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Create the page "Filters" on this wiki! See also the search results found.
- ...preset that lets you chain DSP filters and specify their options. The DSP filters themselves are dynamic libraries that are loaded according to the .dsp file Note that some of these filters may reduce volume a bit, so you may want to boost RA's volume level to comp22 KB (3,605 words) - 22:53, 28 December 2022
- ...ders. While there had been many attempts to include some kind of CRT-esque filters in older emulators - usually involving little more than overlaying dark gra :*[[Shaders_and_filters|Shaders and filters]]16 KB (2,472 words) - 21:15, 6 June 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge10 KB (1,377 words) - 03:17, 19 June 2024
- [[Category:Shaders/Filters]]4 KB (631 words) - 23:26, 17 October 2021
- ...sing the RTX Dynamic Vibrance option (See [[Shaders and filters#AI-powered filters]]) to avoid color crashing and top of that using a HDR device with [[High_d *[[Shaders_and_filters|Shaders and filters]]23 KB (3,321 words) - 19:03, 26 April 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge13 KB (1,788 words) - 11:49, 19 June 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge16 KB (1,956 words) - 19:16, 19 June 2024
- ...r: map buttons (physical controller preferred!), change resolutions, apply filters (if you want them)5 KB (738 words) - 08:12, 31 January 2024
- ...o use one the xBRZ options are generally the most high-end among smoothing filters present. ...ion of DeSmuME also has support for multi-pass post-processing shaders and filters which Windows version currently doesn't have.10 KB (1,580 words) - 05:53, 12 April 2024
- ...on Intel iGPUs. There are also presets with passes of Themaister's [[NTSC Filters|NTSC shader]] applied before the CRT-Royale passes, though this increases t [[Category:Shaders/Filters]]12 KB (1,896 words) - 10:06, 21 October 2020
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge14 KB (1,862 words) - 02:54, 19 June 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge18 KB (2,299 words) - 02:56, 19 June 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge15 KB (2,027 words) - 03:05, 19 June 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge16 KB (2,196 words) - 17:21, 19 June 2024
- ...for 3D stereoscope visuals (except for New or Old 2DS systems), including filters;6 KB (957 words) - 01:58, 6 March 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge19 KB (2,509 words) - 10:14, 20 June 2024
- | [[Shaders_and_filters|Filters]] |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/ge18 KB (2,395 words) - 17:11, 19 June 2024
- * Graphic filters10 KB (1,446 words) - 06:15, 3 January 2024
- ::[[Shaders and filters]] ::[[NTSC filters]]28 KB (3,592 words) - 12:35, 15 June 2024
- ::[[Shaders and filters]] ::[[NTSC filters]]28 KB (3,621 words) - 04:07, 16 May 2024