Editing Arcade emulators

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 411: Line 411:
 
An emulator for the electronics of pinball systems. The simulation of most modern pinball machines (especially those made after 1992, using large portions of DMD animations and digital sound samples) require the PinMAME (sometimes referred to as VPinMAME or VPM) program in order to behave as close to the physical machine as possible. PinMAME is a fork from old MAME code and can be loaded as a DLL in Visual Pinball. [[MAME]] can emulate the electronics for quite a few pinball systems aswell but doesn’t include physics simulation for the pinball table part and no simulator supports using MAME for emulation.
 
An emulator for the electronics of pinball systems. The simulation of most modern pinball machines (especially those made after 1992, using large portions of DMD animations and digital sound samples) require the PinMAME (sometimes referred to as VPinMAME or VPM) program in order to behave as close to the physical machine as possible. PinMAME is a fork from old MAME code and can be loaded as a DLL in Visual Pinball. [[MAME]] can emulate the electronics for quite a few pinball systems aswell but doesn’t include physics simulation for the pinball table part and no simulator supports using MAME for emulation.
  
;[[DICE]]:Emulates old arcade machines from the early 1970's <!--(including Coleco Telstar Arcade)--> at a very high level of accuracy. Since these machines had no CPU, the emulator instead emulates discrete logic components in the circuit board. This method is very system-intensive, and getting full speed requires at least a mid-range gaming PC along with the 64-bit version of the emulator. Due to incompatibility with the newest Windows, the program will need to be run in compatibility mode or else it would crash when attempting to run a game.
+
;[[DICE]]:Emulates old arcade machines from the early 1970's <!--(including Coleco Telstar Arcade)--> at a very high level of accuracy. Since these machines had no CPU, the emulator instead emulates discrete logic components in the circuit board. This method is very system-intensive, and getting full speed requires at least a mid-range gaming PC along with the 64-bit version of the emulator.
  
 
;[[Supermodel]]:Emulates [[Sega Model 3|Sega's Model 3]] arcade platform focusing on accuracy. Presently, Supermodel is in a very early "alpha" stage of development, meaning it lacks many planned features. It does not yet have a user-friendly graphical interface, and all CPUs are emulated using straightforward (and slow) interpretation rather than fast just-in-time translation. Game compatibility is quite good. It has an experimental multi-player network build.
 
;[[Supermodel]]:Emulates [[Sega Model 3|Sega's Model 3]] arcade platform focusing on accuracy. Presently, Supermodel is in a very early "alpha" stage of development, meaning it lacks many planned features. It does not yet have a user-friendly graphical interface, and all CPUs are emulated using straightforward (and slow) interpretation rather than fast just-in-time translation. Game compatibility is quite good. It has an experimental multi-player network build.

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)