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- ...possible. He also created his own [[Shaders_and_Filters#NTSC_Filters|NTSC Filters]], which replicate the analog signals that the consoles output to the TV, a3 KB (442 words) - 21:17, 19 December 2023
- ...nd and performance. Oswan also features the ability to apply several video filters as well as color schemes to add color to WonderSwan Classic titles. The sou3 KB (450 words) - 22:53, 4 August 2023
- ..._Images|ROM Images]], [[#Saves|Saves]], [[#Shaders_and_Filters|Shaders and Filters]], [[#Other|Other]], [[#CHIP-8 formats|CHIP-8]]. ==[[Shaders and Filters]]==12 KB (1,864 words) - 00:22, 16 May 2024
- ...use a specific config file when recording. By default, it will only record filters.3 KB (504 words) - 20:16, 18 March 2024
- ...preset that lets you chain DSP filters and specify their options. The DSP filters themselves are dynamic libraries that are loaded according to the .dsp file Note that some of these filters may reduce volume a bit, so you may want to boost RA's volume level to comp22 KB (3,605 words) - 22:53, 28 December 2022
- ...ders. While there had been many attempts to include some kind of CRT-esque filters in older emulators - usually involving little more than overlaying dark gra :*[[Shaders_and_filters|Shaders and filters]]15 KB (2,399 words) - 07:56, 23 March 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge10 KB (1,331 words) - 09:00, 25 March 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge12 KB (1,635 words) - 12:33, 17 May 2024
- [[Category:Shaders/Filters]]4 KB (631 words) - 23:26, 17 October 2021
- ...sing the RTX Dynamic Vibrance option (See [[Shaders and filters#AI-powered filters]]) to avoid color crashing and top of that using a HDR device with [[High_d *[[Shaders_and_filters|Shaders and filters]]23 KB (3,321 words) - 19:03, 26 April 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge15 KB (1,912 words) - 16:51, 22 May 2024
- ...r: map buttons (physical controller preferred!), change resolutions, apply filters (if you want them)5 KB (738 words) - 08:12, 31 January 2024
- ...ou see the pattern in many other pages here, then the users like to put in filters for mobile emulators and emulators that run on actual consoles. But it's up4 KB (712 words) - 16:11, 5 January 2022
- ...o use one the xBRZ options are generally the most high-end among smoothing filters present. ...ion of DeSmuME also has support for multi-pass post-processing shaders and filters which Windows version currently doesn't have.10 KB (1,580 words) - 05:53, 12 April 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge14 KB (1,809 words) - 20:18, 13 May 2024
- ...on Intel iGPUs. There are also presets with passes of Themaister's [[NTSC Filters|NTSC shader]] applied before the CRT-Royale passes, though this increases t [[Category:Shaders/Filters]]12 KB (1,896 words) - 10:06, 21 October 2020
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge18 KB (2,328 words) - 07:45, 17 May 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge14 KB (1,993 words) - 23:16, 29 March 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge16 KB (2,098 words) - 12:43, 15 May 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge27 KB (3,240 words) - 23:05, 8 May 2024