Difference between revisions of "BizHawk"

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|source = [https://github.com/TASVideos/BizHawk GitHub]
 
|source = [https://github.com/TASVideos/BizHawk GitHub]
 
}}
 
}}
'''BizHawk''' is a [[Multi-system emulators|multi-system emulator]] designed predominantly around the production of Tool Assisted Speedruns (TAS). It is written in C# and requires .NET Framework 4.0 (in 1.X releases) or .NET Framework 4.6.1 (in 2.X releases) to run. BizHawk focuses on core accuracy and power user tools while still being an easy-to-use emulator for casual gaming.
+
'''BizHawk''' is an open-source [[Multi-system emulators|multi-system emulator]], as well as a [[libretro]] frontend designed predominantly around the production of Tool Assisted Speedruns (TAS). It is written in C# and requires .NET Framework 4.0 (in 1.X releases) or .NET Framework 4.6.1 (in 2.X releases) to run. BizHawk focuses on core accuracy and power user tools while still being an easy-to-use emulator for casual gaming.
  
 
==Download==
 
==Download==
* [https://github.com/TASVideos/BizHawk/releases Official releases]
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{| cellpadding="4"
* [http://www.emucr.com/search/label/BizHawk Dev Builds]
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|-
 +
|align=center|{{Icon|Win-big}}
 +
|'''[https://github.com/TASVideos/BizHawk/releases Official releases]'''
 +
|-
 +
|colspan="3"|<hr/>
 +
|-
 +
|align=center|{{Icon|Win-big}}
 +
|[https://ci.appveyor.com/project/zeromus/bizhawk-udexo/history Dev Builds]
 +
|}
  
==Supported systems==
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==Supported Systems==
 
===Original and ported===
 
===Original and ported===
 
{| class="wikitable"
 
{| class="wikitable"
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! scope="col"|Based on code from:
 
! scope="col"|Based on code from:
 
|-
 
|-
|[[Nintendo Entertainment System emulators|Nintendo Entertainment System]]
+
|[[Apple II emulators|Apple ][]]
|Original. PPU based on [[FCEUX]], QuickNES
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|[https://github.com/DigitalJellyfish/Virtu Virtu]
 
|-
 
|-
|[[Super Nintendo emulators|Super Nintendo Entertainment System]]
+
|[[Atari 2600 emulators|Atari 2600]]
|[[Higan|bsnes v0.87]], [[Snes9x]]
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|Original
 
|-
 
|-
|[[Nintendo 64 emulators|Nintendo 64]]
+
|[[Atari 7800 emulators|Atari 7800]]
|[[Mupen64Plus]]
+
|Original
 
|-
 
|-
|[[Game Boy/Game Boy Color emulators|(Super) Game Boy]]
+
|[[Atari Lynx emulators|Atari Lynx]]
|Original, [[Gambatte]], [[Higan|bsnes v0.87]], [https://sameboy.github.io/ Sameboy]
+
|[[Mednafen]]'s [[Handy]] core
 
|-
 
|-
|[[Game Boy/Game Boy Color emulators|Game Boy Color]]
+
|[[WonderSwan emulators|Bandai WonderSwan/Color]]
|Original, Gambatte
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|[[Mednafen]]'s [[Cygne]] core
 
|-
 
|-
|[[Game Boy Advance emulators|Game Boy Advance]]
+
|[[ColecoVision emulators|ColecoVision]]
|[[VisualBoy Advance#VBA-Next|VBA-Next]], [[mGBA]]
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|Original
 
|-
 
|-
|[[Master System emulators|Master System]]
+
|[[Commodore 64 emulators|Commodore 64]]
 
|Original
 
|Original
 
|-
 
|-
|[[Master System emulators|Game Gear]]
+
|[[Vectrex emulators|GCE Vectrex]]
 
|Original
 
|Original
 
|-
 
|-
|[[SG-1000 emulators|SG-1000]]
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|[[Intellivision emulators|Mattel Intellivision]]
 
|Original
 
|Original
 
|-
 
|-
|[[Sega Genesis emulators|Genesis]]
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|[[MSX emulators|MSX]] (NOT RELEASED)
|[[Genesis Plus GX]], [[PicoDrive]] (32X only)
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|Original
 
|-
 
|-
|[[Sega Saturn emulators|Saturn]]
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|[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]]
|[[Yabause]] (1.X), [[Mednafen]] (2.X)
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|Original
 
|-
 
|-
|[[PlayStation emulators|PlayStation]]
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|[[PC-FX emulators|NEC PC-FX]]
 
|[[Mednafen]]
 
|[[Mednafen]]
 
|-
 
|-
|[[PlayStation Portable emulators|PlayStation Portable]] (NOT STABLE)
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|[[Nintendo 64 emulators|Nintendo 64]]
|[[PPSSPP]]
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|[[Mupen64Plus]]
 +
|-
 +
|[[Nintendo Entertainment System emulators|Nintendo Entertainment System/Famicom]]
 +
|Original. PPU based on [[FCEUX]], [[QuickNES]].
 
