9x-next | * snes9x-next | ||
* vba-next | * vba-next | ||
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Replace %PROFILE% with accuracy, balanced, or performance. | Replace %PROFILE% with accuracy, balanced, or performance. | ||
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===emux=== | ===emux=== | ||
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This core will take a while to build, depending on how fast your CPU is, how many jobs you specify, and how many cores your CPU has. You can save some time updating the core by adding PARTIAL=1 when doing a clean. You can specify a subtarget by adding e.g. <code>SUBTARGET=arcade</code> or <code>SUBTARGET=tiny</code> in the current version of MAME. | This core will take a while to build, depending on how fast your CPU is, how many jobs you specify, and how many cores your CPU has. You can save some time updating the core by adding PARTIAL=1 when doing a clean. You can specify a subtarget by adding e.g. <code>SUBTARGET=arcade</code> or <code>SUBTARGET=tiny</code> in the current version of MAME. | ||
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=Building on Linux= | =Building on Linux= |