Difference between revisions of "Shaders and filters"
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+ | ==Work in progress. Please add to it. Images needed.== | ||
==CRT shaders== | ==CRT shaders== | ||
− | These replicate Aperture Grille CRTs. These have sharp images and strong scanlines. Shadow-mask CRTs are far more common. However, to replicate that that one would need a very high resolution display (4K or around there). | + | These replicate Aperture Grille CRTs. These have sharp images and strong scanlines. Shadow-mask CRTs are far more common. However, to replicate that that one would need a very high resolution display (4K or around there). For this reason, shaders replicating Aperture Grille CRts are all that we will see for the time being. |
==NTSC filteers== | ==NTSC filteers== |
Revision as of 01:37, 25 April 2013
Contents
Work in progress. Please add to it. Images needed.
CRT shaders
These replicate Aperture Grille CRTs. These have sharp images and strong scanlines. Shadow-mask CRTs are far more common. However, to replicate that that one would need a very high resolution display (4K or around there). For this reason, shaders replicating Aperture Grille CRts are all that we will see for the time being.
NTSC filteers
These replicate the cables used to connect the system to the tv. They are created by blargg.
Downloads
https://github.com/libretro/common-shaders