|-
 
|-
|[[PC Engine emulators|PC Engine]]
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|[[Game Boy Advance emulators|Nintendo Game Boy Advance]]
|Original
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|[[VisualBoy Advance#VBA-Next|VBA-Next]], [[mGBA]]
 
|-
 
|-
|[[PC-FX emulators|PC-FX]]
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|[[Virtual Boy emulators|Nintendo Virtual Boy]]
 
|[[Mednafen]]
 
|[[Mednafen]]
 
|-
 
|-
|[[Atari 2600 emulators|Atari 2600]]
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|[[Sega Genesis emulators|Sega Genesis/Mega Drive]], Sega/Mega CD
|Original
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|[[Genesis Plus GX]]
 
|-
 
|-
|[[Atari 7800 emulators|Atari 7800]]
+
|Sega 32X
|Original
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|[[PicoDrive]]
 
|-
 
|-
|[[Atari Lynx emulators|Atari Lynx]]
+
|[[Sega Saturn emulators|Sega Saturn]]
|[[Mednafen]]'s [[Handy]] core
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|[[Yabause]] (1.X), [[Mednafen]] (2.X)
 
|-
 
|-
|[[ColecoVision emulators|ColecoVision]]
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|[[SG-1000 emulators|Sega SG-1000]], [[Master System emulators|Master System]], [[Master System emulators|Game Gear]]
|Original
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|[http://tasvideos.org/Bizhawk/SMS.html Original].
 
|-
 
|-
|[[Intellivision emulators|Intellivision]]
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|[[ZX Spectrum emulators|Sinclair ZX Spectrum]]
 
|Original
 
|Original
 
|-
 
|-
|TI-83
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|[[PlayStation emulators|Sony PlayStation]]
|Original
+
|[[Mednafen]]
 
|-
 
|-
|Apple II
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|[[PlayStation Portable emulators|Sony PlayStation Portable]] (NOT RELEASED)
|[https://github.com/DigitalJellyfish/Virtu Virtu]
+
|[[PPSSPP]]
 
|-
 
|-
|[[Commodore 64 emulators|Commodore 64]]
+
|[[Neo Geo Pocket emulators|SNK Neo Geo Pocket/Color]]
|Original
+
|[[Mednafen]]'s [[NeoPop]] core
 
|-
 
|-
|[[WonderSwan emulators|WonderSwan/Color]]
+
|[[Super Nintendo emulators|Super Nintendo Entertainment System/Super Famicom]]
|[[Mednafen]]'s [[Cygne]] core
+
|[[bsnes]] (v087), [[Snes9x]] (1.54)
 
|-
 
|-
|[[Virtual Boy emulators|Nintendo Virtual Boy]]
+
|[[Game Boy/Game Boy Color emulators|Super Game Boy/Game Boy/Game Boy Color]]
|[[Mednafen]]
+
|Original, [[Gambatte]], [[bsnes]] (v087), [[SameBoy]]
 
|-
 
|-
|[[Neo Geo Pocket emulators|Neo-Geo Pocket/Color]]
+
|TI-83
|[[Mednafen]]'s [[NeoPop]] core
+
|Original
 
|-
 
|-
 
|[http://belogic.com/uzebox/index.asp Uzebox]
 
|[http://belogic.com/uzebox/index.asp Uzebox]
 
|[http://uzebox.org/wiki/index.php?title=Emulator Uzem]
 
|[http://uzebox.org/wiki/index.php?title=Emulator Uzem]
|-
 
|[[ZX Spectrum emulators|ZX Spectrum]]
 
|Original
 
 
|}
 
|}
  
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|Okay
 
|Okay
 
|-
 
|-
|CATSFC
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|[[CATSFC]]
 
|Okay
 
|Okay
 
|-
 
|-
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|Okay ([[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color]] only)
 
|Okay ([[Game Boy/Game Boy Color emulators|Game Boy/Game Boy Color]] only)
 
|-
 
|-
|[[Final Burn Alpha]] ([[Arcade emulators|Arcade]])
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|[[FinalBurn Alpha]] ([[Arcade emulators|Arcade]])
 
|Okay
 
|Okay
 
|-
 
|-
|ImageViewer
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|Imageviewer
 
|Okay
 
|Okay
 
|-
 
|-
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|Okay
 
|Okay
 
|-
 
|-
|[[higan|bsnes]]
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|[[bsnes]] (v087)
|Not Okay
 
|-
 
|[[higan|bnes]]
 
 
|Not Okay
 
|Not Okay
 
|-
 
|-
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|Not Okay
 
|Not Okay
 
|-
 
|-
|FUSE
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|[[FUSE]]
 
|Not Okay
 
|Not Okay
 
|-
 
|-
|[[Final Burn Alpha]] ([[Neo Geo emulators|Neo Geo]])
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|[[FinalBurn Alpha]] ([[Neo Geo emulators|Neo Geo]])
 
|Not Okay
 
|Not Okay
 
|-
 
|-
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|Not Okay
 
|Not Okay
 
|-
 
|-
|vecx
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|[[vecx]]
 
|Not Okay
 
|Not Okay
 
|}
 
|}
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For tool-assisted speedruns, BizHawk is king. Since 1.11.4, it has support for [[libretro]] cores, making it a good alternative for RetroArch, and adds TAS support for all compatible cores.
 
For tool-assisted speedruns, BizHawk is king. Since 1.11.4, it has support for [[libretro]] cores, making it a good alternative for RetroArch, and adds TAS support for all compatible cores.
  
 +
[[Category:Frontends]]
 
[[Category:Emulators]]
 
[[Category:Emulators]]
 
[[Category:Multi-emulators]]
 
[[Category:Multi-emulators]]
[[Category:Nintendo Entertainment System emulators]]
 
 
[[Category:Windows emulation software]]
 
[[Category:Windows emulation software]]

Revision as of 18:10, 24 February 2020

BizHawk
BizHawk.jpg
Developer(s) BizHawk Team
Latest version 2.9.1
Active Yes
Platform(s) Windows
Emulates Multiple
Website TASVideos.org
Source code GitHub

BizHawk is an open-source multi-system emulator, as well as a libretro frontend designed predominantly around the production of Tool Assisted Speedruns (TAS). It is written in C# and requires .NET Framework 4.0 (in 1.X releases) or .NET Framework 4.6.1 (in 2.X releases) to run. BizHawk focuses on core accuracy and power user tools while still being an easy-to-use emulator for casual gaming.

Download

Windows Official releases

Windows Dev Builds

Supported Systems

Original and ported

System Based on code from:
Apple ][ Virtu
Atari 2600 Original
Atari 7800 Original
Atari Lynx Mednafen's Handy core
Bandai WonderSwan/Color Mednafen's Cygne core
ColecoVision Original
Commodore 64 Original
GCE Vectrex Original
Mattel Intellivision Original
MSX (NOT RELEASED) Original
NEC PC Engine (TurboGrafx-16) Original
NEC PC-FX Mednafen
Nintendo 64 Mupen64Plus
Nintendo Entertainment System/Famicom Original. PPU based on FCEUX, QuickNES.
Nintendo Game Boy Advance VBA-Next, mGBA
Nintendo Virtual Boy Mednafen
Sega Genesis/Mega Drive, Sega/Mega CD Genesis Plus GX
Sega 32X PicoDrive
Sega Saturn Yabause (1.X), Mednafen (2.X)
Sega SG-1000, Master System, Game Gear Original.
Sinclair ZX Spectrum Original
Sony PlayStation Mednafen
Sony PlayStation Portable (NOT RELEASED) PPSSPP
SNK Neo Geo Pocket/Color Mednafen's NeoPop core
Super Nintendo Entertainment System/Super Famicom bsnes (v087), Snes9x (1.54)
Super Game Boy/Game Boy/Game Boy Color Original, Gambatte, bsnes (v087), SameBoy
TI-83 Original
Uzebox Uzem

Libretro

Core Compatibility
2048 Okay
CATSFC Okay
FCEUmm Okay
mGBA Okay
Emux Okay (Game Boy/Game Boy Color only)
FinalBurn Alpha (Arcade) Okay
Imageviewer Okay
Mednafen Okay (Neo Geo Pocket only)
Gambatte Okay
FFmpeg Okay
DeSmuME Okay
4DO Okay
MAME Okay
bsnes (v087) Not Okay
Mupen64Plus Not Okay
blueMSX Not Okay
fMSX Not Okay
FUSE Not Okay
FinalBurn Alpha (Neo Geo) Not Okay
Handy Not Okay
DOSBox Not Okay
vecx Not Okay

Features

  • Full screen support
  • Controller and hotkey mapping
  • Joypad support (for both controller and hotkeys)
  • Auto/rapid fire controls
  • Basic re-recording and rerecording
  • "Bullet-proof" rerecording
  • Frame/lag/re-recording counters
  • Input display
  • Auto-hold
  • Alpha version of "TAStudio"
  • RAM watching/poking tools
  • RAM searching
  • Lua scripting
  • Rewind
  • Libretro support (1.11.4 onwards)

Review

For tool-assisted speedruns, BizHawk is king. Since 1.11.4, it has support for libretro cores, making it a good alternative for RetroArch, and adds TAS support for all compatible cores.